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Messages - KynloStephen66515 [ switch to compact view ]

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201
I just searched for "Britpop" on Google (via Chrome) and every single result was relevant and I see no ads or anything unrelated, and I went to page 5.

An Image search for the same thing brought up pics of Britpop bands and artists as well as posters and news reports about it.

Further to that...I turned off AdBlock Pro, refreshed, and still see exactly 0 "Sponsored" or unrelated results.

(With and without AdBlock it shows "About 8,500,000 results")

Perhaps you should check to see if you haven't been hijacked by a rogue Chrome plugin or something?

202
DC Gamer Club / Re: Chronicles of Elyria
« on: April 15, 2019, 01:26 PM »
Yeah they are doing very well so far, and the game is coming along really nicely!

203
DC Gamer Club / Chronicles of Elyria
« on: April 15, 2019, 12:08 PM »
<Shameless Post To Recruit Community Members>

Chronicles of Elyria is an upcoming MMORPG[2][3][4] also commonly referred to as a MEOW (Multiplayer Evolving Online World), developed by Soulbound Studios for Microsoft Windows. Development of the game began in 2000 (see Development section below). Production started in 2016 with the majority of financing coming in the way of a large crowdfunding campaign. The game was originally planned for an estimated December 2017 release,[5] but delays in production due to slow acquiring of staff as well as over-engagement with the game's community led to postponement until the end of 2019.[6] In 2016, Soulbound Studios partnered with Improbable[7][8] to use SpatialOS for handling the server technology[9] of Chronicles of Elyria. However, in January 2018 the company announced[10] they were no longer using SpatialOS due to Improbable announcing [11] that SpatialOS had deprecated support for JavaScript SDK among other issues. As such they have instead incorporated piecemeal solutions such as Docker Swarm and RabbitMQ for server technology onto their own Soulborn Engine. Prologue: The Awakening, which will be able to be played both as a single-player and multiplayer game set in the same universe as Chronicles of Elyria (CoE), is also being developed. It will be free to download and play as a solo experience. For multi-player, only the GM will need to purchase an Adventure Toolkit which is used to build your own adventure.[12]
https://en.wikipedia...Chronicles_of_Elyria

3c6c58e09f3f47808ddec0ac9d5f3214.jpg
5.jpg
45c90f6634904dd38c865d3a0bf01880.jpg
84a5552d45784c4da905ab6bf5bfd96d.jpg

https://www.chroniclesofelyria.com

------------------------------

OK Now the main info is out of the way - Our County (Vesenia) is looking for new players to join our community!  We offer massive perks that most counties won't offer you (free land, equipment, low taxes and such), and also a Discord Bot (coded by yours truly) that can answer any question you have about CoE!

If you're interested, why not come say hi to us on our discord?
https://discord.gg/2N4E7p9

My Friend Code (Referral): F577DB
(this is optional if you wanna enter it!)

-Stephen!

204
hi all, I am Craig, from UK, glad to join your community! I am student for now ( and freelancer sometimes )  ;) 8) :P

Nice to have a fellow Brit around the place! Where abouts you from?

205
N.A.N.Y. 2019 / Re: NANY 2019: Mass JSON Viewer
« on: April 09, 2019, 12:33 PM »
Hmmm... that's strange.  It should have formatted it.  Let me take a look.  Still slammed at work (they terminated my boss with no warning or reason, so I'm picking up the pieces O_O).  But I'll try to get to this in the next few days.

No worries :)

206
N.A.N.Y. 2019 / Re: NANY 2019: Mass JSON Viewer
« on: April 09, 2019, 10:18 AM »
It opened it almost instantly O_O

However...it's all loaded on a single line and doesn't have a side-scroll bar, so I only see like 15 of the 600,000+ items haha

207
N.A.N.Y. 2019 / Re: NANY 2019: Mass JSON Viewer
« on: April 09, 2019, 10:15 AM »
Downloading :)

208
N.A.N.Y. 2019 / Re: NANY 2019: Mass JSON Viewer
« on: April 09, 2019, 08:29 AM »
If you added an edit option, and it doesn't crap my computer out when I load the file...I'll love you forever :D

209
N.A.N.Y. 2019 / Re: NANY 2019: Mass JSON Viewer
« on: April 09, 2019, 07:54 AM »
Does this have an edit option?

If so...do you think it could handle a rather large file (660,000+ items)?

-Stephen

210
Hahahahahahahahahhaahhahahahahahahahahahahahahahahahahahhaahhahahahahahahahahahahahahahahahahahhaahhahahahahahahahahahahahahahahahahahhaahhahahahahahahahahahahahahahahahahahhaahhahahahahahahahahahahahahahahahaha omg no this is such a bad idea.....who the hell would want to share their browsing history for the world to see?

Also...if mouser tried to implement this to DC, I would personally fly to Illinois to throat punch him.

