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1576
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 19, 2012, 12:12 PM »
I think I understand what you are saying.  Yes, I've been convincing myself more and more to just trust myself and do it in the best way I know how.  That tends to work pretty well for me. 
In short, weigh those considerations against what you're thinking of, then, go back, adjust, rinse, repeat, etc., until you are happy.
That's pretty much exactly how I do it!
1577
A couple of other forums I used to visit have also increased the amount of censorship and moderation in the last couple of years.  It's a very annoying trend.  What used to be very open, friendly, and interesting discussions have all turned into boring, repetitive, and overly candy-positive nonsense threads.  It's like any discussion that has a potential for gray area issues freaks people out.
1578
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 19, 2012, 10:48 AM »
Oh, I should mention that I was looking for the exact opposite of what you've mentioned - i.e. A Japanese style with more western concepts.
That seems to be the more popular preference.  It's the same with the music I like, I seem to prefer the old-fashioned things.  What I worry about is let's say I was doing this for a career...would most people think it's old hat, or would they enjoy it?  Most people seem to think of my preferences as a been-there-done-that thing, but to me it really is a strong preference.  That's why I want to try a few of these things and see if what I like is something others would enjoy, or am I just boring them?  I'll have some musical things up soon and I'll be interested in people's reactions.
1579
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 19, 2012, 10:15 AM »
Yes, I do agree with that.  I would like to learn more about the hybrid methods.  I know Family Guy and South Park have done some really nifty things with hybrid methods.  Was it last year where Family Guy experimented with some really great looking 3D landscapes and tried doing some cinema quality stories?

I really loved those Disney films from the 90s artistically.  I thought they were the best I had ever seen, and still are because after that it went to Pixar, which I like also, but in a different way.  There were a couple of things that blew my mind when I was a teenager from those movies:
--The Aladdin scene with the lion head cave where he gets the lamp.  That scene looked so amazing at the time, my mouth was probably open.
--Any scene with that carpet.  i couldn't stop looking at it, it was so well done.  And I was very disappointed in the sequels when they took away all those great details from the rug.  The flight out of the cave; that i can show you the world scene.
--The wildebeest chase in Lion King.  Wow.  That was a perfect example of leveraging technology and computers while still retaining the traditional look.

Even the later box office dud movies had good animation, the kind I like.  The stories weren't great though.

I keep trying to like the anime stuff.  Here's what I don't like about them: the movements are always choppy or ghostly (make sense?).  They're not smooth.  The individual frames are lovely and I really enjoy the stories.  But the animation has that it's-missing-a-few-frames look to it.  At one point I looked into the differences in the way japanese animators use their software vs. the americans.  One thing I learned is that the japanese rely more on vector software vs. raster for the americans.  And vector is better in that it's more flexible and efficient.  It's easier to do 3d landscapes with vector and other fancy things like that.  The americans seem to rely more on raster workflows.  What I don't understand is why the vector results in ghostly movements and raster does not.  My ideal hybrid workflow would probably be vector all things being equal.

Now, today there is so much hybrid stuff going on, I need to research more on the techniques to see what I like best.  Toon Boom has been slowly incorporating more vector features into their software.  Japan has their own suites like Anime Studio, which are very cool and clever.

So here's my struggle I think.  First, I need to learn more about these techniques.  Second, I think like a japanese animator but my eye prefers american style.  I'd like to see if maybe I can get the japanese techniques to do american style cartoons, does anyone know of any examples?  Oh!  I know one that I really like a lot: the Batman Animated series.  For some reason, I thought that was an awesome way to cartoon.  It was anime-like, but with smooth movements.  The backdrops were Looney Toonesque, but still obviously not done the same way.  Whatever they did there is something I'd be happy with.  And whatever they did in Mask of the Phantasm to up it a notch was also really well done.  I think that's my modern reference.
1580
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 09:56 PM »
 ;D
speaking of which, John K is crazy!!  cracks me up always:
It's kinda extra funny that the abuse in his cartoons is not very cartoony. Other cartoons use ridiculous things like bombs and dismemberment as visual metaphors for suffering. Crazy things that are hard for kids to emulate in real life. McKimson has loads of punishment that you could easily imitate and really hurt someone (or yourself) in the process! Thank God for McKimson, Popeye, UFC and the Three Stooges.
1581
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 09:50 PM »
storybird.com
Cool site!   :up:
I'll be spending some time there, thank you.

