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Recent Posts

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4351
Living Room / Re: Court Rules Mobile Phones Cause Cancer
« Last post by Deozaan on October 20, 2012, 04:04 PM »
We just need a court to rule that kittens cause rainbows and the world will be a happier place.

Here's my proof:

4352
Living Room / Re: Court Rules Mobile Phones Cause Cancer
« Last post by Deozaan on October 20, 2012, 03:22 AM »
My question is: Why is a court deciding this? Shouldn't something like this be left up to science, rather than law? :huh:
4353
Living Room / Re: Recommend some music videos to me!
« Last post by Deozaan on October 19, 2012, 02:49 AM »
Someone please tell me that this is intentionally awful.



It has to be a parody... Right?

Right?

Anyone? :o

but deo, it's lovely :-*
I think you just have to listen a little harder!

How could anyone possibly suspect such a great song - and such amazing vocal and dance talent - as being a parody?

:o :'( :( :-\

I'm so confused! It's definitely awful. I just need to know whether or not it was intended to be so awful.

Please! My faith in humanity rests on the answer to this question! :tellme:
4354
Living Room / Re: Outing the Internet's worst troll.
« Last post by Deozaan on October 18, 2012, 06:57 PM »
^Apples and oranges.

[...]

Marvin Minski once remarked that there was an unfortunate tendency on the part of many to focus far too much on similarities rather than differences. Minski said that, on a certain level, anything could be considered to be the equivalent of everything else. He went on to say that doing so led to "brain rot."

But apples and oranges are so similar! They're both fruit. They both taste sweet. They are both used to make juices. They both grow on trees. They both have seeds. . .

:D
4355
Living Room / Re: Recommend some music videos to me!
« Last post by Deozaan on October 18, 2012, 01:43 AM »
Someone please tell me that this is intentionally awful.



It has to be a parody... Right?

Right?

Anyone? :o
4356
Living Room / Re: Recommend some music videos to me!
« Last post by Deozaan on October 16, 2012, 02:51 AM »
I just found this one in my twitter feed:

Clash, by Caravan Palace.

It's like... 1920s music techno.



p3lb0x reminded me of these guys today and let me know that the music genre is called Electro-Swing. Normally the old-style big band/swing music gets on my nerves but I actually like this stuff. The song in the video above actually puts me in a really good mood. :-*

And I just checked out another song called Maniac which I also like. It is also from the same Caravan Palace album:



I think maybe I've just become a fan of Caravan Palace. :Thmbsup:
4357
Living Room / Re: Outing the Internet's worst troll.
« Last post by Deozaan on October 15, 2012, 10:05 PM »
I don't understand why people defend the troll's free speech but condemn the gawker author's free speech of outing him. :huh:
4358
Yes - I see it now and at that price it is worth it.

In the UK you can add it to the basket but you can't check out - US only.

How does this work since you are downloading on Steam and we have Steam in the UK?

I bet someone in the US could buy it for you and pass the key(s) over to you.
4359
Living Room / Re: Time Lapse Photography of Penang
« Last post by Deozaan on October 13, 2012, 01:55 PM »
Really nice. The music was good, too. The colors seem too colorful to me. Are they real or have the images been altered?
4360
I don't have it and I don't want it.
4361
Saw this:
 (see attachment in previous post)
Well, duh! That's because it's spelled:

E(x|s)presso

http://www.ultrapico.com/Expresso.htm

:P

Same thing with "especially" -- No X to be found. :)
4362
DC Gamer Club / Re: Testers Wanted for my Game(s) - Asteroid Destroyer
« Last post by Deozaan on October 11, 2012, 08:27 AM »
Thanks to everyone for the feedback. I've "officially" released the final version of Asteroid Destroyer. The link in the original post will take you to the latest version, or you can view my blog entry announcing it here:

http://blog.deozaan..../asteroid-destroyer/

I'll be sure to ask for feedback/testers on my next game, so stay tuned. :Thmbsup:
4363
Living Room / Re: Why Can't Germans Say 'Squirrel' ?
« Last post by Deozaan on October 09, 2012, 07:44 PM »
As a Native English (American) speaker, I have a very difficult time saying "squirrel" in the Esperanto language.

