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Official Announcements / Re: --> SEPTEMBER SOFTWARE DRAWING RESULTS - POSTED!
« Last post by mouser on September 27, 2006, 06:07 AM »ps. if you won a program that you end up loving please consider writing a little "minireview" on it.

People on forums get really used to being "spammed" by advertisers, and they learn to recognize patterns.
Some posts have the "flavor" of one of these spam advertisements:
1) users very first posts are about the product and in different sections, repeating themself.
2) posts look like a copy and paste of program description from the website.
In general, people on almost all forums will expect a new person to post a few posts that don't have to do with a commercial program when they first arrive on a site, just so people can get to know them and trust them a little. and then when you do post about a commercial program you might want to make very clear you aren't associated with the company and post your own thoughts rather than pasting from the product page.

Embarrassingly, I thought I had to draw a picture or something to enter the 'Drawing' contest.

Interested in creating a game in a week? I mean who wouldn’t be. Everybody’s got great ideas for a game. Unfortunately you can’t design fun on paper. So the best way to see if a game is fun to play, is to create the damn game (or at least a playable prototype).
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I thought I would gather here a little list of articles about rapid game prototyping. These are from very different contexts and there might be some segments in these articles not directly related to rapid development.
HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don't have to know anything about "window messages", DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes!
HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.
Strict concentration on subject "2D games"
Task oriented design. Nothing redundant and lots of higher level features.
Simple interface and extreme easiness
You don't have to know anything about system programming and don't need any additional libraries. Classes and headers that make sense. Very easy to set up and use.
Technical advanceness
HGE is built upon modern Direct3D API what allows lots of special effects and great performance. Alpha blending, color tinting, geometry transformations etc. without performance hit at all!
Complete and clear documentation
All the features thoroughly grouped and described, lots of general game development hints provided.
HGE just feels right!
HGE is highly consistent. Every minor feature is carefully planned and interconnected with others.
Free
HGE is distributed under The zlib/libpng license, i.e. it is completely free for any uses including commercial ones.

I get ~1351 I/O operations on first trigger without entering any text, of which the majority are accesses to desktop.ini - this seems to be FARR getting information on each item in the history list.
