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1101
General Software Discussion / Re: 10/GUI
« Last post by Paul Keith on October 15, 2009, 07:06 AM »
@Stoic Joker,

It's probably because it's even way more out there compared to Courier and Natal.

1102
Living Room / Re: Can someone remind me why are we using email ?
« Last post by Paul Keith on October 15, 2009, 03:21 AM »
Because it is a common standard and there are still lots of things that can milked about it:

Some examples:

http://lifehacker.com/tag/email-apps/

Posterous

CCBetty

GSpace

Kukoo

GMail Labs

Online Service Registration

Easy Barebones PIM transformation with a few script tweaks.



1103
General Software Discussion / Re: 10/GUI
« Last post by Paul Keith on October 15, 2009, 03:04 AM »
Paul, I'm not entirely sure how to respond. Your concept of touching, or nearly touching the monitor for regular interaction just seems impractical to me. Why? Think about ergonomics: http://ergonomics.ab...computer_setup_2.htm Note that it says to place your monitor *at least* 20 inches from yourself. Now my arm is 25-26" to the tips of my fingers. My hand by itself, from wrist to the tip of my long middle finger is about 8 inches. So that means I'd be holding my arm out fully extended trying to manipulate things *all day long*. That's going to quickly get tiring, and develop into some kind of RSI quite soon, I'm sure.

JavaJones, look at your previous criticisms. You never brought this up and instead used such words as "arm waving",  90% too far away and fingerprints on the edge of the screen.

It's disingenuous of you to switch arguments constantly without acknowledging first how silly and mistaken your original arguments were.

Most importantly, impractical is a far cry from silly.

It's even disingenuous to say it would be quickly tiring when part of the reason people get Carpal Tunnel Syndrome is because keyboard positions and mouse positions are not adapted to prevent fatigue.

Ergonomics equals comfort and has very little to do with fatigue.

In fact, if you actually were thinking of that screenshot then you would realize how unergonomic touchpads can be.

Can you imagine how frustrating it would be to accidentally swipe a pad because of the constraints of space if you were to have a pad jutting out of that keyboard or a pad where instead of the shape of the mouse alleviating discomfort from your wrist, you are forced to lie your palm flat on a surface even if we're talking un-even surfaces?

You also forgot the ergonomic factor that if you don't want to use monitor sensors, you just cover it. Don't want to use touchpads? Need to pull it out and replace it with a mouse.

No offense intended but it seems to me that it sounds impractical to you because you are trying to pigeonhole the sensors into something it's not. The 10Gui is not replacing keyboards here. It is replacing the mouse.

Your argument would be the equivalent of saying it is going to be quickly tiring to rest/constantly move your hands on the mouse because you can't rest both of your hands on the keyboard.


Maybe your monitor is closer than mine (and closer than recommended), but if you're conforming to ergonomic guidelines then I don't see how your idea is functional. And certainly no one would want to build a fundamental interaction device for a computer that inherently defies guidelines for ergonomic computer setups.

Any touchpad no matter how superior inherently defies guidelines for ergonomic computer setups.

That's why mostly artist has adapted to tablet pcs while many have not. Without reprioritizing their computer goals, the ergonomics of the tablet pc isn't there.

This holds the same for laptop touchpads and I've seen many insert a mouse because it is so un-ergonomic.

In fact, for the tasks of the 10Gui it is less un-ergonomic to play thumb chopsticks flat on a surface than it is to temporarily point your finger at the edge of the monitor just as it is no more un-ergonomic to push the power button of your monitor off than to whine how every monitor doesn't come with a remote because it is "too far" according to "guidelines for egonomic computer setups".

This may surprise you but the "Natal" video doesn't actually show very precise interaction. Try using that, or even the Wii interface, to precisely select a single word from a paragraph of text. That's the kind of UI interaction I deal with constantly on a daily basis, and anything that is going to replace my PC UI device has to be at least as good as the basic mouse in that regard.

This may also surprise you but the range of the Natal is so far compared to the fingers close to your monitor and we're talking about concept ideas here.

It is again a disingenuous red herring on your part to go from silly... impractical... no precedent for a UI...and now this!

You're a guy suggesting a touch surface to replace a mouse and you're using an example of precisely selecting a single word from a paragraph?!

Again, finger gestures are supposed to replace a "mouse" not a "keyboard".
1104
Hmm... I guess these are the best answers that's possible.

Thanks everyone.
1105
General Software Discussion / Re: 10/GUI
« Last post by Paul Keith on October 14, 2009, 04:51 AM »
The idea of having to wave my hands around in the air to control anything in a precision way seems both inaccurate and tiring, and fingerprints are a real concern if you're actually touching the display surface (obviously not if you're talking about the edges, where you'd use the power button or carry it - I'm not objecting because I'm a clean freak).

Actually you're not waving your air to control anything.

That would be more befitting of a Wii-cam and it would be a bad idea for the sensor to be so sensitive when it is used for such delicate tasks.

Instead it would just be a low sensor that works on the control principle of the 10Gui except your hands are not flat on a pad.

It's far from perfect which is why I don't like the idea either but to repeat the point of my earlier post, if you're going to do finger gestures, it's just much more practical to not alter any major component especially if you're going to increase the size of a keyboard.

The vertical edge of a monitor is great for this because all you need to do is mimic the hand gestures of pointing a finger and manipulate things depending on how many fingers the sensor detects.