But I do feel that that age is largely gone.  I've begun reading about how they did those Looney Tunes, and nobody is even close to doing that now.  I'm not saying it was "better", it's just my strongly preferred way of cartooning.  The thing we will not get back is the amount of legwork it take to do those looney tunes.  A lot of things, like storybird cartoons and today's cartoons, can mimic the style, but they don't capture the soul.  Because nobody today is going to put in that kind of blood sweat and tears when you can come relatively close with today's technology, and 99.9% won't complain or notice.
Here's an example on John Kricfalusi's (Ren & Stimpy creator, one of the last few of the old school guys still out there) site:
kicksDog_foghornBeatsDogsAss.png
Look at that background.  That's a hand painted background and it's gorgeous.  People are not going to do that anymore.  Because there are so many easier ways to get a background in now with Flash, or photoshop, so there's no point.  It's like 20x more labor.  But that backdrop really does it for me.  Not to mention the tight hand crafted animations.  That music is also full symphonic highly skilled music.  I've heard that the Family Guy big band is like Seth Macfarlane's real baby; he loves that band.  And even that is an easier and more "pop" version of those Carl Stalling numbers.  It's like we've replaced quality with quantity.  Which I'm very happy about since it gives guys like me a chance to participate more easily.  But I love that style, and I'd probably try my best to get it back if I could.

In comparison, here's a typical thing done today:
Screenshot - 9_18_2012 , 7_45_41 PM.png

Now, I like it.  But you can tell they are (in a sense) substituting "cute" for what I'm calling "legwork".  Everything is hinted at.  Now, is that for intentional artistic effect?  yes and no.  yes because it's good and it works, no because it's not like that person could have pulled off the old school stuff.  COuld the old school guys have done that?  Yes, but they could also do the other.  And that makes the other better for me.  lol.  <--such a ridiculous explanation, I know. >:(

just like my fire video...i substituted that dramatic music to cover up my lack of content or creativity.  I didn't have much to say other than, "Hey, look!  I have a nice camera and I saw a cool looking fire."  There really isn't much more to it.
1582
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 07:53 PM »

Thanks 40!  you are invaluable.
1583
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 06:13 PM »
i'd be interested in a one-legged tripod, like the sports sideline photographers use.  except i'd like a multi-directional wheel on the bottom and an easy way to move the camera up/down/left/right in real time on top smoothly.  Like maybe a nifty handle with some hydraulic resistance in it so it forces you to move it smoothly.
1584
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 06:10 PM »
I'm wondering how the pros get relatively smooth handheld video - do they use a very heavy camera maybe?
40's comments made me think of Girl Talk - All Day. The music is mashup (I still like it :p). The footage is mostly handheld, I think (?) - around streets of NY
http://girlwalkallda...-the-film/all-aboard

there's a whole string of videos there. The cameraman (I think it is made by a bloke) follows her sometimes at very high speeds, sometimes at hip height, but it always seems quite smooth for handheld (of course maybe the trick is that it often isnt handheld :-\)

Point is, I think that aspect is important and needs some work in your films superboyac. I've been photographing a fair bit for years now, and I feel like it's only in the last year or so that I've started framing shots very carefully and specifically/exactly the way I want it.

Lugging a tripod around would be a pain, but there are telescopic "monopods" that might be worth considering. I often just rest the camera on whatever is available, or jam it up against a wall, or pole, or anything that will stabilise it, for longer exposures. I know for video it will be different, but I'm just throwing some ideas out there.

stabilization, from what i know, is done in a variety of ways.  They have those digital stabilizers on cheap camcorders like mine, which is ok, but not awesome.  There are those camera crane things they have on studios (jibs?).  ad-hoc wheeled carts are easy and even done on pro studios.

