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226
True but, though I love your posts on this topic (unusually rare for a non-politically based forum to provide a link to a topic that puts most politic blog subjects/forum topics to shame), the innovation is a curse thing still implies that there is going to be a direction of innovation hence no tech armageddon.

Like I hate touch screens too but it is a compromise technology that can spell new areas of interaction in the space of voice, motion sensors and art.

It is when both the blessing and the curse disappears that the magic of innovation dies IMO.

Think of it like a skill tree in gaming. Now some branches might unlock skills that are aesthetic or useless or even broken but as long as the branch continues to grow (even if it stops and then gets refurnished in a sequel/game update), things continue to grow.

However if you reach the end of the branch, that's when not only innovation dies but when gamers most look to exploit any overpowered route and that turns into guides and those guides turns into more ways to cheapen the innovative quality of a skill tree which then not only kills the choice but if made popular, produces games who copies more of those skill branches like adding a fire element or a water element as choices to a separate game. When that happens, the innovative concept of a skill tree dies and the skill tree ends up becoming a fancy ui as opposed to a concept of innovating how a videogame character would grow in a manner different from what's been done before for it. The skill tree will still exist but people would talk more about the balance of the skills as they are unlock and the skill tree...well, it's just there.

If touch screens and NFCs were isolated incidents on their own, IMO they would be no more different than the evil that would befall under tech users if Apple and Google's close minded Software Market policy was adopted towards everything. Tech growth however would still be moving and innovations bypassing such tech curses would still lead to better innovations even if it's a route towards hacking on closed innovations.

In order for pure touch screen technology to halt innovation, it would have to keep you from buying a keyboard in a certain major part of the planet. That isn't the case though. Touch screen + mobile becomes a gridlock though when, as Curt alluded, the touch screen is used on mobile to replicate and updated dated products such as poor cameras and then gets innovated into better cameras with better resolutions and then so on and so forth while the users demand more of the same route of false innovation like a circle of Pokemon fanatics who will pay and finish Pokemon Red and then accept and pay for Pokemon FireRed only Pokemon is just a game and one game at that. Mobile + Touch Screen tech is a wider net. It can impact web page designs, software designs, web browser designs, game design, cultural method of mass communication, etc.

It's when touch screens start being made for a certain quality of touch screens that are exclusive to a certain level of hardware that the gridlock happens. It's like oil, if consumers can just buy a cheap touch screen tablet and then buy an external object like a keyboard...that's bad but it's doable.

What happens though when the day comes that you have to buy a more expensive piece of tablet that supports the latest Android/Iphone just to work a piece of software that should be compatible on all touch screens but because your piece of hardware is of an older model, you're tasked to unnecessarily move to a newer piece of technology AND THEN still buy a specific type of more expensive keyboard just to make up for the lag, the screen resolution, a hardware that can match the innovation supplied by people finding smarter ways to utilize better touch screens? Demand wouldn't be able to cheapen supply like there's no way to make up the difference between a bicycle and a SUV so poor people can't just replace a bicycle with a car if they have specific demands that need a SUV where as the SUV market would have better off people acquiring SUVs when they don't need to. Only again, the range of impact of cars does not compare to the impact of changing both the internet and OS interaction as far as innovation goes. Cars before the concepts of SUV were pretty much dead on innovation and the SUV was more an application of the redefined definition of innovation that involves upgrades like better horsepower, better fuel management, better some other parts so complicated to explain that they just provide better boosts.

NFCs are the same. The slippery slope implications are bad but as long as the nightmare situation is closer to Orwell's 1984, it would always fail to slip too much because the market demand would keep it from becoming true. Even now the demand for the internet keeps internet censorship laws from taking off even in places where the internet has been censored. It's as Postman wrote in Amusing to Death. In order for our society to give up our rights, we have to turn more towards Huxley's Brave New World than Orwell's 1984 or as social psychology puts it: Moral disengagement

With NFC, the control there is too much but if it's really flawed, it won't take off globally as a technological innovation but if it does take off, it won't be allowed to head towards an extreme dark and nightmarish slippery slope by the people. For it to get into that dark place, people would have to be hijacked by a different thought process.

Like at the heart of rigging voting machines is not the machines itself nor of paper ballots. The heart of it is based on the faith of people wanting to make it right thinking voting is the ideal way to change their lives for the better. That too linked in people having faith in the president which is linked to having faith that government can be made effective even if it has a 99% chance of being ineffective everywhere especially when the person being voted up is a product of the status quo.

NFCs would have to be hijacked in the same way IMO before it suffers through an armageddon specific to it's technology. People would have to be so hooked in NFCs that they would reject FFCs because NFCs is so much cheaper, better, more accessible but the likelihood for that is unlikely as people have been introduced to more FFC potential type innovations than NFCs such as remote desktops, webcams, GPS, etc.

IMO, only on a grander scale would NFCs be contributive to tech armageddon and that criteria is as much the problem with mobile as it is with mobile having NFCs.

The problem is still social perception of exclusivity. Like a cellphone is still a mobile phone but if as a society you would be fine with me asking you whether I can borrow your phone (even if it's just feeling fine in saying "No") then the phone can still be innovated into things like portable phones. However if as a society you slowly become more skeptical and weirded out by a request of lending out a cellphone, regardless whether you say Yes or No, something has changed.

That's still not contributive to tech armageddon because that's just a consequence of cellphones supporting things like private messages, being easily nabbed and run away with or possessing private numbers thanks to address books. It's not the slippery slope that would kill tech innovations. I believe the same thing applies to NFC.

The issue is a serious one but as a tech, it's problems are not related to tech armageddon and more to potential tech slavery. As a tech, it's still a tech where you can create an argument for why it shouldn't be pursued.

My fear of tech armaggedon IMO is not even the opposite. Tech armaggedon is a situation where regardless whether you do it or not do it, there would be an armaggedon in innovation. It's the proverbial, "damned if you do, damned if you don't". With NFCs for example, a case can be made for both pursuing it and not pursuing it but it's still not close to a Brave New World scenario. We're still not in a world where we think NFCs are necessary to progress unlike say the existence of a democratic republic type voting being perceived as must even in non-democratic republic type settings which then pumps up the glorious myth that most of the problems we need to focus on is on the "fairness" of voting because if fair voting works, then progress has a chance even though we're not allowed to step away from a certain mindset of government being naturally ineffective or else we'd be painted as anarchists or some other perceived opposite spectrum of an extreme line of thinking.

The PC-mobile-net paradigm though is close to getting that way and not because of a slippery slope. If it's just cross-platform or if it's just cross-adaptation of a cross-cloud-offline flow then innovation IMO wouldn't be heading towards an armaggedon. After all, even in PCs, do we not like it if we can switch to Linux and still play our favorite games and utilize our favorite pet software in their own ui? Do we not accept that sometimes we have to move on to an updated OS so that certain software can work with it? Is it not also possible (albeit with a ton of work) to move back to an older piece of hardware and software as long as you accept that you would have to sacrifice a necessary piece of innovation? None of this had gridlock innovation because innovation is not set up so that the new OS has to pander to the old OS except for Windows which is still just one piece of tech.

The modern paradigm of PC-net-mobile isn't heading towards that manner of simply being cross-platform. The convenience selling point of NFCs isn't simply being in NFCs otherwise it would still be an innovative curse/blessing on accessing information in ways that couldn't be done before. It's that NFC is not only exclusive to a piece of tech attributes: mobile and portable but it's aiming towards eating up everything of our known lifestyle in a manner that's never been done before except for oil. Not even by the internet on it's own.

To simplify this distinction (because I have a hard time in distinguishing too), take that sort of tongue in cheek image for NFCs in mashable's article:

personal-rosetta-stone.jpg

If that's just a graveyard, then cool. But then it slowly increases in cost with each adoption.

People would be refurnishing old grave stones and rainy days would be an all time never before seen pain when you're visiting graveyards. That's bad but it doesn't kill innovation though it is a curse. (albeit minor compared to other curses related to NFC)

It only becomes tech armaggedon when every innovation, building, lifestyle is supposed to "port over" to NFC and that's what's accepted by the people (this latter criteria being the most important).

A world where you don't just need and get addicted to mobile (like it goes with the internet) but a world where mobile has a different meaning to just being a portable phone/smartphone.

PC would lose it's exclusivity of being a PC and to get back that utility, you need PC + mobile + offline storage of net even when you do have access to the internet.

The internet would flip around. What used to be a place where you have tons of places to visit and maybe 1 or 2 spyware sites to avoid would have most popular sites filled with Facebook level spyware and the more you're just born to this world, the more you have to stumble on such sites before you can get on a site like DC unless forums don't innovate and innovation dies over mini-changes. (Again, damned if you do, damned if you don't.)

