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276
Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on November 05, 2011, 10:28 AM »
I don't see what's confusing.

The topic was gamification/Maslow.

You then raised points why buzz words are bullshit.

I then raised points why buzz words have some influence.

We went into social curation which has a stronger and more concrete history of design because there are web apps released that claim that tag/had been branded that tag by the digital media and each of those websites are different but have a unifying pattern of what they are trying to introduce.

You use a Dilbert cartoon as your argument point.

I then use your Dilbert cartoon as your argument point.

Teachers/students/philosophers/forum users/logicians/grammarians, I sincerely hope none of those groups try to raise evidence by referring to a Dilbert cartoon much less use it as a set up to say the counter reply to a Dilbert cartoon only serves to confirm curation as still being a Bullshit Bingo buzz word.  :P

The difference with "social curation" (two words, not just the word curation) and the colour of the wings of those non-existant fairies is that even for myth believers, the colour of the fairies does not help expound any of their beliefs as even in those times the women who revealled the fairies were considered liars even in such an innocent age and it is only Doyle's status that lend it credibility and later on as desire to look for evidences backing the unknown went on, it became an urban legend that was brought up not because the biologies or even the appearances of such fairies would back up the rationale of the fairy believers but because it would back up this idea that there was truly something paranormal about this world that science can't explain but fantasy can. In short, even in concept, the fairies even if they were real would be useless. They would simply be like the myth that managers are not bullshitters that's why they get payed more.

In contrast, social curation is like the CEO. There's still a lot of bullshit in that position. The justification of high salaries. The instigator of bureaucracies. The manager of managers. The guy who saves the company by simply inspiring the workers and knowing how to out-wit the lesser politicians of the company. Yet at the same time, done right - social curation/CEOs do provide something intangible. They have nearly the same role as managers but because of their greater responsibilities, if they pull it off, they introduce something new. If they're shit, the company sinks. In this case, the same goes for buzz words. Digg's dead but Reddit still lives. Social curation is in a similar scenario. It lived. It died. It got a temporary ressurection in things like Mashable follow where the Web finally understood something as simple as the usability behind the follow button. It went low. It then pops up from time to time with newer social networks like G+ but under the wrong assumption that it needs to be "private data backed" in order to "recommend" circles/fans/friends/etc. (An old model that failed except for Facebook and even then Facebook did it right because of it's userbase not because of it's design) But whichever the case, regardless whether the word social curation even survives or not, there are tangible examples of apps in a social curated mold. There are tangible examples of designs following social curation showing it can have an impact.

Take the recent workflowy thread. I've become cynical of outliners because they don't adopt something as basic as Tree List's hotkeys or things like Onenote becomes popular but few (even among notetaker/outliner circles) mention/adopt some of the design of YeahWrite until OneNote but Workflowy wows people because it can filter branches thanks to it's search. That's a core element of social curation, bullshit or not. That's why even in the workflowy thread no one can find quite an alternative example because even though the design should be somewhat obvious (we do have software like Evernote banging the idea of personal search notes for years now) it wasn't until Workflowy appeared that we finally have a pseudo-free and simple implementation of that concept in a total package.

At the same time, the bullshit factor of buzz words here is that Workflowy doesn't state it is a social curation tool. The designers might not even be thinking of social curation when they design the app. Yet here's the flip side though. Is Workflowy better off because of it? I say no. A big part of social curation is the social. Actually social here doesn't mean sharing except that it can be shown to the public/friends that get permission. What in reality it is hinting at is that export and import can be cool.

...but in order to be cool, it has to be personalized to more casual needs and layed out in better ways. Bullshit buzz words or not - there's nothing confusing about that especially for technical people. Export/import and presentations was always an important and controversial issue in all walks of life but software developers have often tacked it on if not been slow to adopt to this. Web developers focus too much on mobile. Desktop developers focus too much on caged databases. Had Workflowy been more of a social curation tool maybe it would have focus on a desktop compliment already. Maybe.

If this is still confusing, here's the bottomline. Curator as a word especially in a digital world? Yeah, there's a lot of bullshit in that. The average blogger can be a curator simply by blogging. You won't know whether he's a good or bad curator at that. You might not even sniff it because blogging is based on popularity and niche circles much like social networks. Social curation though - you can see a bit of the person's identity through that as it's their personal collection. Not in an entirely privacy invading way but like a well researched blogger making a blog post. The difference between the potential of social curation design and blogging is that blogging asks for the reader to have an interest in skimming through archives with little way of organizing a story except maybe via chronological and tag based random clickings. Social curation could potentially adopt the concept of stumbling upon data that Stumbleupon originally popularized before that service was hijacked into a social media category and combine it with the innovations of annotations (PDFs/Diigo), personal website scraping (Scrapbook+/Surfulator) and combine it with the bundles of an e-book.

Example imagine if dotepub was one day not based on an old version of readability but like website scrapers can edit and curate and mash up contents into an e-pub. It may not be a revolution unless e-book readers become cheap (for third world countries) and take off but the combination of those results could one day fuel the "true" death of mainstream newspapers and open up the culture for journalistic challenges where the best daily e-pub subscriptions are judged rather than the popularity of a newspapers' brand. On top of this, it may not be for everyone, but imagine the filter failure stress relief from no longer having to juggle between reading something later or reading something now but taking the perspective into that between a decision of those two plus the option of reading a collected set of articles like wikipedia but without the need to click through every next link or hope the other link is not a red herring. All these without having tabs stored in browsers or suffering in collection problems or being slaves to con-men who claim they scraped the free information around the web and then "curated" it into a paid PDF/video. Not to mention the lack of need to distribute this with an internet connection.

Again, I'd like to emphasize that the above is merely hinting at the potential of social curation and not saying this will be the reality.
277
Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on November 05, 2011, 12:41 AM »
I think the problem with the Dilbert cartoon is that it ignores why social curation is notable.

It's kind of like social media where I never quite picked up the hubbub of what drives major social sharers but I know what Digg and Reddit is and I know enough about the troubles and hoops people went through just to be part of the in crowd.

In some ways social curation is far superior and it's ambiguity is it's greatest strength seeing as instead of trying to fit a role (curator/social media journalist) it is instead a keyword to find words where the curator - the middle man - is cut off. This doesn't mean just writers or journalists but includes such things as people rambling out upvotes and downvotes. Social curation apps actually try to fix the filter failure following the fall-out of popularity from tweets and rss.

Take for example subjot. It doesn't advertise itself as a social curation tool but you can use it as a social curation tool far better than Twitter. In that respect, the route towards designing for a fad word like social curation inherently improves the dynamic of the web without asking the designers to understand it. Simply to address the need for it. The result is that subjot may not be the ideal curation tool but at least compared to services that leverage Twitter, subjot extends itself so far to it's own design that it doesn't need to be Twitter+. Instead it can be Twitter alt -minus less filter failure from the end user with less need for the end user to unfollow someone/everyone. Thus in this case, social curation apps are the opposite of the Dilbert comic though hype wise it doesn't appear to be.

As far as management goes, well... to me it just reads like apples and oranges. I apologize for simply not being able to follow. Managements suck. Bureaucracies suck. Hell con-men suck. They all have something on hand to offer already though. It just seems like the opposite in this case. Fad words are post-phenomenon mass-hipster marketing (not sure if these words make sense since I'm just making them up but the point is these are observers) where as corporate politics such as your example aims to create a pre-phenomenon justification as to why whatever it is that's being done is some sort of cutting edge absolute that should be done until one can get away with it for so long. In many ways it falters when you have such examples like Apple who have a history of hardware that went against the status quo and worked and though it is debatable what these items really contributed besides increasing consumer mindset towards previously luxurious items, the influencing factor did lead to further innovation of such products that might not have happened if the competition had not went beyond the call. (not just technologically or usability or nobility - those things don't move other companies but through a symbolic market demand that serve as a threat to other hardware/software providers/designers to pick up their slack.)
278
General Software Discussion / Re: Love WorkFlowy, hate web apps.. What to do?
« Last post by Paul Keith on November 05, 2011, 12:12 AM »
Workflowy for Coders for formatting (Didn't test): https://chrome.googl...=search&hcp=main

Tree List for Desktop shortcut based outliner with hotkeys (no search): https://www.donation...ex.php?topic=16008.0

No exact answer for filtering. Lots of similar concepts floating out there as separate apps but Workflowy's filtering method is definitely in it's own league currently.

There's Noteliner's much more robust originator BrainstormWFO and there's TiddlyWiki but nothing comes close to combining a hotkey outliner with that of a search based program to my knowledge. I personally use mouser's the Form Letter Machine for specific outline filtering but I don't quite have a need for tags and tagging in Workflowy often confuses me. (Never could quite get down whether I should tag the parent or the child to get the optimum view when searching.)

