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Recent Posts

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10901
Entries are online and playable now:
http://jayisgames.com/cgdc10/

40x Escape is pretty clever.
10902
General Software Discussion / Re: The Bat: Fix all the wrapping issues...now!
« Last post by mouser on September 09, 2012, 05:03 PM »
I'm still very happy with TheBat, for what it's worth. Not let me down yet, in 10+ years of use.
10903
JGPaiva's GridMove and Ahk Tools / Re: GridMove discussion.
« Last post by mouser on September 09, 2012, 03:25 PM »
"Upgrade your workflow and gain mastery over windows with GridMove [Windows]"

From http://dottech.org/w...th-gridmove-windows/ today:

"GridMove is awesome."
10904
Appreciate the idea, but Python is not my strongest language and there's nothing very special about the codebase.
10905
Living Room / Re: Perhaps About the Coolest Book EVER~! =D
« Last post by mouser on September 09, 2012, 02:07 PM »
It was very pretty as an artistic handmade creation, and I hate to be a downer, but haven't they basically been doing this kind of thing cheaply with some kids books for years?

See for example, the Story Reader technology:



See also:

10906
General Software Discussion / Re: It's about ... Gizmo likes Screenshot Captor ...
« Last post by mouser on September 09, 2012, 01:47 PM »
That's really great, thanks for sharing it Barney.

Just to elaborate, it's a giant new best of list from Gizmo's Tech Support Alert, so there are tons of good recommendations for freeware in that list, highly recommended.

Direct link to the Best Screenshot Utility Recommendation of Screenshot Captor: http://www.techsuppo...?page=0,4#Page-Index

ps.
I've been worried that Gizmo's would get tired of waiting for new updates to Screenshot Captor, because I've been a bit slow lately, but I have some *major* new features coming in the next month, so I hope to make them proud.
10907
they are glossy on the back.

one could "sleeve" the cards, or spray with fixer spray to give them a bit of a protection.

sleeving probably makes more sense from a prototype-testing standpoint.

if you want professional feeling/looking cards, then you really need to send them off to printer.. but for prototyping, inkjet printing on these plaincards is economical and fast, and they feel reasonable (because they have glossy playing card backs, they don't feel like plain paper).
10908
Living Room / Re: What books are you reading?
« Last post by mouser on September 09, 2012, 10:06 AM »
Just finished reading the graphic novel style book on economics called "Economix":

economix1a.jpg econmix2b.png

http://economixcomix.com/
http://www.amazon.co...ctures/dp/0810988399

I enjoyed it quite a bit, and recommend it, but a few comments:
  • It's really short on the details of economic theory (it introduces lots of good theory but i was constantly hoping it would go into more detail and do a better job of explaining the theories; really thought he should have done a much better and more elaborate job of explaining some of the basic theories).
  • What it lacks in theory details, it makes up for with a focus on history.  The focus on history (mostly US history in the second half) is quite nice.
  • It is heavy on progressive and left-leaning political explanations of economic problems and solutions, and takes a very strong political advocacy standpoint in the second half of the book.  Now I happen to almost entirely agree with his political explanations and suggestions, so I think this is a good thing, but you should be warned that if you are a conservative, you are either going to find this book an eye-opening education, or you are going to be very unhappy and disapointed (though the classic economic conservatives like Hayek come away looking quite reasonable compared to modern ones).
  • Spoiler alert, giving away the ending: The super-rich and powerful have always found a myriad of creative ways to rig the system and bend the government to ensure that the system remains pervasively, destructively, massively rigged in their favor, and create entire industries of propaganda in order to rationalize their actions, and that's unlikely to change any time soon.
  • If you aren't familiar with terms like "Regulatory Capture", or don't understand why the US Federal Reserve manipulates interest rates, this would be a nice gentle introduction to economics.
10909
You can see my latest use of the library in my Culinary game here.

Note: As of September 9th, 2012, I have made some updates to the python code to better support large blocks of text like you see in the Assignment cards.  Download has been updated.

