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Recent Posts

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2176
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 15, 2016, 01:35 AM »
FYI: A known issue with the Beta 4 release which will be fixed in the Beta 5 release:

Trying to watch an ad to earn cubos in the shop will always just tell you that you've reached your limit. Watching an ad to continue the game after a loss is not affected by this bug.
2177
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 14, 2016, 05:45 PM »
I've just submitted Beta 4 to Google Play. More details can be found here:

Cubiq Beta 4

0.1607.4 - 14 July 2016
  • Added option to disable dynamic backgrounds. (Thanks Jibz)
  • More helpful messages given when ads fail to play. (Thanks Amanda)
  • Achievements synchronize more reliably.
  • Display a message when running an older version.
  • Doubler/Tripler image improvements.
2178
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 14, 2016, 05:19 PM »
I'm finding it very difficult to play the Nature Walk level on my tablet, the cubes flip very hard as I swipe 'm, they turn slow, and the whole game-experience is just much slower than the other levels. Even the level where I have to line-up 13 cubes is beter playable. Are the resources so much heavier there or just a delay setting of the wrong magnitude?

My guess is that all the transparency effects from the fog/mist are the cause of the sluggishness on your device. A lot of older and "budget device" GPUs can't handle alpha/transparency very well.

I'm building a new beta release right now, which should give you the option to disable the dynamic backgrounds, which will hopefully result in a much smoother playing experience for you. :Thmbsup:
2179
Living Room / Re: DOTCOM saga - updates
« Last post by Deozaan on July 13, 2016, 02:58 AM »
I recently heard Kim Dotcom is no longer behind Mega: somehow someone else got 51+% of ownership so he's abandoning/abandoned it and working on a new project. But I have no sources to back it up. Anyone else know anything about this?

Edit: I realize now that it's possible the video linked above may have explained everything I just said, and that relaunching MegaUpload may be the "new" project I heard about. I haven't watched the video yet, as it's late here and I'm heading to bed.
2180
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 13, 2016, 02:12 AM »
  • Fixed game getting stuck when getting many combos after filling last meter.
I think I encountered that one, at least once, last night.

After the first update it felt quite unstable to me, and the speed didn't improve on my slowish tablet.

We still haven't finished anything that should make the game run better on your tablet, but it's in the works. It just wasn't ready in time for last night's (UTC -6) update (Beta 3) which was fairly urgent because the first update (Beta 2) made the fireworks finish faster at the end of a level, which also made it much more likely that you'd encounter the bug where the game got stuck.

We should have things running smoother for you in Beta 4, which will hopefully be released in the next day or two.
2181
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 12, 2016, 10:41 PM »
Another update with an especially important fix, plus other minor changes. More details can be found here:

Cubiq Beta 3

0.1607.3 - 12 July 2016
  • Fixed game getting stuck when getting many combos after filling last meter.
  • Added feedback button to game.
  • Replaced missing image on game over screen.

I've also updated the top post of this thread with links to the full changelog and known issues.
2183
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 11, 2016, 04:00 PM »
I've just submitted an update to Google Play with a few important fixes. More details can be found here:

Cubiq Beta 2

0.1607.2 - 11 July 2016:
  • Tutorial properly ends after first substage.
  • Fixed "Connection Error" being shown behind first name in leaderboards. (Thanks Amanda)
  • Time and Move counters are larger for increased visibility on smaller screens. (Thanks Jibz)
  • Fireworks finish faster. (Thanks Jibz)
  • Fixed square border around mushroom theme particles.

I've also updated the top post of this thread with a changelog and known issues.
2184
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 11, 2016, 03:55 PM »
The tablet is a Samsung Galaxy Tab 2 10.1" GT-P5110, and as I live in NL, and bought it in a local store, it's a European model. No mention of espresso anywhere...
Turning off animation from the settings would probably help.

Thanks. We'll see what we can do about making the game run better on older devices.
2185
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 11, 2016, 01:42 PM »
OK, once again, thanks for the feedback Ath and Jibz, and for your patience waiting for a response! Here are my point-by-point responses:

I've been playing it for half an hour, but I can only conclude that my Samsung Tab2 is too slow for this game. I can't flip the cubes fast enough to finish the levels within the assigned time. I'll try it on my phone (nexus 5) to see if that works better.

