topbanner_forum
  *

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • Wednesday November 6, 2024, 5:26 pm
  • Proudly celebrating 15+ years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: Stellarium 0.9.0 Released!  (Read 14301 times)

Nighted

  • Charter Honorary Member
  • Joined in 2005
  • ***
  • Posts: 572
  • Meat Popsicle
    • View Profile
    • Nighted@deviantART
    • Donate to Member
Stellarium 0.9.0 Released!
« on: June 07, 2007, 11:13 AM »
Quoted from Stellarium site:

"Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope.
It is being used in planetarium projectors. Just set your coordinates and go."

This program is free. It is a work of art. It is truely beautiful and breathtaking.

If you have not tried this before, than please take an hour of your time and give it a try!

(300th post!!! woot!!!!)

search.jpg
I`m a firm believer in the philosophy of a ruling class, especially since I rule.

Darwin

  • Charter Member
  • Joined in 2005
  • ***
  • Posts: 6,984
    • View Profile
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #1 on: June 07, 2007, 01:34 PM »
Cool find, thanks Nighted. Ironically, I was thinking about the practicalities involved in generating a real "star map" last night (my sons and I were using one of the guest rooms as a rocket ship for intergalactic exploration) and realised that because one's position in space determines what one sees, a "general star map" is effectively useless unless maps are produced that are relative to key regions of space... Anyway, thanks again - I'll be checking this out!

app103

  • That scary taskbar girl
  • Global Moderator
  • Joined in 2006
  • *****
  • Posts: 5,885
    • View Profile
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #2 on: June 07, 2007, 02:54 PM »
Awhile back I did this as a coding snack (or half a coding snack, I should say). Then I found a use for it on my pc, to use Stellarium as my 'screensaver'.  :D


http://appsapps.info/idlestart.php

Nighted

  • Charter Honorary Member
  • Joined in 2005
  • ***
  • Posts: 572
  • Meat Popsicle
    • View Profile
    • Nighted@deviantART
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #3 on: June 09, 2007, 05:02 PM »
That's pretty cool app. I noticed a lot of ppl on the stellarium forums requesting such a feature.
I`m a firm believer in the philosophy of a ruling class, especially since I rule.

OGroeger

  • Charter Member
  • Joined in 2005
  • ***
  • Posts: 76
    • View Profile
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #4 on: June 10, 2007, 04:20 AM »
Hm, looks nice but doesn't work on my workstation:
The installation was fine, then i opened the application. Whow, nice looking panorama of a meadow in Paris.  :Thmbsup:
I opened the settings dialog an began to change the coordinates, when it frozed. I opened the task manager (it started on my second monitor) and it reported stellarium with 100% cpu. After one minute i decided to kill the process. Surprise, surprise, the GUI on my first monitor didn't refreshed.
The frozen stellarium stayed whatever it tried though the process was killed. So it looked like the graphic card or graphic driver has been crashed. An unhappy situation, because the monitor with the frozen GUI is my primary monitor. You learn how important the primary monitor is as soon as you don't have one.
I logged out using the task manager, which was a stupid idea because after you log out just the primary monitor is used from Windows. So i had not possibility to safely reboot (no logout dialog). Finally i pushed the power button of my workstation.

Carol Haynes

  • Waffles for England (patent pending)
  • Global Moderator
  • Joined in 2005
  • *****
  • Posts: 8,069
    • View Profile
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #5 on: June 10, 2007, 05:41 AM »
Very pretty !! Works fine for me (nVidia chipset with SLi pair of nVidia graphics adapters)
« Last Edit: June 10, 2007, 04:41 PM by Carol Haynes »

cranioscopical

  • Friend of the Site
  • Supporting Member
  • Joined in 2006
  • **
  • Posts: 4,776
    • View Profile
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #6 on: June 10, 2007, 03:28 PM »
OGroeger: Hm, looks nice but doesn't work on my workstation:

FWIW, runs okay here (Radeon X1950)

OGroeger

  • Charter Member
  • Joined in 2005
  • ***
  • Posts: 76
    • View Profile
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #7 on: June 10, 2007, 03:53 PM »
for the sake of completeness: It is an ATI card, Saphire Radeon 9600 XT

cranioscopical

  • Friend of the Site
  • Supporting Member
  • Joined in 2006
  • **
  • Posts: 4,776
    • View Profile
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #8 on: June 10, 2007, 07:33 PM »
for the sake of completeness: It is an ATI card, Saphire Radeon 9600 XT
Mine's a Sapphire also.  It's a recent purchase, so a recent driver. 
If you run XP, I see there's a new ATI driver out that's even newer...worth a try?
http://ati.amd.com/support/driver.html
Catalystâ„¢ 7.5 Display Driver for Windows XP Professional/Home Edition.
May 31, 2007

Nighted

  • Charter Honorary Member
  • Joined in 2005
  • ***
  • Posts: 572
  • Meat Popsicle
    • View Profile
    • Nighted@deviantART
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #9 on: June 10, 2007, 08:37 PM »
A DirectX update may also be wise.
I`m a firm believer in the philosophy of a ruling class, especially since I rule.

OGroeger

  • Charter Member
  • Joined in 2005
  • ***
  • Posts: 76
    • View Profile
    • Donate to Member
Re: Stellarium 0.9.0 Released!
« Reply #10 on: June 11, 2007, 01:43 PM »
If you run XP, I see there's a new ATI driver out that's even newer...worth a try?
-cranioscopical (June 10, 2007, 07:33 PM)
Yep, good point. Thanks for the hint.

A DirectX update may also be wise.
Uhh, ohh. Does this really help? I think this application is written using the Qt library (http://trolltech.com/products/qt) and uses OpenGl, not DirectX.