What about a 2d platformer puzzle game that is sort of like the "
incredible machine", except it works like this:
- On each level Cody the bird starts out somewhere, and on the level is one (or more?) gold coins he has to collect, as well as an exit.
- Cody is not under your control.. he has behaviors that are governed by what he encounters and sees.
- Your job is to place things on the level that will help him get to his coin and then exit.
His basic behavior will be as follows:
- If he can see a coin, he will try to head directly for it.
- If he has a coin and sees an exit, he will head for the exit.
A level may be filled with many obstacles and dangers for Cody.. Your job will be to manipulate the level and objects in it so that he has a SAFE route to coin and then exit. This may involve setting breadcrumbs for him, or figuring out ways to indirectly guide him from making bad decisions.
I think it sounds fun.. BUT it also sounds nearly impossible to design..
A simpler idea might be better at first.