But a couple of my favorite shows don't stabilize even.  They just use a steady hand and a little wiggle is fine, even effective, for certain styles.  See It's Always Sunny in Philadelphia and Louie.
1585
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 06:06 PM »
^^You say it well, as usual.

That's why my real secret sauce is going to be finding local like minded folk around.  A lot of us hobbyists have nice equipment, we just don't have ALL the nice equipment.  Like me, for example, I have a decent camcorder but not a great one.  Others have great ones, but they don't have the computer skills.  So if four or five of us get together, we can easily produce really great looking things for a fraction of the cost of the big boys.
1586
Living Room / Re: Acoustic Levitation
« Last post by superboyac on September 18, 2012, 03:00 PM »
you've seen this one I'm presuming:
1587
Living Room / Re: Acoustic Levitation
« Last post by superboyac on September 18, 2012, 02:59 PM »
holy shit!!!
1588
Living Room / Re: Open source cell phone projects.
« Last post by superboyac on September 18, 2012, 02:40 PM »
And now, my thanks goes to those responsible for the Arundino and Raspberry Pi. Those little gadgets (plus Linus Torvalds) are taking me right back to my roots. Woo-hoo! :up:
 ;D
Yeah, I can't wait to get my hands on both of those and start building shit.
1589
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 01:05 PM »
found footage movies
I'm not into those that much.  I actually don't even like the "theme" of that fire movie.  Like all the dramatic doomsday stuff, I find it boring.  But I couldn't think of anything else to do with that footage and it was the most interesting thing happening that day by far.


What I'd like to do is a combination of comedy/music/education in a beautiful presentation.  I'll soon be putting more footage of me playing piano up.  And I'll take requests!  As long as I like the music, though...

And I'd like to eventually try some voice over stuff.  I'm interested in voice changing software, I think my voice sounds boring.  My real *dream* is animation.  But I don't like 3D animation and I don't like flash animation.  The animation I prefer is the really difficult kind...the old classic Looney Tunes.  With the lush painted backdrops and the hand drawn lines, and that beautiful music.  But I don't think I'll ever get to play around with that, it's just too much.  That age is gone.
1590
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 12:57 PM »
Hmm...electrical engineering, book publishing, jazz performance...I wonder just what SB is up to.

Maybe Tom Waits wrote this just for folks like Aram :P ;D

Yeah!  that's pretty dead on.  Except he makes it sound so scary!
I really don't know what I'm building quite yet, but I would like to get good enough with the video production where I can quickly crank out short 1-5 minute things easily that have a professional quality look.  Then I can build more complex videos, and hopefully collaborate with some like minded individuals eventually that have their own skills and equipment.
1591
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 12:45 PM »
I was watching them the other day, but never got back to posting...

If you could cut out some and shorten them, they'd be a lot better. You kind of just get the feeling that nothing is happening while you wait and wait and wait. Less is definitely more. Maybe some voice over or subtext could help to make things faster.
Yeah, i'm going to work on timing soon also.  I was matching the length of video to the length of music.  But I get more flexibility if I match the music to the video I want.  That way, I avoid the boredom.  Believe me, I bore myself also with the lengthy shots.  But I was proud of my first video clip with that camera.  Hopefully, I come across some more interesting visuals as I go around the city.  Fire is always fun.  Nice scenery can be nice, but not terribly fun.  I like bugs, as you can see.  I just caught this giant orb weaver I'm trying to figure out something to do with that.
1592
Living Room / Re: Open source cell phone projects.
« Last post by superboyac on September 18, 2012, 10:14 AM »
^^That's also good stuff.
Ugh, I'm annoyed that the US gets lamer phones than other countries.  Feels like somehow Apple is the only company allowed to sell well made phones here? 
1593
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 18, 2012, 09:11 AM »
Added an ending, I think it's more coherent now:
1594
Living Room / Re: Thread to annoy mouser
« Last post by superboyac on September 18, 2012, 08:52 AM »
 ;D
i like this game!
1595
Living Room / Re: Open source cell phone projects.
« Last post by superboyac on September 17, 2012, 05:39 PM »
I think the biggest challenge would be being given access to the cell network. Unless I'm mistaken you need FCC certification plus the ok by the wireless providers.

