topbanner_forum
  *

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • Saturday December 20, 2025, 7:26 am
  • Proudly celebrating 15+ years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Recent Posts

Pages: prev1 ... 259 260 261 262 263 [264] 265 266 267 268 269 ... 404next
6576
Living Room / Re: Yet another reason why a Kickstarter project may fail
« Last post by wraith808 on December 21, 2012, 08:56 AM »
And maybe it's just me, but for what little Kickstarter does, 5% seems like a lot to charge for merely providing web exposure.

I totally agree on that... and good on them for absorbing it.  I've had other projects that I've funded have to absorb fees from various things from Apple douchebaggery to vendor/supplier douchebaggery.  As of yet, I've not been burned.  But even though I've backed a totally silly number of projects, I've not been burned yet.
6577
Living Room / Re: Apple v Samsung Verdict is in
« Last post by wraith808 on December 20, 2012, 06:44 AM »
U.S. Office Rejects 2nd Apple Patent

The United States Patent and Trademark Office has dealt a blow to Apple in its legal battle with Samsung Electronics over smartphone patents, declaring that a patent that helped Apple win $1.05 billion in damages against Samsung in a jury trial should not have been granted.

More at link.
6578
Living Room / Re: My random doodles for you to see and give feedback if you want.
« Last post by wraith808 on December 19, 2012, 11:10 PM »
Ste here...are they working now I moved it back?  I see them just fine...always did  :tellme:

They're working fine :)
6579
Living Room / Re: My random doodles for you to see and give feedback if you want.
« Last post by wraith808 on December 19, 2012, 10:54 PM »
Whut image links? They don't link to anything...

I mean, if you move a topic, any images that are shown from attachments break.  So the images didn't show up- only the broken link image.
6580
Living Room / Re: My random doodles for you to see and give feedback if you want.
« Last post by wraith808 on December 19, 2012, 10:28 PM »
Why was this moved to the basement?  And, unfortunately, moving topics breaks the image links :(
6581
Community Giveaways / Re: DC Community Digital White Elephant - Rules and Sign-up
« Last post by wraith808 on December 19, 2012, 06:05 PM »
Three more days for sign-ups!  Also, a note- as I said, this is about the fun, not the gifts.  So if anyone wants to participate (that meets requirements in point 4 above), post your intent in this thread as normal.  Then PM me that you don't have a gift (no details needed).  I have extra gifts that can go to the cause.  I just want a good turnout and fun had by all. :)
6582
Living Room / Re: Kickstarter on CNN Money
« Last post by wraith808 on December 19, 2012, 11:02 AM »
I think the problem for the *most* funded projects is that they usually havent expected such support, and they then have to supply whatever was promised to the unexpectedly large amount of people...

That seems pretty obvious to *me*.  But for some reason, it seems to escape the reasoning of most.
6583
Living Room / Kickstarter on CNN Money
« Last post by wraith808 on December 18, 2012, 08:21 PM »
An interesting article on CNN Money entitled "Why 84% of Kickstarter's top projects shipped late"

If you pledged cash for a crowdfunded product, be prepared to be very, very patient: A CNNMoney examination of the top 50 most-funded projects on Kickstarter found that 84% missed their target delivery dates.

More at link.

Most interesting, at least to me, was the interactive infographic.

121218125539-kickstarter-shipping2-monster.jpg
6584
Community Giveaways / DC Community Digital White Elephant - Rules and Sign-up
« Last post by wraith808 on December 16, 2012, 10:31 PM »
I meant to start this a bit earlier, but we still have time to make merry in the holiday season. :)

Rules:
1. Each person must contribute a gift.
2. The gift must be one that can be distributed digitally.
3. The target range for the gift is $10, though it can be more if you wish.
4. All participants must be members, or participants that have a record with DC (long-term participant or poster)

Sign up by posting intent in this thread and PMing me a description of your gift (I will only be the host of the event)

Sign ups will be closed next Friday, and the game will commence with the following rules.
1. Order will be determined randomly, and posted.
2. There is a maximum of one day for a move.
3. On your turn, you can choose to either (a) choose a gift from the pile, or (b) take an already opened gift.
4. If you choose a gift from the pile, it is chosen randomly, and revealed to all.
5. If you choose to take a gift from a person, that person immediately gets to choose to take an already opened gift (not the one just taken), or take a gift from the pile.
6. Each gift can only change hands twice.

After one time around, if the first person has never had his or her gift taken, they may choose to trade their gift for someone else's.

At the end, the gift codes will be exchanged via PM.  There will also be a drawing for prize giveaways at the end of the game for all participants.

The purpose of the game is more for entertainment than anything else, and to foster community among DC members. :)

Any questions?  If so, let me know... otherwise, let the game commence!
6585
Living Room / Re: Poll: Is donationcoder an iOS unfriendly environment?
« Last post by wraith808 on December 15, 2012, 12:10 AM »
^Agree. Tags actually would be preferable to hard categories for reasons mentioned above. Much more in keeping with the non-denominational vibe around here.


