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Recent Posts

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1676
General Software Discussion / Re: Recent Drag and Drop Mouse Issues Killing Me
« Last post by tinjaw on January 10, 2007, 05:40 AM »
On my computer at work I have developed a problem that is similar. I am unable to drag and drop with the RMB. If I click and hold with the RMD it will immediately bring up the context menu as if I had released the RMB.
1677
Developer's Corner / GameMonkey Script
« Last post by tinjaw on January 09, 2007, 08:57 PM »
While searching for information on Lua, I stumbled up on the website for GameMonkey Script.

What is GameMonkey Script?
GameMonkey is a embedded scripting language that is intended for use in game and tool applications. GameMonkey is however suitable for use in any project requiring simple scripting support. GameMonkey borrows concepts from Lua (www.lua.org), but uses syntax similar to C, making it more accessible to game programmers. GameMonkey also natively supports multithreading and the concept of states.
1678
General Software Discussion / Re: Automation Program
« Last post by tinjaw on January 09, 2007, 07:48 PM »
I don't mean to be a smart ass, but why not just get a faxing application that works?
1679
Living Room / Re: Develop Your Own Game with the Nowhere Engine
« Last post by tinjaw on January 09, 2007, 07:37 PM »
Maybe I should put up a donation page and if I hits $200 I'll buy it and build and host a DonationCoder MMORPG!
1680
Living Room / Re: Develop Your Own Game with the Nowhere Engine
« Last post by tinjaw on January 09, 2007, 02:33 PM »
That looks pretty neat. I poked around a bit. It is a PHP web-based application. Looks like a great way to have an ongoing game with your own group of buddies.
1681
Developer's Corner / Re: Difference between programming for Linux and Windows?
« Last post by tinjaw on January 08, 2007, 08:22 AM »
Maybe a simple diagram will help frame the question better.

application
---------------------------
API Layer
---------------------------
operating system
---------------------------
drivers
---------------------------
hardware

So when you write a program you have to go through the API (Application Programming Interface) layer. So, even though you use the same programming language (say C++) and eventually end up compiling down to the same machine level code for the CPU (say x86) you get there via different paths.

A concrete example would be writing a program to simply open a window/frame to put your applications GUI (Graphical User Interface) into. The code to do that is different depending on what operating system (and what windowing platform) you are using.

It's a little more complicated than that, but that should provide a good basis for an understanding.
1682
Developer's Corner / XNA Magic
« Last post by tinjaw on January 08, 2007, 08:14 AM »
There is a new kid on the block- XNA Magic. It looks like it is the first game engine built from the ground up for Microsoft's XNA technology. I have requested to be part of the beta. I'll report in if I get in.

From their website:
XNA Magic is the first all-in-one game development system designed from the ground up to take full advantage of the brand new Microsoft XNA platform.

Providing an extensible game engine, level editor, particle system design surface, logic editor, script editor and a great deal more, XNA Magic is designed to be both complete and easy to use.

As well as the core engine that is designed to work on both Windows® XP and the XBox 360, XNA Magic features a fully dynamic design time environment that allows you to see changes to all your game components, shaders and assets in real time.

XNA Magic is not a port of an existing engine, it is a complete solution designed around the brand new XNA Framework. It is therefore completely shader based throughout and has no ties to a fixed function past.

What’s more, unlike many engines that require you to modify the engine source, XNA Magic takes a highly granular approach. You can choose to dip in and use whatever aspects you need and no more. Scenes you create in the development environment can be run standalone or exported as a components that you can call from your own code.

1683
Accessibility Game Contest / Re: Accessibility tips for developers
« Last post by tinjaw on January 08, 2007, 08:07 AM »
You may want to take a look at two things.

1) Something simonj pointed out:
Resource explaining switch access and 'scanning':
 -  http://tinyurl.com/f8qxk

2) My game Asteroids of Orion, where I use the technique in the game's main menu. In my game the menu choice moves quickly. Pressing the spacebar slows the scan rate. Releasing the spacebar make the choice.
1684
Developer's Corner / Re: gameswf
« Last post by tinjaw on January 08, 2007, 03:56 AM »
Sounds cool. Got a link?
oops. Added to original posting.
1685
General Software Discussion / Re: Thunderbird 1.5.0.9 issues?
« Last post by tinjaw on January 08, 2007, 03:53 AM »
I am a fanbody for tuffmail.com and Horde/IMP webmail, however, I decided to download and install Thunderbird yesterday. I have used it in the past and was very happy, but when I got my new computer I just stuck to webmail. What prompted me to reinstall Thunderbird was that I often like to take advantage of the convenience of being able to do simply things like "send page" and "send link" or use "mailto:" links. The second was that there is a beta version of Thunderbird 2.x now available.
1686
I've seen how you made the changes to the architecture for the selection mechanism. That makes it less dependent on language. And the new way of using icons is well done too.
1687
I've found a few more over the past few days.

Texture Source
TextureSource.org provides a space for users to share high resolution original textures for use in games, 3d rendering, photo manipulation, and anything else you can think of! Membership is free and there is never any charge to download or upload textures. You can even specify usage rights for your images to make sure your copyrights are respected.

Reiner's Tilesets
This is site is incredible. They have a ton of free isometric and orthogonal tiles of all kinds.
1688
Living Room / rE-minders!
« Last post by tinjaw on January 08, 2007, 03:38 AM »
There is a no-nonsence website from Site Foundry to send yourself email reminders at some date in the future.

rE-minders!
[attachimg=#1][/attachimg]
1689
Living Room / ReminderFeed
« Last post by tinjaw on January 08, 2007, 03:34 AM »
Another site is ReminderFeed.