Even if we're going by buttons, there is absolutely no way you can touch the screen edge no matter how large your hand is unless the buttons were poorly placed. Just try it now and see how much space you can put your hand on the back of the monitor where the buttons can be placed (with a slight alignment towards the edge so that you can spot the color flashes if there are any)

There is no precedent for such a UI being used for any precision purpose or as the general interface for a normal computer system, whereas the device I suggest is merely a potentially novel combination of existing and proven technologies.

umm... a Wii-cam like CamSpace requires way way way more precision than the monitor sensors I'm talking about: http://www.youtube.c.../watch?v=v0srY37kkMw

There are even concept motion sensors now that can mimic your hand movements literally - without an object and at the distance of watching a large television set. (Edit: Here it is. Project Natal: http://www.youtube.c.../watch?v=g_txF7iETX0 - also I stand corrected about the lack of an object but still full figure detection at that range is already possible.)

I'm not going to attack your device suggestion besides mentioning that the keyword there is "novel" combination since I want to emphasize the point here that I'm not attacking your idea (much) but merely mentioning the absurdity of some of your claims against my idea.

For example, I would understand if you say that the design was just bad for so and so legitimate tech design reasons but no precedent for such a UI?

Just a wireless mouse can show you the possibility of how possible motion detection is today and did I mention webcams?
1106
General Software Discussion / Re: 10/GUI
« Last post by Paul Keith on October 14, 2009, 01:39 AM »
Well, I think Mouser has already expressed some of my concerns. I like the idea of a better multi-touch interface close to hand, rather than the silly idea of trying to actually use your monitor which is A: too far away 90% of the time and B: you don't want fingerprints all over.

Well, it was just a suggestion but I think you miss the part where I talked about covers for the sides and both situations are weird complaints.

One: any multi-touch interface is always going to be farther than any monitor because you're increasing utilities + you're increasing the base size of your desk area.

Don't believe me? Remove your mouse now and press the buttons on any of your monitors. Did the space really increase without the mouse?

Which is why as much as I don't mean to offend (although I was offended by your use of the adjective silly here), the idea that you want no fingerprints on your monitor sounds absurd.

It's ridiculous! You're already smudging a monitor with your fingerprints when you carry it. You already smudge it when you press the power button. You already smudge it when you use the other buttons to change the brightness/contrast and position of the screen.

Unless you have a humongous monitor that is as far away as your TV (which I remind you is only available to a select few), your monitor is never so far that your arm cannot reach it.

Even in that situation, it is ridiculous to even add the 2nd bit about fingerprints as if you were a thief in fear of fingerprints or even use the 90% analogy as if 90% of the time a regular monitor is so far out of reach that the common monitor today involves buying a remote just to click the power button.

Sort of select the window, click the button on the window and a screen keyboard displays and sends keypresses to that window.
-Perry Mowbray

Windows does have an on-screen keyboard as part of it's accessibility tools.

I know it may seem like pointing out the obvious but you make it seem like there's no built-in (well as much as built-in) on-screen keyboard in the accessibility tools.

It's clunky true but a pop-up on-screen keyboard really solves very little. As you said, no keypresses but you must also follow the keyboard lay-out that is in front of you.

Everything else is a compromise of where to put this or that piece - do I have this nifty big touch surface right in front of me and have to reach for the keyboard when I need it, or do I have the keyboard close and use a smaller touch surface off the right thus negating left-handed multi-touch, etc.

That is no compromise. That is sacrifice. It would be no different than having a tablet PC and a mouse.

Even if they are both at arm's length, you have to factor in the additional usb slot and additional wires and additional room ergonomics as you're now not dealing with a mouse but a mouse/keyboard hybrid.

At most, it could be a luxury gadget to many but it will not be a standard item nor will it solve anything because it will add new problems to the stuff it claims to solve. (Again, compare this to motion sensors on a monitor where not having/utilizing the motion sensors adds very additional space to the PC desk area.)

At best, it is a more juiced up tablet PC but who is to say that the tablet PC industry is dead and wouldn't evolve here eventually?

Yet no matter how much a tablet PC evolves, it will not change the mouse market because the mouse is still cheaper, of more standard shape, easier to figure out and is all in all, lighter and a standard in many homes.

1107
Why should Google place twitter or wikipedia results above the regular search results?

Not everyone wants that. In fact I suspect that majority will be against this idea.

This is where browsers like Firefox with its infinite customization options in the form of add-ons and greasemonkey scripts come in. You can customize Google to add the features that you want.

Uuhhh...Google shows wikipedia links on top most of the time on their own. In fact you need a script in order to remove that.

The Twitter results work because the results don't interfere with the search results and as you said, you can disable it. (which could be implemented no differently than google's more options button if this were a separate service as opposed to a script)

@rgdot

What made Bing acceptable though? Yahoo meme isn't exactly a search engine and those kinds of services are more early bird-friendly.

@mouser

 ;D
1108
General Software Discussion / Re: 10/GUI
« Last post by Paul Keith on October 13, 2009, 07:00 PM »
I also answered that.  :P

KeystrokeCE was pen gesture meets keyboard. That was pretty far considering how limited mouse gestures can do in a PC and how effective it was compared to stuff like TenGo below.

