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15626
Living Room / On Wikipedia, Cultural Patrimony, and Historiography
« Last post by mouser on September 07, 2010, 07:15 PM »
Here's a really nice blog entry about looking at how the current moments is memorialized into a kind of accepted cultural history,

This particular book—or rather, set of books—is every edit made to a single Wikipedia article, The Iraq War, during the five years between the article’s inception in December 2004 and November 2009, a total of 12,000 changes and almost 7,000 pages.  It amounts to twelve volumes: the size of a single old-style encyclopaedia. It contains arguments over numbers, differences of opinion on relevance and political standpoints, and frequent moments when someone erases the whole thing and just writes “Saddam Hussein was a dickhead”.

This is historiography. This is what culture actually looks like: a process of argument, of dissenting and accreting opinion, of gradual and not always correct codification.  And for the first time in history, we’re building a system that, perhaps only for a brief time but certainly for the moment, is capable of recording every single one of those infinitely valuable pieces of information. Everything should have a history button. We need to talk about historiography, to surface this process, to challenge absolutist narratives of the past, and thus, those of the present and our future.



from http://www.balloon-juice.com/
15627
Screenshot Captor / Re: Annotating Screenshots - general & specific
« Last post by mouser on September 07, 2010, 03:10 PM »
a) is not currently possible and i agree it is really needed and is a long time coming.. i will try to finally get it done in the next week along with another request that highlighting boxes not dull the text underneath.

b) is not possible and is fairly low in priority list, though i would like to add additional text label box styles like quote balloons.

don't worry about posting requests -- that's what this forum is all about!
15628
I wonder if the problem happens when google plus is installed in a subdirectory of plugins that doesn't match it's expectations? like with a dif name or inside an additional subdirectory depth..
15629
Screenshot Captor / Re: Marketing - program is far better than you say!
« Last post by mouser on September 07, 2010, 11:21 AM »
Thanks very much for the kind words ffusco, and welcome to the site!
One thing we tend to be bad at here is marketing and self promotion.
15630
Find And Run Robot / Re: weird "no disk" error
« Last post by mouser on September 07, 2010, 11:18 AM »
you know what it could be is a start menu shortcut link that points to an item on a removable drive..

try enabling this option and searching again and see if the statusbar in FARR tells you where it is searching when the error occurs:
Screenshot - 9_7_2010 , 11_16_36 AM.png
15631
Living Room / Re: What's Your Internet Speed/Reliability SATISFACTION?
« Last post by mouser on September 06, 2010, 10:16 PM »
comcast in Illinois:
943422087.png
15632
Living Room / Re: Micro Reviews of Board Games From a Non-Competetive Perspective
« Last post by mouser on September 06, 2010, 09:05 PM »
i think there might be a bit of a confusion -- the Ravenloft I reviewed is a brand new board game meant to be played without a DM.  There are also other scenarios for the traditional dungeons and dragons using the "Ravenloft" setting, but that is something very different from the board game.
15633
Screenshot Captor / Re: Screenshot Captor Auto Tool Configurations
« Last post by mouser on September 06, 2010, 05:43 PM »
something must be going wrong, that's definitely not normal.  maybe you have the auto-timer option on?
15634
Antivirus programs tend to stop working (or at least become worthless) if you don't renew; which is why i would ignore any special offers of "a free year" of any such program.
15635
Just to clarify -- from my reading you don't need to renew the license to use the program.. it's just a question of whether you get free UPGRADES after a year.  Regardless, you can always keep using your last version.  That's pretty standard and seems not a big deal to me.  That's how i read it.

(i agree with you about avoiding programs where you actually need to renew your license every year in order to keep using it)
15636
Living Room / Re: Micro Reviews of Board Games - Castle Ravenloft
« Last post by mouser on September 06, 2010, 10:31 AM »
My next micro-review is for first impressions of: Castle Ravenloft

pic784085_md.jpg



Castle Ravenloft is a pure cooperative game, all of the players are on a team that explores a random dungeon, fighting monsters and trying to achieve some goal spelled out in the adventure they've chosen (usually to find some specific treasure).