As far as rich text, I personally use YeahWrite but it's not really as powerful as OneNote and it searches via dialog boxes but if you combine the hotkeys of YeahWrite and Tree List, you get the closest to Workflowy's hotkeys but this is a lot of copy pasting and cherry picking of outline branches. (Also this doesn't quite include the more dangerous hotkeys such as the delete keyboard keys which in some versions of Linux would be the hotkey for a soft reboot if I'm not mistaken.)
279
Living Room / Re: What happens after a Cloud changes Types?
« Last post by Paul Keith on October 23, 2011, 07:42 AM »
I think that's exactly it but I don't use the social features so I absolutely have no idea. Judging by the services listed by the writer, it may heavily involve sharing and commenting.
280
Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on October 23, 2011, 05:18 AM »
Well no but after reading your link, the misunderstanding was well worth it so I change my claim to yes. Yes, I thought you were debunking self actualization from a Hindu perspective.
281
Living Room / Copy-Paste: Buried Treasure
« Last post by Paul Keith on October 23, 2011, 05:14 AM »
I'd add something but can't say I know what's being talked about except this sounds like something awesome is being talked about. I'm not even sure what the moral of the story is:

http://altdevblogada.../20/buried-treasure/

When I first started as a junior programmer at Raven I was paired with another recent hire, Ste. Prolific and very bright, this chap was an import from the UK and had written code for several professional projects on a couple of different platforms I’d never heard of (what’s a Sinclair?). We worked shoulder to shoulder for several weeks on a helicopter enemy for Soldier of Fortune and I thought I was getting a feel for his strengths but it wasn’t until years later that I saw his true value to the company come to light.

Ste and I had been hired within weeks of each other and were put in a corner with the helicopter assets and told to make it fun. It seemed at the time to be half probationary period, half “we don’t know what to do with you two yet so just go make something and don’t bother the lead programmer for a while.” About the only thing I had over Ste was a slightly better familiarity with vector algebra. In every other sense he was quicker and more capable as a programmer. He actually wrote an entire scripting system that read an external data file so we could update the heli AI without rebuilding code. (Fact: he added so much code to the executable just for heli behavior that the programming department got an email from our tech lead one day asking what had recently been checked in that caused the executable size to go up 500k. This was in 1999 when the minimum system requirements were 64mb of RAM on a Pentium 233.)

As would happen at Raven, Ste and I drifted onto separate projects and I lost track of his exploits amongst the two dozen other programmers in the company. But I always held him in my head as this guy who was really good at churning out game code.

Fast forward maybe three years and Raven was in the throes of creating its first console title, X-Men Legends. As a company we had underestimated the resources and mindset required to shift into console development and the X-Men project rapidly ballooned not only in team size but also in technical infrastructure requirements. We needed to be cooking a ton of assets for Xbox Classic, PS2, and *shudder* Nintendo GameCube all the time without impinging upon the progress of the dozens of artists, programmers, and designers. It was a nightmare. That is, until Ste came along.

Now, I don’t know what kind of lengthy technical discussions were held behind closed doors leading up to Ste’s involvement. Maybe he had been in talks with our tech lead for months. And he probably had a fair amount of support from various other programmers that I don’t know about. What it looked like from my perspective, though, was that Ste almost singlehandedly created a tool that introduced distributed asset processing to our company and it absolutely saved our collective butt.

There were hiccups in the creation and implementation of the tool, but essentially it did this: BuildR (for thus Ste had christened it) ran a client on every networked machine at Raven that allowed a server app to farm out idle time asset processing onto everyone’s computer, allowing us to have daily builds with up-to-date assets without degrading anyone’s productivity. It may not sound like much now, but this was years before Cruise Control or any similar off-the-shelf solutions were available, much less in common use.

With the same intensity I had witnessed when we built the SOF heli, Ste constantly and rapidly integrated bits and pieces, tweaks and improvements. Eventually, the successor to BuildR, Fabric8, was used straight up through Unreal Tech days and beyond, building on Ste’s early successes on our first cross-platform console project and delivering vast swaths of functionality well beyond the system’s original intent. I can’t even begin to fathom how much money and how many developer-hours were ultimately saved by Ste’s work.

So here’s the main point of this post and the raison d’etre for the incredibly clichéd title: what if Ste had stayed a game programmer? What if he had never been given a shot at developing infrastructure systems? Would we have eventually hired dozens of extra personnel and spent a ton on middleware that kinda sorta did what we needed but wasn’t extensible to future projects? Would we have been able to turn out the sequels, X-Men Legends 2 and Marvel: Ultimate Alliance, in such rapid succession with comparatively small teams?

Somehow, this guy got a chance to shine in an area of strength apart from what had been his normal work. Maybe it was luck. Maybe it was good leadership to see hidden potential and provide him a chance to maximize it and turn it kinetic. But when I look at business decisions that encourage activities like Google Fridays and the Atlassian 20% I wonder how much more development success we could be seeing if more leaders made a point of taking Ste off of coding helicopters.

282
Living Room / What happens after a Cloud changes Types?
« Last post by Paul Keith on October 23, 2011, 05:07 AM »
Technically this is software related but at the same time, it's hard to say it's really just software related anymore as certain changes become more and more of a question of people moving to the 2nd most popular choice rather than any true decision making.

It's safe to say everyone knew one way or the other, online services are going to change but how much it would change - I think that's the main difference the cloud differentiates itself from normal software.

Anyway the inspiration for this post was due to a jot made by a Diaspora user.

Google plans to "Plusify" Reader


Although my previous post is probably the most important thing I will share all day, I did want to express my disappointment about this:

Official Google Reader Blog: Upcoming changes to Reader: a new look, new Google+ features, and some clean-up

Please note the following section:

We recognize, however, that some of you may feel like the product is no longer for you. That's why we will also be extending Reader's subscription export feature to include the following items. Your data belongs to you, after all, and we want to make sure you can take it with you.

Translation: we're going to shove Google+ down your throats, and if you don't like it, you can leave. Take your data and don't let the virtual door hit you on your way out.

For those who do not wish to click the Google blog link, which I totally understand, TechCrunch and Mashable are also covering the story:

TechCrunch: Google Reader Getting Overhauled, Removing Your Friends

Google Reader to Get Google+ Integration

Since beginning my efforts to become Google independent, I've been able to eliminate Docs, Analytics, and search; I've also significantly reduced my dependence on Gmail. However, I've looked hard and tested a lot of different RSS readers, and I haven't found a good replacement for Reader. :( I can't find that wiki page that listed Google alternatives at the moment, but I tried NetVibes, Pageflakes, FriendFeed, and, well, a lot of others.)

A while back, I posted a feature request on GetSatisfaction, asking that they build an RSS reader into Diaspora. It would significantly facilitate the ease of sharing news and information with others and, now, it seems a worthy rival to Reader is truly needed.

Please, if you'd like to see RSS integrated into Diaspora, go and comment on the GetSatisfaction thread.

What are you using to read RSS feeds?


End Article

The specific news was non-notable to me. In fact I often hate the social features of Google Reader because it really confused me. It wasn't exactly copy pasting to Twitter nor would it automagically get an article sent to a blog draft that much I can tell.

What I found really bothered me though was that unlike other news of site changes before, the reason people have a hard time of finding alternatives now is due to the fact that we as users put Google Reader up to the pedestal that lead many major alternative blogging services to shut down.

Netvibes, Pageflakes, FriendFeed?! In the past these names would have been sacrilege to even mention as top online RSS Reader alternatives. It got to this point because unlike desktop software or even consumer product providers, the cloud is not just a list of service providers, the top product is designed as a customer demotivator.

Once people herd themselves towards Facebook, it's not as simple as convincing people to switch by providing a better service. People have built their homes (personal data) on Facebook. The same can be said for Google Reader. Even with export/import, APIs mean even for alternative providers once Google Reader becomes top dog it's much more to their advantage to leverage Google Reader than to build a Google Reader competitor. Even offline feedreaders fall prey to the all annoying Google Reader "sync that doesn't quite sync so you'll have to recheck anyway."

I think the worse bit about this story though is that even if a competitor provides the old GReader interface, how many will switch? How many will need to switch? (It's not like Google is completely shutting down Reader like they did with Notebook.) Most importantly, and I think this is key, the writer to my interpretation:

My reply to their jot:

Weird. I often found that Reader was intrusive in the past for adding social features (and the features were not really very clear) I think this is the 1st time I've heard of social complaints about err... social rehauling. If I'm not mistaken, the issue here is not so much rss readers but social sharing correct? Hmm... alot of rss services have died down since Reader became the de facto online rss reader... I'm not sure there are many who support sharing.

