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1301
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 08, 2014, 05:41 PM »
I've been going backwards in the blog posts, and this is one of my early "also ran" favorites:

"Drowning in problems"
- Note: It's all text, so absolutely no graphics.

Suggestion: Stay as "Human" before you hit the demoralizing final couple of stages!

The LD page:
http://www.ludumdare...=preview&uid=398

Direct web link:
http://game.notch.net/drowning/#

1302
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 08, 2014, 11:24 AM »
Jungle Noir:
A great little five minute Noir story with the barest of point-click gaming added in. Of course the premise is silly, but it's the overall execution that counts. Plus it's Phoeni Rated Easy! ('Cause you know if a game gets that from me it's really hard to lose!) : )
The voice acting really reminds me of my hero Allison Scagliotti from Warehouse 13!
:)

The LD Page:
http://www.ludumdare...m-dare-29/?uid=19362

1303
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 08, 2014, 11:23 AM »
 looks
It would be great if you would link to the respective LD29 entry page instead of (or in addition to) linking directly to these games so that people who play them can also rate them. :Thmbsup:

This looks important:

"Observation about Rating System
Posted by Photon
May 6th, 2014 7:56 am

I’ve noticed something: it appears that the later you rate games on the site, the less it affects your “default” rating, which affects how likely it is you’ll get precedence for rating games.

This seems kind of counter-intuitive; we don’t want people to game the system (the dreaded “L”, heh) but if you want to get the most exposure it would seem that you have to rate things pretty much as fast as you can. I’m not necessarily the kind of guy who wants to cruise through 50 games in the following 24 hours of the jam, especially if I’m burnt out from making my own game. I’d rather take the time to play through 5 or 10 games a day and actually enjoy them instead of feeling like I need to conduct a ratings blitzkrieg.

I’m just not sure “how fast” you rated games should apply as strongly as it does now, and I’m sure I’m not the only one who doesn’t necessarily have the time or energy immediately following LD to knuckle down and thoughtfully play through a couple dozen games before we start getting penalized for late judging.

Not trying to raise a stink, but I thought this was worth bringing up and considering."
http://www.ludumdare...about-rating-system/
1304
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 08, 2014, 09:38 AM »
This looks
It would be great if you would link to the respective LD29 entry page instead of (or in addition to) linking directly to these games so that people who play them can also rate them. :Thmbsup:

This looks important:

"Observation about Rating System
Posted by Photon
May 6th, 2014 7:56 am

I’ve noticed something: it appears that the later you rate games on the site, the less it affects your “default” rating, which affects how likely it is you’ll get precedence for rating games.

This seems kind of counter-intuitive; we don’t want people to game the system (the dreaded “L”, heh) but if you want to get the most exposure it would seem that you have to rate things pretty much as fast as you can. I’m not necessarily the kind of guy who wants to cruise through 50 games in the following 24 hours of the jam, especially if I’m burnt out from making my own game. I’d rather take the time to play through 5 or 10 games a day and actually enjoy them instead of feeling like I need to conduct a ratings blitzkrieg.

I’m just not sure “how fast” you rated games should apply as strongly as it does now, and I’m sure I’m not the only one who doesn’t necessarily have the time or energy immediately following LD to knuckle down and thoughtfully play through a couple dozen games before we start getting penalized for late judging.

Not trying to raise a stink, but I thought this was worth bringing up and considering."
http://www.ludumdare...about-rating-system/


1305
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 08, 2014, 09:34 AM »
(Misc post for a couple of awesome lines that you hotshots might even understand but I don't, but they just sound awesome!)

"PlayerController.cs is a hideous god object singleton that rules over the dystopian wasteland of game state with an iron fist."

(Paraphrased) "So is it Ludum 'dair' or Ludum 'dah-re'?" - "It's prob closer to dah-re based on the Latin roots but pronounce it however you really want to!"


1306
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 08, 2014, 09:31 AM »
Heh after current (and future!) OD'ing on LD Post mortems, I think there's room for another couple of funny meta-games designed like the miner one where people are writing the LD game and they have to pick a platform, deal with the theme, have collision problems, have 3d problems, are bad at art, bad at music, too many bugs, and more!

Then at the end of the game they get feedback, and then you have to write a (fast) post mortem where you pick by clicking the parts that went right and wrong!