+1
6586
Living Room / Re: Cyber Cody & Zombie Cody...My mrs is slightly...odd?
« Last post by wraith808 on December 14, 2012, 08:20 AM »
 :Thmbsup:
6587
Living Room / Re: Apple Maps Flaws 'Life-Threatening,' Australian Police Warn
« Last post by wraith808 on December 13, 2012, 11:48 AM »
Everyone here keeps saying things about using brain cells, but for those of us with zero navigation on good days, you are supposed to be able to rely on the GPS to have a clue. So yes, if the Apple maps go from almost usable to this level of silliness, sure, that qualifies that someone goofed.



Every GPS says that the maps are for reference only.  True, this is worse than other implementations, but in truth this is the reason that I still print out directions to places that I don't know even with a GPS.  Just like I'm not going to trust one place for reference or definitions, I'm not going to trust one place for directions.  To give a good example, if you use most (not all) GPS products to go to my old house, you'd end up in a river.
6588
Living Room / Re: The REAL reason Valve is developing Steam for Linux?
« Last post by wraith808 on December 12, 2012, 11:55 AM »
They've already stated that they're making hardware.  Just saw an article on that a couple of days ago.

http://www.gizmag.co...box-confirmed/25378/
6589
DC Gamer Club / Re: Stealth-focused Computer Games
« Last post by wraith808 on December 11, 2012, 02:47 PM »
BTW Velvet Assassin is 75% off today on Steam:
http://store.steampowered.com/app/16720/
-fenixproductions (December 11, 2012, 01:20 PM)

Thanks!  I can afford $1.25 :)
6590
Living Room / Re: A different perspective on the failure of a Kickstarter
« Last post by wraith808 on December 11, 2012, 12:15 PM »
If it was a direct reply, then I don't see why the point for point was against my points, which seemed as if it was a reply to my reply.  It's apparent that we have different views on things, as I allowed for in my final point.  And the debate doesn't seem to be even in the same realm, as the arguments are quite nebulous and unsubstantiated, i.e. I backed up my statements on what kickstarter is with quotes from the site, and from the creation of the prospectus.  But you seemingly tossed those away, in favor of what you think that kickstarter is, rather than how they position themselves.  But as you said that you aren't making arguments and were replying to mouser, I'm just going to bow out now.  :Thmbsup:
6591
Living Room / Re: Apple Maps Flaws 'Life-Threatening,' Australian Police Warn
« Last post by wraith808 on December 11, 2012, 09:56 AM »
Having said all that when will some Apple users grow a pair and form a class action against this lunacy!

Lets not start that...
6592
Living Room / Re: Facebook seems to be erased from existence?
« Last post by wraith808 on December 10, 2012, 05:30 PM »
I noticed that certain things disappeared and broken links are everywhere.  Have you tried https?  I get most of the site that way...
6593
DC Gamer Club / Re: Saints Row 3rd - Titan Quest ... first come first served
« Last post by wraith808 on December 10, 2012, 12:54 PM »
Nice to make a couple of people happy but for future reference I think I will restrict any future titles I give away to people who are forum members with some period of involvement (say over 100 posts) rather than people who may have just signed up for a free game.


+1

+1.  Also, there's the community giveaways section for this stuff if you want to use it.

The only thing I have a problem with is how to classify?  Some people have been members for a while, but just don't post, but visit and contribute in other ways.  The other reason I totally agree with what you said is the reason that the bundles had to start limiting their steam keys- some people get them, then sell/trade them for other things- that's *so* not in good faith...
6594
Living Room / Re: A different perspective on the failure of a Kickstarter
« Last post by wraith808 on December 10, 2012, 12:49 PM »
I think that your points are based on Kickstarter being something that it's not.  Kickstarter is a platform.  Comparing Kickstarter projects to youtube productions is disingenuous or wrong even.  There are no promises with youtube productions and money is made through youtube on them.  At it's core, its a video sharing site.  With kickstarter you *are* promising a project and pitching it to investors.

Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) We crafted these terms to create a legal requirement for creators to follow through on their projects, and to give backers a recourse if they don't. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.

Real projects have no consequences if funding is sought before they start, and that funding is not reached.  In that, they are similar to Kickstarter.  I've started quite a few projects, tested the waters, and bailed because there was not enough interest/I couldn't raise enough funds.  That's the same level of involvement that you are starting at Kickstarter.  If they receive the funds, then cannot deliver, there are very real consequences.

And in contrast to your heading for #1, there are horri-bad projects in your eyes.  What's one man's garbage is another's treasure.  This is what Kickstarter measures.  The pet rock, the wrist band shapes, and several other questionable things have made tons of money because there was a demand beyond what I'd perceive as value.  Were they bad ideas?  An emphatic no!  They made their creators tons of money, and I wish I'd thought about it.  Just because it has no intrinsic value to me, doesn't mean that it doesn't to someone else.  And if they're willing to put their money where their mouth is, then who am I to speak on the value of what they see?

How many that once they do succeed, they still fail.