It also did it in such a way where the alphanumeric symbols were used as a way to serve as a typing tool as opposed to a necessity like TenGo which was still a visual keyboard. (site seems to be down though)

Here's a gif though of TenGo in action:

Other stuff besides audio and voice include:

Microsoft Courier: http://www.youtube.c.../watch?v=UmIgNfp-MdI

PSPDisp as was already mentioned.

Touchpad Mouse as shown in Superboyac's Mac thread.

Frogpad as you already know.

Ergonomic mouses and trackballs like this: http://www.techpin.c...est-ergonomic-mouse/

Motion-sensor Webcams

Motion-sensor Monitors

Laptop Tablet PCs

Trackpads

...really the future is still young with all the concepts there is with regards to input.  :D


Edit:

Forgot to add experimental desktop environments like BumpTop.
1109
General Software Discussion / Something I don't get about Search Engines...
« Last post by Paul Keith on October 13, 2009, 06:40 PM »
I'm not trying to create one since I don't know how aside from using custom search engine services but one thing I really don't get is how search engines get adapted.

At one point, I got that Google beat Yahoo because their engine was better and the design was simpler but at the same time, I don't get how tons of search engines like Clusty/Kart00/Pagebull (defunct)/etc. fail yet Microsoft releases a more Ajax-y Bing search engine and people eat it up as an alternative that's even more well known than Scroogle was.

I'd get it if this was purely Microsoft advertising but it's not. Blogosphere tend to advertise Bing more also. Is it because it's backed by a big company and hence predicted to be more stable?

It just hit me right now after using the greasemonkey script that enables Twitter results (above) Google search results quite awhile that there are things that Google hasn't built in and require scripts and yet no one seems to get the flash bulb lit up of just making a clone of Google but adding integrated scripts into the service.

Why is that?

I'm sure wikipedia isn't the only search engine that people would want up top when they're searching for something.
1110
General Software Discussion / Re: Windows vs. Mac: I'm starting to change.
« Last post by Paul Keith on October 13, 2009, 06:15 PM »
Well Google did bring up something regarding touchpad mouses:



http://www.cirque.co...-mouse-overview.aspx
1111
http://www.gamegrene.com/node/925

  • Was re-organizing my old Diigo bookmarks and found this article.

  • Didn't know if I posted about this article before so I'm doing it now here.


Also posting this in the Living Room because even if I feel the concept is more important for software game design, this is still at it's heart a tabletop rpg topic. (Not to mention I don't follow or have ever played a tabletop game before)

Anyways, the article is long so I'm just going to run down some of the parts I highlighted in Diigo and titled in TFLM. (hence the titles are my own addition and are not part of the actual link)

Alignment as a Straight Jacket

Of course, this means that the alignment system has been around long enough for it to become one of the more resoundingly criticized aspects of D&D. Like any attempt to put a complicated real-world issue into simplified game terms, D&D's alignment system has been blasted for being overly limiting and simplistic. Indeed, at its worst, alignment can become a straitjacket, with bad DMs using alignment and sessions degenerating into endless debates about whether a certain action is really Lawful Good enough.

Unknown Armies

#1

That game is Unknown Armies, a criminally underrated and somewhat obscure modern fantasy/horror RPG. UA posits that each character possesses a rage stimulus (something that makes the character really angry), a fear stimulus (a phobia the character has), and a noble stimulus (a cause or belief that the character strongly supports). Like almost everything else in UA, the field is wide open in terms of defining what these stimuli might be. When a character encounters one of their stimuli, he gets a substantial stat boost if he wants to attack or destroy that rage stimulus, escape from that fear stimulus, or go the extra mile to fight for that noble stimulus. The end result is that all characters in UA, no matter how saintly or evil they might seem, are fully capable of violence and righteous fury, acts of supreme cowardice, and moments of utter heroism - not unlike real human beings. What's more, including the three stimuli at the beginning of character generation gets players thinking about what really motivates their characters, and displaying a much wider and deeper range of believable behaviors because of it.Morality and character behavior in UA is also tied to five separate meters (Violence, Unnatural, Isolation, Helplessness, and Self) that behave like Sanity points on steroids, and have to do with how well the character copes mentally with the stresses of the crazy adventures all gaming characters eventually go through. I won't go into too much depth about this (awesome) system here, but suffice to say that the more exposure to weird and bad stuff a character has, the easier it is for that character to face similar stressors in the future. (Of course, too many failed rolls can also lead to psychological problems, but that's another issue entirely.) But at the same time, a character who spends too much time around heavy violence or supernatural stuff risks becoming a sociopath, unable to use their rage, fear, or noble stimuli at all.

#2

Morality and character behavior in UA is also tied to five separate meters (Violence, Unnatural, Isolation, Helplessness, and Self) that behave like Sanity points on steroids, and have to do with how well the character copes mentally with the stresses of the crazy adventures all gaming characters eventually go through. I won't go into too much depth about this (awesome) system here, but suffice to say that the more exposure to weird and bad stuff a character has, the easier it is for that character to face similar stressors in the future. (Of course, too many failed rolls can also lead to psychological problems, but that's another issue entirely.) But at the same time, a character who spends too much time around heavy violence or supernatural stuff risks becoming a sociopath, unable to use their rage, fear, or noble stimuli at all.

