topbanner_forum
  *

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • Sunday October 6, 2024, 1:58 pm
  • Proudly celebrating 15+ years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: antbuster - yet a kind of tower defense  (Read 11500 times)

f0dder

  • Charter Honorary Member
  • Joined in 2005
  • ***
  • Posts: 9,153
  • [Well, THAT escalated quickly!]
    • View Profile
    • f0dder's place
    • Read more about this member.
    • Donate to Member
antbuster - yet a kind of tower defense
« on: May 31, 2007, 03:28 AM »
A friend gave me this link, and I couldn't find mention of it on donationcoder with a quick-and-lazy search, so I thought I might as well post it. It's pretty challenging, and the order in which you choose your upgrades lets you choose different 'paths'...

antbuster.jpg
http://www.addicting...s.com/antbuster.html
- carpe noctem

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,913
    • View Profile
    • Mouser's Software Zone on DonationCoder.com
    • Read more about this member.
    • Donate to Member
Re: antbuster - yet a kind of tower defense
« Reply #1 on: May 31, 2007, 06:36 PM »
for those who are interested in tower defense games this is a nice example of a game where there is no predefined paths for enemies.

Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Points: 1
  • Posts: 9,759
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: antbuster - yet a kind of tower defense
« Reply #2 on: June 01, 2007, 12:25 AM »
Seems pretty easy for a while if you get a poison gas turret (double->triple->poison) up by the anthill and then some electric (quick->long range->electric) turrets and more poison gas turrets in other places.