Even the September that Never Ended did not kill innovation despite changing UseNet forever (based on the accounts detailed on it) unlike what this new paradigm is already changing in our society. The worse of this is that innovators have it bad most of all. There used to be a time when improving means usenet+ or forum+ or Facebook- (Diaspora) or mobile+ or internet experience+.

Now it's not. Now its:

  • Facebook+
  • Smartphone + phone-
  • Desktop+Online;Desktop+Offline-

...and that combination is setting up for the equivalent of a class segregation but on tech rather than race, culture or materials. It's like oil. Oil is a battle all it's own. People would go to wars on oil, countries would become more powerful gaining oil, oil would have an unprecedented acceptance even if it's railed against. It would be a category of it's own and many innovations would often need to pander to oil.

The tech branch relating to PCs and smartphones, never used to be this way. There were some innovations on the area of sharing, some innovations on the area of portability, some innovations on the area of aesthetics. If something closely updated itself but didn't show any major feature changes, chances are most of it would have been major updates on the backend. Right now, it's getting to a spot where it's not. If you don't innovate, innovation like a skill tree stops adding and then it's dead. If you try to innovate, innovation as it's currently is, remains dead while a new definition of innovation becomes accepted for this branch of tech where having a great camera on a cellphone or having a great processor on a tablet = innovative.

227
Living Room / Re: Is Linux just a hobby?
« Last post by Paul Keith on May 28, 2012, 01:34 AM »
Yes, Linux can be a hobby but Linux can never ever ever be overrated because no one ever fully rates it correctly.  :P

Over the years though, and speaking from a guy who still can't get the time to learn Linux, it's more like a vacation.

Anytime I have to switch a Windows that has gone bonkers, I find I take a brief vacation and install Linux and then reread some obscure info and then Linux becomes my default OS until something breaks or I want to play a Windows specific game. It keeps me from learning Linux ever but it fixed my Linux headaches. Instead of troubleshooting, I just go back to Windows and vice versa.

Over the years though, expiration date for support has become a feature. If your distro is no longer supported, then chances are you save yourselves from the headache of having to "un-set" some hog like Compiz or deal with the Gnome3 issue or worry about why something causes this particular install to not work.

It's where Mint is the future IMO. Gnome bothering you? Hello MATE.  Constantly breaking something? Hello update manager with colored icons. It's the only OS I know that seems to still be updating itself for non-techies. It's one weakness is that it's still an OS so additions on the scale of new features you normally expect from regular software still crawls to a snail and you get mostly backend, Ubuntu upstream or aesthetic changes. Software are also never adopted. There's no Mint LibreOffice with exclusive Mint features for additional usability but Mint is the only one where fellow users used to ask how to adopt an "everybody could get why you want this on your OS feature" in MintMenu to their Ubuntu/other distro.
228
General Software Discussion / Are we heading towards a tech armageddon?
« Last post by Paul Keith on May 28, 2012, 01:06 AM »
Sorry for the sensationalist title and if this has been repeated elsewhere before. I just realized for the first time that with usage rates heading more towards mobile that choice might be dying and in the vein of year 2012, it's hard for me to imagine we as a species can recover from this but maybe you guys know your history better.

The notability for my posting of this realization stems from something simple...we're going full circle back on things we've innovated before and there seems to be a bulk of features ignored on the left over side.

Early era, there was:

  • tech (like cars, microwaves, phones)
  • then there was micro tech
  • then there was portable power (consoles, improved phones, pagers)
  • then there was portable power with customizations (PCs)
  • then there was portable power with customizations + simplicity (laptops)
  • then there was portable power with customizations + simplicity + websites + freeware (PPCs, slim PCs, networks)
  • then there was portable power with customizations + simplicity + adsites + freeware + shareware dying to make room for cheapware/marketware (Android Market, Steam, etc.)

...and then there's none.

I'm not saying innovation would die or there would be no futuretech and IMO such type of armageddon settings might even be good things because that means something innovative is going to add towards the list.

I think the tech armageddon comes from something worse however. Some nightmare scenarios that have already happened:

  • With the popularity of mobile, many desktop software and even web software ideas get ported to mobile but mobile is not an improvement over PCs and there's many things lacking still in the PC area but due to the focus on mobile. we're caught in a "GroundHog's Decade" of developing ports instead of ideas not just for tech but for almost everything lifestyle related but at the same time there's no link. Mobile is not PC -> laptop -> netbook. Mobile is a different format. A different format with an inefficient feature revolving around touch screens
  • Facebook has taught people to accept spyware walled gardens. Casual users have always accepted spyware because of ignorance but casual users have never demanded spyware and walled gardens until Facebook. Worse, we're caught in a walled garden that is Google which encompasses most search. Even if there's an alternate search engine, our idea of search means we're trapped in a paradigm of search (words), search (people) and search (files)
  • Offline demand is dying. With mobile innovations, anything remotely offline must connect to mobile and if it must connect to mobile, it must connect to the web even if it's just about transporting through files. That means we've reverse-directed the flow of the internet. What used to be mass transportation at light speed is going to be gate to gate. I'm not saying it's not possible to focus on the desktop but that social expectations of the flow is dying and segregating.
  • Finally we've gone full circle back to breeding horses to be better instead of cars and this time there might not be any room for cars. Barring space travel file sharing, we're now in a space where sometimes you need to use a horse, other times a camel, other times you need to walk because of the net/mobile/"OS with more capability" paradigm.

I know I'm focusing too much on the word innovation but what I meant is less so much that there's a limit to innovation potential but that the PC/internet/laptop to me seems like it's reaching the same level of evolution as cars, microwaves, elevator technology, books, etc. and IMO if it keeps heading this way that means:

  • More legislative attempts on the entire area. When videogames stagnated towards net + circular cd-like object for example, it didn't matter whether it's Blu-Ray or even downloadables. It was DRM'ed and micro-separated because the tech became too stable and easy to pigeonhole around.
  • More copycat technology disguising itself as ports. Imagine the innovation of the first to-do list that was available on the web. Imagine if every web service from here on out innovated less through features and more towards the backend of making something seem smoother and smoother like Google Instant. There would be little space to create unthinkable features. We'd have copycat services but not copycat features of features within services.
  • More and more skilled people would focus on hybrids and that means if Facebook stole your data before, then there would be other places that would also steal your data and steal your data until it no longer just becomes a case of easy searching for someone on the web, it would be a case where the people you know more than ever would demand you to install spyware and give up your info and worse of all, that would be where most of the socially perceived innovation comes from. It'd be like turning the ocean into a place sometimes with sharks and sometimes a place you can swim or fish or travel into a place full of dead zones separated by mini-whirlpools which can either suck a small boat or push ships into said dead zones.
  • Innovation would be more exclusive. The market would have a difficult time catching up. If poor countries didn't have laptops before, over time you can't even hand them a laptop or a phone. Hell, I recently asked a stranger if I could borrow their cellphone for a while and they acted like I was mad for not having a cellphone. They didn't just say No. They acted like I was asking for their credit card. What happens when most of the world is supposed to be wielding a Tablet PC. It would not only be impossible to scale but if it was scaled, it would segregate software too much from each other. It would be like the difference between renting a horse instead of a car all over again except you're renting the feature of the horse that the car couldn't replicate. We would be renting a space in the net that allows a certain feature like gmail for gmail's feature instead of just webmail. Worse, unlike with horses, the better option would be to stifle innovation. If forums remained forums, then there won't be another FB but if there's an innovation for forums instead of an improvement, it'd become too Linux. Every piece of service or software would end up having that curse of the Windows OS being better because it supports outdated legacies. I don't think that has ever happened before for tech innovation and even for other innovations, the list of such gridlock are few and far between such as the demand for oil.

229
General Software Discussion / Re: Do you like CAPTCHAs?
« Last post by Paul Keith on May 27, 2012, 03:04 AM »
The idea isn't exactly new from the definition. (Too lazy to go to the actual link).

There are many illegal streams that ask you to choose and participate on a list of surveys to access say a video. I was too lazy to do it so I wasn't sure if it was some fancy form of spyware or not.

In the end, the problem is the philosophy behind the CAPTCHA and not the CAPTCHA itself. It's too mechanic.

Contrast this with a private torrent site that requires ratio to gain more access or even a a micro-credit based access point or a pay forum model and that's just 2.0 "social captcha" philosophy. The next level could be invite based and because of the sheer amount of invite demand, it could easily bypass the access problem of invites. The list goes on and on.

I'd rather opt for Paul's quote of "If you ban something, you subsidize it." over "what man can create, man can destroy."

Better creation stems from destruction. It happened with wars, it happened with failed food attempts, it happened with antiviruses with the fall of Norton...and I prefer this because it holds truer to the idea that man is fallible.

