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Recent Posts

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4926
DC Gamer Club / Re: Any Magicka Fans Around?
« Last post by Deozaan on October 21, 2011, 01:08 AM »
I bought it on sale months ago but haven't played it yet. I was waiting for the time when I could play it cooperatively with friends. Also, it didn't run very well on my computer. But I think it should run fine on this PC. I'd be glad to play sometime! :Thmbsup:
4927
Living Room / Re: Cute jokes' thread
« Last post by Deozaan on October 20, 2011, 01:56 PM »
Heh heh.
4928
General Software Discussion / Re: Dart Programming Language
« Last post by Deozaan on October 20, 2011, 01:54 PM »
Like WhyTF would you create a *new* language? There are lots already.

[. . .]

Any attempt to create a new language is pure idiocy. We do not need more languages. We have enough of them.

Should we stop making new models of cars because we have enough of them already? Should we stop writing new books because every story has already been told? Should we stop making new music because every note has already been played?

Admittedly the book and music examples aren't very good arguments, but the point is that I'm all for allowing people to innovate and see if they can come up with something better. Nobody is forcing you to learn a new language (except, I suppose, potentially employers or potential clients) but that would only happen if the new language actually was good enough to be worthwhile. Not necessarily better, but worthwhile at least.

But I don't think there's a problem with having a wide variety of options at our fingertips. Especially the option to decide you can do something better and invent your own programming language. It takes many failed experiments to make one great success.
4929
DC Gamer Club / Re: [BARGAIN] GTA Complete Collection - US$12.49
« Last post by Deozaan on October 19, 2011, 06:13 PM »
Is GTA any good? Never played any of them.

I've played GTA 1, 2, 3, and Vice City.

I liked GTA 1 but for whatever reason I didn't get very far in it.
GTA 2 was really fun and a big improvement over the first, IMO. I played it quite a bit but still only made it about halfway through.
I really enjoyed GTA 3 and I think I did every mission and side-mission possible. Though I may not have collected all the hidden things and unlocked all the secrets. Then again I may have. I don't remember.
Vice City felt like it wasn't as good as GTA 3 and I soon got bored of it and stopped playing.

When San Andreas came out, I realized that I was no longer interested in the series because I had matured.

That said, I think you'd really like the series.
4930
DC Gamer Club / Re: Dungeon Defenders - A Tower Defense CO-OP RPG
« Last post by Deozaan on October 19, 2011, 06:04 PM »
Fun game. Not quite what I expected though. And I don't mean that in any derogatory way. It is fun.
4931
N.A.N.Y. 2009 / Re: NANY 2009 Release: Trout (audio player)
« Last post by Deozaan on October 18, 2011, 11:57 PM »
I've noticed three strange bugs that may all be due to the same thing since they all involving the Trout icon in the MiniBar.

When the main window is open and a song is playing and I hover over the Trout icon in the MiniBar, the EQ visualizer thingy stops responding.

Also, the hover tooltip thingy will appear, showing what song is currently playing. And if I move my mouse off the MiniBar somewhere random, the tooltip will appear once again at the new location.

Additionally, I often double click the Trout Icon in the MiniBar to bring up the main window, and it appears that any time I do that, the path to a dll file gets copied to my clipboard. On my computer, it's this:

D:\Documents\Dropbox\PortableApps\PortableApps\TroutPortable\App\Trout\res\resources.dll

This is using build 24 but has been happening at least since build 21. Windows 7 x64.

Here are some shots of the tooltip problem:

Screenshot - 10_18_2011 , 10_59_07 PM.png

Screenshot - 10_18_2011 , 10_59_13 PM.png
4932
Living Room / Re: Moved: DC Gamer Zone
« Last post by Deozaan on October 18, 2011, 11:42 PM »
before possibly being banished back to the nether regions of the forum.

DC's nether regions don't get enough love. :'(

Not unlike mousers?  :huh: ^_^

I'll have to take your word for it. I wouldn't know anything about that.

