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2926
Post New Requests Here / Re: IDEA: Control Freak - living in the game
« Last post by nudone on August 02, 2006, 02:39 AM »
you've raised some very important and interesting points, javajones.

it would be great to have complex rule system for those wishing to play a 'serious' game but my feelings are that simplicity is the way to go - just to allow anyone to get involved with the minimum of fuss.

as the game isn't actually underway it's almost impossible to know what is required to make the game work but, again, keeping it as simple as possible strikes me as the way to start. maybe there could be an 'advanced' players area that allowed for many of the details to be included that you outlined.

i am speaking from a personal bias, of course. i don't really feel that i need to break down my planned tasks into specific categories - like i said earlier, the tasks wouldn't even have to be revealed to the other players - they are just personal markers that need to be completed.

i think i may have read/heard about the buddy system you mention (might have been in one of those popular self-help books, Anthony Robbins or someone) and it certainly sounds like a good way of getting results. even though it sounds like such a good idea i wonder how often such advice is put into practise - the problem being that it is an effort all in itself - perhaps even more of an effort is required to get together with someone than it is to complete other personal procrastinated tasks. hard to say and depends on the individual. also, there are people i know that may equally want to get things done in their life but they would view such 'motivation meetings' as nothing less than interference and busy-bodying - i probably would too and that explains why i haven't done it.

to me, the awarding of points is for overcoming procrastination. it isn't for the effort involved. as you clearly described, it would be difficult to categories different kinds of 'work'. you gain a single point because you have managed to do the most important thing - which is to actually begin the task. well, i see that the point should be awarded once the task is completed.

the point of the game is to monitor just those little moments in our lives where we say we'll begin a task and when we complete it. the task is irrelevant in itself. the crucial parts are starting and completing the task. we all know that once we begin something it is usually quite easy to keep the momentum going - we then just wonder to ourselves why we didn't start the task earlier. the second and perhaps greater problem is to actually complete the task and so the points can only be assigned after that.

i've seen many postings on this forum about people making pledges that they will get something done for the benefit of DonationCoder.com. i've made such pledges myself so i know how it goes. the will is there to do these things but the task becomes overshadowed by other ambitions until the original post/declaration just serves as an embarrassing reminder that, yet again, we have been a right big procrastinator. (i've walked away from my computer and now just come back and can't remember what the point of that paragraph was.)

the problem of trying to keep the game competitive and yet incorporate a 'fair' point awarding scheme makes me think that the scoreboard should be a measure of personal success rate. if you say you will complete 7 tasks over the following week and another player says they will aim to only achieve 3 then we obviously need a percentage point rating system.

i understand that players may feel that their particular tasks are more involved or more deserving than some other players tasks but this is not the point of the game. a task of painting the garden shed is equal to reading a boring/fascinating text book if they are both tasks that are being avoided by the players involved. the game is about overcoming inertia and 'getting things done' and rewarding yourself for breaking through that invisible barrier.

the rules are really very simple (if these do become the rules) but it can be made more complicated on a personal level. allowing comments/posts to be made between the players should provide a method or outlet where a player can ask for encouragement or describe how difficult they believe their task(s) to be, etc, etc. if a player feels that they require more rules for the game to be 'fun' they could, perhaps, state they are playing by rule set B or C or whatever. they would still acquire the same points for their results as every other player but they could perhaps have a flag or marker next to their name indicating that they were playing by the more advanced rule set.

the scoreboards function isn't really about seeing who is 'winning'. it is more of a record of what you have done or didn't do. perhaps there should be an indication of the number of successful and unsuccessful tasks completed for each player, or a percentage should i say.

anyone wishing to cheat is beyond help as far as i can see. what on earth they think they would be accomplishing i have no idea. if they were obvious cheats then i think it might provide another level of amusement within the game.
2927
Post New Requests Here / Re: IDEA: Control Freak - living in the game
« Last post by nudone on August 01, 2006, 03:05 PM »
thanks for pointing that out, Eóin.