...is not looking for a feature that can be easily replicated in a desktop RSS Reader except if one provides Evernote for RSS. The idea of "network clusters" becomes more and more powerful as online services evolve. We're way past discovery of friends and strangers. Nowadays it's who only gets to hear our shouts in the vacuum of the internet and if you keep silent, you lose out on a lot of advantages an audience or a circle of friends bring. If you just keep shouting, you become slave to minor changes like what Google Reader plans on doing. It's a weird catch 22 and I don't think Google is doing anything horrible right now. (Certainly news of delicious shutting down in the past is arguably worse.) Truly what makes this scenario unique in fact is that Google is not doing anything major. At least not compared to any major breaking news. What Google is doing should really only be considered a minor changelog especially taking into consideration the actual bare needs of a RSS Reader. Yet because "social" is the forefront of many online services, pseudo-major issues like this are now legitimately possible to bother users who invested their time more on learning and adopting to a product than newbie users and after all that's been said and done, where are the true alternatives? They're mostly dead brands unless they become reborn. Unfortunately while these other alternatives are jockeying for this regrowth/timed release of a new service, major online brands like Google Reader just keeps sucking up and building user expectations and user migration while the name Google Reader continues to exist and becomes synonymous with RSS Readers, not just in features or in interface but in connectivity with a specific community that's also trapped inside those walled gardens.
283
Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on October 22, 2011, 10:18 PM »
Debunking self-actualization is certainly an interesting thing especially from a Hindu (Buddhism?) perspective.

My understanding of self-actualization is that Maslow simply meant that when one has met a natural set of needs, then enlightenment can happen which is what self-actualization means.

Example, Gautama achieved arguably the pinnacle of safety, love, esteem that an average being can achieve. With these things in set, then his mind was in a state of peace that he "can" (in the mental sense) drop the lower hierarchies.

Albeit Maslow wasn't insisting on self-actualization as enlightenment but the concept of self-actualization seems to still match with many rich people eventually discovering solidarity or many intelligent people (say programmers and mathematicians) eventually discovering/promoting innovation because many of the lower needs were met by their growth paths that many of those in poverty both mentally and physically had no room to move about on.

This doesn't mean that self-actualization can't be wrong, just showing that the way Maslow sets up self actualization it not only is not determinant on the lower hierarchies being right or wrong, it's still one of the least debunked phenomena there is despite Maslow being flawed in his hierarchy. After all, even today, one can make a case that certain people in power clearly have more influence due to being in universities or having more nurturing/opportunity providing parents. One can also find many examples of people rising through poverty only to maintain their riches rather than reach a state of provision that matches those who truly had more than them though they may be considered rich in their culture.

In some ways, this too is my dilemma with productivity systems. Most productivity tips are written from the perspective where one can be a lifehacker if not an outright possessor of notebooks/pens/PCs and rooms they can call their own. Worse, msot ideas arise not while one is in chaos but where one can simmer and experiment upon impending chaos.

Even in the military or sports, we see elements of one allowing their love to reach towards self-actualization only when one has a way of training in an actual "safe" and "loving" environment and where people most credit a person's esteem is when such static training meets the adversity that is an opponent that which the individual rises over - a scenario which when celebrated raises the esteem of the person and in the end actualizes the self of the person both to himself and to others as proof of said individual's legacy.

Indeed in all scenarios, there seems to be a scenario that matches self-actualization even when the hierarchy is wrong. Say a person who was raised in chaos and finding an opportunity in that chaos which thus then raises them towards the hierarchy of safety and belonging or marines training in sensory deprivation and being unappreciated in the world only to then be thanked for by whichever individual they were tasked to save. A case where belonging does not mean love and low esteem still means self actualization.

- the whole idea is stupid/funny.

I apologize. I had originally interpreted this as you saying you have just mentally masturbated on a topic. :P

"Moral marketers" - a novel concept. An oxymoron.

Indeed.

Eh? Who is this guy Maslow anyway? 

And who the heck is Nikki?

I don't know. I'd rather we find out who we all are.  :P
284
Just pasting this here because this time it's the same contest but for Evernote. Weird.

http://appsumo.com/~sFux
285
Short Story:

Pubslush. New "Not Self-Publishing" 10 page only submission crowdfunding service/charity.


Url: http://www.pubslush.com/

Their words:

While we are honored by the comparison­, Kickstarte­r is primarily a crowd funding platform. PUBSLUSH on the other hand is a publisher and non profit that uses crowd funding as the first step in the publicatio­n process to source new writing talent. Also, in regards to the comparison to self publishing­, PUBSLUSH is actually a full service publisher, and really the opposite of self publishing­: we never ask the author to pay any money, ever. Self publishing implies that an author can publish a book themself. With PUBSLUSH, our model requires 2,000 unique supporters­, other than the author, to publish a book. In this way, we use crowd sourcing to gauge a market, and to benefit the author by establishi­ng an audience before the book is even published. This also allows quality content to emerge organicall­y, which is one of the major issues of self publishing­. When a book is published through PUBSLUSH, it is sold in printed and digital form. We believe printed books and a presence in bookstores are still an important part of an author’s success.

Medium Story:

Drama at Huffington: http://www.huffingto...kubate_n_997068.html

Books by debut authors even with a major publishing house rarely--if ever sell even 1000 copies let alone 2000 copies. Anyone trying this is wasting their time.

I'm puzzled as to why agents or editors would be willing to pay just to negotiate with a writer. That hasn't been clearly explained.

I really want to like these two sites, but the value to writers hasn't been well-expla­ined here yet. Why not just self-publi­sh, promote the heck out of your book and have real, actual sales to show an agent or editor? I love the charity aspect of pubslush, but as a reader, I'm going to want to read that book now, not commit myself to a purchase that I might not remember months or years in the future. Why should I come here when I can go to Amazon or any number of other sites and buy a perfectly good book I can read now?

I wish these folks well; I don't want to crush their hopes (and if they've gotten this far, this isn't even a 10% chance of rain on their parade day). I'm just thinking they might want to have some answers to these questions when someone like me comes along and asks them.

You've hit the nail on the head, zingdaddy.

Unless your'e an already establishe­d, best selling author, no publisher or agent of good repute would pay a third party web site to negotiate with you, the writer. And the concept that publishers and authors would pay to read author samples is ludicrous.

This of course may change in the future, but the future isn't here yet, especially with these two sites mentioned in the article. Though things sound rosy when you read their pitches, neither site appears to be run by anyone with profession­al publishing experience­. They cannot point to any successes coming from their "services" (though part of that does come from now new they are). And they apparently don't answer direct questions either. They just want writers to blindly sign up with them.

That in itself should be a red flag. But when they also lock up their writers' properties for periods of time, that makes the author lose precious time when they could be out shopping for a legitimate publishing deal.

as a reader, why would I come here and wait for a book, when I can go to Amazon and get a book now? Don't those writers also have dreams of success? I've bought several self-publi­shed Kindle books and been very happy with them.

Yes, there's a long grocery list of things to do when self-publi­shing, it can eat gobs of time and money, but it doesn't have to, or people wouldn't do it.

Frankly, I think the big win idea here is the charity angle. There are already other platforms that help writers market themselves­, loads of blogs and books and other support. iUniverse and LuLu are only two examples.

It's the charity idea here that's fresh and in my book (excuse the pun) a big win. In my humble, personal opinion, I think you could do better to expand and work with that. The coming generation­s are really going to be suffering in terms of education, so all writers and the whole publishing industry have a vested interest in making sure that not only can people read and have access to books, but that they also love reading.

Pubslush sounds great, except for the copyright aspect. What happens if I get a copyright and someone in New Zealand steals the story. I can't fly there to get the thief prosecuted­. I was a blogger on the San Diego Reader website for three years. Many people had their stories swiped; one guy one a writing contest and then didn't get the prize because the story was stolen and posted on another website. I'm am extremely wary about letting my hard work getting that kind of exposure without payment first.


This is the problem with ALL forms of self-publi­shing. You are now on the hook for everything­, which no legal team to back you up. What if someone in New Zealand sues YOU for copyright infringeme­nt? Even if you’re in the right, it could end up costing far more than the profits of your book to defend yourself.



Hi Mindy, PUBSLUSH agrees with this concern. This is one of the reasons we only ask for 10 pages to be posted as opposed to the whole book.

First on Inkubate; why would agents pay to read submission­s? There are many writers fool enough to pay agents to read their stuff. Good agents most likely have more submission­s than they can cope with. Agents that do not are either bad agents or so new to the game that they are totally inexperien­ced or out of the loop - and therefor useless. I can only see a lowest common denominato­r win in this scenario unless I am missing something big.