#3

The thing I love about the Unknown Armies way of approaching morality is that it's reasonably realistic while still being fun. It rewards players for gaming according to their characters' moral codes by making it easier for them to carry out actions that reflect their beliefs. Madness meters also add a fun element of randomness to shake things up. When a character fails a madness-related roll upon being exposed to a level of bad they've never seen before, the player chooses whether their character's resulting freak-out is panic (run away at top speed), paralysis (stand there frozen in terror), or frenzy (beat the hell out of it!). In the UA campaign I ran, my players had a great time with this aspect of the game; it gave them a choice over how to be scared while also acknowledging that in some circumstances, real people sometimes have uncontrollable reactions to the unknown. The rage, fear, and noble stimuli also do a great job of modeling the fact that drives both noble and base can coexist in the same person, which is perfect for UA's "shades of grey" approach. If UA's system has a flaw, it's that madness meters require a substantial amount of tracking on the part of the GM (as do many other aspects of UA). But that's a problem I'm willing to face for a system that really works for me.

#4

Thanks for the thoughtful comment, Tzuriel. I wanted to respond to what you said about the nWoD Virtue/Vice system. While the advantages you point out are true (and I do indeed prefer it to alignment), the point isn't that I can modify the system if I want - that goes without saying and I can do that with any game. The point is that if the game has a good enough morality system, I shouldn't *have* to modify it to get what I want. That's why I like UA's system better - it doesn't come with preconceived notions of what makes up a rage, fear, or noble stimulus. The player decides that based upon the character's background and personality, which leaves the field much more wide open for different perspectives than trying to shoehorn a character into a Virtue or Vice that may not really fit. But if adding a new one worked for you, hey, more power to you - I just wish I didn't have to consider doing that in the first place!

#5

In some ways the UA approach shouldn't be considered in the "Alignment" discussion because it lacks the breadth to speak to morality. It is a specific rule; and while it may suggest a morality, it certainly cannot encompass one. That has typically been my criticism of other morality systems -- they try to be general. Because each person comes to morality through the lens of personal perception, these generalizations do not fit the individual metaphor of psychology that we all have. Some systems work well for some people because they resonate. If we step back from whether we like it or not, we could examine whether the rule system encompasses a variety of perspectives. A general system that tries to address everything will fail. A system that is specific and allows a player to fill in the blanks with the yardstick by which they will measure themselves will satisfy. In essence, I believe players should build their own individual alignment system.

There are many ways to read a book (schools of literary criticism). There are many ways to interpret behaviour (schools of psychology). They all have their merits. A game that keeps its rules specific avoids building a bias into the interpretation of things.

Morality is Madness:

Unknown Armies has the Madnees Meter. Remember the name. It is not something that measures morality, it measures Madness. What I love about the madness meter is that the situation and the role you make determines wether you would run away and curl up in a ball, or just stand there and think what was happening was not really that interesting. You are crazy either way. And that is all the Madness Meter does. Do you fail a check, and therefore recoil from what caused you to fail the check next time, or did you pass the check, and therefore have a better chance of not really noticeing it. It is the difference between hiding scared in your fox hole, or telling the scared soldier "I decided when I landed I was already dead".

The Madness Meter does not measure morality. The Noble/Wrath measures are the closest measure and like every other system I know they are just as black and white as any other. However they do allow player choice and thefore control. Still they are very specific and can therefore be extremely narrow. Making pretty much every other thing in the world something that washes over you. They do come close to allowing you to create a personal morality system. But if we did that we would really be helping those players that like portraying people with the PLAYERCHARACTERGAMER alignment...and that is not always what we want.

It is however a very powerful roleplaying aid. But another question. How often have you played Unknown Armies in comparison to a White Wolf product? Why?

Unknown Armies' Flaw

UA excels at one of the three qualifiers at the expense of the other two. It captures motivation almost perfectly and simply by focusing on strong feelings instead of trying to outline everything. But it's so personal, so gray that it's useless from the outlook of consequences and certainly from the outlook of judgement, both of which are important, even for a game.

Pre-Set Dilemma (Self-note: KOTOR and Fable)

One of the major flaws of the D&D alignment system as well as other approaches to that end, is that it is applied at character creation. True, many players tend to have a fairly good image of the character they intent to play, but intent and execution just as often don’t match. Campaign background and style, group interaction and last but not least the much denied but ever-present personal playing style can all be factors that quickly change or even destroy the first concepts, more often than not invalidating previous choices in alignment. Even worse if alignment becomes a straightjacket , which most likely will happen to new players and make their first experience needlessly complicated.

KOTOR

We generally used alignment as a sliding scale back when we used it. A PCs alignment didn't dictate their actions...their actions dictated their alignment. That way you could be whatever alignment you desired at creation, but as the campaign progressed your alignment would change to suit the things you were actually doing. This always caused the arguements mentioned above ("That's not a good act!"..."Yes it is, and here's why!"), but those arguements happen anyways if alignment is used; they may as well be happening for a good reason.

Cultural Dilemma

On a limb, I'll suggest that the real reason that games have alignment is because of cultural influence from religion. And politics. We learn it from school tv, parents. Zoroastrianism certainly had the abstract Good and Evil. Christianity. Islam. Buddhism has, in my opinion, realistically embodied good and evil by keeping it where it belongs, in the mind of humans. So something like this is universally human. When angered repeatedly by someone, you might come to feel hate, loathing, want to do things that will hurt them. You might have a feeling about them that we can call, if we agree, a feeling that they are evil. Regardless of that, they're certainly causing you to somehow fill yourself with bad stuff. You know your friends, you know those who aren't. D&D has an abstract alignment system, but our lives have something else, like a socio-emotional alignment. It has ethics and morals, and I personally think these are driven powerfully by emotional reactions, and focused and tinted by the lens of our life experience. Poets and prophets and lovers have felt evil and felt good. It's in the water, so it got into the games.

