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Developer's Corner / Re: Anyone here do any mobile development?
« Last post by Renegade on January 28, 2013, 12:52 AM »I've been thinking about a few things I can do. At the moment, I'm considering doing some content-driven applications, but I have enough on my plate at the moment that I don't need to over-extend myself.
Frackin' Reserve has been a great little application for me though.
I did a Windows version, then a web edition, then a Linux/Mac OS X version (requires Mono), and FINALLY got an Android version done.
Check out the Android version here:
https://play.google....minds.frackinreserve
It's a very simple little program, but I put enough stuff in there to play around when doing it for a new platform. There's a bit of logic, some math, some UI updating, a couple Activities, Google AdViews, some network permissions, etc. etc.
Overall, it was a great way to "get my feet wet" in a more meaningful way. We all piddle around with different platforms and languages and stuff, but without actually having something at the end of the day to show for it, it all kind of feels a bit hollow.
Now, realistically very few people will ever download it, but oh well. It did help with the motivation and idea problem. I'm in a much better position now to come up with new ideas for Android.
Frackin' Reserve has been a great little application for me though.
I did a Windows version, then a web edition, then a Linux/Mac OS X version (requires Mono), and FINALLY got an Android version done.
Check out the Android version here:
https://play.google....minds.frackinreserve
It's a very simple little program, but I put enough stuff in there to play around when doing it for a new platform. There's a bit of logic, some math, some UI updating, a couple Activities, Google AdViews, some network permissions, etc. etc.
Overall, it was a great way to "get my feet wet" in a more meaningful way. We all piddle around with different platforms and languages and stuff, but without actually having something at the end of the day to show for it, it all kind of feels a bit hollow.
Now, realistically very few people will ever download it, but oh well. It did help with the motivation and idea problem. I'm in a much better position now to come up with new ideas for Android.