On Pubslush, if I publish my novel on Kindle and convince 2000 people to buy it then I would already have earned $4186 (only ebooks, plus Createspac­e would earn me more) - with no further restrictio­ns. Plus readers would not have to wait, word of mouth would kick in and I would not be sitting on my hands waiting for the world to turn. It seems like a detour way to get me where I want to go.

Conclusion­, both Incubate and Slushpub MAY get me published, BUT there are more direct ways open to me that will guarantee that I get published.

What applicable­­, real world publishing experience do you, and your coworkers, have that you feel makes you qualified to offer this service? Why do you feel that locking an author up for four months is a good idea, when they could be going out and trying to get a real publishing deal? What title(s) and author(s) can you point out that you handle exclusivel­y, who have made any appreciabl­e amount of income with your methods, or who have gone on to a successful publishing deal with a reputable firm? Though you apparently do not charge authors for hosting samples on your site, do you plan on doing so in the future? What publisher(­­s) have you made deals with, who have agreed to pay money to read author samples on your site?
I don't trust anything that is on the internet for self publishing or any site that demands exclusivit­y, which offers royalties. To me, this is similar to affiliate marketing on the web. Instead of adding a banner (free advertisin­g) on your website to receive a small commission­, you publish your content on someone else's site and if that site has high traffic, you 'may' receive a royalty.
These sorts of sites aim to manipulate impression­able writers who are largely ignorant of the industry and the pitfalls associated with internet based vanity publishing sites.

Epublishin­g is the last thing any writer should consider and if writers do self publish, those who do succeed usually have a good marketing plan (they actually get out there and distribute their books themselves­) Writers need to value their work first. You can't expect others to value the work unless you value your work first and no, there is no such thing as a free lunch (or free proofreadi­ng). People (especiall­y writers) need to realise that there is no such thing as a free lunch.

No guarantees­. You will quite likely end up with an assistant unless you know someone who knows someone, etc. You have to do your homework regardless­. Don't waste a busy publishing profession­al's time by sending them something they don't want or handle, or in a format they specifical­ly don't want to see. Go to your local library, read the current LMP (Literary Market Place) in the Reference section, as well as a current Writers Market Place (in the how-to section, or if too old, at a decent bookstore)­. Pick and choose your "targets" carefully.

To find an agent: http://www­.agentquer­y.com

To find a publisher: http://abs­olutewrite­.com/novel­s/ten_step­s.htm


Most agents have their correspond­ence managed by assistants­. Beside there is no way of knowing whether all work is screen by an assistant and if so, It's difficult to get work past an assistant and through to an agent. Even if you address it to an agent, it is likely to be screened. Some agents prefer to be given notice beforehand­. - it's a matter of asking or reading their submission guidelines beforehand­. You can try smaller literary agencies (that do not charge reading fees; you should never send your work to a lit agent who charges a reading fee - it's a scam). You can also address your submission directly to the agent that handles a particular genre. Most large publishing companies don't accept unsolicite­d manuscript­s.

As I noted above, the publishing houses REJECT 99% of everything that is submitted, even stuff sent in by an agent.

The reality is the book markets have changed dramatical­ly in the last ten years.

- Walmart is the largest physical store

- the rest of the book stores have disappeare­d. There are many communitie­s in the US with NO bookstore besides Walmart.

- Most book sales are now on-line with ebooks growing fast.

- Most agents are worthless in that they have only a slightly better chance of getting your book published than you do on your own.

- Even if you are a top seller author, publishing houses do very little marketing these days because the margins are so slim. Note that marketing costs are charged to the author and are paid BEFORE the author get one dime.The reality is if an author wants to sell books, they are going to have to do almost all the marketing themselves­.

As I also noted, the Author has to treat their work product like a small business and they will have to manage the marketing process like they would any product. A web site is only one piece of the marketing process, but it is a critical one.

Finally, the long read:

Content copy pasted from: (some links omitted)

http://accrispin.blo.../pubslush-press.html

http://accrispin.blo...sh-press-update.html

From PUBSLUSH's FAQ page:

What is PUBSLUSH Press? PS Press (as we prefer to call ourselves) is a full service publishing platform that connects writers directly with their readers using social media. We operate like a traditional publishing house, except we let the reading public decide what gets published. Best of all, we give you the power to change lives. For every book purchased, we will donate a book to a child in need.

What this means, basically, is that PS functions rather like Kickstarter, Unbound, and other crowdsourced funding websites--except that instead of pledging cash, donors promise to buy books once they're published. Writers submit 10 pages plus a summary of their manuscripts to the PS website, where the submission is displayed for 120 days. Potential supporters can read the material and, if they like it, pledge their support--from $25 to receive physical and digital copies of the book, to $500 to receive the books plus a variety of perks such as a dedication and a copy of the original manuscript (you must submit your credit card information in order to make a pledge, but according to PS's FAQ, your card is only charged if the book is selected for publication). Once a book receives 2,000 supporters (though see below), PS will publish it, and pay $5,000 to the author (again, see below). There are no entry fees or other fees to participate in the site.

Leaving aside any reservations about the effectiveness of crowdsourcing as a way of locating quality material, and any doubts as to whether it's possible to convince 2,000 people to contribute $25 based on 10 pages of manuscript, and the silly "the traditional system is broken so we need a new process" stuff in the About Us section of PS's website, and concerns about PS's apparent use of spam-style emails to publicize its service and recruit aspiring authors...leaving aside all those things, PS seems like an interesting idea. Rather than focusing on funding the creative process--which then may or may not make it in the marketplace--PS cuts to the chase: book sales. Essentially, supporters are pre-ordering books, which means that any author who attains the publishing threshold is guaranteed at least 2,000 sales. Not too shabby, in an overstuffed book market, where sales for small press-published books often struggle to rise beyond low three figures. Plus, there's that $5,000 payment.

But--and you knew there would be a but, didn't you?--there are some unanswered questions, as well as a number of concerns.

- Who is PUBSLUSH Press? What experience does PS's staff have with publishing? There's no information whatever at the website. You thus have no assurance that your book will be competently edited, published, distributed, or marketed. Pre-sales or no, that's still a very important question. (A bit of digging yields this interview, which identifies PS's founders as Jesse Potash and Hellen Barbara, who say they have "extensive experience from a wide array of industries"--but not which ones.)

- If you submit to PS, you're done submitting, at least for a while. PS's Publication Agreement (PDF) --to whose terms you agree simply by uploading your submission--requires that for the 120 days you'll be on the PS site, you cannot submit to any other publisher or service similar to PS. If you submit while the site is still in beta, the 120 days extends from the website's official launch, not from your actual submission date. Do you really want to put your book on hold?

- While your submission is available on the PS website, PS promises that it will also (theoretically at least, since manuscript display websites haven't proven to be major magnet for editors) be available to publishing house editors. If a contract offer results, PS will "act as your agent to facilitate the contract." I could find nothing on the PS website, or in its Terms of Service (PDF), to indicate what that entails, or what sort of commission, if any, might be due. This needs some major clarification.

- According to PS's FAQ, 2,000 supporters are need for publication. According to the Publication Agreement, the number is 2,500. PS is in beta, and I'm thinking this discrepancy is a startup glitch--but since submitting to PS constitutes automatic acceptance of all the terms of the Publication Agreement, this is something that really needs to be resolved.

- Another discrepancy: the royalties mentioned in PS's FAQ (35% for ebooks, 20% for direct sales, and 10% for trade sales) don't match the royalties in the Publication Agreement (40% for ebook sales, 25% for audio sales, 10% for trade sales, and 7% for direct and book club sales). Although royalties may be a moot point; see below.

And another discrepancy: Authors chosen for publication receive $5,000, a payment that PS's FAQ describes as an advance. Per Paragraph 5 of the Publication Agreement, however, the $5,000 is not an advance at all, but a publication bonus that "shall not be used as a credit against the royalties payable to Author pursuant to Paragraph 7 of this Agreement."

What does that mean? Well, according to Paragraph 7,  "Author shall not be entitled to royalties on the initial printing of the Work, and shall receive only the initial publication bonus set forth in Paragraph 5 with respect to income from the initial printing." Royalties become due only on subsequent printings.

This sounds horrible, but in some circumstances--theoretically, at least--could work out in the author's favor. Per the Publication Agreement, the initial printing is 2,500-3,000 copies (remember, most of those copies have been pre-sold). If the print run is 2,500 copies and your book retails for $12.99, your royalties (10% of list price) would have been $3,248, so you'd actually be $1,752 to the good.