Example of support for larger blocks of text, with nice wrapping, autosizing, and formatting:
assigncards.jpg
10910
Photo of the "Assignment" cards:
assigncards.jpg



Once again let me self-promote my open source PythonProtoCards Card Prototyping utilities (written in Python), which allow me to rapidly prototype these kinds of things with an inkjet printer and playing card stock (I use the cards from PlainCards.com which are wonderful for this kind of thing).   I have made some updates to the python code to better support large blocks of text like you see in the Assignment cards; I will update the library soon.
10911
UrlSnooper / Re: foreigners -> Privacy to privacy
« Last post by mouser on September 09, 2012, 07:05 AM »
Thanks very much for the report Furty, I didn't realize that was happening -- might explain why some people have trouble with automatic adapter detection!
Will change in the next update  :up:
10912
Updated photo in first post.
10913
Living Room / Re: My quick Cody cut and paste.
« Last post by mouser on September 08, 2012, 04:40 PM »
So that's where all the money has gone, Cody bought himself a private beach resort.  Clever bird.
10914
There is something very sweet about your paintings, mr Sword, they bring a smile to my face :)
10915
So you just want to be able to set some option (or use a special hotkey) that will paste not just the clip, but the clip plus extra info, using a kind of "template" that would let you add the extra % fields from the clip that are already stored with the clip.  Is that right?

I think this may have been requested before.  It would be pretty easy to add and I like the idea.  Expect to see it in the next version.
10916
Living Room / Re: When you make your 100'th Post
« Last post by mouser on September 06, 2012, 05:39 PM »
And I just crossed 1000, so no more fun number'ed posts for me! Now it's just a barren tundra from here on out.


ha! that gave me a good laugh.  ;D
10917
Hi m9833.

Can you elaborate and explain a bit more about how you would like it to work and how it would be used?
10918
Living Room / Re: Recommend some music videos to me!
« Last post by mouser on September 06, 2012, 04:40 PM »
One of the greats, performing one of the greats.  Folks, they don't make 'em like this no more.  Janis Joplin, performing "Summertime" live (circa 1969):



from http://www.cynical-c...e-grona-lund-1969-2/


Here's one I like better, "Cry Baby":
10919
Living Room / Re: Animal Friends thread
« Last post by mouser on September 06, 2012, 04:33 PM »
Cheetah cub and puppy are best friends:


from http://boingboing.ne...-puppy-are-bffs.html


Live it up while you can doggy, in a few years you're going to have nothing but memories of the days when you were faster than your cheetah friend.
10920
Right now here's how I'm thinking:

  • There are enough differences and new things that this (my still unnamed) game brings, and the game stuff is far enough along, to at least make it worth the effort to finish up the materials (cards, rule book, variants, etc.).
  • I need to figure out a serious, more traditional card game variant that can be played with the cards that might find a reasonable fan base and would be unique to the game.  That would add a lot of value and I think is more important than ever given the similarity that is now clear with this other game.
  • And then decide afterwards whether or not to kickstart it -- but probably yes (with the caveat that it is not worth spending any money on video creation or more professional prototypes).
  • Based on results of kickstarter campaign, can always release it as open source print to play material.
  • Try to help promote the Chef Cuckoo game in the process, as a show of good faith.  I think this makes sense for both games since I don't think there should be real competition in audiences, especially given the price point of Chef Cuckoo, which is low enough to make it the most logical first purchase for anyone considering my game.
  • I'd still love to find a partner for all of this stuff to share the burden, who also has some love for the idea like I do.
10921
Ok, I read your new ending paragraph.  I guess I have to disagree with you about the significance in the difference of how the two games award points to the winner of a round.

In my case i say the judge can divvy up a larger number of points between players as they see fit, wheras in Chef Cuckoo, the judge gives two chips to the winner and 1 to the runner up. That's a difference, and I prefer my method, but it's hardly going to change gameplay -- I can assure you of that having play tested quite a few variants.  Players are always trying to come up with their best dishes.  My method just makes it a bit more of a social experience for the players, as they weight the best way to divide up points.  It just adds a little more nuance, but doesn't change gameplay.

