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General Software Discussion / Re: What does it mean when I say "successful freeware"?
« Last post by vlastimil on February 14, 2011, 06:37 AM »I agree that hearing about monetizing freeware is scary, but it seems to be happening all around us. One example may be Picasa. Free is the word Google is built around. They are best at the free+ads game.
Individuals can afford to give software away for free and receive no monetary compensation, but I believe all of us seek at least some kind of compensation and are happy when someone likes the software, recommends it, ...
On the other hand, any software has a live cycle. Coding the initial version is fun, adding new features that people request less so, writing documentation is usually boring, answering the same question N times (despite an answer being on the web) can be frustrating, updating for new OSes, solving compatibility issues is a chore. All that must be done to maximize the chances to be "successful" (whatever definition we agree on, but roughly more users = more success). If this is to be sustainable in a long run, some form of income is needed.
I made 6 freeware apps in the last 4 years. None of them is a financial success. Though 3 of the 6 apps brought at least a few bucks from donations. I also tried ads on the tools' web pages - this could be an alternative to donations if the typical users are not likely to send money. So far, I have resisted all the offers to include some kind of toolbar or adware in the installers.
From the limited experience I have, I believe it is possible, but extremely difficult to earn enough to pay for living by making freeware. One would have to carefully plan what kind of application to make, dedicate the right amount of time to it and make a lot of applications, because only some of them will "make it".
Individuals can afford to give software away for free and receive no monetary compensation, but I believe all of us seek at least some kind of compensation and are happy when someone likes the software, recommends it, ...
On the other hand, any software has a live cycle. Coding the initial version is fun, adding new features that people request less so, writing documentation is usually boring, answering the same question N times (despite an answer being on the web) can be frustrating, updating for new OSes, solving compatibility issues is a chore. All that must be done to maximize the chances to be "successful" (whatever definition we agree on, but roughly more users = more success). If this is to be sustainable in a long run, some form of income is needed.
I made 6 freeware apps in the last 4 years. None of them is a financial success. Though 3 of the 6 apps brought at least a few bucks from donations. I also tried ads on the tools' web pages - this could be an alternative to donations if the typical users are not likely to send money. So far, I have resisted all the offers to include some kind of toolbar or adware in the installers.
From the limited experience I have, I believe it is possible, but extremely difficult to earn enough to pay for living by making freeware. One would have to carefully plan what kind of application to make, dedicate the right amount of time to it and make a lot of applications, because only some of them will "make it".

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(rant of an informed competitor)
, and now a chance to win :-).
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, I guess, I am mostly annoyed about him calling it an "upgrade". Also, no one in this niche has ever offered something like this. While I doubt the effectiveness of such offer, I feel threatened by it. It is a clear move against the competitors. In the past, it was about product features and such, but in the later months, I saw more aggressive marketing.