I'm reallllly excited about this project.
I played
EV Nova a few years ago and it left a lasting impression on me for a few reasons.
I'm not a heavy duty gamer so i tend to gravitate towards simpler games with simpler controls. The complicated real-time-strategy games are all just too overwhelming for me.
What really impressed me about EV Nova was that it seemed like a perfect example of a fairly low-budget game which struck all the right balances in terms of the game engine graphics/technology, the control scheme, and the storyline. To me it was a textbook example of a game that drew you into it's world, was engrossing and hard to stop playing, and wasn't overwhelming. For me everything just "felt" right in terms of the control scheme, etc., and the graphics were nice but from a developer's point of view not out of the reach of a single or small group of developers.
So i've long wanted to work on a game similar to EV Nova but it's hard for me to find the time to do it. I was ecstatic when Deozaan started working on a game with an interface similar to EV Nova. He has worked really hard on the basic control feel and we have talked a lot about the importance of simplicity of control and getting the flow just right.
I think it's really off to a fantastic start and I can't wait to see how it progresses.