Could you explain the modified history heuristics in a bit more detail?
yep, i need to write up a whole thing about it, and make some movies, but basically it works like this:
you set the min and max for history items in heuristic scoring tab.
the first time you launch something it will get stored in history with min score.
each time you launch it again, it will get +1 points
each time you lanch something else it will lose -0.1 points
it wont ever get higher than max, or lower than min.
in this way, when you launch something a lot it will grow to max score, and so thus be on top of other items in history.
also note you can set any item manually to a score in history lower or higher than min and max (respetively), and it will maintain a fixed position when displaying hisotry on blank search.
let me know if this doesnt make sense, or wasn't what you had in mind.