Did I mention I think alignment systems are weak?

Cultural Suggestion

Very well said, bartmoss. huh, it seems like there's somebody else now that gives dissertations every time they leave a comment :). I think I could make a book from my comments on this site.

I particularly like what you said concerning nWoD's western perspective. What they should do, then, with this in consideration, is release a book that focuses entirely on virtues and vices, how they can be changed, and perhaps different ones for different cultures or religious views, like Islam, Confuscianism, etc. It should also talk about these religious morals and such in depth to help people play them as accurately as possible. I would totally buy that. That's one thing I've always like about GURPS books, is their almost scholarly content that fills the books. You can learn a lot from just those books. Anyway, WoD should totally come out with a book like that. That'd be cool. It could even have sections on how a Storyteller can best use this mechanic. That's the problem with the mainstream rpgs, is that new books have always got to be new material, you know, 50 new monsters, 18 new prestige classes, etc. What I'd like to see is more discussion on what's already there. A book dedicated to Morals and virtues and vices from WoD would be awesome. Something like that from D&D would be cool, too, really. I dunno. No more new rules - just flavor text. At least WoD's got the flavor text covered.

AFMP (A Force More Powerful Game) model:

I still think my favorite system for *morality* is in Palladium (here: http://en.wikipedia....ing_games)#Palladium ).

It's less sytematic, and more a set of laundry lists. It works super well with the way I think, and is a good way of reminding yourself what your character is like. There's no assumptions of abstraction, as far as I can tell, but you can get the basics of your character verbally described. I'm fond of the idea of a list of things that a given character might find acceptable and unacceptable, and noting those for later reference. It isn't a straight jacket, and there's no real game mechanic that prevents you from changing later, should the change make sense. Yet you still get the coarse granularity that lets you understand, peeking at a NPC sheet, what you might expect in the long run from a Miscreant.

To Fix: Roleplaying Rules are a Poor Measure of a Person

At the end of the day Roleplaying Rules are a poor measure of a person. Modern gaming systems generally allow you to create a character who could not function on a day to day basis in any reality, other than the one they are created for, a fictional one. For a game to really work on a level of morality/humanity the system, the player and the storyrteller (or referee/gm etc) need to be on the same page. Recently I informed a group of players that I would only run NWoD once they had digested the system and spoke to me about it. Only when we are all working from the same perspective will it work.
1112
Living Room / Re: What's the Ultimate How to Be Steve Jobs Guide?
« Last post by Paul Keith on October 13, 2009, 03:50 PM »
Thanks 40hz. I didn't realize Pixar was hot then.

The interesting bit about your NEXT story is that I couldn't see what the logic of the marketing was. That is really bizarre.
1113
General Software Discussion / Re: 10/GUI
« Last post by Paul Keith on October 13, 2009, 02:12 PM »
Hmm...imagine...a world without QWERTY. How could we make that work if we had to?

Dvorak? Azerty? Qwertz? Maltron? PLUM?

Thank god for Wikipedia  :P

In all honesty, that's what KeyStroke CE does though. A shifting circle with a toggle to switch the options as long as it's single symbol based.

(except it's a typing tool so it presets alpha-numeric symbols)

Video and audio would be the more likely QWERTY killer though.
1114
General Software Discussion / Re: 10/GUI
« Last post by Paul Keith on October 13, 2009, 11:59 AM »
very good point Mark0!
let's take it one step further -- what about using a portable tablet pc as a second monitor as a custom-overlayed graphic touchpad.
that's actually a VERY good idea.

You guys might be interested in these:

http://www.youtube.c.../watch?v=IqX-8ckC6J4

http://www.mac-forum...condary-monitor.html
1115
General Software Discussion / Re: 10/GUI
« Last post by Paul Keith on October 13, 2009, 11:53 AM »
Sorry, I have to go against this idea. It sounds too much like chopsticks meets tablet PC meets keyboard meets forcing users to be macro users and further confusing casual users because now they not only have to remember keyboard shortcuts, they have to remember finger shortcuts.

The way I see it, if you want to push for this concept, you'd better off adding motion sensors on to a monitor than making the keyboard a much bigger utility that makes it harder to fit on any low on cash person's desk.

Have it so you can optionally remove the covers on either side of a monitor and you can play 1-2-3 fingers on it's motion detection system.

Less carpal tunnel risk too because your hands aren't resting on a flat surface but are hovering on the sides of the monitor and it would mimic a finger point or if the motion technology is too fragile, you could opt for side buttons. You could even make it flash colors as to help one's memory by associating a color with a follow up command.

The only good idea was that panel/browser hybrid. I remember suggesting something similar in Opera although I no longer have a link.

It was basically an idea to replace the Firefox extension which mimics PDF Player's hand icon except for the browser. The idea being a much easier scroll area for horizontal scrolling.

My preference for a mouse replacement still is biased towards a desktop equivalent for KeystrokeCE.

Mostly because I was shocked how I was able to cope with it on a PocketPC despite the complexity of it (in concept) compared to some of the other tools using hand gestures and typing suggestions. (I was basically desperate and tried different things expecting this to be one of the interfaces I turn down but instead, this and the visual keyboard were the only two interfaces I learned.)