perhaps we could incorporate 'Trac' into the 'game'. it would be optional to use and whatever features are available would simply be down to the 'player' to select. they could then announce that their 'Trac' is viewable to the other players - who could then comment on it or offer guidance if the owner requested it.

i see this project as being very open - the crucial part is the 'scoreboard' and the rules of play - whatever the players wish to use to help them stop procrastinating is up to them.

it would be nice to have a cut down simplified version of 'Trac' incorporated directly into the 'Control Freak' game (if it helps players) but i have no idea how difficult these sorts of things would be to accommodate.

the 'game' could begin well before these kinds of 'advanced' features were introduced. the essential ingredient simply being that we need a few more 'players' at the moment.

things like 'how do newcomers compete against longstanding scoreboard leaders' need to be sorted out. is the scoreboard reset each week, is there a hall-of-fame board?
2928
Living Room / Re: Psychology of Cyberspace - Article Index
« Last post by nudone on August 01, 2006, 02:29 PM »
interesting...
2929
Living Room / Re: National Novel Writing Month (nanowrimo)
« Last post by nudone on August 01, 2006, 02:24 PM »
cool idea, and successfull too by the looks of it.

is 50,000 words like a short story or a 200 page novel?
2930
great start to the 'updated' mini-reviews, Josh.

can i just add that 'InstantBoss' seemed to me to be especially beneficial for anyone wanting to complete a single project/task. one that may only last an hour (or thereabouts) as in the original request that was made by JacobB. this is the feature that sort of made it different to the other time based task monitors.
2931
Post New Requests Here / Re: IDEA: Control Freak - living in the game
« Last post by nudone on August 01, 2006, 02:11 PM »
writing a novel would be a cool thing to do i must say. but the game can accommodate any task so hopefully when things are started we'll see many a wonderful project introduced and then completed by the participants.
2932
Post New Requests Here / Re: IDEA: Control Freak - living in the game
« Last post by nudone on August 01, 2006, 02:09 PM »
well, i was thinking as this is still a coding snack then perhaps there could be a little utility that you entered your details into - like a very simply planner/calendar - this would keep track and then upload the information to the scoreboard when you clicked 'send'.

this isn't really necessary i admit - instead of the little util, a players score could just be kept on a piece of scrap paper until they entered the information to the online scoreboard. maybe a little util thingy would make it more fun?

the scoreboard is the most worthy feature to automate so i assume this is what you were referring to, mouser. i've no idea about php or whatever would be required but i guess there are ready made bits of code already out there just waiting to be edited(?)
2933
Post New Requests Here / Re: IDEA: Control Freak - living in the game
« Last post by nudone on August 01, 2006, 01:46 PM »
welcome, Eóin, you are now on the 'official' players list.
2934
Post New Requests Here / IDEA: Control Freak - living in the game
« Last post by nudone on August 01, 2006, 01:26 PM »
do you get enough done? are you a hardcore 'procrastinator'? have you read loads of 'self-motivation' blogs and felt inspired to become more organised and productive only to become disillusioned after your life didn't change the very next day? then read on, we may be able to help each other...

my IDEA revolves around using 'gameplay' or 'competition' to help oneself get things done - the things you keep promising yourself that you'll do but because there isn't someone standing over your shoulder with a whip, you just keep finding other things to do.

i've not fully fleshed out what is required so this IDEA request is as much a plea for other like minded people to jump in and offer suggestions to make the 'game' work.

my belief is that one way of getting things done is by using peer pressure or by incorporating a competitive element. so, in order to get the things done that you keep putting off for absolutely no good reason we make a kind of pact - we vow that we'll play by the rules of the game i'm about to outline and by doing so, your incentive will be to do well in the game, which is as a direct result of your non procrastinating efforts.

the basic idea for the 'game' is this:

you outline your tasks for the oncoming week (or whatever time period - the game can accommodate this) that you wish to accomplish. you assign a value for each of your tasks, maybe something as simple as 1 point for a completed task and 0 points for task unfinished - perhaps even negative points could be incorporated into the rules of the game.