I expected to fall in love with Castle Ravenloft -- It is very heavily themed, plays very fast, and uses a very streamlined combat mechanism that is easy to understand and is largely luck based.

I think the game does a great job when it comes to the players -- their abilities are good, the way players can choose a few abilities, and the way some special abilities can only be used rarely, the mechanism for attacking and defending -- for me this simplified combat system hit the mark perfectly.

However, I have to report that after my first play I was left underwhelmed and a bit flat (my fellow players, Traci and John, felt similarly, and I note that some other reviewers on boardgamegeek report the same).

Why did this beautifully produced game leave me flat?
  • There is almost no "adventuring" and building suspense - after almost every move a new random low-level monster is revealed and it attacks the player that just moved.  Battle is straightforward and usually results in the monster being killed on the next turn.
  • Everything you encounter in the dungeon is randomly generated -- the map, the monsters, the treasures.  The fact that they managed to make that work and still play in a reasonably balanced way is a tribute to the designers, BUT it seems to lead to really flat, non-suspenseful, undifferentiated gameplay.  Contrast this with a game like Descent which also has a modular board, but relies on adventure scenarios to describe the layout of the dungeon specifically and the positioning and powers of specific monsters.  The effect in Descent is that each adventure feels completely different and feels like you are on a real quest against a real adversary.  Ravenloft just feels like running around in a random dungeon with tons of monsters to hack up.  Now there are further adventures to play in the Ravenloft quest book, and the potential is there for better adventuring.. but while the game comes with tons of tiles, it's hard to feel like there is any real effect to having all of these tiles that look and behave almost identically.
  • Compounding on the problem of feeling like you are in a non-stop uninteresting hack fest, is the fact monster movement is almost entirely uninteresting and does not involve any strategic/tactical element of interest.  This is a pretty damning problem -- basically monsters move by larger tile units, and there is really no sense in which players can tactically position themselves in certain places.  The benefit is very streamlined fast combat, which is great, but it also sucks almost most of the fun out of fighting monsters. Ravenloft is basically a monster-fighting game where the monster fighting isn't particularly fun.  Contrast this to Heroscape which is a pure-combat game with no adventuring; the fighting in Heroscape is fast and simple, but dripping with strategic positioning, tough choices, and unpredictable extended battles.  Now in fairness, both Heroscape and Descent are not pure co-op games, they use a dungeon master player to control monsters; Ravenloft designers have found a way to let all players play on the same team, but the combat really suffers horribly from it.
  • Lots of different monster figures, but the differences between how they behave are pretty small, and because you kill off and reveal monsters at such a rapid pace, you quickly start seeing the same monsters over and over, and it can get monotonous; the cure to this would be to have a gameplay that involves much fewer monster battles, with much stronger creatures that involve long drawn out fights.
  • Teamwork feels limited; as much as this is a cooperative game, it doesn't feel like there is much room for real teamwork; on each players turn there is usually a new monster that will attack that player, so at least in our game every player was usually fighting their own monster and not paying too much attention to each other.  Clearly there was the potential for players to help each other out a little, but it just didn't seem like this was a key part of the gameplay.

Redeeming Features:
  • Beautiful game pieces; not very much real "art" but everything looks and feels great.  Great theme.
  • Huge potential to have many of the problems outlined above "fixed" using alternate/home variations in rules; the game is begging for someone to re-work the rules to make the combat less frequent and less boring.
  • Great streamlining of player combat and movement choices; great use of special rare actions.
  • Easy to learn, easy to set up.
  • Clever use of experience points to fend off negative encounters.
  • Clever use of encounter deck to add some variety of events


Game Designer Interests:
  • Good example of providing a variety of characters the players can choose to play and customizing them using the players choice of ability cards.
  • Good example of putting enough instructions on cards to make it possible to play without referring to rulebook.
  • Great lesson (in its failure) in how hard it is to make random quests feel suspenseful and like adventures.
  • Great lesson (in its failure) about the drawbacks of having new monsters encountered and killed at such a rapid pace.
  • Great lesson (in its failure) on the advantages of having a DM player controlling monsters, and how hard it is to design to pure coop for this genre without one.
  • Great lesson (in its failure) about the trade-offs of randomness vs. scripted quests, and in why randomness in map layout may not be such a great idea.



