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Recent Posts

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1726
Developer's Corner / Re: Public Domain Stock Photos
« Last post by tinjaw on December 30, 2006, 10:03 PM »
That reminds me of the Cody postcard I made a while back.

1727
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 30, 2006, 12:16 PM »
I couldn't resist. There is a function in TGB to produce screenshots. So, although it isn't there as part of the "official" game, I have added it for fun. If you press the 's' key, Asteroids of Orion will produce a screen capture in its own directory. They are PNG images and will be named something like AoOScreenShot315843078.png.

[attachthumb=#1][/attachthumb]

[attachthumb=#2][/attachthumb]

You will need (at least) build Beta v 0.3.1 for this capability. Get the latest build below.
1728
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 30, 2006, 11:23 AM »
New build beta v 0.3 (Get the latest build below.)

Now with 1.618% fewer calories!!

Asteroids now get tougher to destroy starting at level three. (You are at least getting to level three, right?)  ;)
1729
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 30, 2006, 09:57 AM »
Thanks for the bug report Deozann. I'm glad you find it fun. Maybe I will make a CF&tACfU MOD after the contest for you.   :huh:

New build (Get latest build below) up has dampening working properly and set to 0.3. You guys let me know if I need to turn it up or down.
1730
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 30, 2006, 09:18 AM »
I have version beta 0.2.3 now up. Get latest build below.

Note that you need to unpause with the 'p' key when starting a new level. (bug)
1731
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 29, 2006, 06:02 PM »
Beta version 0.2 is now available. Get latest version below.

-Asteroids split in two when destroyed.
- (just for mouser) the 'd' key will toggle damping. When a new ship is spawned it is reset to off.
1732
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 29, 2006, 02:14 PM »
Beta version 1.0.4 Get the latest build below.

I have implemented rudimentary levels.

[attachimg=#1][/attachimg]
1733
General Software Discussion / Re: Good Freeware Video Editor?
« Last post by tinjaw on December 29, 2006, 02:09 PM »
I haven't tried it myself, but I am aware of ZS4.
1734
That's great Farmsteader! Good luck with both projects.

Now, please understand that it has been, oh, seven years or so since I worked for Borland doing Developer Support for Delphi, but if I can help with your learning of Delphi in some way, please give me a holler.
1735
nudone,

I will join you. I was going to make the staff rotation tool for my NANY app, but that got pushed aside for the game contest. So, for January I am going to pledge to do the staff rotation tool.

Who's next?
1736
Post New Requests Here / Re: IDEA: an indication that "start-up" is finished
« Last post by tinjaw on December 25, 2006, 11:06 AM »
I already have a way to do this.
  • Turn on computer.
  • Take coffee mug from computer table to coffee maker.
  • Pour yourself a fresh cup of coffee.
  • Grab a doughnut. (optional, but good if you have lots of services that need to start up.)
  • Return to computer.

You computer should be all spun up by this time.  :Thmbsup:
1737
Found Deals and Discounts / Re: Acronis True Image for FREE
« Last post by tinjaw on December 25, 2006, 11:00 AM »
Yes f0dder! You are right. (For those who wish to get all geeky with it.)
1738
Found Deals and Discounts / Re: Acronis True Image for FREE
« Last post by tinjaw on December 25, 2006, 07:48 AM »
I'll spare you all of the technical details of how this all works, but in general terms a snapshot of the drive is taken and that is what is backed up. While it is being backed up, all changes to the drive are cached, when the backup is completed the cached changes are permanently written to disk.
1739
Living Room / Re: What present should we get Cody for xmas?
« Last post by tinjaw on December 23, 2006, 12:42 PM »
I think the donation in Cody's name sounds like a great idea. I'd participate.

And we can get Cody an all expense paid trip to the red birdhouse district.  :-*

nudone: You continually outdo yourself with your artwork.  :Thmbsup:
1740
Official DonationCoder.com Reviews / Re: Best Anti-virus
« Last post by tinjaw on December 23, 2006, 11:10 AM »
f0dder,

Just some info. BitDefender uses two engines. the Kaspersky engine is one of them. I used BitDefender for two months and liked it. I had no problems. I was just about to buy it when AOL released their free AV stuff that uses the Ksaperky engine, so now I use the AOL AV stuff. I've used that for several months and it works well. Just my two cents.
1741
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 23, 2006, 08:32 AM »
its so damn hard to keep from spinning out of control..
maybe some high friction would help?
We might add some friction for those less, err,  arcade-inclined.  :P
1742
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 23, 2006, 08:31 AM »
jgpaiva,

 8) Thanks for playing!