To quote Joe Rogan: (although he was using this in his stand-up skit)

Even the smart ones have just memorized a bunch of shit that other smart people have figured out.

He went further on this with his stand up by basically creating a version of the creation theory where the people who built the Pyramid of Giza died out and a surviving cast of survivors who had regressed from the wonderful years woke up, found the Pyramids and credited it to deities.

Mind you the joke started with an apocalyptic scenario of how vulnerable we are. Like he is a veteran comedian and yet he still didn't know how microphones worked. He just knew it produced sounds. The idea was that if electricity suddenly went away, we'd be more vulnerable than our ancestors. That in order for man to fix his destruction, he has to hope another man can innovate and then the rest would adapt quickly as possible because if society doesn't and we never fixed electricity, then it's a domino effect that would push us back to a cave man society only with buildings and over time, the cave men will forget that too and we'd just woke up as a species who are so awed at what our previous species have created that we'd attribute it to aliens, gods or legendary people until history and innovation recycles itself.

In terms of just relating to the contents of the actual paraphrase, it's a loose counter but in terms of inventiveness prevailing it's extremely relevant. If inventiveness prevailed, we won't have access to the internet because it would be so efficient at it's original design, it would have been mostly a military/rich people owned luxury and even with appropriate demand, we'd only create branched off "mass prototypes" much like an Android tablet is to an Ipad if the Ipad was a true luxury item for hipsters.

For CAPTCHA, it would be the same thing. It's not the inventiveness that would prevail IMO but the apathy. When CAPTCHA's are so broken that people actually are willing to be receptive to innovations irrelevant to the purpose of the CAPTCHA then people will invent and adopt that new service which will in time replace CAPTCHA.
230
Living Room / Re: Slowtech Manifesto (old)
« Last post by Paul Keith on May 26, 2012, 05:38 PM »
Addendum fable: (this time from another old post off a different blog)

Once upon a time, in the tiny hamlet of Menlo Park, California, there was a company called Facebook.

This company was unlike any other  (sorry, make that ‘like MANY others’) in that it connected people from around world through a magical and glorious technical achievement called the Internet.

Everyone loved Facebook:

“Oh my God, it is so easy to upload pictures of my baby!”

“I can’t believe I found all my old high school and college friends so easily!”

“Hey everyone, I’m off to get a coffee – can’t start my day without coffee!”

People from around the world chatted, and shared, and reconnected.  There was something really exciting going on in the tiny hamlet of Menlo Park.

But then, one day, because Facebook was growing so so so very large – and its bills were growing so so so much – it needed to somehow make money.

Facebook was so kind that they didn’t want to charge people for the privilege of using its service – so it added advertising.  Advertising so tiny that the people of the world didn’t even noticed the ads were there.

“There are ads on Facebook?  You know, I’ve never seen one – and I certainly have never clicked on one!  Good for them.”

Perhaps Mean Old Mr. Advertiser started to realize that no one was clicking or even noticing his ads.

But little Facebook still needed to get paid – I mean, even a whore has to eat – so they decided to work something out with Mean Old Mr. Advertiser.

Maybe they could somehow leverage their size and sell the personal information of their 900 million users.

Would that keep Mean Old Mr. Advertiser off their backs so they could resume their happy life of connecting the world and bringing nothing but joy?

Facebook was so kind to its users that they even added a “Like” button (because “Like” is much nicer than “Dislike” and Coca-Cola doesn’t want to see how many people “Dislike” Coke Zero).

It was so simple, users could either “Like” something or choose not to hit the “Like” button.  It was up to the user.

That worked for awhile until the users of the world started to realize what was happening.  Many users got angry and felt their privacy was being invaded.

About 15 people actually quit Facebook (while another 100 million signed up).

After a few months, things calmed in the tiny hamlet of Menlo Park and the people on Facebook – to a lesser degree – felt fairly happy again.

But then, one day, Facebook decided that the users of the world needed to share every bit of information about their lives – from birth to even death – and put it all into a very conforming and dizzying glop of data called Timeline.

Mean Old Mr. Advertiser LOVED the idea of Timeline.

Finally, Facebook was thinking like him.  Now they got the idea.  Mean Old Mr. Advertiser could scour the lives of the people of the world and target them with goods and services that they may or may not enjoy.


...there's more but it's not as consistent with the theme of the post.


231
Living Room / Slowtech Manifesto (old)
« Last post by Paul Keith on May 26, 2012, 05:32 PM »
Source: http://opensourceame...1/slowtech-2007.html

Site text is better formatted but if you don't want to bother clicking the link:

slowtech, July 2007.

 

In a world which values speed and novelty, traditional American business virtues are overlooked in the venture capital investment arena.


Natural business principles are abandoned. These can include: simplicity, caution, deliberation, loyalty, forbearance, locality, and generally execution based on pre-defined principles.


Today it must be “new” and “fast” and “big” and “global” and “tomorrow.”

The prevailing wind of this recent epoch is an historic shift from fundamentals to novelty. This shift is driven by an unhealthy obsession with technological innovation aroused by the boredom of the human condition in an over-stimulated world. This is irrational and unnatural.

Free beer tomorrow. Web 2.0 is now passé. Gen-X, even, is in decline.

The next best thing is, more often than not, only next to the best things. What made one a “sucker” before makes one “bold” and “visionary” today. Before when people went “out on a limb” they first ascertained that there was some tree there. Today for some any limb will do.

Example: a penny invested with care in a proven undertaking or in proven principles is likely to receive both security and a return.

However a penny invested in the breaking technological innovation might receive a bigger return but little or no security. Is the increased risk of loss (an uncertainty) mitigated sufficiently by the potential of increased return (another uncertainty)? Is it rational to leave cashier for casino?

And yet, surprisingly a frenetic philosophy of this line animates much of the American venture capital investment community whose participatory priorities follow.


So fast is this world that even “technology” has become just “tech.”

Why? And, how could this be? Will this not lead to market extinction?

If this growing predilection to nouveau sans deliberation were a bad thing, why would so many do it? “People, especially the successful ones, would not be able to adopt a wrong-headed position and survive or retain credibility. Therefore, what you say makes no sense.”

In reply, consider the aforementioned casino. In gambling (or gaming as it is modernly termed) a few win a great deal while most lose a little to a great deal. All have the odds stacked against them. One would think based on this that few would play, and yet industry trends indicate an ever-growing population in all varieties of ‘gaming.’

Why is this so? New games, bigger payouts. Larger payouts draw the aggregate. Thus ‘gaming’ modernly is an apt metaphor for the milieu of the American venture capital market. Few but big winners, with new games and “bigger payouts,” inspire more others to play.

Do the participants in the aggregate come out ahead? Can one carefully succeed in long-term participation in this venue? Will a few make out big time but most lose everything?

The venture capital/private equity vehicle has prepared for this with a format which presupposes little losses while presupposing large supplementary gains. Is this a safe bet? Do you want to bet?

Enter slowtech. It is time for a principled approach to business creation emphasizing proven commercial concepts instead of a blind adoption of unchecked innovations and the allure of total tech novelty.

The innovation is tradition.
232
Living Room / Re: Favorite Websites...What are yours?
« Last post by Paul Keith on May 26, 2012, 05:27 PM »
Recently saw in subjot:

England period props: http://www.lacquerchest.com/index.html

From the site:

A recent visitor to the shop exclaimed –
"Are there any more shops like this in the street?"

David Sedaris, a New York humorist, who happened to overhear the remark replied –
"There are'n't any more shops like this ANYWHERE ! where else can you find a collection of 36 hot water bottles!"


...and the only other film related site I know of:

Fantasy Weapons Shop: http://www.wetanz.co...a-workshop-services/

...yeah I probably should have looked up Avatar sooner but I was never interested in that movie especially as I can't afford or have the know how to set up a screen with 3d.
233
Living Room / Ask DC: Can Silicon Valley be replicated or not?
« Last post by Paul Keith on May 26, 2012, 04:46 PM »
Though technically this is just a copy paste of this, I find it just as much interesting from a productivity and NANY standpoint, as it is from a global stand point.

To quote Massimo Manca:

Some years ago I worked a short time in the Valley. It is quite different then every place in Italy. If i could choose the place where I would like to work I surely choose the Valley. It is a question of mentality, enthusiasm and want to do that has infected so many people to change a lot the world. These qualities you can't find in any place in Europe, not in Italy, Great Britain, France and Germany that should be the most developed economies.

Snippet of Full Article:

#1

The number of governments around the world who are trying to replicate Silicon Valley is astonishing; Iraq’s minister for digital wants to create a Silicon Baghdad, there’s Startup Chile attracting entrepreneurs from around the world to go through their government initiated startup program, and now adverts exist at San Francisco’s airport for London’s ‘Tech City’ also known as Silicon Roundabout. But that’s not all, as the cost of innovation decreases, people all over the world are getting ideas off the ground with a wifi connection and a laptop, in places you wouldn’t even imagine; Rwanda, Tanzania, The Philippines all have growing tech scenes and why not? If one of these countries creates the next Google or Facebook think of the wealth and job creation (not to mention tax proposition) it emits for those countries.