your planned 'task list' is then made public to the other people playing the 'game' - your task list does not have to be descriptive it can simply be a list of 'task 1, task 2, task 3, etc, etc.', providing the task numbers represent something real to you then you can keep them private.

throughout the week you then keep score of your activities - earning a point for each successfully completed task. there would be no point in cheating as trying to distort the truth of your activities would obviously mean you are merely continuing to procrastinate - the only real victory comes from the knowledge that you have honestly awarded yourself the correct points to the tasks you said you would complete.

the points and finished tasks are then posted to the 'gameboard' which keeps score for all of the players. this could be updated daily or weekly - or perhaps there could be separate categories for different levels of procrastinator to enter into.

trivial planned tasks that are solely created to earn easy points would not be allowed - again, this is simply down to the individual player to decide upon - they are only cheating themselves if they are not overcoming 'real' procrastination.

throughout the game the players may post comments on how they are performing and encouragement may be given by other players - perhaps the game rules could be designed in such a way that other players could award points to another players successfully completed task - bonus points for a particularly 'procrastinatory' task.

now, as i said, the main reward is the fact that the player is overcoming stagnation and getting things done. the 'fun' incentive is to earn points and move up the 'control freak' scoreboard and have a bit of fun by participating against fellow procrastinators - these being your 'virtual' peer group.

there isn't really any 'coding snack' involved for the project idea - well, it would be nice to have an online scoreboard and means of posting comments for proposed task lists and words of encouragement.

obviously, a lot of this is already going on here at DC and at other forums - i'm merely trying to create a 'game' dimension so that there is hopefully another incentive level to do things.

i could just start playing 'Control Freak' the game myself but it's really not going to be anywhere near as much fun as playing it with a group of people - like most games.

of course one would have to 'embrace' the philosophy of the game - rather like one might embrace Luke Rhinehart's 'The Dice Man' http://www.lukerhine...t/books5.html#anchor

potential players/contestants please announce yourselves...
2935
Post New Requests Here / Re: IDEA: (10+2)*5 Timer
« Last post by nudone on August 01, 2006, 12:18 AM »
great job there, app. really nice little program. will put myself to the test using 'instant boss' soon.

all this has reminded me of a post that i made about a more restrictive method of working: https://www.donation...ndex.php?topic=216.0 where i requested a program to be made that would stop me from sitting in front of the computer all day.

did Skrommel's 'takeabreak' work for me?

of course not. because i just didn't have the discipline to keep using it.

i'm thinking that 'instant boss' is probably the better way of getting things done. there is a specified time limit to aim for to try and achieve a result - this can be a 'fun' method of working. my more restrictive original request didn't have the positive goal setting that is required - it tried to obtain a result by punishment rather than reward.
2936
Living Room / Re: A Scanner Darkly
« Last post by nudone on July 31, 2006, 12:31 AM »
i'm all for automation and i'll admit that i don't honestly know what's possible with effects or not - the things that are done with 'flame' http://www.creationm...s/may_02/flame.shtml (best link i could find) absolutely astound me.

i still get the feeling that there is more human intervention required to get the final result than it first appears. the 'style' is perhaps just a little beyond automation at present. if you've ever played around with adobe illustrator's live trace filter you'll appreciate how much guidance it requires to obtain something that looks good. i'd even go as far as saying it's not even worth using because of the amount of tweaking that is required to put it right - okay, it's fine if you want your result to look like it's been through a filter (and so will look like every other image that went through the same filter) but if you want your image to look like a real person created it then i'd say the filter isn't really doing you any favours.

i watched the clip of a scanner darkly from it's homepage and i was pleasantly surprised with what they've done. i can't think of anything else that looks like it (other than static vector based images) and i'm now looking forward to seeing the full film.