Do you happen to know the exact model of your Samsung Tab2? The name should start with "espresso." When I look it up I see there are about 10 different variations (most of which are just different carriers, e.g. the Verizon model vs. the AT&T model). Or can you at least tell me if it's the 7" model or the 10" one?

But yeah, games generally do require a bit more of a powerful device. Cubiq doesn't run very well on my phone (Galaxy Nexus from 2011) either, but at this stage of my phone's life, nothing really does. :D

Doing step two, I get "We're sorry, the requested URL was not found on this server." from Google Play.

I've added a note to the instructions saying that the link might take a few minutes to activate, once you've joined the beta.

My Nexus 5 is running quite hot after 5 mins of play. Would it help to turn off the fancy backgrounds?

Is this not normal for games? My device(s) always heat(s) up when using the GPU.

But we might be able to disable fancy backgrounds and particle effects, which, if it doesn't solve the heat problem may still help with the sluggishness on older/lower-end devices.

A back button on the stage complete screen would be nice.

That's a great idea! :)

The time and move counters are teensy weensy tiny on a 5" display.

Can you please attach a screenshot? Or tell me the resolution of your 5" display? I guess I've been taking screensize for granted when I test on my 2560x1440 monitor and my 1920x1200 7" tablet. But yeah, I agree that the numbers need to be larger. They used to be, but then we revamped the UI and I guess they got resized.

At level completion, I would prefer a dialog with level complete and a next button instead of the fireworks (5 second waste of time).

I agree the fireworks take too long. I'll see what we can do about making that part more streamlined.

Could it not ask me to create a google play ID every time the game starts?

The game uses Google Play Games Services for achievements. Are you not signing in? Or are you signing in but it's asking you to sign in again anyway?

If you're not signing in, AFAIK, it's considered "best practice" by Google to just try to connect automatically when the app starts. It uses your Google account, which you needed to download the game from Google Play to begin with, so you shouldn't have to create any new accounts or anything.

The stage select left/right scrolling is too fast -- to go one item left or right you can only move your finger a tiny bit.

The scrolling may have to be reworked, but it may help you to know that you can just tap on the cube to the left or the right to move only one space over.
2186
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« Last post by Deozaan on July 10, 2016, 06:42 PM »
Thanks for the feedback thus far. I only have a couple of minutes so I just wanted to say thanks and let you know that I'll be responding in more detail probably tomorrow.

I also wanted to mention a known issue that hasn't been reported here yet:

The tutorial stage is only supposed to be one short stage. But for some reason it makes you play through 10 substages before it's considered finished. I tried the tutorial many times before the beta and it always worked fine. Figures something like this would be so broken once it goes public... :)

Thanks again. I'll respond more tomorrow.
2187
Hi folks,

I've been working on an Android game called Cubiq with a small team (one other coder and one artist, totaling three of us) and the game is just about ready for a full launch. But since we're such a small team we figured it would be a good idea to start with a limited public beta first, to help us find any bugs or other issues that we may have missed.

We would appreciate feedback and especially bug reports so that our official 1.0 launch can be as smooth as possible for others.

I don't have much in the way of screenshots or videos just yet to show off the game. We were so focused on getting the game ready for the beta launch that we neglected nice looking promotional art and stuff. That will be coming over the next few days. But for now here are some small details about the game:

  • It's on Android through Google Play.
  • It's a match-3 game (bejeweled, candy crush, etc.)
  • It features leaderboards and achievements.
  • It will be free with optional ads and/or in-app purchases (IAP).

More information about the beta and how to join can be found here:



Check the official Cubiq webpage for the full changelog and a current list of known issues.
2188
Skwire Empire / Re: Release: SFV Ninja (Simple File Verification application)
« Last post by Deozaan on July 08, 2016, 05:29 PM »
Are you certain this was an MD5 file generated by SFV Ninja?

We got this sorted out in DC's IRC channel. I had somehow accidentally saved over an MD5 file while SFVNinja was in CRC32 mode, so it wrote the format incorrectly for MD5 files. :Thmbsup:
2189
Skwire Empire / Re: Release: SFV Ninja (Simple File Verification application)
« Last post by Deozaan on July 07, 2016, 06:36 PM »
Did the file format change? I just tried to load an .md5 file and it seems to have swapped the file path and the checksums.