REMINDERFEED HISTORY

I subscribe to a number of blogs. One of them is Steve Pavlina's blog. In November 2005, he started the Million Dollar Experiment. The purpose of the experiment is to use "the intention-manifestation model" to bring a Million Dollars into the lives of everyone that holds the Million Dollar Intention. The "Intention" is a phrase that he wrote which you are suppose to focus on for one minute every day.

In one blog entry he mentioned that some people were having trouble remembering to do the intention every day. He recommended using a feed. And that's when it popped into my head. I should create a ReminderFeed for the Million Dollar Intention, one that shows up in my reader every day.

The site came together fairly rapidly after that. I created a quick prototype over the Thanksgiving Holidays to prove it would work. A week later I commissioned Jeremy Baines of this side up to create a design. Within, four weeks of having the idea, ReminderFeed was born.

ReminderFeed
[attachimg=#1][/attachimg]
1690
Living Room / jott
« Last post by tinjaw on January 08, 2007, 03:16 AM »
My friend pointed out to me a new site the other day that looks interesting and is also in the business of reminding you.

jott
[attachimg=#1][/attachimg]

They are currently only in beta, but that just means they want to be known as a Web 2.0 company.  ;)
1691
My real name is Chaim Krause and I live in Kansas City, Missouri, USA. I am a computer professional currently, but I have dabbled in many professions. I spend almost all my time in front of a computer, both at work and at home. I live by myself with my American Eskimo Dog named Washington (short for General George Washington) and my cat Pudems. I am interested in just about anything having to do with computers and with the hobby of wargaming.
1692
Official Announcements / Re: Cody's (Internet Citizens) Club Begins!
« Last post by tinjaw on January 08, 2007, 02:45 AM »
Great idea mouser.  :greenclp:
1693
Developer's Corner / gameswf
« Last post by tinjaw on January 07, 2007, 01:47 PM »
As we are doing all of our game development we often mix and match technologies. I came across this today and thought others besides myself might be interested in it. It is only Alpha code at this point, but reportedly some people have used it in production apps.

gameswf (pronounced "game swiff") is an open source Public Domain library for parsing and rendering SWF movies, using 3D hardware APIs for rendering. It is designed to be used as a UI library for computer and console games.

It is written in C++, and compiles under Windows, Mac OSX and Linux, using GCC and MSVC. It includes code for rendering with OpenGL. The rendering module is factored out so that you can port to other APIs.

It is currently being maintained as a semi-autonomous part of my personal tu-testbed project on SourceForge.

The biggest benefit of using SWF as a file format for game UIs is the availability of high quality authoring tools (like Macromedia Flash MX) and the large number of talented designers who have expertise with these tools. The SWF format is not perfectly suited for game UIs, but it's not bad, and my hope is that gameswf will help improve the quality of game UIs while reducing the effort that goes into making them.

gameswf
[attach=#1][/attach]
1694
that's great news skrommel  :up:
1695
Unless they are part of a distributable package, it is a flat out no. If they are in, say a freely downloadable program, like Word Viewer or something, you can provide a link for people to download it, but you can distribute it yourself.

I would suggest using something like the Tango icons, or the ones from Open Office.
1696
Accessibility Game Contest / Re: my switch games
« Last post by tinjaw on January 06, 2007, 08:44 AM »
w00t! Another fellow Pythonista!!!!  :Thmbsup:
1697
Accessibility Game Contest / Re: audiogame submition: Blankblock!
« Last post by tinjaw on January 06, 2007, 07:06 AM »
People with eye sight can be so blind some times.  :(  The site is optimized for the blind. I would venture to say that 95%+ of their website visitors only "see" the website through a text to speech interface. That is why there are no screenshots and no fancy graphics.

You can download Blankblock from this page.
1698
Post New Requests Here / Re: Barnacle - Add toolbars to your favorite programs
« Last post by tinjaw on January 05, 2007, 10:43 PM »
This is really neat Skrommel.

Here are English versions of calc.ini and notepad.ini

[attachurl=#1][/attachurl]

[attachurl=#2][/attachurl]
1699
Developer's Corner / How To Create Games Incredibly Fast
« Last post by tinjaw on January 05, 2007, 07:51 PM »
Although I have been a proponent of RAD and heavy prototyping for years I can always use a little reminder every now and then. Today I got a good one from GameProducer.Net

How To Create Games Incredibly Fast
Extreme programming contains some principles that are good in prototyping: “make frequent small releases” and “leave optimization till last”. Both of these tips fit well for making prototypes or small games. I believe that making the core gameplay really fast - a prototype of a game - is a path to building games fast.


1700
N.A.N.Y. Challenge 2007 / Re: Cody Mug for NANY Participants
« Last post by tinjaw on January 05, 2007, 06:00 PM »
Gonna have to learn how to code by then...

It would be nice to have another Pythonista here on DC. Take a moment and head over to...

How to Think Like a Computer Scientist: Learning with Python

If you go through that book from start to finish between now and December 31, 2007, do all the exercises and send them to me, I will commission a Limited Edition DonationCoder - Pythonista Edition coffee mug from Mouser and Nudone and send it to you! In fact, I think I will put this in the Python Programming School topic and extend it to all DonationCoders if Mouser OK's it. Of course, I will reserve mug #1 for you, TucknDar.  :Thmbsup:
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