:)

1307
I have created it in order for keeping my screen private and activities on the computer to myself and to prevent computer screen from shoulder surfing attack to obtain passwords, PINs, security codes, etc.
-bagrify.com (May 07, 2014, 02:57 PM)

Minor technical point, Shoulder Surfing involves observation of the keyboard or other input device not the screen. SS 101 in an office environment would be to position yourself to see the first (and possibly last) keystrokes, count the number of keystrokes, and then casually glance about the cubical/office to find something that fits the (x___?) criteria. This is precisely why names and common word passwords are a bad idea.

Note: As an admin, I frequently use this technique to spot check the staff.


Other than that it does seem like a cool idea that would work for password managers that have to display the password on the screen, or for working on documents with sensitive content.
-Stoic Joker (May 08, 2014, 06:54 AM)

I guess I am a bit confused. As a feeble student of the magician's art of misdirection, you'd want at least two cracks at a "mark's" password and def looking at hands on the keyboard rather than the screen. So since very little software I've seen actually displays the password as you type it, depending how fast they are, you're guessing if the approx letters they are typing coalesce into a word, or if they are of the "d6keLr#" variety.

Of all the weird security concerns out there, shoulder surfing for passwords hasn't been one of mine. Either I get my back to a wall in a net cafe, or else suspecting co-workers leads down spirals of paranoia.

1308
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 09:25 PM »
More on Undermined:

It looks like it's not sufficiently randomized when you open the program! And the first layout looks like it is close to unwinnable! It keeps giving you too many resources on the one you can't easily use, almost 80% more than either of the other two, and you "can't use them" on two of the other miners!

So if you die and restart the program, you are back at that draw again!

My next guess is to see how "standardized" the sequence is. It may be the first winnable one is X number of iterations in!

-- Well, the "preferences" seem to be the same, but the spread does move around a little, so it's unclear.

Update:

This is my best result so far: I saved a couple of miners:

1309
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 06:42 PM »
More on Undermined, new post to help avoid Wall of Text and making it easier to parse on its own new subthread.

Advanced strategy musings:
I don't have this part completely mastered yet but it shows "emergent strategy from simple rules":
Not unlike how I once beat Rubik's Clock puzzle (disappointingly) easily (but maybe more fun here):
There's something going on with something I'll roughly call "Numerical Overloading".

You start by ...
1. Checking what type of comfort each miner wants. There's 3 types of comfort: Hug, Listen, and Discuss. But there's five miners. So even in the "optimal" layout you get a "pull" of 2 2 1. That last one means that it is a "semi-dead" help type you can't use elsewhere and you'll often have to waste actions. Just now I kept getting bad draws so I kept getting more of that "limited use" one and all my miners died!

But at the meta level, if you make a chart, within two turns you might discover you have a "3 2 0" spread. In my opinion at the speed the problems develop, I consider that an "unwinnable" scenario unless you get incredibly lucky because every single time you get that dead resource you can't use it.

2. This game actually feels like a fantastic "tablebase" exercise. You have to mesh about four factors together, and it really feels like a computer program could produce a table (maybe exported to Excel so you can resort it in several ways to optimally use it!?) to show best play scenarios. But recalling the "gambler's fallacy" there's an element of forward projecting risk here. So You can risk letting one miner try to hang on "hoping" you get more of that crucial resource again next turn etc. But of course depending on the pure randomness of the seed etc, it's perfectly capable of sinking you with bad draws.

I missed the first time that miners either "really like" an action = -2 reduction of distress, but the middle one is "regular" and is a -1 reduction apparently. But the basic "squeezes" still are an issue if you get too many bad draws.

3. When miner's start to die, it looks like your available resources goes down, which looks pretty tough! I don't have all the answers on that one yet. So, looks good! But I also recommend if the initial draw looks impossible, just kill it and restart.

Hmm, maybe I found a bug - it's not detecting all actions used sometimes.

Hmm, it's calibrated rather tight. More reasons I haven't won yet!
:(
1310
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 06:34 PM »
Great answer Deozaan, and I sorta agree I really get the time limits, so I am only rating games "vs each other". And of course with 2500 games, everyone has different skills so I've really liked reading the tons of post mortems. Some time later I'll go back (again) and check more on the "Alone" theme from a couple of LD challenges ago just to see what the ratio of "underground/water/dig/platformers" is there. I vaguely recall that theme helped inspire a slight bit more creative designs where this one really led a lot of people to compete with each other on finessing the standards.