Ok.  How many?  I've backed almost 100 projects.  Some have been late, and the execution on some have been less than I'd thought.  But (1) looking back at the proposal, I see in hindsight what I missed- that part is my fault, and (2) sometimes things happen that are out of the control of the project and weren't taken into account.  That stuff happens.

How many that if they weren't on kickstarter, they wouldn't be backed?

That's sort of the point.  Crowdfunding lets those that are interested in seeing it succeed contribute to that success.  It takes the huge weight off of the shoulders of a few with a lot of money, and puts the control in the hands of those that have less.

It's the marketing of the marketplace with Kickstarter as the marketplace that helps make these proposals take off.

I'd disagree.  If so, then why is there only a 44% success rate?  If it was kickstarter itself, wouldn't that number be higher?  Having that platform allows there to be a critical mass of backers, true.  But that's like saying having a street corner by grand central station to sell your creations from is the reason for your success.

I think if good incentives or stretch goals where standardized then every blog article advises on how to make a successful kickstarter would lead to success or at least 90% success rate and we wouldn't have post-failure articles like this making sentences of why it's a good thing.

In regards to good incentives, that is a measure of the project, and directly counter to your second point.  You have to recognize your audience, and tailor your proposal and the incentives towards that.  That's why people publish to a set group of people before the kickstarter launches- to get that feedback.  That's why incentives are changed during the kickstarter- to give the people what they want.  It's a subset of the good plans- but such an important one that I separated it in my analysis.

The fact is this is another example of kickstarter doing the marketing for the products and the projects' marketing not mattering at all outside of the project's marketing needing to matter because it is part of the competency of the  one hosting the thing needing to be backed and cause the "fear of failure" is so ingrained to the project cause the rate of success is supposed to be high.

Respectfully... what?  Kickstarter itself has nothing to do with the incentives.  It is fully a measure of the person creating the project.  As someone who's gone through the beginning stages to see what's going on behind the scenes, I can say categorically that you're wrong there.  There's sample projects and suggestions- but nothing past that.  There's no direct correlation there.

In the end, the stretch goals is just a built in marketing mechanic for kickstarter to promote kickstarter by giving the vendors an incentive to entice the buyers, not for the buyers to be enticed by the vendors.

Again... what?  Have you looked at stretch goals?  Those aren't even a Kickstarter thing, and aren't officially supported by Kickstarter.  It's something that certain projects have found that works for them in their presentation to be able to lower their price of admission and add gold plating (or fund additional add-ons) as an option, depending on what the backers want.  There's not even an infrastructure in place to support them.

Again, I think from your statements you might have the wrong idea of what Kickstarter is, and isn't.  Of course it could be that we're just looking at it from different angles.  But your arguments seem to be more geared towards traditional definitions, when Kickstarter (and Crowdfunding in general) is anything but.
6595
Living Room / Re: A different perspective on the failure of a Kickstarter
« Last post by wraith808 on December 09, 2012, 08:07 PM »
I think its a combination of the two, just like any other speculative venture.

1. Good idea with need
2. Good plan/proposal
3. Good stretch goals for incentive
4. Good marketing (which might not necessarily be your own)
5. Good communication

I think you can fall down on any two of these points.  But more than that, and you are stretching it.
6596
Living Room / A different perspective on the failure of a Kickstarter
« Last post by wraith808 on December 09, 2012, 03:22 PM »
Why I'm Glad My Kickstarter Failed Miserably

From someone who had an idea and the funds to produce it through normal channels.  But didn't.

Just a little bit over a month ago I started the OSR Calendar Kickstarter with a goal of $7,500 (or roughly 375 backers). It's over now with a grand total of 5 backers and $130 raised.

This, I believe, qualifies as a substantial and miserable failure.

More at link.
6597
N.A.N.Y. 2013 / Re: NANY 2013 Release: sImgurUploader
« Last post by wraith808 on December 09, 2012, 01:00 PM »
I'd definitely like it to work with an account if possible...
6598
Living Room / Re: Apocalypse: Advice Issued For End Of The World
« Last post by wraith808 on December 09, 2012, 05:17 AM »
myjob.jpg

...I also take paypal...
6599
Mini-Reviews by Members / Re: Microsoft Security Essentials (MSE) - Mini-Review
« Last post by wraith808 on December 08, 2012, 08:50 AM »
I am waiting for the prosecution in the EU given that it is included in Win8 and switched on as standard.

If they do, they're shortsighted.

I suspect one of the reasons MS didn't do it earlier is because of all the anti-trust lawsuits they were facing - which makes it all the odder that the included it with Win8 ???

Probably because of the fact that many people don't know what they should get for AV, and the companies are taking advantage of that on Windows.  And since the firewall thing flew, I don't see any reason why this shouldn't.
6600
N.A.N.Y. 2013 / Re: NANY 2013 Pledge - Skyrim Character Manager
« Last post by wraith808 on December 07, 2012, 10:50 AM »
Congratulations Wraith  :up:

Are you posting about this at some skyrim sites I hope?

I haven't yet, but I will :)
Pages: prev1 ... 259 260 261 262 263 [264] 265 266 267 268 269 ... 404next