The vague concept being a combination of FARR + Circle Dock + Keystroke CE.

Basically, press a hotkey. Open a default hotkey combination menu/custom settings menu. Have the preferred menu setting pop up and use the numpad as the replacement for the mouse. (especially with regards to selecting specific files that aren't grouped side by side or editing several words edged between sentences)

Edit:

I also forgot to point out the ramifications of a motion detecting monitor for gaming.

Already there are software that tries to turn webcams into Wii-cams but a motion detecting side panel not only does not detract from a Wii-cam, it adds to it by virtue of it having certain advantages that makes it more suitable for the PC than for a console.

With this, you could call out plays on any PC sports games, create micro hand gestures with squad based games and even have commands that don't interfere with the keyboard, mouse and Webcam and it works because the monitor is naturally much closer when using a pc compared to the television.
1116
General Software Discussion / Re: My text file manipulation needs
« Last post by Paul Keith on October 12, 2009, 11:33 AM »
I am not a programmer either and I also don't really understand things like CSVs but from the way you use certain keywords, I am reminded by SRS (Spaced Repetition Software)

With Anki being the best desktop program I know of:

http://ichi2.net/anki/screencast2.html
1117
Living Room / Re: What's the Ultimate How to Be Steve Jobs Guide?
« Last post by Paul Keith on October 12, 2009, 11:23 AM »
Thanks for expanding Lashiec.

These were definitely things I didn't know of.

In particular, I didn't know it was easy to get re-hired back. Care to expand how that often works?

One other question, what was Jobs motivation for buying Pixar? As you said, the technology was becoming standard so why this particular company?
1119
General Software Discussion / Re: On free speech in forums
« Last post by Paul Keith on October 11, 2009, 08:58 PM »
It's not just misleading mouser, it's using flawed evidence.

However I do think it's not out of the realm for such an effect to take place.

By now, everyone pretty much knows what softpedia is or what techcrunch is or expects decent software to get 4 stars and would be surprised if something gets 3.

Also most decent Amazon bestsellers can have the polarity that while there are still lots of good reviews, often times having lots of 1 star reviews being near equal enough is what provides the controversy and flames the curiosity on whether I do decide to get the book or not.

In IMDB, I go even one step further. I often jump to two sections. Forums and Hated It sections. Only after all that do I even register the Best section or any higher than 1 star review.

Generally software avoids this issue but when I'm skimming for reviews of any paid product, I tend to always seek a bad review. The reason being that when review numbers stack up: bad reviews that are honest and discuss the pros and cons of a product trumps good reviews that do the same because you expect them to mix their reviews with your unfounded worries, criticisms and questions.

Yes, it might seem strange that I would seek bad if not the lowest rated reviews first but that's where reputation mechanics alleviate the issue.

Amazon for example made me start reading some 3 star reviews when they added a layer of "most helpful favorable review" and "most helpful critical review". The latter especially.

Without that, I would have been back clicking on 1 star reviews of books and reading them.

Also my personal circumstances basically force me to adapt to this. (I don't have thousands of cash to spend on books. 20 US$ is equivalent to 1k or approximately 933.203 Philippines Pesos. If I can't find a torrent for that book and it may fit the paradigm of a book that may help leapfrog my knowledge and give me answers to my dilemmas, I will always encourage myself to filter down books down to it's very criticism until the criticisms are non-factors before I will order something.)
1120
Living Room / Re: What's the Ultimate How to Be Steve Jobs Guide?
« Last post by Paul Keith on October 11, 2009, 08:51 PM »
@Lashiec,

True but how many guys, even skilled speakers, get fired and get back in?

It's not like Jobs was the only choice.

However, he has some influence and past successes with Apple. That's true.

With Pixar though, Jobs had to at least had the foresight and the people to realize how big Pixar would eventually be...or he got extremely lucky.

This wasn't a company that was starting from scratch nor was Pixar some software/hardware where you get the product and then market it away.

Any marketing effect goes away after every movie, every trailer, every little new series and Hollywood was full of flashy marketing competitors compared to the tech industry that by the time Disney needed Pixar, Pixar has took over as the new Disney for this generation.

That is a huge huge successful leap for a guy who basically isn't a designer or a programmer to one day be able to foresee the company he's buying as THE company that would take over Disney's brand as the premier go to Hollywood kid's movie maker of this generation.

It's one way to recruit good tech people (especially when he had Wozniak already) and serve as the gap that make these tech products sell but to recruit good tech people and basically redefine the industry standards of movies... I mean that's something else.
1121
General Software Discussion / Re: On free speech in forums
« Last post by Paul Keith on October 11, 2009, 03:58 PM »
Haha, looking forward to it 40hz. Looking forward to it very much (and thank you for expanding on the flaws of the isolation ward theory)

Speaking of jumping through points,

This url doesn't really contain much substance but it is related to everyone's many post here: Bad Reviews Boost Business Sales

Back to 40hz, you might want to read some of Neil Postman's books.

I'm not saying your statement of "I think it's important to differentiate between things aimed at addressing human 'conditions' as opposed to those directed at human 'behaviors.'" is wrong but there is a massive underrated truth to the fact that when you change human conditions, you change human behaviours.

Some over-stretched examples to highlight the ramifications:

Gutenberg Press -> RTFM

Linux -> Open the Source of Software!