So yeah if they almost perfectly nailed the gameplay, to me that's huge vs some of the other teams got a little over ambitious then ran themselves out of time to bugtest.

That's one reason I like some of these "simple" strategy games, because often without complex physics going on, the dev can keep it under wraps and do more raw core polishing.
1311
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 06:24 PM »
And here we come to another of the "simple" strategy games that are right down my alley!

A few people were well aware that everyone would be making digging/platformers/underground/underwater games, so some of them went for "emotions beneath the surface". A "Sleeper hit" might be "Undermined" where you have to make trapped miners feel better.

The LD page:
http://www.ludumdare...review&uid=29805

It's a download only - no web version (yet?)

Undermined - Emotional Solace non-timed strategy game.png

Some great aspects:
- Really crisp layout where all the info is mostly there at most a click away, vs traveling all over the terrain all the time.
- Exactly 12 rounds so while some of it does depend on "dice rolls" at worst if you totally botch it I think you can hit enter like 30 times (including the confirmation screens) and blow up the game and start over aka you don't lose five hours of work slowly building a bigger sim.
- Really conducive to making a chart of which miner wants which support action, (vs the ultra hard method of doing it all from memory but I tend not to like memory stuff - I prefer notes.)
- Round based, with no timer. So you can just relax and try to work it out (even vs say a bad dice roll), get a snack, a phone call comes, and again you don't lose your game play effort because all your people died while you were doing something.





1312
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 05:17 PM »
For a perfect mix of silliness "Rated PG for ... figure it out."  :P

Princess Fart!
LD Page:
http://www.ludumdare...review&uid=20841

The LD main web copy:
http://jacklehamster...tch.io/princess-fart

For completeness and to see some sterner reviews, here is a Newgrounds copy:
http://www.newground...m/portal/view/638437

And because I am cruising and this is a "concept game" I'm glad there's a walkthrough.
https://sites.google...hrough/princess-fart

And I'm on the verge of making my own rough difficulty ratings! A key aspect is it's really "tough" to die! (There's a pit though, watch for that!) So because of that you just have to work through the puzzles. It's like the yin vs the yang of a walkthrough. (For ex if a game is super hard the walkthrough is only 20% help because it doesn't matter if you die every thirty seconds! But some folks out there really do like tough games.) So combined I'd officially call this "easy".

To climb the ladders sometimes it helps to wiggle left and right on the controls.

And the voices are hysterical! Dev says he (she?) abused Google Translate (somehow.) (Not sure where the voice side comes from.)

1313
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 03:22 PM »
Interesting. I'm not really a Platformer guy myself, but on my wanderings I did see lots of people doing them. How did this make your list as a 5? What finesses about platformers are super important to you?

And how tight do you like your difficulty levels? In the comments I keep seeing notes between the commenters and devs that the devs misjudge the difficulty quite often, maybe because they intuitively have a feel for how they are involved with the controls and the content, and can make all those tight hops. (But then I never mastered the asdw/arrow controls for games either.)

In my surveys here I tend to enjoy relaxing with a game that others might call too easy, but it means I can at least get solidly into the game before maybe some spot just makes me call it a day and move on.

Corollary, I like watching speedruns! : )

Edit: I just needed a nap!

1314
I just wondered that HIPAA seems to be one of the few law sets that everyone at least pays lip service to - sure I bet a few things happen ("Beneath the Surface" - Damn you LD overdose!) But at least the level of cross tracking seems way lower.

I wonder if things like Pregnancy count as "Medical" information, and then you can pull in HIPAA to slow something else down?

1315
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 09:23 AM »
Okay, that might be about it for me for a couple of days. I might do a couple more later, but it's been fun.

1316
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 07:32 AM »
More LD goodness today!

I don't always take screen shots because a lot of the devs did them themselves. But for a couple with something special, here we go.

Lair MD

You are a doctor to goblins getting ready for raids on humans. You're supposed to diagnose and administer cures. The gameplay is a little erratic - I only figured out a quarter of the diseases. But the background art is ... epic.