#2

London has publishing and finance, New York has advertising and fashion, Iceland has thermal energy – why are entrepreneurs in these places following the The Samwer brothers’ Berlin based model of replicating startups in Germany that become a success in the US? They should be innovating around industries and attributes they already have. These industries are inevitably going to need drastic innovation if they want to survive and startup innovation around old industry is perhaps how other locations around the planet could one day conquer world title as highest producer of innovative startups in the world over the high tech, tunnel vision focused nature of the Valley.

Notable rebuttal:

This argument seems really weak and would be destroyed in a high school debate. New York has fashion? Yes, and so does Paris, London, Milan, Tokyo and many other major cities--just like publishing, etc.

It is a very rare industry that cannot be replicated in another major city. Sure, it won't be exactly the same, but that's the beauty of it. These cities aren't trying to replicate Silicon Valley exactly. Also, there are a lot more people who can code in a lot of other countries.

#3 - acqui-hire

The unique startup funding ecosystem in Silicon Valley is also what makes it so special, both investors as well as entrepreneurs are big risk takers and deals get done fast. Both London and Berlin based startups told me how they recently had to travel to Silicon Valley to get early stage seed funding because it was non-existant in their home cities. Italian startup Glancee came to the Valley and just over a year later it was acquired by Facebook. Startups on accelerators like Y Combinator, 500 Startups and I/O Ventures are almost guaranteed an exit to one of the big four; Facebook, Apple, Google or Microsoft or at least an exit in the form of at least an acqui-hire.

#4 - Stanford

Ironically for a country as young as the USA, much of the Valley’s success can be traced back to the history of the Bay Area Gold Rush of 1849;  The dramatic population increase and new wealth creation demanded the need for the Transcontinental railroad that connected California with the central and Eastern states of America.

It was built with the investment of Leland Stanford, a business man who came West during the gold rush also the founder of Stanford University. Stanford built the university in 1885 using the profits he had made from building the Transcontinental railroad and now Stanford is the institution that now feeds much of the unmatchable talent into Silicon Valley.


#5 - I still have no idea why FB, forums and Reddit can't replicate this:

San Francisco is a small place; with a population just under one million on the peninsular, compared with London’s 10 million, there’s not much separation between work and play. Your friends are also the people you do business with and you are nearly always one degree of separation away from anyone you want to know. This makes finding the right people for the right deal, fast and easy. Entrepreneurs are living, eating, sleeping and breathing startups in ‘Startup Mansions’ -shared accommodations that become meccas for startup life. Blackbox, The Glint, Rainbow and Factory O are all mansions stretching from Los Altos to San Francisco home to you people who are executing on their world changing ideas.

#6 - complimentary slogan

Silicon Valley would never spend time talking about how they want to become the next Silicon Valley

They would just execute and become Silicon Valley. It astonishes me Europe is having the same argument over and over again. Every time I’m back in Europa the debate seems stagnant, like the kid at school that can’t get over the chip on his shoulder- well guess what Europe? You’ve had your day, the USA is the world super power now and Silicon Valley is no 1. You can either moan about it or focus on innovating around the attributes you already have. I’ve seen some great publishing and food startups in London, ideas that I don’t think the valley could come up with because the problems in those industries only exist in London.

With all this said I’m a great believer in promoting global entrepreneurship and my argument that Silicon Valley doesn’t always think beyond the gold rush of making a billion dollars versus solving world-chaning problems still stands. But I urge you, rest of the world to save your time complaining about how you want to be the next Silicon Valley, because it won’t happen, instead don’t replicate, recreate and put your energy into being the best you, you can be.
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Living Room / Re: Favorite Websites...What are yours?
« Last post by Paul Keith on May 26, 2012, 03:30 PM »
Not sure if this thread can survive if everyone just shared their favorite websites. Plenty of people here uses bookmark organizers (not me). It may be something that only the future version of tfdocs can present the full list in a readable manner without having to mass scroll or mass click through pages. Plus some are NSFW but not real NSFW or real porn. (example the Joe Rogan podcast below)

(Teacher's Unions? Not sure) http://www.city-journal.org/ - Like the Atlantic, I don't know the reputation of the website but it's one of the top websites I tend to get when googling for education and like the Atlantic, there's something that keeps me hooked to the site.

(General/Documentary?) http://fora.tv/ - It was between this and Ted when I first started out. As I'm not able to follow many videocasts/podcasts, I settled on Ted but slowly opted for this site because of the sheer content.

(Podcast/Soap Box?) http://www.joerogan.net/ - aka the Joe Rogan Experience. It's a mainstream podcast especially for mma fans but since I don't know every entertainment based podcast out there, I pretty much stick with this since it deals consistently with random shit that can go into politics and then go into some social thing like fleshlight (masturbation tool), environmentalism, weed. Basically if you want to experience weed without smoking weed or if you liked shows like the Man Show and can tolerate all the shouting and just want a podcast that on some random days you're bored and will click to because you're bored but curious but expecting to be bored but then go Holy **** what am I listening to?! It's a good consistent podcast. Even a sucky episode would contain into WTF things. Can't be categorized as WTF though because the entertainers treat the subjects in a semi-serious manner.

For a quick preview of what to expect, either check the latest podcast (the first sentence alone would blow most decent minded non-wild/liberally minded teen) or just imagine this stand-up is a sentence in a podcast:


I'm not so much into ratings. They're pretty but if it doesn't contain at least something like this:

legend.png

...it's going to be too useless and full of 4-5 star (because who would want a 1 star site as their favorite site?) and even in terms of usefulness, it's more for entertainment. mouser should definitely add that table as a template though. Those dragonball stars are ****ing awesome and looks professional as hell for a bunch of images added on top of a table.

P.S.

I didn't realize DC had these smileys and I don't think I'll find a topic to use this again so to the posters

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Again, copied from OutlinerSoftware.com: http://www.outliners...obert-caros-outliner

Screenshot: http://www.nytimes.c...-caro-process-7.html
Web service mentioned: http://www.spaaze.com/home

On a corkboard covering the wall beside Caro?s desk, he keeps an outline, pinned up on legal-size sheets, of “The Years of Lyndon Johnson.” It’s not a classic outline, with indentations and numbered headings and subheadings, but a maze of sentences and paragraphs and notes to himself. These days, part of the top row is gone: the empty spaces are where the pages mapping the new book used to be. But there are several rows left to go, and 13 additional pages that won?t fit on the wall until yet more come down. Somewhere on those sheets, already written, is the very last line of “The Years of Lyndon Johnson,” whatever volume that turns out to be. I begged him more than once, but Caro wouldn’t tell me what that line says.
-Mark

Yes, this sort of large scale visualisation is one area where computer programmes are at a disadvantage. I wonder if something similar could be achieved in the near future using projectors? I suppose we already have electronic whiteboards which are fairly big and if outliner software were supporting them, could be used similarly. Once we will be in the brave new world of wall-sized computer screens like in that Tom Cruise movie, this will be a piece of cake…
-Dr Andus

The sad part is: this will be fixed by the Ipads and the Androids.

Sad because touch screen will motivate more doodling than information management when to me the greater problem is a "cue-based" usability type of mechanic.

For example, many inspirations come from your body feeling thirsty after taking a side glance at an empty cup which then makes you stand up, grab a cup and provide a brief mulling of your work.

It's this same principle which gives heart to Caro's Outline (from my perspective) and without it, this is just a messy corkboard.

To get an idea of what I mean from a non-PIM standpoint, install this on top of Google Chrome and read a book with it. It won't revolutionize/maximize your reading experience (especially compared to e-ink technology) but as you can see the curl provides a different "fauna" to reading from a basic scroll or text highlighter scrolling or even just page flip animations. IMO that's the beauty of Caro's outline which is why I disagree with dan7000's comment:

Caro’s system would be totally unworkable for me because of 1) its inefficiency and time requirements; and 2) its volume limitations.

First, anything that requires you to write by hand is slow.  Typing is much faster.  Plus, if you write by hand you then have to re-copy everything into a computer.  I think this really points up Dr. Andus’s point that this guy is just very privileged.  He has four years to write a book so he can use the absolutely slowest method of outlining (handwriting and re-copying) regardless of its inefficiencies.  He has no deadlines so efficiency is a non-issue.

