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Living Room / Re: Please kill me now - just bought an iPad off of eBay
« Last post by Deozaan on April 23, 2011, 03:16 PM »Is this how you feel after having the iPad placed in front of you?

Ha!! A lot of conservative American christianists greet each other with "Happy Easter!" But according to their bible, there was nothing happy about the events of the weekend. I'm sticking with the Flying Spaghetti Monster for now.-zridling (April 22, 2011, 04:20 PM)

But nature isn't all evil~!
That's impossible not to love~!-Renegade (April 20, 2011, 08:06 PM)

So... how beta/stable is LockHunter? They do at least have a x64 version I see (Yeah!).-Stoic Joker (January 22, 2011, 10:51 AM)
I keep seeing the Gizmodo article picked up around the web – that is the one that incorrectly says that you will lose your Kindle back issues of a magazine if you cancel your subscription. This is just wrong and is an example of one of the downsides of the web – it perpetuates and spreads misinformation.
Not reading an EULA can be VERY expensive.
I just put up some screenshots from my Android here:
http://cynic.me/2011...-ipad-2-a-mobile-ad/
$10 per week + $5 to "join". To get a *chance* to win an iPad... OUCH~!-Renegade (April 19, 2011, 09:39 PM)

The demo is generous: every tool, mineral and item is accessible, and you can dig, frolic, and build in your world for 90 minutes before it “locks” and becomes uneditable. You can create as many new worlds as you’d like.
But they're delivering infinite growth and managing stakeholder benefits with increased value propositions for stock holders and buzz market 3.0 showing social network integration success that raises brand recognition and promotes sustained market penetration and higher market share in value-added markets in socially driven...-Renegade (April 19, 2011, 08:42 PM)

Looks like some people read the legal text. But not the proofreaders. This one is making the rounds on Twitter:
http://m.store.veriz...wireless.com/iphone/-Deozaan (April 19, 2011, 03:31 AM)
I don't get it... I didn't see any legal text there.-Renegade (April 19, 2011, 06:10 PM)
Consider this to be your dismaying PSA of the day: Apparently, if you're a Kindle owner with a magazine subscription, and you decide to stop subscribing, the back issues you previously downloaded are also lost—for good.
Many journalists have noted the unusual nature of Amazon’s current store terms, but little has been said about the potential implications of those terms. In brief: Amazon reserves the right to control the price of your games, as well as the right to pay you “the greater of 70% of the purchase price or 20% of the List Price.” While many other retailers, both physical and digital, also exert control over the price of products in their markets, we are not aware of any other retailer having a formal policy of paying a supplier just 20% of the supplier’s minimum list price without the supplier’s permission.
Furthermore, Amazon dictates that developers cannot set their list price above the lowest list price “available or previously available on any Similar Service.” In other words, if you want to sell your content anywhere else, you cannot prevent Amazon from slashing the price of your game by setting a high list price. And if you ever conduct even a temporary price promotion in another market, you must permanently lower your list price in Amazon’s market.
These Amazon policies could have far reaching effects on game developers. The IGDA has identified five potentially problematic scenarios in particular:
1) Amazon steeply discounts a large chunk of its Appstore catalog (imagine: “our top 100-rated games are all 75% off!”). Some developers will probably win in this scenario, but some developers — most likely, those near the bottom of the list — will lose, not gaining enough sales to offset the loss in revenue per sale. Amazon benefits the most, because it captures all the customer goodwill generated by such a promotion.
2) By requiring all developers to guarantee Amazon a minimum list price that matches the lowest price on any other market, Amazon has presented developers with a stark choice: abandon Amazon’s market or agree never to give another distributor an exclusive promotional window.
3) Other digital markets that compete with Amazon (both existing markets and markets yet-to-be-created) may feel compelled to duplicate Amazon’s terms, and perhaps even adopt more severe terms in an effort to compete effectively with Amazon. In essence, we’re looking at a slippery slope in which a developer’s “minimum list price” ceases to be a meaningful thing.
4) Amazon steeply discounts (or makes entirely free) a game that has a well-defined, well-connected niche audience. The members of that niche audience snap up the game during the promotional period, robbing the game’s developer of a significant percentage of its total potential revenue from its core audience.
5) Amazon steeply discounts (or makes entirely free) a hit game at a time when the game is already selling extremely well. This sort of promotional activity may attract consumers away from competing markets and into Amazon’s arms. But it might actually represent a net loss for the developer, which was already doing quite well and didn’t need to firesale its game at that moment in time.
On their developer blog, Amazon responded the following day, stating simply that the policy in question was from a dated text file, and that a PDF elsewhere on the site contained the correct terms.
The response seems fishy. The IGDA's letter states that they reached out to Amazon several times and that Amazon were unwilling to change terms. If it were simply a matter of referencing the wrong terms, surely they would have pointed that out. Secondly, Amazon's response doesn't actually address the concerns stated in the IGDA letter. Even taking Amazon's 'correction' into account, many of the IGDA's concerns still seem valid.

I think Chrome did it from day 1... or at the latest day 2.-Eóin (April 17, 2011, 12:11 PM)
Here's Google's latest attempt to stop us upload copyrighted material.-Eóin (April 17, 2011, 02:26 PM)
Hey, that's pretty neat! I can't wait for the video that explains fair use of copyrighted material in greater depth!
I'll just wait here for it to be produced!-doctorfrog (April 17, 2011, 02:50 PM)