The LD Page:
http://www.ludumdare...review&uid=20879

And when the devs got feedback, it was "too hard" because it has a very fast timer which runs out before you figure stuff out. So I recommend the "post compo" version.

http://www.manikingames.com/lairmd/

And now for that epic shot:
LD Lair MD Epic art.png
1317
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 07, 2014, 06:28 AM »
It would be great if you would link to the respective LD29 entry page instead of (or in addition to) linking directly to these games so that people who play them can also rate them. :Thmbsup:

Sure that makes total sense, I think I just began to drift. ; )

1318
Living Room / Re: Chicken / Observations of an Internet Middleman
« Last post by TaoPhoenix on May 06, 2014, 10:07 PM »

And right on time, here's something similar from Vox.

http://www.vox.com/2...voxsplaining-telecom

1319
General Software Discussion / Re: Firefox with multiple rows of tabs!?
« Last post by TaoPhoenix on May 06, 2014, 07:02 PM »
There we go!

So great work gang!

1320
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 06, 2014, 06:07 PM »
Blackwald Forest
https://dl.dropboxus...are29/blackwald.html

The LD Page:
http://www.ludumdare...review&uid=25793

A fairly big team visited the German forests and did lots of 3d photo render scanning of the actual forest. The graphics on this one are amazing! I can't get the hang of the game mechanic but someone with really good hand-eye skills should be able to do pretty well.

1321
General Software Discussion / Re: Ludum Dare topic for other games
« Last post by TaoPhoenix on May 06, 2014, 03:21 PM »
Some of today's Ludum Dare investigations:

Doomsday Bunker
http://www.zyxer.net/ld/doomsdaybunker/

The LD Page:
http://www.ludumdare...review&uid=20509

- a cute little "Sim-Bunker" game, though the difficulty is calibrated a bit tight. The "limiting factors" are food, water, and air, and then when the bombs drop those start to go down. So you can add more people, and more storage for food and water, but it sorta grinds you down after a while. I like sim games that are a bit softer.

Delve
http://www.ludumdare...review&uid=31095

The LD Page
http://www.ludumdare...review&uid=31095


More of interactive art, with a minor game mechanic. But it's all about grand technicolor art!

Scary Ugly Face
http://jonochrome.it...h.io/scary-ugly-face

The LD Page:
http://www.ludumdare...review&uid=36840

A when xkcd and Hyperbole-and-a-half get drunk and end up in bed together!
;D

1322
General Software Discussion / Re: Firefox with multiple rows of tabs!?
« Last post by TaoPhoenix on May 06, 2014, 03:14 PM »
I'd recommend going through all the tab mix plus options to see what's possible

I did briefly, but nothing jumped out at me. It does a lot of stuff like duplicate tab rename, freeze, reload, etc, but I didn't see what I'd think would have been a numerical setting like tabs/row.

But good enough for now!

1323
General Software Discussion / Re: Firefox with multiple rows of tabs!?
« Last post by TaoPhoenix on May 06, 2014, 09:12 AM »
That's most of the way there! But is there any way to adjust how many tabs / width per tab before it creates a row, maybe a toggleable setting? Right now it seems to be ten.

1324
Yeah, basically. Except now because it's "just websites" and I'm still lost what makes this thing more secure than a garden variety username and password. And didn't we just get done watching Heartbleed hit the internet highways? Everyone said "Oh well, change your passwords." But you can't change this thing.

So I'm really confused what they think the magic bullet tech concept in this is.

1325
General Software Discussion / Firefox with multiple rows of tabs!?
« Last post by TaoPhoenix on May 05, 2014, 09:03 PM »
When I poke around/research, I start wherever, then spawn "child pages" into the new tabs. But I have a limited capacity for dealing with the holistic flow after about seven tabs or so, especially because half way through I start with a new "top node page".

I'm not so worried about every last pixel of vertical space - so it would be an amusing addon that you can have multiple rows of tabs so if your have say five main topics going on, each topic gets its own line and then you intuitively know all the spawned tabs belong to that top node. (Maybe a couple misc junk lines you don't care about at the bottom.)

The best I can do so far is use my desktop splitter, then multi browser tabs, x tabs per browser, and the browser windows are color coded because FF main is orange and Palemoon is blue.

But multi tab rows would be neat.

:)

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