Second, looking at those pictures, what NYT calls a “painstaking” and “detailed” outline is nothing compared to outlines I regularly generate.  He has 30 pages for a whole book.  Yikes.  I have outlines 3X that long.  His system simply couldn’t accommodate a truly detailed outline.  NYT also says that he has filing cabinets full of notes and references.  That gets back to efficiency: keeping that stuff in evernote or even searchable PDFs makes it thousands of times faster to find what you need when looking through your references.  But again, the guy has all the time he needs.

Ultimately, even if I had all the time in the world for a project I can’t imagine working his way when we have computer resources available.  The inefficiency would drive me crazy. Maybe he’s just stuck in his ways.
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The Getting Organized Experiment of 2009 / Re: Retrospective Outlining
« Last post by Paul Keith on May 25, 2012, 06:59 PM »
One important criticism I have with the feature fix is that it goes against the spirit of "reverse" outlining but it is as hollow as saying "if you don't follow GTD to the letter, you can't make GTD to do work".

The spirit of reverse outlining is that you have to make a report on your own finished work and by adapting real time changes, it motivates one to get lazy and just outline on the go.

However at the same time, real time is real time. It is a convenience on it's own and pure reverse outlining is not some panacea. It could basically be summed up as a more formalized manner of reviewing your own work with as much integrity as when you typed out your original work. 

Another failure on my part is that I haven't tried the latest version of ConnectText and am just going by with what was said.

The key problem with reverse outlining will always be the same though. Software outline design tends to fix the logging convenience. Reverse outlining as a method is not about fixing the logging but enabling a more correct and in-depth capture of the things you missed therefore any type of "pane", "preview". "notes box", etc. only works if it assumes the original work is close to well done or the actual wielder of the tool is great at scrutinizing his own work. If they aren't, real time IMO kills the retrospection.
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The Getting Organized Experiment of 2009 / Retrospective Outlining
« Last post by Paul Keith on May 25, 2012, 06:50 PM »
Copied from: http://www.outliners...rospective-outlining

This is interesting more from the way it is presented than the actual content. At least to me, it just seems like typical outline draft editing. For the most part, I prefer to just quote Stephen Zeoli whose opinion I most agree with it (though not all of it):

This is an interesting topic. It relates to a feeling I’ve long had about outliners, namely that the ones which of restrict your outline to individual blocks of text are not really outliners at all. They are hierarchical information managers. A true outliner allows you to see the entire structure—including the text related to each heading of the outline—in a single window so that you not only understand the structure, but you also understand the flow of words.

In other words, what you’re looking for is an outline view and a document view, in which the document view shows your entire project in a single pane. Changes made in either view are instantly reflected in the other. Alternatively, an application could work the way old GrandView did. It was a single-pane outliner in which your text was visible inline, but could be switched on or off, so you could see it all, or just the structure. In my view, none of the current outliners (OmniOutliner, Neo) handle inline text well enough to really pull this off.

In fact, the number of applications which actually do this is very small. Scrivener comes close with its scrivenings view, which shows your project in one flowing document, and has the option of displaying titles. You can edit titles and text in the scrivenings view and those changes are reflected in the Binder. However, in a quick test I just made it looks like you can’t rearrange the sections in the scrivenings view without messing up the Binder. (This relates to the Mac version of Scrivener. I doubt the PC version is even this sophisticated.)

I would say that ConnectedText is likely the best at this, another reason for admiring it.

Steve Z.

Programs mentioned:

ConnectedText - http://www.connectedtext.com

sc10.png

Writer's Block - http://www.writersbl...com/wb4quicklook.htm

wb3boxshot.jpg

What is retrospective outlining:

Rebecca Nowacek: If a regular outline is something you write before you draft out your paper, a reverse outline is something you do after you write a draft.

Dr. Andus:

I could call it “retrospective” or “reverse” outlining. Usually when we talk about outlining we mean a process that precedes writing or writing-up. However, I find that in the process of writing the structure of my text often changes and at the end it departs significantly from the original outline. Then I need to engage in “retrospective outlining,” i.e. drawing up an outline that reflects the new hierarchical logical structure of the now completed draft. The purpose of this is to get an overview of the argument and structure of a large document (10k+ word social science paper or book chapter).

In the past I just used Natara Bonsai and later on Noteliner to reconstruct the implicit outline. Then I discovered MS Word 2010’s navigation pane, which can display a retrospective outline (Table of Contents) if you apply headings. But I was never fully satisfied with that solution, as visually the hierarchy is not that clear and it takes up a lot of screen space to display complex hierarchies, not to mention that I may not want my document to have so many headings. So it’s a trade-off between having a ridiculous amount of headings or not having a detailed enough retrospective outline.

And this is where ConnectedText comes in. I have just realised that CT’s Table of Contents pane in fact can be used as a real-time outliner (i.e. it doesn’t even have to be retrospective). As I’m writing a text and creating hierarchical sub-headings, all I need to do is have the TOC open somewhere (usually docked on the left) and switch between edit and view modes for the real-time outline to be displayed instantly. This is extremely useful, as I no longer need to wonder about the nature of the evolving logical structure while I’m writing or have to reconstruct it afterwards.


Why should I reverse outline?

The reverse outline can be an extremely useful tool for helping you see the big picture of your paper, and can be especially useful for papers in need of major reordering of paragraphs or papers filled with paragraphs that have too many ideas in them and therefore don't hold together.

The Brainstorm Way:

Alexander Deliyannis:

For me outlining has always been a continuous two-way process in the way you describe and back again; I suspect for others here as well. The tools I use for writing support this way of working, though clearly some are better than others. I would note two aspects to what you describe:

(a) Bottom-up development of the outline; focus on the detail writing and the outline will build/update itself.
(b) Text re-organisation: I expect that when one looks at an outline developed from (a), s/he will become aware of possible weaknesses, e.g. over-emphasis on one argument and under-representation of another, in which case the top-down process would recommence, by adding/removing headings etc.

The way I see it, Connected Text seems indeed very well suited for (a); as Steve noted recently , you can start by creating ‘cards’ and think about the structure later, as connections between the cards develop. I know of many ‘visual’ tools that can do this, as well as (b), but most would be useless for texts growing to the thousands of words with tens of headings.

So, with this application in mind:

- For (a) I can think of two very powerful tools, namely Brainstorm and Sense; a separate post should follow sometime soon from my part on Sense, which is developing very nicely.

- For (b) I would think again of Brainstorm --JB has built a significant part of his Cyborganize system on Brainstorm’s powerful re-organisation features- Sense, as well as MaxThink.

So it’s a trade-off between having a ridiculous amount of headings or not having a detailed enough retrospective outline.
-Dr Andus wrote:

I expect that in Word you can set up styles that are identical in everything except for their outline level. So, for example, below level 3 subheading you could have several more paragraph levels that would be properly indented in the outline view, but without appearing as headings in the text. The disadvantage is that you would have whole paragraphs in the outline.

For such ‘micro-outlining’ I find that Sense is ideal; in the outline you can go down to paragraph level if you want, effectively having a bird’s eye view of the full text.
-Alexander

The Limitations of ConnectText:

Dr. Andus:

I think CT is not quite there yet either. The problem at the moment is that if you are working on a long document, then the table of contents view gets long too, and so switching back and forth between the view and edit mode requires a lot of scrolling in the TOC pane. Although you can collapse headings and thus make the TOC text appear without the scroll bar, for some reason CT expands the collapsed headings every time one saves the document or switches between the view and edit mode (switching is required for updating the TOC).

Alexander, thanks for the SENSE suggestion. I looked at it in the past and I couldn’t quite figure out what I could use it for. But if it can do this kind of iterative, retrospective outlining with large documents, then that would be an interesting niche and worth taking another look.

I will check out Writer’s Blocks too, though the price is a big disincentive for spending time with it, given the features that it seems to have, which seem rather basic. But that’s just my first impression and perhaps an unfair one.

As for Brainstorm, I have the same problem as I had with CT for many years. Whenever I looked at it I just couldn’t get my head around it quickly enough to carry on. But as my CT experience had just taught me, there might be rewards for persevering…

Edwardo Mauro:

If you have any suggestion of how we can improve CT regarding this, let me know.

BTW, we just released a new version.

Dr. Andus:

Hi Eduardo,
I don’t know how easy it is to do technically but if the collapsed headings would stay collapsed when switching from the edit mode to the view mode (and thus updating/refreshing the TOC) that would do the trick. Then one could work on a very long document because by collapsing level one headers for instance the TOC text would be visible in the pane and there would be no need to scroll.

An alternative and improved solution could be to have a keyboard shortcut or a button somewhere that could update the TOC without having to switch from edit to view mode (and also keeping collapsed headers collapsed).

Thanks for your consideration. I’m looking forward to upgrading to the new version.