"sciuro"
4364
Living Room / Re: World of Warcraft cities hacked
« Last post by Deozaan on October 08, 2012, 02:08 PM »
Reminds me of something commonly found in WoW: People saying rouge instead of rogue. :P
4365
DC Gamer Club / Re: Testers Wanted for my Game(s) - Asteroid Destroyer
« Last post by Deozaan on October 07, 2012, 05:48 PM »
Yes, I think resetting the position would be better. At the end of the level, players are focused on destroying the last asteroid and not ready for the fast change of the situation. If you don't want to reset the ship, then maybe adjusting the positions of the asteroids so that they don't collide with the ship for at least a second if no action is taken would be good and letting the new asteroids appear one by one would help too.

There is already a couple second delay between when the last asteroid is destroyed and when the new ones are spawned.

I've updated the WebPlayer build with all of the changes I've made from everybody's feedback, including resetting the ship's position at the beginning of each level. I even made some changes (more asteroids per level and a faster maximum speed for the asteroids) to try to make the game more difficult.

Let me know what you think. Thanks!
4366
Living Room / Re: DC Sci Fi Book Club!
« Last post by Deozaan on October 07, 2012, 03:05 PM »
Hi vrgrrl, don't forget about this book thread already on DC:

What books are you reading?

There has been some discussion of Sci-Fi books already on that thread. :Thmbsup:
4367
DC Gamer Club / Re: Testers Wanted for my Game(s) - Asteroid Destroyer
« Last post by Deozaan on October 07, 2012, 12:44 AM »
For "pause", I pressed the ESC key and got the menu. I figured that was "pause".

Yeah. What I meant was that I implemented an in-game menu but I didn't implement pausing the game while that menu was open. :D (I've edited my original response to make that more clear.)

But I've actually just added the pause feature to the game (but haven't updated any of the builds yet, so the update isn't live). :Thmbsup:

Oh, and I fixed the pixelated ship, too. (c:

And I added more volume options and have it remember the volume settings between sessions. :Thmbsup:
4368
DC Gamer Club / Re: Testers Wanted for my Game(s) - Asteroid Destroyer
« Last post by Deozaan on October 06, 2012, 11:55 PM »
Hi everyone. Thanks for the feedback!

1. Don't confuse the "limits of the time" with gameplay. Think of Star Trek. When the captain orders "All Stop", he isn't telling the helmsman to "turn around and thrust in the opposite direction and hope you don't drift into something". If I plan a strategic spot to be, I wanna bang a key (numberpad zero?) so I instantly stop right there, facing the same way. Reverse thrusters would be nice too.

2. Where is the teleport? The Oh-$hit option when all that maneuvering didn't work was "hyperspace-and-hope".

As I said, I'm not really looking for feature requests right now so that I can avoid feature creep and just keep my goal of making a complete game within two weeks. That's not to say that your ideas aren't good ones--I think they would be quite useful and fun, actually--It's just that time constraints prevent me from spending time implementing and testing out a lot of features. Thanks for trying it out, though. :Thmbsup:

No bugs encountered, maybe a little one - when I reached level 3 or 4, the big asteroids appeared relatively close to me or the ship was going too fast and I exploded like 1/2 second after they appeared.

That's not really a bug. It's more of a design flaw, I suppose. The asteroids spawn positions are predefined. So if you are in a spawn location and one happens to spawn there, you die. I used to have the game reset the ship's position back to the center of the screen where it was safe at the beginning of each level, but I felt that interrupted the flow of the game too much. But maybe it would be better if I put that back in?

The pause didn't work. Died there.

Erm.. Yeah. I didn't implement a pause feature when you bring up the menu in-game. Maybe I should do that. :-[

But, seems pretty good. You might want to up the difficulty level, or add difficulty levels as I was able to play pretty easily, and I usually die pretty fast. :)

I liked the graphics. Nicely done.

The spacecraft seemed to have some pixleation around the edges, but it wasn't too bad.

The explosions were fantastic.

Thanks. I didn't really do any of the graphics, so I can't take credit for them. And yes, the ship does seem a bit jaggy. I wonder if it's the texture I've used for it. . .

How can it be made more difficult? Faster asteroids? More asteroids? I figured the early levels would be easy enough, but once you get a lot of asteroids on screen it would be tough.