I can't see them doing that in the US. Far too many opportunities for phreaking with homebrews. And way too much revenue from the phone manufacturers to allow hobbyist devices.

Nothing's less "open" than wireless. It's been tightly regulated since radio began. I can't see where "indy" or F/OSS fits into that picture the way things stand right now. They're just not gonna let that happen.
 8)
What if you were just the cell phone manufacturer, and just sell it to att/verizon?  Just another phone in the att store?

The only issue I care about is the hardware, they can keep all their wireless tech and service.  It's just the phone hardware.  Like apple.

(I must have asked this before I feel like)
So you're saying they don't want very hardware flexible phones period.  Like, you're saying it's not just Apple that doesn't want a usb port on the phone...it's Att and verizon also.
1596
Living Room / Open source cell phone projects.
« Last post by superboyac on September 17, 2012, 01:02 PM »
Hi guys, I'd like to perform a thought experiment on what it would take to put together an open source like cell phone.  It doesn't have to be 100% open source, just as much as possible.  Essentially, I'd like to learn about the components it takes to build a cell phone, the kinds of proprietary parts needed (such as the cell network band receivers).  Also, if you know of any cool DIY projects going ont hat I'm not aware of, I'd love to have them pointed out.  Basically, anything along these lines.  Here's what I have so far:

Android is free and can be downloaded here:
http://developer.and...om/design/index.html
Ideally, the cell phone would run stock Android and any updates can occur directly from google.  I don't know if that steps on anyone's toes, but that's the ideal.

I'm pretty sure it's out of my ability and most people's ability to have an open source cell network.  So let's say this was going to be manufactured for real, I'm pretty sure you'd have to use one of the existing carriers.  Maybe end up just being the cell phone hardware provider and not be the carrier.

Here's another open source cell phone software:
http://wiki.openmoko.org/wiki/Main_Page
I figure Android would be a better choice currently.

MIT's hack DIY cell phone project:
http://hlt.media.mit.edu/?p=2182

My personal goal: a SMALL Android phone (~3.7" diagonal screen).  High ppi screen, responsive screen.  LTE speeds.  All universal connectors and cables.  replaceable battery.  well-made (rugged plastic or metal).  tight tolerances.  sd card slot.  as few restrictions as possible.
1597
Living Room / Re: I want a Sony Xperia SX, but I think it's stupid to buy one.
« Last post by superboyac on September 17, 2012, 11:47 AM »
more bad news:
Xperia SX is a Japan-only model for now. It will work in other countries but you will have more dead spots since it operates mostly on Japan's frequency bands. Only the 3G signal will work, and even then, it won't work with all the 3G towers here in the Philippines.

i give up.  maybe it's just best i get a freaking jailbroken iphone.
1598
Living Room / Re: I want a Sony Xperia SX, but I think it's stupid to buy one.
« Last post by superboyac on September 17, 2012, 11:43 AM »
Well, still no promising news on this SX.  My japanese contact said you can only get it if you buy through the carrier.  My friend will be visiting Japan in December and he's going to see if he can buy it on the street or something without the contract.

Ebay is selling one now for $825, which is a little too rich for my blood.  But it's the only option.
1599
Announce Your Software/Service/Product / Re: I'm practicing how to make films
« Last post by superboyac on September 16, 2012, 02:42 PM »
keep practicing.  :P
Shush!!
I'm pissed.  For the fire one, I just found some Colbert footage that would have given it an ending.  One of my friends said she was waiting for an answer, which I never gave (because I didn't know)!  But she's right, gotta have an ending!
1600
Announce Your Software/Service/Product / I'm practicing how to make films
« Last post by superboyac on September 16, 2012, 02:35 PM »
I'll be practicing my film-making skills now.  Here are the first ones:

Los Angeles Refinery Fire


Spider Surprise!
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