How ConnectText fixed the issue with real time changes:

Well, I have just trialled the forthcoming version of CT (I think it will be 5.0.0.11) and Eduardo had not only resolved the above issue but he turned the Table of Contents (TOC) pane into a proper real-time, live outliner. This means that as you type in the edit window, the TOC now automatically displays the developing outline (the hierarchical structure of headings 5 level deep). No need to switch from “edit” to “view” (or hit “save“) in order to update the TOC. The outline (or parts of it) will now stay collapsed or expanded, regardless of the length of the outline. Brilliant!!

The added bonus for me is that I also use the TOC as a qualitative analysis tool for annotating long texts (a process similar to “reverse outlining“), and that now happens live too.

So if I said that “CT was not quite there yet,” now it’s definitely there and probably beyond :) Thanks Eduardo!

Analyzing the Contents of a Reverse Outline:

Go through the paper and number each paragraph. Then on a separate sheet of paper, write #1 and the main point (or points) of that first paragraph. Then, on the next line write #2 and the main point(s) of the second paragraph. Go through the entire paper this way. When you have gone through the entire paper, you will have an outline giving you an overview of your entire paper.

Then what?

    * Now look carefully at your overview, asking yourself the following questions:

    * Are the paragraphs properly focused, or are there multiple main ideas competing for control of a single paragraph?

    * Now that you've identified the main point of each paragraph, does the topic sentence reflect that point?

    * Are some of those ideas in a paragraph extraneous and should they therefore be deleted from the paper? Or do they simply need to be moved to a different part of the paper? (Many times you may find that a random idea tacked onto the end of, say, paragraph five really belongs in paragraph eleven where you fully develop that idea.) When you look at the outline as a whole, does the organization of the paper reflect what you promised in your introduction / thesis? If the answer is no, consider whether you need to revise the thesis or revise the organization of the paper.
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Outwiker: http://jenyay.net/Ou.../English#description

Source: http://www.outliners...m/topics/viewt/3831/

Haven't tried but from what was said, there seems to be a bug with adding text but the final post also said there was a new version released.

outwiker_1.6.0_01_en.png
239
Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on May 25, 2012, 03:10 AM »
The problem with appealing to Orwell's Politics in the English Language is that Orwell didn't simply rally against jargon but warned specifically against jargon used in the realms of politics. After all, this was the same person who wrote Animal Farm which was unnecessarily more metaphoric and jargon-ish than the Grimm's Fairy Tales.

Over time, it became sort of a "buzz article" to use the article as a sort of appeal to pop culture authority to explain away why simplicity is better but just because it's an article and not a word does not mean the terms "Politics in the English Language" is not often wielded in the same status as the buzz word Gamification.

Thanks however for providing that link. It gave me a better hint as to where you might be coming from. I dare say your problem might not be so much on buzz words as, just like that author, your stereotype example of what gamification implies.

A short example:

Gamification is easy. It offers simple, repeatable approaches in which benefit, honor, and aesthetics are less important than facility. For the consultants and the startups, that means selling the same bullshit in book, workshop, platform, or API form over and over again, at limited incremental cost. It ticks a box. Social media strategy? Check. Games strategy? Check.

Yes, there's a lot of bullshit out there and gamification being propped up in popularity as a buzz word does not make irrelevance the definition it provides. It's like with Maslow's self-actualization. Lots of ways to twist that around but anyone who's gotten any benefits from more Eastern practices like meditation can have a much clearer line as to what the line between self-actualization and non-self actualization is. It doesn't even have to be that complicated.

A doctor who finds his purpose in life for example is different from a doctor who earns his right to be a doctor and doing a thing he likes yet both revelations are linked closer to our personal anthromorphic idea of the world than to any dissimilarity between two near similar events having different meaning to us. That is why in some ways, self actualization is not so much the top of the pyramid chain but a product of all the lower chains adding up to a single chain and creating a paradigm shift in mindset within a singular entity.

Empirically it can be applied to the most mundane of revelations such as one changing his name to the most profound of basic needs such as one finding a person that they would love forever as opposed to loving until they become ugly, loving until they hurt them, etc etc. Of course love itself has often been categorized as insanity especially if you judge it through objective empirical actions.

It's the same way with Gamification's definition because before there was gamification the buzz word, there was gamification the design - but there was simply no unifying term to describe such designs except addictiveness.

See what the author fails to acknowledge is that complexity can grow through simplicity. The Sims for example went from being a game often categorized as a pointless game and ends up becoming a major tool for machinima. Something not many complex games can brag about even though, hypothetically, all games (including the failed but better aimed for movies sim The Movies) can prop up such a motivation.

Another deceptiveness with simplicity is that simple games are unable to contain depth when in actuality the common component of less is more is not really anything new and it has even baffled many game designers before. Like many people couldn't figure out the formula behind FF7's success and replicate it, even Square when in fact a huge part of it's long lasting appeal is it's simpler yet more proven designs compared to other Squaresoft games, even the ones the hardcore FF fans praise like FF6.

Cloud like Luke was your typical mystical hero and was a unique take on the more simple "mute" heroes.

Aeris' death though nothing new at the time was new because it was rare for such a purity designed creature to be killed. Especially a bland one. People rarely kill Mother Theresa's and Superman's and Captain America's in game as a type of plot twist but many more complicated (though still quite simple) characters have gone on to die in far more notable ways.

Even things like Barrett was a good throwback to a simple action hero and Sephiroth was a good pre-Neo from the Matrix concept of how to add depth to bland and simple designs.

In terms of gameplay, before there was the social gaming madness that attracted itself to Facebook games there was the more purer and infinitely more replayable Harvest Moon who embodied everything that gamification is about. A combination of simplicity that resulted in something different.

Even nowadays look at some of the Android games like Star Traders Elite who are way way much simpler than 4x game but through the simple idea of update often, update as much becomes one of the more popular (and deepest) games out there.

We're talking about a simple "flip switch" mechanic (for factions if you have actually played the game though I'm not using any programmer's jargon) that because of great design can end up matching up against some of the deeper aspects of classic 4x games (some whose factions have more ai based tendencies) and even match up to the depth of some modern more complicated designed and higher budget based games.

Yes, on the surface, many who sell gamification get it wrong but the critics are just as wrong if they can't even wrap their heads around the simple idea that the buzz words they are railing against is gamification and not game nor ification.

It may seem sound on the surface to separate the two in a way to unwrap the stereotypical mainstream gamification examples that popularized it as a buzz word in the first place but from a basic lexicon it falls apart. Yes, you have to attempt to mimic some design in tried and true fashion much as the way for increasing usability starts with adding features on top of familiar and comfortable features but to pull off the finished product in such a way that respects the lexicon behind the definition of gamification: you have to be able to make a game that matches the lexicon

The exploitationware? Of course any addictive game can be exploitationware but that is hardly unique to games that fall under gamification. MMORPGs and Sequels are far far far worse and have done more damage and earned more profits than games with concepts fulfilling gamification.

The Sims for example might be exploitationware but the Sims 1 was closer to something falling under gamification because at that point there had been nothing like it and for a long time, a complete collection of Sims 1 expansion far outweighed the content of the Sims 2 and Sims 3 which was the ultimate crime being expoused by critics against exploitationware. Mind you even exploitationware can be seen as an attempt to create a counter buzz word for the current buzz word.

In the end it's all about how much you've been exposed to a certain design. If you only know MMORPGs like WoW then you might not know the difference between it and it's more modern mainstream copies from MMORPGs like Dragonball Online and you'd end up hating and painting all MMORPGs as similar games even though there are many different MMORPG experience just from what server and what community that server has. Even a difference in gaming economy is shocking and that holds even truer for gamification. The idea of social currency starts with currency before the social. Just how the currency works alone is the equivalent of changing the revenue model of a gamified concept and that alone creates too much of a disparity to rail on gamification the concept as a single umbrella concept.

The most often cited ideas for example such as badges and points are in fact some of the more "loose" associations with the concept of gamification. It's just one of the more exposed and popularly stereotyped ideas out there.

By far more subtle things like changing an ugly looking icon to a more animated icon (an element badges borrowed with the combination of things like pop-up msgs) are more in line with gamification than the actual concept of badges.

The same goes for points. Many mistake the idea of points as some sort of unlocking meter or excuse for high score addiction like the popular classic games but in fact in it's true implementation, it's more about creating an artificial economy based on micro addictive options than points. Adding friends for example at a click of a button or following someone on Twitter are by far closer to a gamification concept (friend count/follower count) than the commonly applied "recruit a friend to receive a bonus" that many mainstream gamification type games/services have. It's why social gaming was successful on Facebook not w/o Facebook.