No need to lie Deo  :-*  ;D

Well, aside from his pinings in IRC, I mean. ;D
4933
Living Room / Re: Post Your Funny Videos Here [NSFW]
« Last post by Deozaan on October 18, 2011, 11:41 PM »
Here's the epic battle between a blind cat vs. a hair dryer:

4934
Living Room / Re: Moved: DC Gamer Zone
« Last post by Deozaan on October 18, 2011, 07:31 PM »
before possibly being banished back to the nether regions of the forum.

DC's nether regions don't get enough love. :'(

Not unlike mousers?  :huh: ^_^

I'll have to take your word for it. I wouldn't know anything about that.
4935
Living Room / Re: Moved: DC Gamer Zone
« Last post by Deozaan on October 18, 2011, 05:07 PM »
before possibly being banished back to the nether regions of the forum.

DC's nether regions don't get enough love. :'(
4936
Living Room / Re: Moved: DC Gamer Zone
« Last post by Deozaan on October 18, 2011, 02:15 PM »
Hip hip hooray!
Hip hip hooray!
Hip hip hooray!
4937
Somebody gifted me a copy of Harvest: Massive Encounter back in July and I was so busy I forgot all about it. I just found it in my Steam Library a couple of days ago and after looking into the details and remembering it was a Tower Defense game I decided to try it out for the first time.


For those who just want to see and not read.

Made by Oxeye Game Studio (with a programmer who also works with Mojang on Minecraft), Harvest: Massive Encounter is different from other TD games I've played. There are, by default, 5 game modes:

Normal - In which endless waves of aliens come to attack your base and you must survive as long as you can and try to beat your own high score. (Also leaderboards.)
Wave - In which you must defeat 10 waves as quickly as possible. Perhaps also leaderboards and personal high score.
Rush - In which you must deal 50,000 damage as quickly as possible. Perhaps also leaderboards and personal high score.
Insane - Like Normal, but harder.
Creative (i.e. Sandbox) - With lots of different options, and which can be extended or modded using LUA.

So far I've only played Normal and Sandbox, but here's how the game is different from other TD games I've played before:

First of all, aliens don't travel along a pre-defined path; they attack from all sides and can destroy any building. This changes the strategy compared to typical TDs where the only strategy is only building placement (to block off paths or create bottlenecks) or when/what to upgrade next. In fact, the more I think about it, I suppose that Harvest is more similar to a simplified RTS. You don't get money just from killing aliens. You need to build harvesters to grab the minerals sitting around on the surface of the planet. Also, there's another resource besides money you have to worry about: Power. Every building you build requires not only money to buy, but power to build and in most cases power needs to be regularly replenished (e.g. your harvester will power down after mining a few times and needs a recharge before it can harvest anymore).

0000006872.jpg
What my base usually looks like. i.e. a mess, and getting overrun.

To make matters even more difficult, you can't just build a power plant to get an extra supply of power. The power plants generate electricity which then must be transported by hopping from node to node (called Energy Links) to reach its destination. This transportation process takes time, and requires careful planning of your Energy Links. For example, if you've got a defense tower on the outer edges of your base and it runs out of power, it will be useless until it gets some charge back in it. But that's not as simple as it seems, since a unit of power traveling down the nodes toward the defense tower can be grabbed by anything else that needs it along the way, essentially preventing the defense tower at the end of the line from ever getting any power.

0000006871.jpg
What someone's base who knows what they're doing looks like.

Now that I've made it seem really hard, rest assured that there are ways to curb the difficulty. You can set up specific routes for power to travel and of course you can build power plants closer to the places that need it. You can also change game speed at any time from paused/stopped (during which time you can still look around and build things), slow motion, normal speed, double speed, and quadruple speed. Or, to put it more succinctly: 0x, 0.5x (?), 1x, 2x, and 4x. And don't forget to click the Attack Priorities button to customize which tower types should give which aliens the highest (or lowest) priority.

0000006873.jpg
Attack Priorities

Due to the nature of Harvest's resource management, you can't just hunker down in one place and wait for the enemy to arrive--which is pretty much how all other TD games work--you constantly need to build more power plants and expand your base outward for more minerals. This while the enemy waves are becoming more and more difficult. And as you build toward the edges of the map, the map expands further in that direction.

