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Recent Posts

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27201
Find And Run Robot / Re: slenderFARR - a new skin for FARR
« Last post by mouser on April 09, 2007, 12:02 PM »
i've sent you the latest private alpha version (anyone who wants it please just send me an email to [email protected]).
27202
the latest version of FARR 2 is much much much faster to display than FARR v1 or even early versions of FARR 2 (ps. if you are using it remotely you probably want to make sure to disable the alpha-fadein effect).

i'll send the link in a message via the forum.
reminder: anyone who wants the alpha download can have it, but please request via email ([email protected]) or by sending me a message through the forum (click the white baloon icon under my name), rather than posting (unless you have something more to say in your post like usfree74 did).
27203
Version 2.32.01 is now released (see first post in thread for version history).
Hope you like it - i have some nice new features coming soon too :)
27204
ps. anyone is using mircryption for xchat should consider sending gjehle a couple of credits in appreciation for his work on it.  Without him there would be no mircryption-for-xchat updates.
27205
Mircryption / Re: mircryption / xchat - new features upcoming in version 0.3.0
« Last post by mouser on April 09, 2007, 01:45 AM »
ps. anyone is using mircryption for xchat should consider sending gjehle a couple of credits in appreciation for his work on it.  Without him there would be no mircryption-for-xchat updates.
27206
Mircryption / Mircryption - LATEST VERSION INFO THREAD - v1.20.01 - Mar 7, 2011
« Last post by mouser on April 09, 2007, 01:42 AM »
Download from Mircryption Page: Here.

This is a minor release with an update of the mircryption.mrc script but no changes to the mircryption.dll for windows mirc users.

However, for users of the xchat version of mircryption, Gregor Jehle has written quite a bit of new code to fix some new display issues brought about by changes to xchat (see this thread).

Mircryption 1.20.01 - Democracy Revolution Edition - March 7, 2011
  • This is just a zip repackaging of the previous version of mircryption, suitable for install in the new Mirc 7 and on Windows Vista/7 machines; we are moving away from using setup installers from here on out.

Verstion 1.19.01 - April 09, 2007
  • Mirc Win32 - added variable to disable space-to-160 conversions (set %mc_multispacefix to no)
  • Mirc Win32 - fixed minor bug on line 2654 referencing $ename should have been %ename - thanks Cham
  • Mirc Win32 - now %mc_uniqueserverkeys = yes will ADD network prefixes to ensure uniqueness between servers when using mirc multiserve
  • Mirc Win32 - added ability to explicitly alias or dealias channel names, just set %mc_cnamealias_#CHANNAME #CHANNAMEALIAS
  • Mirc Win32 - nick tracking is now disabled by default
  • Mirc XChat - updated the xchat source version with some major improvements by gjehle to fix action bug, color highlighting bug, and other stuff(Gregor Jehle)
27207
cool  :up:
27208
Developer's Corner / Re: Wanted: Best Practices for changelogs/version history
« Last post by mouser on April 08, 2007, 09:57 AM »
As with most things regarding documentation and style, the key is not so much following a specific set of guidelines, but rather in adopting some guidelines and sticking to it consistently.  It's harder than it sounds and i'm not the best at living up to this approach, but consistency really is the most important thing.

Another thing that f0dder mentions is important, and bears restating in clearer terms. When you write comments and version history, use consistent terms that are easy to locate with a search program.

For version history / changelog my personal preference are to see:
  • Newest changes at top.
  • Headings = Version #s with release dates (##.##.## release numbers with last # being build #)
  • Items in the version history marked as 1) bugfixes, 2) minor new features, 3) major new features
27209
Btw, nwconn works great  :-* :-* :-* :-* :-*
27210
Wonderfull !!!  :up: :up: :up: :up: :up: :up: :up: :up: :up: :up:

ps. you can customize the value to be filled in for "Location" (and i should make the "Type" column customizable too).
27211
Hamradio has made some badges, that will be added under your name and in your profil if you write a plugin for any DC software (including FARR):

dcp_badge_plugin_writer.png dcp_badge_plugin_writer_tiny.png

DC Mugs+Badges.. gotta catch 'em all!
27212
General Software Discussion / Re: Sticky Alt key on Dell laptop anyone?
« Last post by mouser on April 07, 2007, 03:18 PM »
yeah tinjaw's guess is a good one.

start killing off background processes and see if you can kill something that causes it.
27213
I'm not mad, i just want to see you get hold of the problem and learn a nice way to control this for this and future games you make.  I wouldn't focus on the spacebar.  just set limits as to the speed of the ball, and find yourself a nice page on game design that talks about control issues like this.

maybe you would be well off just experimenting on a new "game" where you just have a ball to control and nothing else, just to be able to experiment with various control schemes. 
27214
Nice page on Starting a non-profit organization..