It's a bit hard to see how this makes sense, from the publisher's standpoint. Of course, it's possible that when royalties do become due on subsequent printings, they will be withheld till the unearned balance of the bonus is recouped--there's nothing in the Publication Agreement to suggest this, but there's nothing to preclude it, either. Also, any author advantage disappears as cover prices rise--for instance, for a print run of 3,000 and a cover price of $18.99, royalties due would be $5,697, saving the publisher over $600. Keeping cover prices high, therefore, would seem to be to PS's benefit--if not to readers'.

- Again per Paragraph 7, authors receive royalties on electronic and audio versions of the book. Will those royalties be subject to the same first-printing embargo? The contract doesn't say. This is another issue that really needs to be clarified.

- Still in Paragraph 7: "Royalty rates are subject to modification by Publisher for administrative and financial reasons, at Publisher’s sole discretion, and royalty rates shall not be confirmed with respect to a particular Work until such date as Author is notified that its Work has been selected for publication." In other words, authors must agree on submission to a Publication Agreement that offers them no assurance as to what their royalties will actually be.

- These are far from the only issues with PS's Publication Agreement. It's a life-of-copyright agreement with a completely inadequate reversion clause ("out of print" isn't even rudimentarily defined; moreover, authors can't demand reversion until the book has been out of print for at least two years); there are sweeping claims on a wide range of subrights despite the lack of any evidence that PUBSLUSH is capable of exploiting them; there's an onerous competitive works clause; and there's an option clause that amounts to a perpetual option on sequels and related works. Moreover, because submitting to PS constitutes full agreement to all these terms, the author forfeits any possibility of negotiation.

- Did I mention that you bind yourself to all the terms of the Publication Agreement simply by submitting? Yes, I did, several times--but it's a point that bears repeating, especially since writers so often gloss over the fine print. In any situation where submission constitutes automatic agreement, you owe it to yourself to carefully consider what you are agreeing to, and whether you are willing to be bound by those terms if you're picked for publication.


- As I said above, I think PUBSLUSH is an interesting idea, and--except for the founders' possible lack of publishing experience--all the issues I've identified can be fixed pretty easily. However, PUBSLUSH has no track record at the moment. It's an unknown quantity. (As of this writing, only 2 of the 10 properties on PS's website have garnered any pledges, for a grand total of 7 supporters.) Given what it's asking authors to commit to, that constitutes a major risk. Do you want to be a guinea pig?

Comments:

was one of those contacted by PS. It was indeed an intriguing concept, but as the old saying goes, "anything that seems too good to be true.... is." Time will be the tell-all.

Once more, all of us benefit from your sharp-eyed analysis. Thank you.

Just to note, because it has been pointed out to me that this may be confusing: PS (as in PUBSLUSH Press) should not be confused with the very excellent PS Publishing, a UK-based publisher of speculative fiction.

If your that desperate to publish, put your book up on the Kindle or Nook store. Don't fall for these vanity publishers. Use services that have good reputations. And a known track record.

Thanks again Writers Beware for exposing these scams!


I reached out to pubslush directly because I had some concerns as well. They responded immediately and seem to be very legitimate. I don’t think scams often involve donating books to kids who need them. Probably not the right option for everyone but I’ve struggled to get my work read by an agent, let alone a publisher, so for me it's worth a shot. If anything, it's another venue to get some added attention for my book. Here’s to hoping!

Pubslush says:

First of all: we apologize profusely for the discrepancy between the publication agreement and FAQ that could be seen on our website until yesterday. We have since fixed the issue and the correct publication is now available to view on the site.

Just to clarify, we understand that our model may not be for everyone. We are merely attempting to offer an alternative medium for writers to be seen, heard and possibly published, while simultaneously promoting literacy for underprivileged children.

We chose the 120 day model because we think it is a reasonable amount of time for readers to gain momentum and get proper exposure without binding them for too long. The 120 day period of exclusive exposure begins from the day you submit.

In regards to the author’s rights of reversion, two years is standard in any publication agreement. The same thing goes for royalties being subject to modification; this is standard procedure.



We urge potential submitters to be aware that they are entering a legal agreement upon submitting. We are not trying to con you.

We encourage authors to remember that this is not self publishing, and while there is a risk of being a "guinea pig" we believe the potential reward is much greater.

We’d also like to remind you all that we have just launched. We are very interested in your feedback and comments. We want to cultivate community and communication and give voice to aspiring writers and readers. Please feel free to send any queries to [email protected].

Blog writer reply to Pubslush:

I'd like to thank PUBSLUSH for commenting here, and for their willingness to make changes. I've received their email, but I haven't had a chance to go over the documentation they sent me yet; once I do, I'll post an update.

Just to note, though...PUBSLUSH said,

In regards to the author’s rights of reversion, two years is standard in any publication agreement. The same thing goes for royalties being subject to modification; this is standard procedure.

I'm sorry, but neither of these things is true. The author's right to request reversion should be triggered by the book going out of print (and "out of print" should be very specifically defined, but that's another issue). There shouldn't be a waiting period. I'm not saying that there aren't contracts that, like PUBSLUSH's, impose a waiting period--I've seen just about every crazy thing in contracts, so I rule nothing out. But this is most definitely not standard. To the contrary, it's a contract red flag.

As for royalties being subject to modification...you might find some provision for modification of specific royalties in a publishing contract--for instance, if you sign on for an ebook royalty of 20%, and the publisher subsequently raises its standard ebook royalty rate to 25%, your royalty rate would rise also. Or if the publisher decides to exercise a subsidiary right rather than licensing it to a third party, the contract may oblige author and publisher to come back to the negotiating table to figure out what royalties should be paid. But it truly is not standard for royalties to be modifiable at will, on a blanket basis. This would be a nightmare for authors, who would be forced to sign contracts without any assurance of what they would actually be paid. Again, a red flag.

Comments continued:

What the heck is the advantage to any publisher of sitting on rights to an out of print book for two years?
The same advantage as, when you don't want some piece of furniture or clothing, sticking it in your basement instead of giving it away or selling it. It doesn't cost you anything to hang onto it, and if you change your mind you still have it.

That sounds to me like what these guys are doing. They're ensuring that just in case one of their out-of-print authors, say, puts out a bestseller, they still hold the rights to the earlier book and can bring it back in print, to their benefit. I would never, ever sign a contract that was such a bad deal for me.

I've read through this and thank you for this posting! I was looking at PubSlush and considering them.
Having read through your post, it reminds me of another company that turned out to be a scam: American Book Publishing. I know a lot of authors and editors who are owed a lot of money by them - and that was seven years ago! If anyone is with this group and contact names keep changing, or if your contact comes down suddenly with a horrible disease, GET OUT! This could be them - again.

Pubslush Update:

PUBSLUSH contacted me soon after I put the post online, and we had a cordial email exchange. As a result, they've made some positive changes--but unfortunately a number of important issues remain unaddressed.

The discrepancies in the number of supporters required for publication, as well as in the royalty rates, have been resolved. A new publication agreement has been posted, (PDF) and the figures are now consistent with the information in PUBSLUSH's FAQ.

Authors' 120-day display commitment now extends from the date of submission (before, for authors who submitted while the site was still in beta, the clock didn't start ticking until the official launch).

The website's misleading characterization of the $5,000 publication bonus as an advance has been corrected.

I was also concerned by the fact that simply submitting to PUBSLUSH constitutes acceptance of the terms of its publishing agreement. That's not something PUBSLUSH seems to want to change, but they did tell me that they'll be re-desiging their submission page to make it clearer to authors that they're binding themselves to a legal agreement.

The publication agreement (though not the website) clarifies the circumstances under which PUBSLUSH will morph into writers' literary agent, and states a commission: 15%. This is good to know, but still a concern--there's an inherent conflict in a publisher also functioning as a writer's agent, possibly in what ought more properly to be a subrights licensing situation.

Unfortunately, also, PUBSLUSH doesn't seem to want to address the other contract issues I flagged. I'm particularly worried about the lack of an adequate rights reversion clause (not only is "out of print" not defined, books must be out of print for a full two years before authors can request return of rights; PUBSLUSH insists that "two years is standard in any publication agreement," but this is just not true); about the fact that royalty rates aren't fixed (they will be set only upon a work's selection for publication, which means that writers must bind themselves to a publication agreement with no idea of what they will actually be paid); and about the option clause's sweeping claim on sequels and related works.

Last but not least--and leaving aside all questions about the viability of the PUBSLUSH concept--I remain concerned about PUBSLUSH's staff's apparent lack of publishing industry experience.

PUBSLUSH's willingness to respond to criticism, and to put changes in place, is welcome and commendable. But there's still plenty here to suggest that writers should be cautious.

