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Developer's Corner / Re: Story of the development of the famous Goldeneye 007 videogame
« Last post by skwire on August 26, 2018, 09:47 AM »I love reading articles like this. Great game; still own it and the N64. For multiplayer, I cobbled together a 4-way audio/video splitter to connect to four separate TVs (CRTs, of course!). I then cut cardboard pieces to cover each TV's non-player screens so each player couldn't see where all the other players were.
Get a group of friends together and it was hours of utter mayhem and shit-talking. Damnit, I wish I had a picture of that setup. 
Get a group of friends together and it was hours of utter mayhem and shit-talking. Damnit, I wish I had a picture of that setup. 

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