The file lists them as:

[path] [checksum]
[path] [checksum]

Et cetera. But the client shows the checksum as the filename/path and the path as the saved checksum.
2190
Living Room / Re: Show us a picture of your.. CAR!!!
« Last post by Deozaan on July 07, 2016, 05:49 PM »
Why does the car behind it change? :huh:
2191
Living Room / Re: When you make your 100'th Post
« Last post by Deozaan on July 07, 2016, 12:56 AM »
Whoa!  Six more and I'm there!    :Thmbsup:

The big 7000!   Yay!!

Miles congratulating Curt on his 7k makes 7k.

Based on context, I think Miles was congratulating himself on his 7k. Or rather just announcing it. :)
2192
Living Room / Re: Interesting "stuff"
« Last post by Deozaan on July 01, 2016, 04:33 AM »
3D dancing light zoetrope:



Explanation of how it works:

2193
Living Room / Re: Programming/Coder humor
« Last post by Deozaan on July 01, 2016, 04:18 AM »
A programmer's wife tells him, "Go to the supermarket and get some bread. While you're there, get eggs."

Spoiler
He never comes back.


The way I heard this one went like this:

A programmer's wife tells him, "Go to the supermarket and get a loaf of bread. If they have eggs, get a dozen."



The man comes home with 12 loaves of bread.
2194
Living Room / Re: Interesting "stuff"
« Last post by Deozaan on July 01, 2016, 04:14 AM »
Ambiguous Cylinder Optical Illusion:

2195
General Software Discussion / Paint of Persia - Tool for Rotoscoping
« Last post by Deozaan on June 30, 2016, 01:58 PM »
PoP.gif

Inspired by the sort of rotoscoped animations seen in Jordan Mechner's Prince of Persia, one game developer has built a custom tool, Paint of Persia, that developers can use to rotoscope their own pixel art animations.

It's a neat new tool designed explicitly for game developers, though Paint of Persia's simple premise (lay a customizable window with adjustable transparency, basic pixel art tools and an animation frame manager over your desktop) allows for a broad variety of uses.

Read the rest of the article here: http://www.gamasutra...m_into_pixel_art.php
Download Paint of Persia here: https://dunin.itch.io/ptop
Related: See more tools made for the Toolbox Jam here: https://itch.io/jam/toolbox-jam/entries
2196
General Software Discussion / Re: Windows 10 Announced
« Last post by Deozaan on June 28, 2016, 03:07 PM »
I want to do a clean install of Windows 10

Windows 10 comes with a "Clean Install" option in the settings:

Windows 10 Reset.png
2197
Hi Friends,

I am a software developer in Michigan,i would like to shre the some ideas.

Thanks
Strange place to introduce yourself, but...hey...welcome!  :D
-Stephen66515 (June 22, 2016, 07:12 AM)
Perhaps they were presenting themselves for our review...?
Perhaps they were presenting themselves for our review...?

They didn't give us much to work with  ;D
-Stephen66515 (June 22, 2016, 11:24 AM)

The above messages were merged into this thread from the Mini-Reviews by Members section of the forum.
2198
I found this Pointer Pointer site EXTREMELY amusing!

^ that is so brilliant!  :up:

They cheat:

Pointer Pointer Cheat.gif
2199
DC Gamer Club / Re: LIMBO: Free (to keep) on Steam for a limited time
« Last post by Deozaan on June 22, 2016, 01:38 AM »
... but I believe this is a case of the latter, and that you'll own the game after the promotion ends.

If you look at it in Steam it'll show as GAME PURCHASED before you install it.

Good thinking. But the game was already in my library from a previous purchase (probably a Humble Bundle), so I couldn't test for myself.
2200
Living Room / Re: Surface Pro 4 (etc); observations from long term use?
« Last post by Deozaan on June 21, 2016, 05:00 PM »
You're right. I'd seen them before but didn't remember them being discounted so much ($150). But now that I think about it, maybe that's the usual discount.
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