Follow-up comments:

It seems rather humble of them to e-mail and implement the changes they saw in the blog post.

Not particularly safe, but humble.

I don't understand why anyone interested in this wouldn't just use Kickstarter. Kickstarter's %age is one time only. All rights are yours, and you don't owe them anything, ever.

Signing up for an unspecified royalty rate is not good. At all.

FYI: Someone is apparently astroturfing Huffington Post re: Pubslush and Inkubate as well. I blogged about it today on mine:

http://thesentinelss...nues-to-sink-to.html

Original HP article at:

http://www.huffingto...kubate_n_997068.html

Hey Ann and Victoria: It might be worth looking into Inkubate now as well. They are telling writer participants that they can get publishers and agents to actually pay to read samples posted there.

http://www.inkubate.com/

The hits just keep on coming.
286
Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on October 21, 2011, 02:40 PM »
Lol, true true. I guess in this case, the assertion was from a book but I consider the book to be marketing fluff though to be fair compared to the other fluff out there, this one at least had a few data thrown in but I still can't help but feel like I was reading an ad in the end. It's why I was hesitant to throw out that statement.

I never took any Marketing 101 classes but yeah selling the dream is so wide spread around the internet, I'm kind of disappointed at hearing your hint about Marketing 101 but I guess that's kind of the nature of what happens when marketing becomes distilled into a generic class. It is kind of ironic. The goal of marketing is to improve the brand of a product and yet the actual brand of marketing is so piss poor, it seems to only stand on it's reputation of convincing companies that there's a charlatan here who can magically bring you profits while showing colorful charts to explain why it's going to work.

I sincerely thank you for sharing that link on ahamkara. Coincidentally I'm currently reading the English version of the Bhagavad Gita and I might have glossed over many of these complicated words without realizing that they have a much deeper meaning to them. (or it might be that I haven't gotten to it yet, I didn't quite know what I was getting into when I read this. Too much Krishna this and Krishna that so far)

Yeah, you could say marketing's ultimate goal is the opposite of ahamkara.

Using some of your examples in that link, a moral marketer may instead:

Convince a sensible young man to feel that his new sports car was a reflection of his true self and to not drive through recklessly with it without taking heavy precautions just as he would not recklessly endanger his own body.

Convince someone who believe in the fight for peace, and who ordinarily might behave in a non-violent manner, to come to blows with someone who threatened or challenged his notions of peace via more effective non-violence even in the face of wanting to purse violence.

Of course this is all hypothetical. I don't think or believe actual moral marketers do this but in the hypothetical sense of ahamkara, marketers would rather deal with the illusions and utilize it into a direction than expound it unless it provides them with any leverage but what leverage is there in a product reliant world full of product ignorant users? People can't even have modern empathy for global warming without a marketed propaganda movie in the Inconvenient Truth style.

I don't know if Oakley-branded glasses are a good example for self-actualization though. It seems more rooted in safety + love/belonging. Safety in that they can acquire something expensive to sell and belonging in that they managed to be the ones good enough to acquire and wear one among their neighborhood. Mind you I don't even know what Oakley-branded glasses are. I simply don't have any inkling for any branded glasses. I get one. I buy one. I wear one. That's always been my perspective of sunglasses. If there's a convincing factor, it's the tint of the glasses not the brand for me. However it does sound like a luxury item and well this is the casual perspective of luxury items for any one living in slum-like environments.

I think as far as both marketing and gamification goes, I did try to throw out my specific definition for marketing by laying it over two overlaying aspects. As far as gamification goes, something more specific to me would be role defining marketing. If you look at many of the gamification aspects, they don't try to turn objects into games (at least not to the extent that we would view videogames) but instead they adopt elements specifically those of the rpg genres that other genres would later adopt to their games. Badges I feel are just a primitive example rooted more around the original scouting for what would eventually be social gaming. A concept that basically took everything that worked in browser based games such as flash and online rpgs that have less graphics combined it with the Sims and then added on top of free to play/pay to compete design. I don't have a background on social gaming either though. This is just my opinion even before Farmville got released and I sincerely believe any Harvest Moon fan no matter how hardcore or casual has figured out the social gaming model even if they haven't played one social game nor know any programming.

As far as more concrete less theoretical examples, I do have a jot on fun theory:

http://subjot.com/Fo...ss/fun+theory+videos

Not trying to advertise my profile, that link just has my curated collection of examples that both fit my definition of marketing and gamification all in one link which makes it more convenient for me to just paste this then look for any specific example to represent my viewpoint.

As far as Maslow's model being weak, it's why I said:

Yet, at the same, you have a scenario here where once you expand on the fallacious concept of Maslow - you simply build the case for it.

Where Maslow's model is weak at addressing humanity, applied to product design, it is stronger and thus why I said in the effort to expound on it's weakness - you've simply highlighted it's strengths by expanding on the weakness of humanity's desire for products as well as the make up of what entails a marketed product.

Which in turn makes it so that when Nikki's original post was weak to begin with, it becomes stronger with your words as you highlight more and more the difference between human needs for products and basic human needs.

Finally, as for knowing where she's aiming, all bloggers aim for an audience and right now if you zoom out on this thread - it seems like her topic have generated quite a conversation. No thanks to the both of us.  :P
287
Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on October 19, 2011, 10:35 PM »
I don't know much about the specifics of marketing theory but I did chance upon an assertion that marketing cannot create needs where there was none.

That said, I don't find your statement incorrect at all especially as you did specifically say "where there was none before".

That's kind of the controversial thing about marketing though. The two aspects don't always align.

One aspect treats marketing like developing cult-inducing media. The other aspect insists that there must be a need in there in order for a marketer to be able to do something about it.

When you combine this with concepts that do provide things where there was none before such as tech and then the aspects of tech that involve designing for ease and usability...and then those aspects, once performed well along with marketing, enabling a new form of demand to surface... it's simply tough to discredit the power of buzz as there's a finite amount of capable developers and even more finite amount of developers willing to go for the grain of usability that is married to developing original software that words such as gamification, intentional or unintentional, simply have their influence on the culture in general regardless whether it is based on hate or not. It influences direction and thankfully, often direction where people copy less used concepts rather than many of the older rehashed designs.

In some ways, the same can be said for turd eating. Even if we take away the aspect of essay writing or research into the equation: Blogosphere + Wikipedia crowd = massive turd eating. It's almost a necessity. Much as a blogger must add pictures to his texts and make it both SEO and reader friendly, people do simply take simple models like Maslow's theory and insert it into making a statement in the hopes that bringing something like that up is what will get people to talk about it. This is regardless of whether they have thought through what they were writing.

Yet, at the same, you have a scenario here where once you expand on the fallacious concept of Maslow - you simply build the case for it.

In this case, your latter post falls apart in that you try to simply tackle Maslow and why it's false with an analogy that doesn't address the designer request the author was saying. This designer request, if we were to simply view it as a designer request, ignores both 1.0.1.1.1 simply for the fact that this post is not talking about hardware or software security and that the author is aiming this more at the usability criteria when she says one has to build up to Maslow.

Treating her statement as merely a focus towards desktop or desktop-like (ex. tablet OSs, hardware ease of use design) needs then even though Maslow's assumption is flawed, it's not quite flawed when one is thinking of product design especially as even technical minded people decry upon buggy and unsafe software. In this scenario, physiology and safety are already demanded by software and hardware consumers. Building up love and belonging is then due to a product being so good that we get used to living with it and feel more euphoric living with it. (Example: the internet as it's layed out and presented today by modern browsers along with easier to register and start with online services)

In such a model, the call to build up something towards Maslow's model could simply be seen as desiring for better product design.

...but where one is often at a loss when trying to describe a product that is as usable as Apple to an Apple fanatic but is at the same time, not an Apple clone but an entirely new and different way of usability and comfort all together... this author simply hides behind Maslow's model to simplify such request.

Of course the controversy then is that many people view products with emotional connections as often being based on marketing and cult-making designs. The problem here is that even if we take away the marketing, can anyone of us really say it's so easy to reject not playing a gaming console with zero marketing with all it's games available inside our house for free even though it's all just some paper taped on the box to tell you what the names of the games are? I doubt it.

Well that's Ipads, off-road SUVs, cigarettes too. More importantly, often times, people claim the way to cure them of those addictive products is another addictive design. In such a scenario, is it then so wrong to desire addictive products especially more made for casual or niche needs software such as MS Office alternatives, Tablet PCs, mp3 players, online services, etc? I leave this up to the reader.

However, is the pursuit for addictive design so negative consider the success of the Ipod design as being what got other enablers to provide more "better" alternatives than the previous status quo?