Summary:

Reading my list of problems with the game, one might get the impression that I really disliked the game.  I didn't.  I actually enjoyed it, I just couldn't help but feel like it hadn't come close to living up to it's expectations, and could have been so much of a better game.

The main thing that could be done to fix the game would be to fix the way players encounter and battle monsters.  It has to be made much less frequent, much more of a drawn out extended process, and needs to involve some real strategic positioning, planning, and teamwork combat elements, and some variety in the way monsters react.

Final Rating:
Game as released: 7 of 10
Potential with rule changes: 9 of 10
Fellow player ratings: John (5.5), Traci (6)

15637
Find And Run Robot / Re: Results of several searches in one window
« Last post by mouser on September 06, 2010, 09:44 AM »
i guess there are two possible answers.

first, you can ask farr to open ALL of the results listed by hitting Ctrl+Alt+Enter.  if the results are websites, most modern browsers will run each different browser request in a different tab.  so that's kind of what you want.

second, it sounds like what you would prefer might be a web service that could run multiple searches and show them on one page.. maybe someone knows a website that can do that?
15638
Living Room / Wikipedia Book Creator
« Last post by mouser on September 05, 2010, 06:24 PM »
With the book creator you can create a book containing wiki pages of your choice. You can export the book in different formats (for example PDF or ODF) or order a printed copy.

Gadgetopia says: "This is every bit as awesome as it sounds.  The finished book looks fantastic as a PDF."



from http://www.gadgetopia.com/post/7120
15639
Discount info now posted: https://www.donation...ndex.php?topic=23907
Thanks chris!
15640
Mini-Reviews by Members / Re: Mini-Review: Atrise Golden Section
« Last post by mouser on September 05, 2010, 05:32 PM »
Discount info now posted: https://www.donation...ndex.php?topic=23906
Thanks chris !
15642
DcUpdater / Re: LATEST VERSION INFO THREAD - DcUpdater - 1.27.01 Beta - Aug 31, 2010
« Last post by mouser on September 05, 2010, 04:25 PM »
well what's the verdict on the new version? any crashing?
15643
Announce Your Software/Service/Product / Re: Open Menu Wordpress Plugin
« Last post by mouser on September 05, 2010, 01:55 PM »
looks fine in my chrome and firefox.
15644
Unicode Image Maker / Re: Display problem
« Last post by mouser on September 05, 2010, 11:47 AM »
i was able to reproduce something close to the problem, when copying and pasting from Wordpad (which i suppose has some richtext color info); that might be a clue for me.
15645
Unicode Image Maker / Re: Display problem
« Last post by mouser on September 05, 2010, 10:51 AM »
awesome!  now if i could only figure out why this problem was even happening at all.
15646
Unicode Image Maker / Re: Display problem
« Last post by mouser on September 05, 2010, 09:42 AM »
if you want to email me the text i can try to convert it for you ([email protected]), but it sounds like you are doing things right.. i'm confused as to why it's refusing to change the colors for you.. anyone else experiencing this?
15647
It's great to see you posting here Al! Welcome  :-*

Like many others, I learned to program as a young kid because I wanted to make my own games (the bible when i was learning was "Basic Computer Games" by David Ahl).. I've written about your book before on DC, and I think it would be a fantastic gift for a kid who wants to learn to program.
15648
Living Room / Re: Micro Reviews of Board Games From a Non-Competetive Perspective
« Last post by mouser on September 04, 2010, 11:46 AM »
By the way, when they have it in stock, i buy my board games from BoardsAndBits (http://www.boardsandbits.com/) -- they have significantly cheaper prices.  They don't have as big a selection though, and they are clearly a little less polished than the biggest stores (like amazon or funagain.com).  [i have no relation to them, i just appreciate their prices].
15649
LaunchBar Commander / Re: launchBar slow and crashes
« Last post by mouser on September 04, 2010, 09:13 AM »
Great to hear :Thmbsup:
15650
Find And Run Robot / Re: weird "no disk" error
« Last post by mouser on September 04, 2010, 09:13 AM »
Hmm.
In your search directory list, do you have any directories listed for searching that are on that drive?
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