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Developer's Corner / How to bundle a game's source file and its interpreter into a single EXE
« Last post by kyrathaba on May 23, 2007, 11:40 AM »I'm writing an Interactive Fiction compiler, and then will write the corresponding interpreter (long term project, yes I know). The compiler will take a game source file (plain text file) and convert it into a binary game file that the interpreter can interpret.
Okay, all fine and dandy.
But I've noticed that some interactive fiction authors, notably Adam Cadre, offer Windows executables of their games. I'm wondering how one would bundle both the source file AND its interpreter into one EXE file.
Okay, all fine and dandy.
But I've noticed that some interactive fiction authors, notably Adam Cadre, offer Windows executables of their games. I'm wondering how one would bundle both the source file AND its interpreter into one EXE file.

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That series will introduce Windows programming (using Forms, as opposed to purely console-based), and will, over the course of the series, develop a complete single-player CRPG.