The list goes on and on.

Without the demand for the OLPC, there's no netbook market.

Without Web 2.0 buzzword, there's less attempt at people trying to fill up the tag of being one of the top Web 2.0 services.

Without gamification, would people consider looking at games for reference on what design motivates and makes designs more usable?

Even in games, it wasn't until when technology got good enough with the PS2 and Dreamcast and X-box, that we start seeing developers adding rpg concepts on other genres in bulk even though DOS games prove that it could work and worked wonderfully at making games actually be more fun. Yet few did it until some mainstream thing got so popular, people re-copied it even though their take may not be as good.

...And esteem and self-actualization, whether we like it or not drives our humanity.

People go on to be artists upon being inspired by the greats of the past (not most of the actual greats, whose works are mainstream enough to reach their ears as a kid).

People go on to be early gen coders while feeling something euphoric upon viewing this mechanized thing with it's terminals and BBS and beautiful unknown creature so much so that in Cronenberg's videogame inspired movie existenz and videodrome, technology was organic and alien and where the viewer may be disgusted - the people in those universes, just as certain people today with Apple, treat those items as products that build up their identity and love and confidence, etc.

Whether we like it or not, technology is now a need. We've pumped it into our psychology. Is it really then so wrong to not build up on that technology especially as even today, developers do improve and upgrade their software. Regardless whether there's a guy that hates Apple products and prefers Linux, if he's a coder, he's working on improving Linux towards that state of cult worship if it isn't already this way currently and for the author even though current product design may have already tackled this issue, the reason they may be bringing up a flawed model like Maslow is because maybe they aren't seeing many products that tickle their emotions such as Apple products.

It may not even be Apple. They may just want more innovative products (from their casual definition of product design fulfilling non-techie emotional needs) much the same as the way Apple went against the critics and prove everyone wrong about the demand for Tablet PCs. They may not even want someone creating a demand out of nothing before. They may instead want someone to simply build up towards Apple for Apple fans but for different groups. It may simply be a request that due to ignorance and the ease of blogging became what would end up as a blog post about building up to Maslow's model.
288
Living Room / Re: Libel, webmasters and veiled threats.
« Last post by Paul Keith on October 18, 2011, 02:09 PM »
Man, keep us updated if the same trick works on Google.

Oh and congrats.  :Thmbsup:
289
Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on October 18, 2011, 01:38 PM »
Lol, you guys made so many great points it's hard to know where to begin.

I can't really speak for Nikki obviously but as I'm also one of those who refer to Maslow's hierarchy of needs loosely in my own writing, I think what makes it so appealing to refer to that concept is not so much the existence of the hierarchy itself but the final step of self-actualization which depending on how you interpret it has elements of buzz and manipulation to it too.

In many ways both self-actualization and gamification has elements to it that make it both buzz words and yet "above buzz words compared to most buzz words".

Two examples of these types of words are Apple and social media.

Almost everyone has their opinion on Apple here already and I really don't want to touch this because I'm not really an Apple fan so let's go with social media.

If you look at social media, it almost started hand in hand with the buzz word of Web 2.0. One thing was different in the two words though. Web 2.0's legacy is what exactly? No one really knows. What is social media's legacy on the other hand? It boosted the discovery of news on the internet and made it easier to consume. You could say the latter didn't have any direct impact but while I do feel Digg was overrated, it's hard to deny Digg's presence in influencing Reddit and other voting services which in turn resulted in things like Twitter and Facebook "Like" buttons as stuff like social media sharing buttons spread around the concept is what then boosted the motivation to develop such concepts as social curation and cross-sharing further than what designers and coders would have intended.

In many ways, this I think was the heart of the blogger's post. Yes, she could have done her research but I think at the same time, if she had done her research, it would simply have led her to omit mentioning Maslow's hierarchy of needs at all.

It even applies to marketing. In my opinion there's two overlaying definition of marketing. One marketing is the attempt of making lesser products look, sound, feel better beyond the capabilities of aesthetic design. This is the manipulation part. Especially the math aspect which goes into lengths to profile people as habitual yet easily predictable by statistics species. The other marketing though is the attempt at making an overlooked product become more looked upon by connecting it with people's needs.

In my opinion the great companies corporations often mix these two and Apple is no exception. Even if there were some questions to Apple's marketing earlier on, the latter history of Apple cannot be denied for popularizing and revitalizing the portable music market and the tablet/ppc market.

Which goes back to the heart of what the blogger posted. Even if Maslow's theory is less of a theory and more of a hypothesis, what makes the writer's post notable is that she did not say let's design "around" Maslow's theory but rather let's design "up". Up again involving the wording of self-actualization which Wikipedia quotes as:

"the desire for self-fulfillment, namely the tendency for him [the individual] to become actualized in what he is potentially. This tendency might be phrased as the desire to become more and more what one is, to become everything that one is capable of becoming."

Does this sound like a call to manipulate people? I feel so. Especially when she's calling for consumer products to be the equivalent of what fulfills the identity of a person in it's most upmost peak and equating it with feelings. The problem though is this: many people are already manipulated.

If the internet goes down, there are people like me who feel taken out of our realities. If our favorite software breaks, many people would emotionally feel something cast down upon them whether it's anger or frustration or depression regardless of how momentary. And it exists because even without marketing, what are the goals of a designer? What are the goals of a coder? Many of those elements overlap with the goals of marketing especially when it comes to user interface design. In fact, often times it's worse. The lack of marketing is what leads cultures like many Linux distroes to simply offer a Mac looking product if it's what's consider aesthetically appealing. Then if a netbook design comes out and becomes popular, there's a Linux based design optimized for netbooks. (Which is really just saying they have big and bulgy icons)

Which leads us back to the buzz words. Yes, gamification is bad. Especially the Zynga kind. At the same time, prior to gamification, few services even dabbled in gamification. The ones that do, people often delegate to such popular services that the future designers try to "copy" or "plagiarize" from those services the design rather than offer up a concept that applies to the heart of why those designs work. Take Gmail's star and "labelling" or take Twitter's "follow" button or take Facebook's "collect your friend" concept. These preluded gamification's popularity but at the same time these are the origins for what would make the buzz word more than a buzz word.

Finally, this is at the heart in my opinion of anything that tries to say "design up". Ignorant or not, this is akin to a customer saying "Please I don't know why I want this but there's something about this that I want. Please try to do something about it even though I don't know what it is." In a scenario such as this, the customer is the one asking to be manipulated. But maybe you don't want people like Nikki to be your customer. Especially as freeware and donationware doesn't have customers but rather have users. The problem with this statement though is that most of the freeware/donationware coders either then wonder why people use or know their products less which then makes them turn around and be happy that a manipulative media like a popular blog would then blog and advertise that their program exists. The culture then tries to eat their own cake and have it too and opts instead to try cheaper copies of already popular software and then it's the Apple that then gets people to pay attention and then if there's enough demand, the designers then tries to go around their perspectives by trying to design a software that may not copy Apple's look and feel but which they then would try to offer on the Iphone or the Android. Why? Because they either eventually hop over or they get accused of not taking their userbase' needs into consideration. Needs that by then have validly move towards less marketing or user interface models and into things like a coder simply making a software available on the most used operating system. This doesn't mean that the flaws of gamification and Maslow can't be a topic especially since a writer brought it into the forefront - but at the same time, why not go further? Why not criticize what the writer got wrong but also set things straight on how to help the topic maker reach their needs while pointing out how it doesn't even need Maslow or gamification or how it's already been done and how it can be done? Of course I'm not demanding anything. Nope. This isn't even a request. Just adding my own input to why this flawed article is still interesting and why the quotes have notable tidbits.

As far as the paint brush and the screw analogy goes, it falls apart because the writer is not talking about working or building on an object but building up to an object. It'd be more like a basic question on how we can improve both the design of the paint brush and the screw so that more people would understand the history and the needs and the origins of the different terminologies behind tasks surrounding those tools without having to hope to know a screw or paint brush expert. Especially people who simply want to get on with their lives and paint or screw something. If you then notice, the optimal solution to this problem ends up being far different from the premise of a problem. In both the screw and the paint brush dilemma, the web developers who built the technology behind a wiki and whoever was responsible for popularizing Wikipedia to people who then know about the details behind each screw and each paint brush ends up delivering the more optimized need rather than the carpenter who looks down upon a fool using a paint brush as a screw. Not that you need Wikipedia nor is Wikipedia the best source for information on the internet for screws and paintbrushes. It's application as an introduction to everything simply manipulates most user to use the pages in it as their priority much as many manipulate themselves into buying into the first few SEO'd pages on the subject less they know of a screw or paint brush expert.