MultiTorg Opera -> I can't live without Firefox Extensions and Firefox is good even though it was a hail mary move applied to Netscape while other more legitimate open source browsers are "unknown" cause they don't have the extension of Firefox so they aren't saints until I am putting them all in one category of open source apps mmmkay?

Blogs as an online log for software changelogs -> OMG LYK HAVE YOU READ WHAT I WROTE IN TWITTER?! LYK OMG anything past 140 char. is tl;dr. LYK OMG It's true! Shakespeare said "Brevity is the soul of wit"

TV -> Honey, the news is here. Some girl showed a nipple. Time to get mad. wait... Oh it's alright take your time, the ad is on. THERE! It's back! Quick, let us become mad and send angry letters
until nipples don't pop out in TV shows anymore! Hurry! We can buy some porn while we drop them at the post office.

Forums -> when trolls attack...

Wheel -> Transformers = rule! Fast and the Furious = cool! Cars = Necessity!
1122
General Software Discussion / Re: On free speech in forums
« Last post by Paul Keith on October 11, 2009, 12:23 PM »
Thanks for your opinion, 40hz.

I agree with what you said except for the portion of "hardly worth the effort".

I know you were specifically referring to the quoted portion of my reply but I also get the sense that you hold the belief for any technological idea.

To that end, I would say it is worth the effort to "experiment" in order to "invent" and further human progress and that plain technology is a sustainable solution to any human dilemma. (After all, how far have we come from the wheel?)

This is because tech is not a separate entity or object but a victim of human stubborness trying to solve human dilemma.

(I know this is coming off like I'm pointing out to major tech discoveries only but look again at the wheel. How major was it at it's discovery and how minor is it today?)

1123
N.A.N.Y. 2010 / Re: NANY 2010
« Last post by Paul Keith on October 11, 2009, 02:40 AM »
I concur with app. I think NANY is already too much of a brand to need a theme.
1124
General Software Discussion / Re: On free speech in forums
« Last post by Paul Keith on October 11, 2009, 12:57 AM »
Thanks for clarifying nevertheless.

That is interesting...I've never really thought of it like that. I guess I was so focused on the idea that voting is game-able that a positive feedback loop never really occurred to me.
1125
General Software Discussion / Re: On free speech in forums
« Last post by Paul Keith on October 10, 2009, 11:37 PM »
@trianglos

"If you're not interested in politics, then politics will get interested in you" (I've probably mangled that quote).

You may or you may not have mangled that quote but that is going in my quote database.  :P  :up:

@40hz

Ditto websites. The way I see it, if I set certain conditions in order to gain full access -  and the person complies - then they'll immediately get the whole 9-yards without further ado. A deal is a deal. And it stays that way unless this person gets stupid and deliberately starts violating the social contract they agreed to abide by. At which point, they'll usually (depending on the problem) get a warning (or two) before they get shown the door.

Agreed.

This makes me wonder though...what's your opinion of the opposite? (and this question is to everyone reading this thread too)

The concept of a disintegrating permission has always piqued my curiosity but I've never seen one in action.

For a short while though, I've read things that claim that the future of moderation is to trick a troll that he's still viewing and interacting in a forum except his posts are invisible to everyone. (but he sees the page and the new posts normally as if nothing has happened to him)

The idea becomes even further mangled when we transfer it past forums and the PC.

In our world, there is often claim of free speech but we are no longer in a dictatorship that censors everything.

Instead, most of us live in a fragile democracy that subtly censors or makes our feelings apathetic or even scares us to speak our mind because even when stones are not thrown, the same free speech can be used to destroy our character and our individuality through gossip, subtle censorship, swiftboating, mob mocking and culture pressure.

@mouser

However, the idea of removing normal honest negative criticism is essentially declaring that the forum is not a place for open discussion of benefits and weaknesses.  It is declaring that if people want honest balanced discussion of your product or ideas, they will have to go elsewhere.  And it puts on notice anyone who might otherwise be a long term participant, that this forum is *not* a place where they can express dissenting views freely.

Again, I agree with you mouser but I'm just being a devil's advocate as to contextualize the issue about Pavlina's forum.

Just as a religion forum could possibly open itself to "belief criticism" but can just as censor the thoughts of atheists' and those of other religions, certain forums like Pavlina's can loophole the issue by removing normal honest negative criticism of a certain category.

An example would be a honest negative criticism of the spiritual aspects of his post. I have never lurked much in his forums but from the sound of it, he can remove them but still create the illusion of openness by providing a place where people can have critical "believer level" posts.

When you do it like that then the forum's reputation may get negative reviews but on the long run you create this illusion that you simply are setting a limit (no more different from any forum admin) instead of one who purposefully hides negative criticism.

This cannot work successfully on every business-linked forum but I don't see the gap being too large that it will hurt such popular brands like Steve's because the perception isn't that of a corrupt dictator but that of a bad customer service and while bad customer service hurts; How many customers do most companies still have despite having bad customer service?

Even absent these kinds of paid campaigns, there is a whole field of research on what DC member alex3f calls "information cascades" where you get a kind of arbitrary snowball effect of crowd opinions that can lead to some very misleading group preferences.

Interesting link mouser. Could you clarify what the difference is between information cascade and say...social conformity?

I know conformity was also linked in the wikipedia article but this is a case where I read them as exactly the same.

