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Recent Posts

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21376
i believe that one should be planning what exceptions can be thrown and how to deal with them as you are doing class design.
it's not something that should be left for later -- there are very important decisions (which are hotly debated in the programming world) about whether you are going to use exceptions only for catastrophic errors, or for relatively-normal function returns called with out of range parameters, etc.
21377
Living Room / Re: What is Donation Coder?
« Last post by mouser on November 24, 2008, 12:31 AM »
A better idea would be to be able to see any changes made to a post. Kind of like a wiki.

i think this should be done.. i've posted about this idea in the past and i think it's a great solution.
21378
Living Room / Re: What is Donation Coder?
« Last post by mouser on November 23, 2008, 09:17 PM »
it's a pretty good idea i agree..
the only trouble would be those occasional posts where an update is useful, like changing a download link, or a first post of a thread which summarizes info, etc.

not sure how to strike a balance between the two.. maybe if by default editing was blocked after 24hrs, but a mod could reset it for a post on request?
21379
Post New Requests Here / Re: IDEA: Simple line by line truncator
« Last post by mouser on November 23, 2008, 06:16 PM »
The thread keeps getting better, it's rare that *I* get to correct chris on a typo; 99% of the time it's the other way around:

DonationCoder at is best

Or maybe this is some strange Canadian expression..  :-\
21380
Living Room / Re: Request a program, how?
« Last post by mouser on November 23, 2008, 04:54 PM »
what exactly is it doing?
21381
Developer's Corner / Re: GameSetWatch: The Quandary Of 2D Vs. 3D
« Last post by mouser on November 23, 2008, 04:11 PM »
However, when I'm developing a game, I can tell you that it's much easier to find tools and libraries for developing 3d games than it is to find tools for developing isometric games these days.

relevant to that point is that with the power of cpus and 3d modeling tools.. it seems to me that it's become easier to actually use a 3d engine and 3d models, but simply restrict the game to a fixed pseudo 2d / isometric view.

that is, in the old days it was easier to hand draw images for a 2d game.. but it's gotten to the point where it's simply easier to use all 3d models and engine, but simply fix the camera angle to present an isometric or 2d view of the world.

one of the few but serious problems with this approach is the collision detection stuff, which is so clean in 2d but doesnt transfer over to 3d models and 3d engines.
21382
General Software Discussion / Re: making a recovery partition
« Last post by mouser on November 23, 2008, 02:45 PM »
depending on the size of the image of your hard disk, you might be able to make a dvd that can restore the pc to its good state.  that would avoid having to make a special recovery partition on the hard drive, which i would avoid if at all possible.  a complete self-contained recovery dvd seems much preferable.
21383
this happens to me sometimes -- im not sure why but sometimes i think because i need to power it up BEFORE connecting the usb.
i wouldn't worry about it.

the real worry would be if your drive is detected but windows has errors reading the contents.
21384
UrlSnooper / Re: Cannot find network adapter
« Last post by mouser on November 23, 2008, 01:58 PM »
see if this helps:
https://www.donation...dex.php?topic=7856.0

(basically on vista you have to run url snooper with administer rights)
21385
Developer's Corner / GameSetWatch: The Quandary Of 2D Vs. 3D
« Last post by mouser on November 23, 2008, 01:55 PM »
I think this is an important read for anyone doing game programming who has thought about 2d vs. 3d stuff.  I myself find that a simpler 2d/isometric view of 3d models is often more pleasing and playable then a full 3d world with a controllable camera.

[In a fascinating analysis piece, originally printed in Game Developer magazine earlier this year, EA Maxis designer and programmer Soren Johnson (Spore, Civilization IV) talks about a genuine choice game developers have in picking 2D vs. 3D for their games, arguing that 2D games are "an underrated style that is often unfairly ignored as an old technology."]

21386
Post New Requests Here / Re: IDEA: Simple line by line truncator
« Last post by mouser on November 23, 2008, 11:16 AM »
ahahahhahaha i love it  :-* :-* :-*
you even used his numbers from the mockup..  :Thmbsup: :Thmbsup: :Thmbsup:
21387
Post New Requests Here / Re: REQUEST: audio comparer
« Last post by mouser on November 23, 2008, 07:27 AM »
It's actually sounds like an interesting project for someone who is interested in sound -- comparing two sounds and coming up with some metric of similarity.