It sounds very complex and yet the rules are fairly simple. There are basically only 5 buildings you can build: Solar Plant, Energy Link, Harvester, Defense Tower, Missile Turret. None of these can be upgraded except for the Missile Turret, which can be converted into a multi-rocket launcher called the Tempest Turret with EMP-like effects (visual only?) or a super-long range multi-rocket launcher called the Eagle Cruiser Turret that will sometimes fire at aliens before you can even see them on screen.

It's kind of hard to explain, and I think it sounds very difficult the way I'm explaining it, but it's pretty easy to grasp the basic concepts after a round or two of the game, and then the challenge of devising a good strategy comes next. I still don't feel like I have a good strategy, but there's always Sandbox mode to let me experiment.

And speaking of Sandbox mode, as I mentioned, the game is moddable with LUA so you can download mods from the community (here's a mod recommended by one of the game's programmers: Doublevil's Tower Defense Mode which makes it more like a traditional TD game) or you can even create your own mods to customize buildings or create new ones, etc.

All in all, Harvest seems to be deep, fun, and challenging. And though I haven't tried it, I imagine it would even run pretty well on less-powerful machines such as netbooks.

You can buy it for $10 from Oxeye Games or on Steam, and perhaps other digital distributors as well.  I recommend it, but if you're still not convinced, by all means try out the demo before buying it. :Thmbsup:
4938
Oh, I guess it's not a Trilogy. It's a Quadrology (?). GoG also has Broken Sword 4 as a new release.

Re: The difficulty of the 2nd and 3rd games. . . I haven't played them yet so I can't really comment on them.
4939
Broken Sword Trilogy is 50% off on GoG until Friday.
4940
Trinity Rescue Kit helped me with a similar problem.
4941
Even if that is true, it is too late a good news.
I think in few years to come, mechanical HDD is going to phase out, all of us will be using SSD

I thought we were going to be using holographic storagew. . . But I guess that's probably just the future of optical media (successor of Blu-Ray?).
4942
Living Room / Re: Reminder Bear - Single Use Bookmarks
« Last post by Deozaan on October 17, 2011, 12:30 PM »
Hmm... I use Read It Later for this... I wonder if the e-mailing aspect would work better than the check-list aspect...

Kinda off topic, but Read It Later Pro for Android is free on today's Amazon Android AppStore Giveaway of the Day or whatever it's called.
4943
DC Gamer Club / Re: Dungeon Defenders - A Tower Defense CO-OP RPG
« Last post by Deozaan on October 16, 2011, 07:39 PM »
I only need one more person for a 4-pack. Anybody else interested?

4-Pack filled. Thanks!
4944
The Star Control games are great, too!
4945
Nice project. Thanks for sharing.
4946
DC Gamer Club / Re: THQ deal week at Steam
« Last post by Deozaan on October 13, 2011, 12:04 PM »
And what do you know? Today's deal is Homefront for $15 USD.
4947
DC Gamer Club / Re: THQ deal week at Steam
« Last post by Deozaan on October 13, 2011, 12:01 PM »
I liked the third one... and bought the last one today. So YMMV. :)

Guerrilla? I bought that a couple years ago but my PC couldn't run it very well. So I didn't play it much. Your comment made me realize that I should clarify my previous statement:

I've only completed Red Faction 1 & 2. I absolutely loved RF1. And I was severely disappointed in RF2. What little I managed to play of Guerrilla made me think it would be more like RF2 than RF1.
4948
Living Room / Re: Sansa Clip Zip: Wow!
« Last post by Deozaan on October 13, 2011, 11:39 AM »
Here's a link to more product info if anybody is interested: http://www.sandisk.c...-clip-zip-mp3-player

I can't find any information about the battery life. About how long can you play music on this thing before needing to recharge it?
4949
DC Gamer Club / Re: THQ deal week at Steam
« Last post by Deozaan on October 13, 2011, 11:31 AM »
By the way, if you've never played Red Faction 1, you're missing out on a great game! It's only $2.50 for the remainder of the daily deal period.

The quality is comparable to Half-Life, in my opinion.

I can't say the same about the rest of the franchise, regrettably. :(
4950
I thought this was hilarious:

But I'll argue that Accessibility is actually more important than Security because dialing Accessibility to zero means you have no product at all, whereas dialing Security to zero can still get you a reasonably successful product such as the Playstation Network.
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