Other differences:
  • In my version, chef players can trade in some cards.  This is actually a significant difference, and it adds substantially to the game play in my experience testing.
  • In my version, different Assignments can change the number of cards players get and can trade, can mandate the use of a secret ingredient, and do other interesting things like creating last minute changes that cause players to scramble to come up with different dishes, etc.
  • Like I said the basic Cuckoo game does not have players present their dishes, which changes the game play completely.. But there is an explicit variation which is basically my approach; as described in the review: "instead of the judge revealing each stack of Ingredient cards, the chefs keep their selection in front of them. Chefs now take turns revealing their 3 ingredients, give each dish they created a name, and a description."
  • Only 60 ingredients in Chef Cuckoo -- 150 and counting in mine.



I suppose one way to look at the value of proceeding as planned to get my game made is that, for people who like Chef Cuckoo, having so many more cards and different ways to play might be something they want.  So perhaps one could view Chef Cuckoo as the game people on the fence about the concept should buy first to see if you like the idea (and the price difference will be significant -- no way my game could be made for anywhere near the cost of theirs) -- and then if you enjoy that, upgrade to this bigger and more flexible set..  So perhaps the audiences are different enough that there would be no problem with both games existing side by side and would benefit each other..  [On the other hand, another possibility is that the Chef Cuckoo folks would view my game as a threat to theirs and would want to threaten legal action, hard to know].
10922
Thanks so much for taking the time to write up the comparison Paul -- though i'm not sure I really understood your final summary from "If the food theme.." to the end.



In trying to think if it makes sense to proceed, I'm trying to think if there is a place for both games.. Perhaps mine is better thought of as more of a construction kit with many variations.. While Chef Cuckoo has 60 ingredients, I already have over 150 and ideas for many more in expansion card sets and may be more appealing for real foodies.

Now in terms of selling many copies of a published version of my game, I think the existence of Chef Cuckoo moves this from the realm of very unlikely into the realm of an almost certain failure.  But that was never an expectation so not much to worry about there.  Whether enough people would fund it on kickstarter to make it possible to bring it to production I don't know -- it was more about the experience of trying kickstarter than anything, so maybe it's still a good idea, I don't know..

Another real possibility is to say that it's not worth pursuing getting copies professional made, but I could still release it as an open source print-to-play PDF set, and let people download and print their own copies and create new variations..  No reason I couldn't do that in addition to (or after failing to) trying to kickstart it..

In terms of viewing my version as a kind of open source "Construction Kit", i'd be even happier if i could come up with some iconography on the cards that would support a more traditional kind of gameplay.  That would give the card set more versatility and fit with the idea of it being a construction kit rather than a standard game.  Not the best approach if you wanted to mass market it, but a reasonable approach for a print-to-play or print-on-demand set..

There has never been any expectation or even hope on my part to get a big audience for this.. The only question was (and remains), might there be enough interest on Kickstarter to fund the production of enough high quality sets.
10923
Just to clarify, not sure exactly what you read, but the core ideas seem basically identical:

Players take turn playing the role of judges.
The judge assigns a task to the other players, who draw ingredient cards and then prepare dishes.
The judge then ranks the dishes.

In their basic game, in a bid for objective scoring, they have the "chef" players not describe their dish but instead hand over their ingredients blind to the judge, who then compares the different ingredient lists and chooses one without knowing which chef chose what ingredients.  To me, this kills the most important part of the game, where the players get to describe their dishes and elaborate on the ingredients.

HOWEVER, they mention "my" mode of play (the one where chefs can describe their dishes) explicitly in their list of variants, so it's there.

10924
Clipboard Help+Spell / Re: How to order clips in menu of virtual folder?
« Last post by mouser on September 06, 2012, 11:04 AM »
hmm i suppose that is confusing, but it is by design.. you dont control the actual numbering, just the ordering, and smaller numbers bubble up to the top.
10925
Clipboard Help+Spell / Re: How to order clips in menu of virtual folder?
« Last post by mouser on September 06, 2012, 10:40 AM »
You do this by setting the Ordering column value for the clips.  If you don't see this column in the grid, click on the tiny button on left hand of header to enable it.
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