I'll echo the nice graphics and explosions.  The thing about newtonian physics in asteroids was that you could accelerate continuously and continue to gain acceleration- you might want to think about if you want to go full newtonian, not newtonian, or keep it as is.  I'll definitely echo the difficulty level, and not sure what you are going to do for long term playability- after a few levels, the sameness sets in.  Also, a way in the application to adjust the volume other than on or off would be nice.  But nice first shot.

Thanks for the feedback. Since a lot of what you said is echoing what others have said, I'll refer you to my earlier responses for my response to those things. ;)

Is the audio way too loud by default? I'll see if I can do something to fix this. (I also realized that the game doesn't save your audio settings, so they default to on (and loud) each time you start the game!)

As for the Newtonian physics, I think the original asteroids had a max speed. But maybe it was much higher than what I've currently got it to be? It's been a long time since I played the original, so I'm just going off of memory. I'd like to keep it how it is (not newtonian, with a max speed) but perhaps increasing the maximum speed would make it more fun and help with the difficulty issue?
4369
DC Gamer Club / Testers Wanted for my Game(s) - Asteroid Destroyer
« Last post by Deozaan on October 06, 2012, 02:07 AM »
Hi folks,

I've started a new challenge for myself in an effort to improve my programming skills and give myself more experience making games in Unity 3D. The challenge is to make about 24 games in a year, or about one game every 2 weeks.

My first game was a Pong-clone called Paddles which didn't turn out very well due to procrastination on my part. This time it's an Asteroids-clone called Asteroid Destroyer and I'm not procrastinating. In fact, the due date isn't until this Wednesday (the 10th), and I think I'm pretty much finished with it.

Title Screen.png

So what I'm looking for is anybody who is willing to test it out for me. I need people to try to break it and report any bugs and feedback. I'm probably not looking for any feature requests, since the idea is to keep it simple and without feature creep. But it would be helpful for people to try it out and report any strange behavior I may have missed.

Blasting Asteroids.png

You can play it in your browser from this link, which also has links to download standalone executables for Windows (32 & 64-bit) or OSX.

Death.png

Thanks!

http://games.deozaan...y/AsteroidDestroyer/

"Uninstall" directions
The standalone game saves high scores and other data using the Windows registry. You can find and remove this data from HKEY_CURRENT_USER\Software\Deozaan\Asteroid Destroyer

If you use OSX, high scores are stored in something like ~/Library/Preferences folder, in a file named unity.Deozaan.Asteroid Destroyer.plist

4370
Living Room / Re: Yet Another Privacy Violation - This time it's about kids
« Last post by Deozaan on October 05, 2012, 05:08 PM »
Scanning a palm is faster than carrying around a card that can be swiped or waved in front of an RFID scanner?  :huh:
4371
For Chrome, there's Too Many Tabs.

4372
DC Gamer Club / Re: Torchlight 2
« Last post by Deozaan on October 02, 2012, 09:12 PM »
Runic to release a patch this week.

1.) We will have patch notes up when the patch is closer to release.
2.) Spawned items will be flagged. They wont flag your character unless they are equipped. The respec potion will have a flag on it, but if it is consumed it wont flag the player.
3.) No you wont have to get the patch. If you dont get the patch though and want to play online you will be limited to games that are created by others with the same patch version as you.

http://forums.runicg...&t=40375#p361303

What does it mean to flag the player? Why would I want to be flagged or care if someone else is flagged?
4373
General Software Discussion / Re: Steam set to become app store
« Last post by Deozaan on October 02, 2012, 01:37 PM »
Steam's first set of non-game software have arrived:

http://store.steampowered.com/software

It includes Game Maker Studio (free), which you can use to make games and publish them straight to the Steam Workshop!
4374
Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content]
« Last post by Deozaan on September 30, 2012, 01:13 AM »
What's that last (green) one supposed to be? :huh:
4375
DC Gamer Club / Re: Cortex Command 1.0 is released!
« Last post by Deozaan on September 28, 2012, 06:05 PM »
Btw, not sure if it was in multiple HIB, but I found mine in HIB 3 :Thmbsup:.

It was originally in HIB2, which was included (all of HIB2) in HIB3 as an added bonus. :Thmbsup:
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