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General Software Discussion / Re: gameplay database; gameability resources?
« Last post by urlwolf on March 07, 2007, 05:58 PM »Can you elaborate?yes. Let's see. I have a wide range of interests, but let's concentrate on just one. Right now, I'm thinking about something that could be called a strategy game. It has to be a one person game, and all the actions and states of the system should be recorded, so I can use some "replay" function to "playback" a game. In this case, I want to show two video replays to participants, and ask for similarity judgments. The initial state of the system should be the same for all participants, i.e., no random factors (although of course, games will evolve differently depending on each participant's actions).
Ideally, it'd be an online game (flash?) and there should be a large database of games people have played already (I would use this as a training corpora for the model that will make predictions about similarity judgments). When I say large, I mean i.e. > 6 months of game playing histories.
Games should be short and with a clear objective. Things as simple as snake or pacman would be ok I guess, no need for fancy graphics. However, in the case of 'snake' the random placement of mushrooms would be bad (random variability added). And these are not necessarily strategic, but that's ok.
What I want is some game where plays are stored in a database already (large), and I can play back some gameplaying sessions to real people (players) and ask them for similarity judgments. This similarity judgment task may look stupid for some non-strategy games (e.g., a driving game) so I want something where the question actually makes sense, and where people would happily do this kind of judgment.
I know that the requeriment of a large db is though: most games only keep a final score, not the entire game.
What would be a good way to get something like this? Maybe posting in some game developer forums (if they exist!)?
Thanks!

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