For this same reason, school is not really horribly "gamified". At least not if you're applying the lexicon in any sense. Gamified is not just about combining gaming aspects to non-games/poor games. Schools have lots of mini-concepts like clubs or fraternities or social groups that can be gamified but the reason few people like schools is because it's not "horribly" gamified. Scores are often motivational based on their points as opposed to the meaning of those points except if you pass a social line between smart, ok or dumb. Even many clubs have more of a tournament of life stress than a euphoric "almost MMORPG" like addiction except for those with the talent to compete for the Olympics or be part of a very special school program in a unique school setting that puts far more quality to their programs than your average generic school.

Not to say gamifiying schools is a solution but it's simply not horribly gamified under the lexicon of gamification even as a buzz word. Of course those who wield buzz words would try to get away with selling it as heaven sent but really the current school systems, even the best ones, are rarely horribly gamified. Saying it is is the equivalent of using a horrible boring game/service who have badge accomplishments as an example of gamification.
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Source: http://web.appstorm....ns-with-goalstacker/

Site: https://goalstacker.com

Similar Service: http://web.appstorm....tell-you-what-to-do/

Unique feature: Time slider:

GoalStackerAvailableTimeSlider.jpg

It's not quite a time tracker, not quite a notable list app but pretty cool recent modifications on the age old master list concept.

I'm posting it here more for the concept than the website though.

I think, while the actual site, is great in that it's an existing product the sliding feature can better be suited for things like narrowing down a set of items that has a certain amount of subtasks or narrowing down search key terms like a mix between Workflowy's/Evernote search with Google Instant type recommendations based on how far the slider goes.

Another idea I would like to have is a subtask that is controlled by the slider kind of like a curtain.

Nothing major though but I've been out of the loop and I really haven't chanced upon anything new with productivity softwares/concepts.
241
General Software Discussion / Re: adding tab support to apps that dont have it
« Last post by Paul Keith on December 25, 2011, 06:59 AM »
so far, I found Window tabifier to do excellent job

but the main drawback is that it does not tabify windows of a specific program automatically, I have to choose the windows and tabify them manually

is there any solution to this?

I don't know. When I tried the program it seems to have replaced my Firefox with a FoldForm tab that doesn't show anything.
242
General Software Discussion / Re: adding tab support to apps that dont have it
« Last post by Paul Keith on December 24, 2011, 08:20 PM »
Not quite tabs but it's slightly more "detailed" than alt+tab.

Tasky

Allows Launchy to search window titles of currently open windows giving users a convenient way to switch between tasks.

http://www.launchy.net/plugins.php
243
Post New Requests Here / Re: Go back to 98 drag-and-drop in Win-Explorer
« Last post by Paul Keith on December 24, 2011, 08:07 PM »
Just a warning for Linux, there are certain lengths and illegal characters that Linux file managers can allow that the File Manager of XP can't. Not sure about Win7. I haven't found a solution for this except to switch to a LiveCD for those files.

Highly annoying too as I don't know how to write a request for it as the errors are common errors except they work in Linux.

As far as folder tree, I forgot how Win98 works but almost every free alternative has a tree but tabs are just far superior for accuracy. Also folder tree has gone a long away. In NexusFile, folder tree means a full depth screen of every folder and subfolders where as UltraExplorer has custom columns and DropStacks. You could check those out.
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Living Room / Reddit Leaving GoDaddy because of SOPA Support
« Last post by Paul Keith on December 22, 2011, 09:58 PM »
http://www.reddit.co...sferring_51_domains/

http://arstechnica.c...ver-sopa-support.ars

Hmm...I guess title says it all. Some notable comments are discussions regarding elephant hunting by the GoDaddy CEO.

http://news.cnet.com...2_3-20049362-71.html

One commentor said:

Upon some basic investigation, the elephant hunting in the way it was done in the Youtube video appears to be done in favour of the villagers. The issue seems to be that the elephants will come in and crush the crops of the villagers, so it's a practice there to selectively cull an elephant, and this activity is open to visitors.

I'm not suggesting this guy is not a douchebag of the highest order, but it does look like there's two sides that story in whether he was in the wrong to shoot the elephant.

And at the same time, I guess Jobs and Gates are a bit more selective in their choice of philanthropic activity.

Also Namecheap is the popular alternative and they have codes including the old BYEBYEGD and the new SOPASucks + another one called XMASJOY.

Another user also posted this big set of links:

Namecheap is just a reseller of Enom so I'm not sure why you might want to go there. You could go with a registar directly, here is a list of good ones:

www.pairnic.com - Pair.com's domain registrar, excellent company. Supports OSS and the environment.
www.dynadot.com - Excellent company with an amazing interface.
www.name.com - Good comany out of colorado.
www.gandi.net - French company, support is ho-hum.
www.hover.com - Candian registrar of tucows/opensrs
www.dyndns.com - Yes dyndns can register domains
www.internet.bs - Cheap, off-shore (bahamas) domain registration.

Wow didn't expect this to get popular, let me add a few others:
www.easydns.com - Canadian, great support. Even the owner Mark works on support cases.
www.dd24.net - Germany, good selection of domains and registrar for TPB
www.joker.com - Have heard some good things and some bad.
www.domainnameshop.com - Out of Norway, very friendly support.
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Living Room / Re: Beyond Gamification. Designing up Maslow’s Pyramid.
« Last post by Paul Keith on December 17, 2011, 09:20 PM »
Ok, I just recently thought of another angle to explain the notability of gamification which is by comparing it to game theory.

I don't really understand game theory since I'm neither knowledgeable about stats, math nor of game programming. I also find the explanations for game theory very obscure. Often dealing with information you know versus information you don't know.

In fact, I still don't know if it's a buzz word that people just picked up or it's a revolutionary concept in the sense that from an ignorant perspective, game theory comes off like statisticians simply looking for games to make their explanations seem more endearing both to their inherent desire to play games and to the general public. Nonetheless enough people talk about game theory that it's hard to dismiss it as just sugar coating especially on the side of analytics.

The idea that inspired this post was of a Baldur's Gate mod called Learning through use.

BG for those who don't know is a PC game that looks like Diablo but plays "kinda sorta" like a Dungeons and Dragon based tabletop game except it's not really tabletop roleplaying but an action rpg layered over the tabletop's rules.

This post assumes you see the logic in why Learn through use, by trying to step aside the rules of the official game, makes it a richer experience than the vanilla game.

Here's the Learn through Use description:

Proficiency points are gained for weapon types that are actually used, and they are gained at set boundaries, independent of the level up process - if you've used a weapon for so long you're going to get better, even if you've not killed a few thousand creatures or solved a few quests.

Now if you change the concept from proficiency points to say...education for everyone in real life...essentially what it means is that this mod allows the pursuit of an approach where people, regardless of race/property/prosperity of location born, can have an opportunity to learn items they wield. This can be anything from programming educational games to having high quality manuals as companions for new technologies or even simply bringing a more practical approach to the classroom.

...but let's say this mod doesn't exist. There's still a "learning environment". It's just different. It's just limited. Not necessarily in a bad way but it's limited. Limited and widely accepted.

How would you determine whether there's a problem that urgently needs tweaking?

...then how would you come to the conclusion that the solution...or at least the logic is to make everyone learn through using rather than learn through being via being rich or being given scholarship or being a student with high grades or being an athlete, etc. etc. etc. How?

After that, how will you convince people to switch to this?

Do a reverse analogy. How many people would really play Baldur's Gate and love the game without even installing or finding urgent value in this particular mod?

I'm not claiming game theory is the only way to come to the conclusion but by looking at it through the lens of a "game" - a concept with a clearer analogy of what a winner or loser is in a series of vacuum environments, you'd get to a point that pokes at the problem in a much clearer message because then you can impart a message of what's wrong with the logic of the current game rules. Will it change the world dramatically? Most likely not. Best case scenario is that it convinces a bunch of rule makers and people with modern king's rights like those who own corporations to use the empathy gained from the message's story to make themselves more profitable and in turn more powerful. In a DnD concept, game theory would be like hiring a lawyer to argue with the game master of why the game master's rules are a lose/lose situation and why they should change it. Sometimes it changes for the better. Most times it would change for the one with the lawyer. Other times it would get you kicked out after that particular game is over. Etc. etc. etc.

From a notability side, at least enough people are poking at the rules, because they perceive it as a game or a "tournament of life".

At least though doesn't solve anything. Much as even the most unique educational games are often not really about the game programmers being hired to perfect the education aspect but to simply create a game within the circle of game programming and after it's been developed, the symbol of the game is mostly irrelevant and is left up to the packagers, marketers, distributors on how they would approach selling forth and bringing forth the conscious identity of a game, many real life concepts follow the same pattern. One can calculate and simulate the likelihood of a revolution but it doesn't mean the formula leads to anything but more attempts at revolution as people fail to take into account the impact of post-revolution progress and so on and so forth. People can, after these disasters, try to explain away why so and so did work and didn't work but from a software perspective, it's all patch fixing. We already know from software's history though that society doesn't really apply the best methods. Linux being more secure but less popular than Windows for example until Android but then Android convinces smarter users to root their Android making it less safe despite root being so serious an issue in the Linux world that people criticize one of the best distroes for newbies in Puppy for making the setting this way by default even though Puppy would still be more secure than Windows XP.

