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Recent Posts

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1201
DC Member Programs and Projects / Re: Deductoid Discussion
« Last post by timns on January 22, 2008, 01:06 PM »
Yeah, I know. But it strokes my ego.  ;D

Now - where is my Vista crew?
1202
DC Member Programs and Projects / Re: Deductoid Discussion
« Last post by timns on January 22, 2008, 10:13 AM »
... whether anyone has installed and run it under Vista yet. Sorry, I relied on the subject line. Lazy posting.  :-[
1203
DC Member Programs and Projects / Anyone installed it under Vista yet?
« Last post by timns on January 22, 2008, 10:00 AM »
Since I'd really like to know for sure if it works. I got an award from "VistaFiles" but I'd prefer to hear it from someone first hand.

Thanks!
1204
DC Member Programs and Projects / Re: Deductoid Discussion
« Last post by timns on January 19, 2008, 05:45 AM »
Mouser's right - each clue gives you a lot more information than you may initially think - and removing one extra tile from the board opens up a new opportunity for using at least one of the clues in a new way to make your next step.
1205
DC Member Programs and Projects / Deductoid Discussion
« Last post by timns on January 17, 2008, 01:30 AM »
Doesn't install? Doesn't run? You don't get it? Ask me here!  :)
1206
Announce Your Software/Service/Product / Re: Deductoid puzzle game
« Last post by timns on January 16, 2008, 02:06 AM »
Thank you very much for the feedback.

Yes, every puzzle can be solved purely from the clues shown!

The trick is to get used to what the clues really represent - you often need to re-check certain clues once another tile has been discovered.

The puzzles are created using an approach that I thought up myself, although not saying I'm the first person in the world to come up with it!

It's a bit tricky to explain, but here's the gist:

First select the tiles which represent the final solution, and store in a linked list. This list is shuffled around so that each clue, when created, tends to reference tiles in different rows/columns, for extra confusion ;-)

Then simply create a randomly selected type of clue to connect each tile with its neighbour. This guarantees the puzzle is always solvable without guessing. To make life harder I have a second loop around to see if any clues are superfluous, or can be combined.

All-in-all the generator is about 400 lines of Delphi, and is reasonably generic: I wrote another game using a similar algorithm which I'll post shortly if anyone is interested.
1207
Announce Your Software/Service/Product / Re: Deductoid puzzle game
« Last post by timns on January 15, 2008, 02:29 PM »
Ok, I was being dumb. Here's the link to my page: :-\

http://timns.dcmembers.com/

Thanks!

timns
1208
Announce Your Software/Service/Product / Deductoid puzzle game
« Last post by timns on January 15, 2008, 04:16 AM »
Hey folks,

DonationCoder has very kindly agreed to host a page for me which will hold some of the software I have written in my spare time. I hope you like it - the first upload is called "Deductoid" and is a simple logic puzzle game.

Deductoid_320.jpg

The link's here: http://timns.dcmembers.com/

Thanks,

timns
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