What is the Free Management Library?What is the Purpose of the Library?
The Library provides easy-to-access, clutter-free, comprehensive resources regarding the leadership and management of yourself, other individuals, groups and organizations. Content is relevant to the vast majority of people, whether they are in large or small for-profit or nonprofit organizations. Over the past 10 years, the Library has grown to be one of the world's largest well-organized collections of these types of resources.

This topic in the Library provides comprehensive advice and materials for anyone who is considering starting a nonprofit organization. The reader can use the free information in this Library topic, along with other Library topics that are referenced later on below

  • Each of the links listed immediately below is a link to a section later on, farther down below, in this Web page.
  • Starting Your Nonprofit
  • First Things First -- What Do You Mean by "Starting a Nonprofit"?
  • Feasibility Study -- "Should I Really Start a New Nonprofit?"
  • Consider Fiscal Sponsorship (another nonprofit to support your tax-exempt status, finances, etc.)
  • Do You Need a Lawyer to Start Your Nonprofit?
  • Nonprofit Incubators (help new nonprofits by sharing facilities, equipment, etc.)
  • Checklists to Help You Register Your New Nonprofit
  • Table of Reminders for Registering Your New Nonprofit
  • Something to Avoid: Founder's Syndrome



from alex3f
27215
Living Room / Re: The Difference Between Cats and Dogs
« Last post by mouser on April 07, 2007, 02:21 PM »
well that explains everything ..  :tellme:
27216
let me offer a more gentle elaboration since i think i came over as too harsh.

don't feel like you have to take testers opinions and implement them even if you don't agree with them.
BUT
do be careful to make sure that when testers take the time to test, that you take their suggestions seriously.  it can be frustrating for a tester to keep reporting the same bug over and over.  if you say "ill fix it later" then at least they know they dont have to keep testing it.  it can be frustrating if you keep saying "it's fixed" but it's not.  believe me i know since i am guilty of doing the same thing myself and it's a bad habit.

in the case of Maze Craze, my frustration is just because i want you to see what i'm suggesting and i cant tell if the problem is that im not communicating what the control should feel like, or if you're having trouble coding it, or something else.  that's why i keep referring to "Ball Revamped" so that i can show you what the control should feel like.  this is also one of these *fundamental* issues of physics in games, getting the control to feel right, and i want you to learn how to do it properly for your future games :)
27217
can i also suggest that the ball start on a little ledge or something so you can skip the tutorials more easily without it dropping right onto one of the tutorials.
27218
come on guys.. the control is still barely usable.. as soon as the ball drops too much it cant be raised up. 

control is super important, you have to work on it and get it right.
the user should be able to control the ball fairly precisely, a single tap left,right,up,down should barely alter the momentum, but lots of taps need to be able to recover from even the sharpest of falls.  you have to get this right for the game to be playable.

does anyone bother to go back and play those "ball revamped" flash games i posted? theres an example of how the control should be.
27219
Mircryption / Re: mircryption / xchat - new features upcoming in version 0.3.0
« Last post by mouser on April 06, 2007, 07:13 PM »
beautiful..  :up: :up: :up: :up:

new version of mircryption with these changes has been uploaded.
announcement here: https://www.donation...dex.php?topic=8021.0
27220
V2.00.74 is releaded with some changes to the kludgey code related to the code that forced FARR on top of other forms (if that option is enabled).  I was having some trouble with the previous versions method of enforcing it.  I'm not sure if there will be any weird site effects.. please let me know.
27221
Here's the ReadMe from the download:

//---------------------------------------------------------------------------
Find and Run Robot (FARR) v2 Plugin SDK Documentation
https://www.donation...r/findrun/index.html
//---------------------------------------------------------------------------

//---------------------------------------------------------------------------
Documentation v1.0 - Apr 5, 2007 - [email protected]
//---------------------------------------------------------------------------


//---------------------------------------------------------------------------
This document explains some basic information on how to program plugins for
 the Find and Run Robot 2 tool for MS Windows.
//---------------------------------------------------------------------------



//---------------------------------------------------------------------------
WARNING

Please keep in mind that the plugin support for FARR is brand new as of
 April 2007, and is still just in preliminary stages.  While it is working,
 you should expect changes, bugfixes, and lackluster documentation until
 things develop further.
Should you choose to continue developing a plugin for FARR at this early
 stage, expect frustration and heartache, but lots of support from the author.
 If there are features i can add to help you, just let me know.
 -mouser ([email protected])
//---------------------------------------------------------------------------



//---------------------------------------------------------------------------
OVERVIEW - What can you do with FARR plugins?

The basic things you can do with a FARR plugin are:

1. Present standard file/url results to the user based on what they type.

 For example, the farrfox plugin that is included in the SDK shows how
 to make a plugin that loads all firefox, opera, and IE bookmarks and
 let's the user search them.  In this case, FARR's built in keyword filtering
 is used to filter and sort and score the results, the plugin's job is
 simply to return all possible matches.  If you prefer you can do the filtering
 and scoring yourself.  You can provide custom descriptions and icons for
 results.