So how would you go about solving a game in which the programmers are decentralized? Some being on top. Some being activists. Some being common lay people. You have to make it moddable and moddable not only in design but by intent. Gamification has that potential. It makes designers not only think of people as pawns but as part of the whole chess board. In turn, it leads back to the more original and well intentioned pursuit of marketing. Rather than demographics, more people could view other people in stereotypical roles. Rather than stereotypical roles, more people could pursue making such roles more fruitful in order to utilize other people as opposed to doing the reverse and seeing profits by defining other people's roles for them. The cascading effect rolls on and on. Instead of seeing people for what they are, gamification aims to see people's actions for what they say they are. Instead of seeing people's actions for what they say they are, gamification aims to see people's actions for what they really are regardless of rationality.

Of course like any buzz words, there's a high prone of being misused or even underused as is the case of mass demand and little understanding of supply. That's actually a good thing though as instead of the corrupt rule designers and rule makers getting the potential too quickly before the well intentioned people do, these more evil intentioned people are busy hacking at it through making trinkets such as Zynga copycat games and other such items such as videogames in turn making gamification more notable as a concept and less notable as a buzz word which in turn advertises the potential of gamification to more well intentioned people. The result no more being different than a popular game having more modders than a less popular game. Are all those mods great and bug free? Hell no but now we're back to a new Dark Age that aims towards a Renaissance or Enlightenment type of society rather than a world of consumers and conquerors.

That's only IF gamification or a concept like gamification totally takes off though. It is my opinion that both the vagueness and notability of gamification is linked towards the vagueness and notability of modern videogame design. We're no longer in an age of Pac-man where fun = great videogame. People inside the industry are probably if not definitely aware of this as far as game development but as an analogy towards a grander analogy which is how certain media defines how people pursue progress, I believe few people notice the change of mindset videogames have brought forth upon the roles of people. The flaws of Marxism for example that were once there slightly evaporates when one thinks of how one game can be interacted differently each time despite it being one singular mass produced containment item. The definition of the Invisible Hand which were once passive gains a new active definition when one considers the difference between how games and gamers self-regulate versus how society in general self-regulate. The exclusivity of item within a certain OS slightly evaporates much as the cloud has helped urged people to be more cross-platform conscious despite long term stability and security being dissolved. If you can see the similarities between how the different types of Operating System are akin to symbols of different countries where the solutions of one country have often failed to reach another country because of Operating System culture, then you can see how the flood gates can be redefined under gamification. What was once just Risk as perceived by the masses could become <insert any modern strategy game>. Instead of countries dissolving the Gold Standard because America did or instead of people adopting poorer copies of public education because America had them or instead of people having colony mindset, they had copycat game mindset due to gamification...alot of the current structures and theories of our planet will change just from the adoption of gamification. That's something even the best of the rest of the buzz words do not have as much potential to do so even if they defy all odds. The idea of games gives new definition to physics. The idea of games gives new definition to philosophy. The idea of games gives new definition to progress. The idea though never took off despite the analogy of life as a game being so old because people simply used and pursued it as a way to hack life. Gamification is like this long term post-conscious mindset after a game has been hacked for so long that after society became so immersed in all the evidence of people cheating the system and all the people becoming apathetic within it, one ends up seeing people develop this panorama where people are slaves to the most mundane of items and how these addictive adopted society is so wrong that one repursues new definition to progress and as people one by one create their new definition in this manner, one ends up developing a singular new mindset where the planet is just a classic console with quality gems hidden in it rather than this competitive modern console that has to have every new way of deploring progress that are just Emperor's New Clothes in disguise and in turn, this long term effect which in the short term brought little notability if not more addiction to vanity ends up creating a noble simple concept like the Learn through Use mod where in a low ranking rule changer can simply develop one unique rule that makes sense via simply going back to his/her biological roots of being a human living in a human society.
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General Software Discussion / Worst Trend of 2011 according to Gamezebo
« Last post by Paul Keith on December 17, 2011, 05:20 AM »
Nothing fancy or new but it still definitely caught me off guard because of the lack of context for why so and so trends occur.

http://www.gamezebo....06/worst-trends-2011

The key stuff are:

Games that aren’t cross-platform - This is particularly weird because if you look at some of the quality mobile games that are exclusives, many of them are not that hard to port as far as design goes and the demand could easily be there considering the price of mobile games but for some reason or another, maybe from game developers wanting the prestige that comes from being a specific platform game, there's been many attempts at closing these opportunities. There are games that I've heard have a PC version but that they are only in Japanese. There are games that try to make a port even though they can barely push the mobile OS capabilities and end up creating an exclusive "worse game of the year" version of the ported series that in turn makes them seem more like exclusive games in a bad way than a port. I guess it's just developers settling on a gaming platform niche but in terms of game development, I say compared to portable gaming platforms and dedicated consoles the mobile app market section of games is pretty strange and in a good way. Things from superb quality games being sold for cheap and random rarely seen games popping from time to time in ways that distinguish themselves from the other sections of the gaming niche.

In the past something like gamefaqs could have all encapsulated these games. Nowadays there's the Stream type of games with certain expectations. There's the flash breed of games. There's the app breed of games. There's the hype that comes from quality DLCs (I'm looking at you Arkham City) and as a guy who doesn't follow the news at all, I find it really weird because the existence of DLC bodes poorly for gamers...and yet the spread of games in all these different not suited for gaming platforms bodes well for games that come close to having unlimited replayability.

Casino games that you can pay into, but never cash out of

Games like Zynga Poker have been around for awhile now, but 2011 saw titles like this not only flood the market, but actually perform incredibly well. In fact despite its age, Zynga Poker still draws in nearly 30 million people a month, making it the fourth most popular game on Facebook. Two different “free” poker titles are currently sitting the Top 10 Grossing Games list in the App Store, followed closely by Card Ace: Casino at #12 and Slotomania at #26.

Seriously, people. If you’re going to spend the money, why not just go to a casino where you might get some back? No wonder Zynga’s launching the Zynga Casino brand.

#1 - Scary hidden object games This just cames off as a WTF moment. What would possess many game developers to follow certain themes so badly that it ends up becoming the #1 list in a worst trends list? I don't really buy into what a commentor said about supply and demand. Hidden object games are the supply and demand. Not the theme types.
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I don't quite understand the problem but this is the general Google search for it:

http://alternativeto...t/software/workrave/

I've only used EyeDefender in the past and I prefer it to workrave but more for aesthetic reasons.

Judging by the site, nothing has changed and I'm unfamiliar of what bugs it used to have.

http://www.eterlab.c...ender/documentation/

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Developer's Corner / Re: An iOS Developer Takes on Android
« Last post by Paul Keith on December 17, 2011, 04:52 AM »
Great thread that reveals a little bit of the history of Android except I don't really understand what Meridian is.

I read the link but the author talks about it being a platform. Wouldn't a port then lead to future compatibility problems much in the same way greasemonkey scripts keeps getting broken everytime a site updates?(Unless the author is also the maker of Meridian in which I take this comment back.)

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General Software Discussion / Re: CNET Download Installer Changes
« Last post by Paul Keith on December 16, 2011, 01:16 AM »
I just can't see the jump from "bundle" to "deception" or "malware".
-Renegade

I don't see why not. Even someone like me who came to the internet late knows about toolbar, adware and spyware bundling.

(P.S. I'm assuming you've read db9oh's posts against bundling before but if you haven't, err... that's kind of his perspective. He's talked about it a lot more in a DC thread elsewhere. The one about -ware something.)

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Living Room / Re: Don't be a free user?
« Last post by Paul Keith on December 16, 2011, 12:58 AM »
The problem with verification is kind of like open source. How often do people really check the source?

Only here it's not just checking up on the sources, you have to check up on the person's total living expenses to be really sure they are not in debt. It's not like that's enough. You still have to be sure about their motivation to continue the service.

Pinboard has earned it's userbase' trust because of it's longevity that this is link is an added bonus but applied to all of startups/small business, you're still not immune to any startup suddenly selling out or hiding something in the closet. Basically, it's a trees for the forest thing. Just because the IM niche is most well known for doing this doesn't mean someone can't do this for startups. It's not like the service is aiming specifically at DC'ers either. It's a general service that happens to have a blog post linked to DC. I'm not really contending about your admiration for the action. I'm simply giving a warning that this isn't any indication of transparency or "being real" and it shouldn't be. There are more notable examples of showing startup transparency and this isn't it.
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