has anyone read the original story? i've read other p. k. dick stuff; do android's dream of electric sheep is quite removed from blade runner and should be appreciated as a separate thing altogether i'd say. his short stories, that i read, didn't really live up to my expectations. i've heard that 'a scanner darkly' is meant to be a 'classic' - anyone have any opinions?
2937
Living Room / Re: A Scanner Darkly
« Last post by nudone on July 30, 2006, 03:23 PM »
i agree, 500 hours per minute seems ridiculous. maybe the majority of that time was spent with several people standing around the computer discussing what to exclude and include in each of the frames. they probably had to fire off several emails to other people before any firm decisions where made.

that was sort of meant to be a joke but i wouldn't be too surprised if that is what happened.
2938
brilliant.
2939
this is a general autohotkey question that has been answered before on the forum but i'll ask it here as i think it worth bringing up...

i use 'dialogmove' and 'gridmove' and just a little thing i did for moving windows with keyboard shortcuts (well, i did until i deleted it so i need to write the script again). i'm wondering, is there any advantage to putting dialogmove and gridmove into the same .ahk file - i feel i'm talking rubbish as my system is more than fast enough to cope with a couple of .ahk files running at the same time - but, if there is a perceivable improvement to be gained then perhaps it is worth considering.

really, i'm just looking for an answer to be along the lines of "don't be an idiot, i have several .ahk files running simultaneously at no detriment to the speed of my operating system."

i just have one of those nagging thoughts and i need it to be eradicated (please).
2940
is it worth mentioning other similar software that the reviewer has tried and how it compares - or is that just part of the review anyway (or is that going beyond a mini-review)?
2941
i mentioned the above 'bug' as i've not got any of the windows set on top - i don't use that feature much.

i'm getting the problem with newly opened windows - well, all windows.

just checked to make sure and it's definitely doing it with every window i open.
2942
ha ha, i've only just discovered that you don't have to click on the titlebar when using the middle mouse button. brilliant.

also, not sure if this is a bug or something is just playing up on my machine...

when the grid appears, the window you have open looks like it is under the grid lines that define the grid layout but it is also on top of the semi transparent area that represents the selected grid area. whereas before the open window was underneath all of this.
2943
Living Room / Re: Dead2.0 blog/website
« Last post by nudone on July 30, 2006, 01:19 AM »
'ask skeptic's mom' is a cool idea.
2944
Living Room / Re: A Scanner Darkly
« Last post by nudone on July 30, 2006, 12:31 AM »
looks like a nice filter to play around with but you can see the difference in quality when comparing against the technique in a scanner darkly.

the main problem is with the result you get on the faces - the cartoonizer filter looks ugly.

perhaps this is a little clue as to why it took so long for each frame of scanner to be done - automation isn't intelligent enough to provide a final image that looks 'nice' when it comes to details like faces. there still needs to be human intervention and esthetic judgements on how the keyframes should look otherwise you end up with ugly squiggly lines where you would rather not.
2945
Living Room / Re: Imagination Cubed: Draw online with your friends
« Last post by nudone on July 30, 2006, 12:19 AM »
that is amazing. just think if they included 'layers', say three at most - would be better than using ms paint.
2946
 :D looks like everything is working.
2947
i seem to have found a new bug.

normal window resizing, i.e. using the mouse to drag the edges of a window, now appears to be slightly broken when gridmove is running.

it doesn't seem to matter which grid is being used (i thought it might have been something to do with the one i made).

this is what tends to happen:

begin dragging a window edge to change the size of the window and the mouse cursor will either lose a 'grip' on the edge (or corner) of the window. or, the window that is being resized will jump behind the windows underneath it.

???

i'm confident in saying this only happened with the latest version. unfortunately i don't have the previous version now to test.

2948
nice job, jgpaiva.

it does look more responsive and i've not seen any 'on top' problems yet.
2949
i've noticed that gridmove has started to lose the ability to appear 'on top' of the windows that are open - i know this bug was reported before - just thought i'd mention it as i hadn't encountered it before.
2950
just a slight addition to the super grid - i've added zones for left one third across by half screen up/down.
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