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Living Room / Re: Best choice for server-side game programming
« Last post by f0dder on February 20, 2007, 09:11 AM »Multi-User Dimensions?
If you mean MUD, then you'll need to write a real game server. You probably could fudge around and make something PHP-based, but I don't think it would be pretty.
As for running a MUD on your home machine, this shouldn't be a problem at all. Even a small ADSL connection should be able to serve "quite a few" people, and just be a bit careful when coding (ie., use safe datatypes and avoid buffer overflows) and you'll be fine.
If you mean MUD, then you'll need to write a real game server. You probably could fudge around and make something PHP-based, but I don't think it would be pretty.
As for running a MUD on your home machine, this shouldn't be a problem at all. Even a small ADSL connection should be able to serve "quite a few" people, and just be a bit careful when coding (ie., use safe datatypes and avoid buffer overflows) and you'll be fine.

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