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N.A.N.Y. 2012 / Re: NANY 2012 Idea Suggestion: Virtual Collectible Trading Card Game Framework
« Last post by mouser on June 30, 2011, 04:38 PM »I'd be very interesting in talking to you about this project, and maybe helping contribute to it.
I've long planned a generic card game engine. I have collected some notes and links -- there are quite a few existing virtual card game and collectible card game software frameworks out there already, but definitely room for another.
My idea was to make it entirely in html5/javascript for online play, but however you do it, i think it's an interesting project.
I've spent some time writing back end python-based support utilities for creating card "pieces" suitable both for printing and using in a computer program. See here. While that may look like it's just about rapidly prototyping cards for printing -- that code is also designed to manage machine-readable card data. I think it would be very useful to any potential computer card game engine.
I've long planned a generic card game engine. I have collected some notes and links -- there are quite a few existing virtual card game and collectible card game software frameworks out there already, but definitely room for another.
My idea was to make it entirely in html5/javascript for online play, but however you do it, i think it's an interesting project.
I've spent some time writing back end python-based support utilities for creating card "pieces" suitable both for printing and using in a computer program. See here. While that may look like it's just about rapidly prototyping cards for printing -- that code is also designed to manage machine-readable card data. I think it would be very useful to any potential computer card game engine.

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