I'm not exactly sure what a good metric would be -- perhaps you would want to come up with multiple metrics.. but clearly there are some good examples of this being used in practice -- such as those recent services that can identify a song from a small snippet.

Maybe a coder here who works with sound files will give this a shot.. It's also possible you could find some commandline hardcore sound file analysis tools that would extract info you could use to compute a simple metric of similarity.

Essentially what i'm saying is that this is not an unreasonable request -- just have to find someone with a little experience with working with sound files at a low-level who understands enough about them to come up with some useful metrics to measure similarity.
21388
Post New Requests Here / Re: IDEA: Simple line by line truncator
« Last post by mouser on November 23, 2008, 06:45 AM »
This is a perfect example of a good coding snack request:
  • clearly described
  • simple functionality which shouldn't be too hard to implement
  • not an abundance of existing free tools to do it already
  • posted in the correct forum section

Which is why it will never be implemented.

Just kidding, i'm sure someone will whip this up in short order  :Thmbsup:
21389
FARR Plugins and Aliases / Re: FARR Plugin Idea Holy Grail - DQSD (400 searches)
« Last post by mouser on November 23, 2008, 06:32 AM »
ewe, i've also looked again at dqsd since i believe that the work that ecaradec and you have been doing on FSubScript has made dqsd implementation infinitely more likely.

my reading is that in fact the ability to use dqsd searches is likely to be implemented in the near future and will not be that hard to do.

the last part of your post is the most helpful -- those dqsd-specific functions.. that's great that you've started making a list of those -- i didn't find any documentation yet which describes them so this is really useful.  :up: :up:
21390
N.A.N.Y. 2009 / Re: NANY 2009 Intro
« Last post by mouser on November 22, 2008, 08:40 PM »
Some people have asked me if specific ideas meet the criteria of a NANY app and it has prompted me to make a tiny addendum.

The spirit of NANY is to make new apps that others can download and use.

That doesn't mean that you have to make a program that will be popular or that many people would find useful.

But it does mean that ideally your tool would be something that at least one other person in the known universe might be interested in downloading and using.
21391
please find an attempt at recursively searching for fsubscript.js to a limited depth.

great!
21392
Living Room / Re: Tech News Weekly: Edition 47
« Last post by mouser on November 22, 2008, 02:15 PM »
the linked titles link to nothingness.. fix that ethyar please, it's confusing -- just make them non links (bolded plaintext).

as for the spoiler buttons opening up to read the contents, i like it and i think from last experiment there was general consensus that it is a win.
21393
Circle Dock / Re: Turkish Language File for Circle Dock
« Last post by mouser on November 22, 2008, 11:32 AM »
CircleDock author seems to be offline currently but I'll just say thank you on his (and other Circle Dock users) behalf.. Thank you  :Thmbsup:
21394
Living Room / Re: Things your kids will never know - old school tech!
« Last post by mouser on November 21, 2008, 07:00 PM »
i remember the big trak.. i also never got it.. dont know why.
21395
I think that we are going to see the ability to use dqsd searches in FARR come pretty soon based on the work on fsubscript.
21396
Am i the only one who didn't particularly enjoy half life?
21397
Living Room / Re: What is Donation Coder?
« Last post by mouser on November 21, 2008, 02:31 PM »
DonationCoder is a community of people who have a passion for Computer Software.  Some of us are professional programmers, some of us are new programmers or just dabblers, and many of us don't program but enjoy participating in the software development process by testing, suggesting features, etc.
21398
Living Room / Re: Things your kids will never know - old school tech!
« Last post by mouser on November 21, 2008, 11:27 AM »
Paul, that looks a bit like Merlin, which was amazing:
Wikipedia page on Merlin

180px-Parker_Brothers_Merlin.jpg
21399
DesktopCoral / Re: Multiple Monitor support request
« Last post by mouser on November 21, 2008, 11:11 AM »
actually...
i just recently added multimonitor support to my docking bars for another of my programs (Launchbar Commander).. so thanks for reminding me that i can now release a multimon version of DesktopCoral in the next week or so.
21400
ok fair enough, i will add to todo list.
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