Edit: Damn it! I just realize I could have shortened my reply by simply referencing back to how a "personal desktop computer" was once merely a buzz word too. So sorry about this.
290
Living Room / Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on October 18, 2011, 02:02 AM »

Not alot of content but interesting premise. The notable tidbits (entire text below is from the article):

http://www.nikkichau...g-up-maslow-pyramid/

The outpouring of love for Steve Jobs over the past couple days is summed up by Techcrunch writer John Biggs: “Apple and Jobs brought something to technology that it didn’t have before he began – irrationality.”

But should we really characterize the intense consumer devotion to the iPhone as an addiction? A recent experiment that I carried out using neuroimaging technology suggests that drug-related terms like “addiction” and “fix” aren’t as scientifically accurate as a word we use to describe our most cherished personal relationships. That word is “love.” – Martin Lindstrom

Apple has aggressively worked on accessibility for users who are blind or deaf or have other limitations, an effort that makes no “business sense” but surely makes human sense if you read that or any of the countless other articles about what a boon the iPhone has been to the blind.

Here’s my take: people love their Apple products, so they love the person(s) making it possible. Beyond word processing and making spreadsheets, they have an emotional connection to their devices. But don’t take my words for it. It turned out through neuroimaging that You Love Your iPhone. Literally.

My questions: What are examples of products in each of Maslow’s level? What do they do? What are their characteristics? What works? What doesn’t work? Most importantly, how do we design to serve up the pyramid, all the way to the Self-Actualization level?
291
General Software Discussion / Re: iPad2: alternative to Stanza?
« Last post by Paul Keith on October 18, 2011, 01:55 AM »
Don't have an Ipad but the only thing I could find is the Kindle software although obviously it doesn't sync with Calibre.
292
Living Room / Re: Another Nail in the Coffin for Free Speech
« Last post by Paul Keith on October 18, 2011, 12:36 AM »
“English trademark law allows parody songs and tribute bands, but not if the names are too similar and one takes unfair advantage of the other’s goodwill,” he said.

http://www.washingto...IQAYpznjL_story.html
293
Oh it's not my usage. I'm just speaking from my interpretation of db9oh's words.

I don't think he was specifically referring to fairware though but just in the general concept of donationware, profits and revenues are almost synonymous. There is no breaking even in donationware as far as revenues go.

As far as morality goes, it's not my morality so you'll have to verify this with him. Personally I don't really care for the morality issue. Right or wrong, we live in a world where most of us have been raised in a culture where currency = cash and that route...well I'm not someone who has a product yet so as far as my philosophy goes, I'd rather philosophyware connect to more people who want to get involved in specific philosophyware with less roadblocks preventing them from doing so rather than what contributions flow towards which person. Not that it isn't important but as the video 40hz shared implied, I'd rather the subset that can't build nor teach nor understand worry about the conceptual support for a paradigm shift in culture with regards to product supporting as that's the thing that can be easily lost once the ball is in your court and you start working on an actual product whose rate of profits are tangibly important to your well being.
294
I'm very confused by the direction this thread has taken. What does bundling unwanted software - I assume you're talking about toolbars or spyware and such - have to do with "Fairware" (or DC for that matter)?

I'm only speaking from my own interpretation but one possible perspective lies in the discourse of what db9oh calls as "falling into gray areas".

In this gray area, both bundling and fairware have some common black and white pattern in that instead of veering towards the kind hearted gifts that are donations, both models seek to nag the user due to a make shift desire to increase the profits of what morally should be an option and purely an option on the user side.

This especially applies to successful concepts on which db9oh associates DC as having been one of those with a successful working model that the attempt to inject talks of raising incentives for donations would thus then lead DC towards a slippery slope in which instead of donations, people are conned to give away money in the illusion that they are donating.

In this context, the discussion never really veered away much. It is still about fairware and it is still about fairware's difference and similarity to shareware that is being addressed.
295
Living Room / Re: Another Nail in the Coffin for Free Speech
« Last post by Paul Keith on October 16, 2011, 12:31 PM »
It seems Gaga just hate baby parodies and not all parodies.

Before Lady GooGoo was a baby, she was a game developer in Kairo Soft's Hit Android/Iphone Game, Game Dev Story:


The character sprite should be the one on the top right if it isn't Maria Sharpovich. Both sprites nearly look the same.

-------------------------------------------------------------------------------
CHARACTER'S NAME
-------------------------------------------------------------------------------

###############################################################################
IN-HOUSE
###############################################################################

Newb Ownerton
- Newb owned (Newbies getting owned)
- Newb owner (Someone who owns Newbies)
- New Business Owner (suggested by Bryan)

Biggs Porkins
- A combination of Biggs Darklighter and Jek Porkins', fans of Star Wars
  universe should recognise this

Sam Ulation
- Simulation

Cokie Bottleson
- Coke Bottle

Gilly Bates
- Bill Gates

Lady Googoo
- Lady Gaga

296
Post New Requests Here / Re: Copy Paste: System Config Scanner
« Last post by Paul Keith on October 16, 2011, 12:17 PM »
???

There is no unwarranted intrusion.

Even the example site link provided has Windows providing a statement whether you trust the program to scan for your files: http://cyri.systemre....com/CYRI/intro.aspx

It would be no different than Belarc or an Online Malware Scanner or even Hijackthis.de

Package managers already detect if you have a program installed. This would simply be akin to a recommendation engine based on what program is detected as installed on your files.

Even the carpenter analogy confuses me. Almost 99% of software have scanners now. Whether it is to check for updates or the next Firefox telling you that the update will break your add-ons or Chrome removing extensions from their app store or Windows telling you that something is unsafe or false positives from your AVs or Linux updates breaking your Desktop...the OS is literally a haven for carpenters and electricians walking through your front door and deciding what you need or should have with only the fellow capable carpenters and electricians understanding whether they are being scammed or not. The only thing this coding snack request is trying to fix is giving people a hotline to a carpenter when they actually need a competent one because the official sellers are very vague with their minimum vs. recommended vs. optimum specs.
297
Post New Requests Here / Copy Paste: System Config Scanner
« Last post by Paul Keith on October 15, 2011, 11:29 PM »
Hello, i thought about a website like this. You type in your system config (Processor, RAM memory, Graphic card, etc.) or let website scan it for you. Then the website shows you the list of games it recommends for your system conf. It would be a great website for gamers who want to find out some new games to play. Do not steal this idea please(Or at least give me credit) :)
~FirePhoenix

This could also work for package managers. If DC detects you have resource hungry programs, they could list Process Tamer for example.

Source
298
@db9oh

My take on this is that donationware is inherently bundled.

If a user goes to download program X, they intended to get program X, not program X and Y.

What if a user wants BOTH program X and Y?

It's the same with hardware. At a certain level, mass payment of an item exists because people buy and demand in "bundles".

If you get the right sounding "word" and bundle it with the heart warming word, you get the concept of "donation" and if you bundle donation with ware, you get donationware.

It's not exactly the bundle that's being talked about here but fundamentally that's what bundles are. They're all links. To create demand and convince a richer user to switch out their cash from their wants to another concept links i.e. bundles are necessary. And sometimes some bad (and good) people fall prey to that and misuse the power of bundles.

The above is important to remember whenever any kind of bundle is perceived as inherently deceitful. As with most things, the baby does not have to be thrown with the bathwater.

Most people don't think of paying for hardware. They think in bundles where the merging of the hardware and software bundled with whatever they want drives their desire to act upon an object. For many of those people, paying for the rental of the glass while paying for the Lemonade inside of it doesn't even enter their "on avg." periphery & they will overvalue one thing while undervaluing another object less they encounter an urgent need for said undervalued object.

Is it inherently deceitful? Not anymore deceitful than people never paying for that poor little kid working in a sweatshop as they pay for an item while bundling it with supporting a brand, the shop, their vanities as they happily hand out paper that they have legitimately bundled with the concept of currency.

That's why discussions occur. If mouser ever radically transforms the site then he would have jumped unto the slippery slope but can you honestly say mouser is not just trying to open up discussions to find ways to improve the concept of donationware currently? What it all comes down to falls upon one word in the title of the thread. "Experiment".
299
Oh no. I'm the one that should be apologizing.

I was just adding to the info that you gave.
300
Hmm... thanks for this. Didn't realize it had little to do with Dropbox. This is something I normally expect from them.

AppSumo does offer some fishy deals but often on the pay side of things. (More quality as in you get what you pay for content rather than any outright scam to my experience.)

I've registered to their newsletter before and they don't seem to be a heavy spammer.

I can't really piece together a possible reason for the entire contest if this is the case.
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