2. Take over the launching of results.

 Normally, FARR knows how to launch file results and URLs, but if you wish,
 your plugin can takeover launching of all or some results.  Using this
 functionality you can present arbitrary result lists which have whatever
 meaning you want (not files or urls), and then decide how to react when
 user selects from your list.  (Note FARR already has builtin funcionts to
 copy stuff to clipboard or to the last window open before FARR was
 triggered).


3. Replace the output window with richedit text.

 This is sort of unusual, but you can choose to tell FARR to replace the
 normal results with a long richtext (or plaintext) string.  This might be
 useful if you wanted to show the user some help text or other text.  Right
 now this text is readonly and nothing the user types gets sent back to the
 plugin, but we could change this if coders want to do something more fancy.
 Adding support to display HTML and react to it.


4. Adjusting item scores

 This is less useful than you might think because it can slow down searching
 significantly, but this allows you to simply modify the scores returned
 by normal FARR or other plugins, or reject them, etc.


5. Show or Hide the FARR window.

 This is useful if you want to take over triggering of FARR.
//---------------------------------------------------------------------------



//---------------------------------------------------------------------------
FUTURE POSSIBILITIES

1. Display any windows controls in the output

 I think a good solution to having real flexibility is to allow the coder
 to display any windows control in the output window (via activex or simply
 by setting parent hwnd).  In this way you could really display any info.


2. Custom grid output

 Short of taking over the output completely, plugins will soon be able to
 ask FARR to display a table/grid of info with custom column header info.


3. Add custom info to files

 You will soon be able to add info to results.  This would be useful for
 doing things like adding mp3 tag info to the display of mp3 files.
//---------------------------------------------------------------------------



//---------------------------------------------------------------------------
WHAT DO I NEED TO MAKE A PLUGIN?

1. A FARR plugin is a DLL, and you should be able to make a plugin in any
 language that can create windows DLLs.

2. All of the official samples are made in C++ (youll find samples for
 dev-c++, ms visual c++, and borland c++ builder which is what the advanced
 farrfox plugin is made in).  But you should be able to use any language
 that can create DLLs.

3. Making your plugin in C++ will be much easier curently just because
 i've already written a lot of helper code your c++ plugins.  If you are
 writing a plugin in a language other than c++ then you are going to have
 to study the C++ helper code in the Source directory to get a better idea
 of what you have to do.
//---------------------------------------------------------------------------



//---------------------------------------------------------------------------
OK TEACH ME HOW TO MAKE A PLUGIN!

1. I have now yet written good documentation on how to code plugins. Sorry!!
 I will try to add real walkthrough and documentation later.

2. But I have tried to thoroughly document the c++ helper files and the
 simple sample plugins.  Please use those samples as your guide to
 make a new plugin.  The C++ Builder FARRFOX plugin is a full plugin which
 will show you lots of tricks.

3. Feel free to email me at [email protected] or find me on
 irc (#donationcoder on efnet) for more help.

4. If anyone feels like making a walkthrough for plugin construction I
 would be delighted to host it, and ditto for other language plugin code.
//---------------------------------------------------------------------------



//---------------------------------------------------------------------------
HOW DO I DEPLOY/TEST MY PLUGIN?

1. Just make a subdirectory for your plugin, and place the dll and any custom
 icon for it in that subdirectory (see the myplugin.cpp file for how to
 specify the info for your plugin and its icon file).

2. Then just copy that subdirectory into your FARR Plugins/ subdirectory and
 restart FARR (or go to plugin options to rescan for new plugins).
//---------------------------------------------------------------------------
27222
Ok the new downloads of FARR v2 now have the plugin SDK included (installed in FARR directory).  So programmers please do grab the FARR v2 alpha release and get to work!! (email me [email protected] for private link to FARR alpha download if you don't have it yet).

It's sorely lacking in documentation, but it does include full source code for the FarrFox plugin, plus sample projects for dev-c++ and visual studio.  However you should be prepared for some frustration as you try to figure out how to get it to all work right.. I'm here to help though.

If you do not intend to write your plugin in C++ your job is going to be 1000x more painful, since i've provided helper code for C++ but not for anything else.  I'm happy to add more features, so plugin coders feel free to request more abilities.

ps.
I will be giving out some DC Mugs to the first few real FARR plugins, and i'll be announcing a contest for best FARR plugins with some better prizes soon :)
27223
Find And Run Robot / Re: slenderFARR - a new skin for FARR
« Last post by mouser on April 05, 2007, 06:27 PM »
you dont have to technically remove the toolbar, just click and hold to the left of it and drag it to far right which will hide it.
27224
now it's getting interesting.

movement is much more fluid now -- excellent.

however i think you might be doing something slightly wrong with the limits of acceleration and velocity..
the ball never gets going too fast downware, BUT it soon become almost impossible to counteract the acceleration downward and tapping up seems to have almost no effect at that point.
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