I'd also like to add that one doesn't need to cascade information or repeat it often enough. The idea starts as simply as social proof. Take some of the things written in this book I'm currently reading. (Well...a "lots of typo" torrented .doc of it at least --- but anyone guilty can just buy the book.)

Although her programs retain many of the elements common to most infomercials, including flashy catchphrases, an unrealistically enthusiastic audience, and celebrity endorsements, Szot changed three words to a standard infomercial line that caused a huge increase in the number of people who purchased her product.

Even more remarkable, these three words made it clear to potential customers that the process of ordering the product might well prove somewhat of a hassle. What were those three words, and how did they cause sales to skyrocket?

Szot changed the all-too-familiar call-to-action line,
"Operators are waiting, please call now," to, "If operators are busy, please call again."

On the face of it, the change appears foolhardy. After all, the message seems to convey that potential customers might have to waste their time dialing and redialing the toll-free number until they finally reach a sales representative. Yet, that surface view underestimates the power of the principle of social proof: When people are uncertain about a course of action, they tend to look outside themselves and to other people around them to guide their decisions and actions.

As another example, if you were selling software to the owner of a string of local beauty salons, she'd be more influenced by information about how pleased other salon owners are with your software than by how pleased the big shots at General Motors were.

After all, she'd be likely to think, "If others like me have gotten good results with this product, then it should be right for me, too."

And if you're a leader or a manager attempting to persuade employees to willingly embrace a new system, you should ask for a positive testimonial from others within the same department who have already agreed to make the switch. But what if you've tried that, yet you still have one stubborn employee—perhaps the person who has been working with the older system the longest-whom you still can't win over?

A common mistake managers might make in such a case would be to choose the most eloquent coworker to try to explain the benefits to his or her stubborn coworker, even if he or she is completely different from that person on a number of important dimensions. Instead, the manager's best bet would likely be to solicit the opinions of another coworker-perhaps someone else who had also been working under the system for a long time-even if that particular person happens to be somewhat less articulate or popular.


To test the role of negative social proof (and to see if we could design a more effective message), one of us, along with a team of other scientists, created two signs designed
to deter wood theft at Petrified Forest National Park.

The negative social proof sign said, "Many past visitors have removed the petrified wood from the park, changing the natural state of the Petrified Forest," and was accompanied by a picture of several park visitors taking pieces of wood.

A second sign conveyed no social proof information. Rather, it simply conveyed that stealing wood was not appropriate or approved, saying, "Please don't remove the petrified wood from the park, in order to preserve the natural state of the Petrified Forest."

That sign was accompanied by a picture of a lone visitor stealing a piece of wood, with a red circle-and-bar (the universal "No" symbol) superimposed over his hand. We also had a control condition in which we didn't put up either of these signs.

Unbeknownst to park visitors, we placed marked pieces of petrified wood along visitor pathways. We also varied what sign (if any) was posted at the entrance of each pathway. Through this procedure, we were able to observe how the different signs affected petrified wood theft.

In a finding that should petrify the National Park's management, compared with a no-sign control condition in which 2.92 percent of the pieces were stolen, the social proof message resulted in more theft (7.92 percent). In essence, it almost tripled theft. Thus, theirs was not a crime prevention strategy; it was a crime promotion strategy. In contrast, the other message, which simply asked visitors not to steal the wood and depicted a lone thief, resulted in slightly less theft (1.67 percent) than the control condition.

To test the idea that the value of an item declines when it's offered as a gift, Raghubir had participants view a duty-free catalog that featured liquor as the target product and a pearl bracelet as the bonus gift. One group of participants was asked to evaluate the desirability and value of the pearl bracelet in the context of the gift, and another group was asked to evaluate the pearl bracelet by itself. The results confirmed the hypothesis: People were willing to pay around 35 percent less for the pearl bracelet when they saw it bundled with the target product as an add-on than when they saw it as a standalone product.

These findings reveal some potentially negative implications for businesses that promote a particular line of products by throwing in goods or services for free that the business normally sells independently. Raghubir suggests that one way of preventing the offer of gifts or services from backfiring is to inform or remind customers about the true value of the gift.

For example, imagine that you work for a software company. One way that you attract new business is to offer a free piece of software, let's say a security program, to new customers. If in your advertising and your mailings you offer this free product and fail to point out what it would cost customers if they had to pay for it themselves, you're losing out on an effective way of positioning your offer as valuable and significant.

After all, if you write down "free," numerically the number is $0.00-not a message you would want
to send to prospective customers about the worth of your products.

To ensure that your offer is seen as the valuable proposition it actually is, the customer needs to be shown the true value of your offer. So, no longer should your message read, "Receive a free security program." Instead, it becomes, "Receive a $250 security program at no cost to you."

That said I'm not a marketer so I can't verify all the effectiveness of these control but I know the last bit has worked on me so it won't take a 100. More than 1, but by 12, I may already be influenced. (but I am a very gullible person so it might take longer for others.)

@rgdot

The broader is at the different level of thought than the narrower in my opinion.

It really depends on what you consider broad and narrow and hopefully the above quotes show that too.

One of the best argument (that's tailored for casual people) that I have recently heard is the Obama and Online Dating explanation by Dan Ariely.

One is narrow.

The other is broad.

But specifics aside, both can have a similar source of influence.

Video located here: http://fora.tv/2008/...ma_and_Online_Dating

Article here: http://www.huffingto...-dating_b_92612.html
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