In the current build, as you destroy asteroids they respawn. You get to play until all your ships are dead.

But that isn't going to remain for long.  ;)

Today I will be adding "levels" to the game so that instead of one long level  :wallbash:, you will clear one level and move to the next. Each getting more difficult. 
1743
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 23, 2006, 08:25 AM »
Farmsteader.

Thank you for trying it out and giving me valuable feedback.  :beerchug:

You were right. That was a bomb that you released and was undetonated when you died. That is a known bug.

We are constantly tweaking things. As it is now, releasing a bomb costs you 1 point. So by doing a rapid release of random bombs, you will kill your score.

I do think I'll add a delay in release bombs though. Maybe a bomb bay can hold only five bombs at a time. Any bombs in the bomb bay are available for immediate release. IOW release, detonate, release, detonate, release, detonate, release, detonate, release, detonate. But it takes a second or more reload each of the five stations. So if you shoot off five in a row, quickly, there is a delay as it reloads them. I'll add that and see how it plays out.  :feedback:

Thanks for the ideas. I'll PM you when I have a build that adds the stuff you suggested.  :Thmbsup:
1744
Accessibility Game Contest / Re: Special Preview & Beta Test !!!
« Last post by tinjaw on December 22, 2006, 10:22 PM »
Work continues...

I learned a heck of a lot today about Torque GameBuilder. Things like creating dialog boxes aren't even documented, so I had to did into examples and source code. Much of what was built and changed today was behind the scenes. Lots of learning how to do things in code that I had only done through the level builder to date.

Some gameplay highlights:
  • Ships take damage from collisions with asteroids.
  • You only get five ships.
  • Score is now kept.
  • Almost all of the variables were tweaked after play by my beta testers.
  • Tightened up the collision polygons
  • Added camera shake when ship collides with asteroid.
  • The 'p' key pauses the game.

You can get the new build of Asteroids Of Orion here for the next 24-36 hours. Get the latest build below.

AoOscreenshot02.png
1745
DC Website Help and Extras / Re: Current Online Members
« Last post by tinjaw on December 22, 2006, 11:47 AM »
I think by order they connected during their current web session. IOW the one on the far right has been logged in for the longest session.
1746
Developer's Corner / Re: Coding Horror: Death of Trackbacks
« Last post by tinjaw on December 22, 2006, 10:24 AM »
Thanks Ken. That is an interesting post I wouldn't have come across on my own. I am very interested in the whole "conversation" arena of the blogosphere. I am an avid reader of Jon Udell on such topics. You should follow him if you are interested in this area. He just recently took a position at Microsoft as an Evangelist.
1747
As I work on my game I am curious what resources are out there for developers in search of sounds, music, graphics, icons, video, etc for their applications. I am only aware of a few.


What other websites out there are you folks aware of?
1748
I just started a thread about my game, Asteroids of Orion8)
1749
Accessibility Game Contest / Special Preview & Beta Test !!!
« Last post by tinjaw on December 21, 2006, 10:38 PM »
I have decided to give you folks a sneak peak into my game submission in return for your help in beta testing.

I will post new versions as I make new builds. All you will need to do is run the EXE. It will ask you to pick a directory for it to install to. (It just unzips into that directory). Then run AsteroidsOfOrion.exe to enjoy the game.

There is a README.TXT included with some information to get you started. I will be adding more as I work on it over the next 24-36 hours in preparation for an official preliminary contest submission. I doubt I will get much sleep during all of this.  :P

So, here we go. The first build can be found here. Get the second build below.

AoOscreenshot01.png
1750
Official Announcements / Re: DECEMBER SOFTWARE DRAWING RESULTS - MOSTLY POSTED
« Last post by tinjaw on December 18, 2006, 07:30 AM »
Congratulations to all of the winners.  :Thmbsup:
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