211
General Software Discussion / Re: Sign Up Sheets
« on: April 05, 2019, 12:46 PM »
https://www.typeform...tes/t/sign-up-sheet/ (Free for a certain amount of users/responses)
https://signup.com/ (seems to just be free...I dunno though)

You could always go a bit more complex and have a google form/spreadsheet combo then push/pull the data via the API, to your own front end.

212
Latest updates of Table Select now uploaded to site http://twm.dcmembers.com/
These add functionality and extras. Can be downloaded directly by: http://twm.dcmembers.com/Tbl_Select.zip

Recent change as at April 2019; For program links, Drag & Drop has been added to preload program parameter, i.e. input path/file for program.

TWmailrec

I'm not sure where you have uploaded files to...but it certainly isn't the address you have linked.  That URL doesn't exist at all on the DCMembers.com domain.  The only thing I can think of is that you have somehow managed to upload files to the now non-functional host...which makes no sense...but yeah.

I'd suggest contacting mouser in order to resolve the issue :)

213
Request:

A multilingual word counter and spoken word timer.

Must be:
    • Silent (Sits in the tray when not being used)
    • Called from shortcut keys outside of the software
    • Multilingual

The Problem To Be Solved:

I find myself always having to pay strict attention to word counts.  I need a utility that will be able to take clipboard content (text only), and output the word count and/or spoken word timer (how long it would take to speak that amount of text, including breathing time, at a typical spoken word speed).

I won't always want to have to manually paste text into Notepad++ or Word or whatever, in order to get a word count (sometimes I need to be able to select text blocks from documents such as PDFs), so having something to universally monitor my clipboard would be super useful.

The requirement for the utility to be multilingual is because a lot of what I am checking is in English and Italian.  So with that in mind, only being able to check the spoken time in English would become rather limiting for me.

A Picture Paints A Thousand Words:

Coding Snack Request.png




Thanks in Advance,

-Stephen

214
Brexit got delayed...also...Are you up near Whitby?
-Stephen66515 (March 22, 2019, 12:49 PM)

Yep ... on both counts.

At Staithes for 6 months.
[ Invalid Attachment ]

Nice!  It's super pretty there :D - Make sure to take a short drive down to Scarborough...lots of lovely stuff to do/see there, and you're only about an hour from York too, which is suuuuuuper nice :D

215
[ Invalid Attachment ]

Greetings from the UK, it's Brexit -7 days (+/- nobody knows and probably no longer cares).

Which leads to:
[ Invalid Attachment ]

Brexit got delayed...also...Are you up near Whitby?

216
Living Room / Re: DC on Discord :O
« on: February 08, 2019, 02:35 AM »
Seems like the best approach would be to create a discord<->irc bridge bot so conversations on either show up on both places. That way you avoid splitting the audience between both platforms (or you end up with even less people to talk to).

We had a Discord<>IRC Bridge (The remains of that are still on the Discord server in #donationcoder-on-irc) but it seemed completely pointless paying for it to stay online (VPS) on the basis that the only person who ever talks on the DC IRC recently, is the forum bot, lol.

Considering we have a fairly large community of people, it surprises me that not that many want to come and chat in real-time about various topics :(

Honestly, I'd prefer Discord to be the option over IRC (more modern features, always connected, etc etc), but in all honesty...if everybody chose IRC for DC...I would be happy anyway...I'd just like to see more interaction between members of the community XD


I changed my mind and added the bridge...now it doesn't matter if you're on IRC or Discord...We can see you from either end!  :D

217
Living Room / Re: DC on Discord :O
« on: February 05, 2019, 01:09 PM »
Seems like the best approach would be to create a discord<->irc bridge bot so conversations on either show up on both places. That way you avoid splitting the audience between both platforms (or you end up with even less people to talk to).

We had a Discord<>IRC Bridge (The remains of that are still on the Discord server in #donationcoder-on-irc) but it seemed completely pointless paying for it to stay online (VPS) on the basis that the only person who ever talks on the DC IRC recently, is the forum bot, lol.

Considering we have a fairly large community of people, it surprises me that not that many want to come and chat in real-time about various topics :(

Honestly, I'd prefer Discord to be the option over IRC (more modern features, always connected, etc etc), but in all honesty...if everybody chose IRC for DC...I would be happy anyway...I'd just like to see more interaction between members of the community XD

218
Living Room / Re: DC on Discord :O
« on: February 05, 2019, 12:36 PM »
OK, should be good to go now.

219
Living Room / Re: DC on Discord :O
« on: February 05, 2019, 12:32 PM »
because nobody ever talks on the DC IRC
I'd want to write on IRC, but I can't, as by default the 'voice' flag is off, so I can't even ask there to turn it on... :-[

Seriously? Nobody turned that off?! LOL

I'll do it now!

220
Living Room / Re: DC on Discord :O
« on: February 04, 2019, 09:08 PM »
Just gonna go ahead and bump this because nobody ever talks on the DC IRC, so I'm bored and want people to talk to on Discord lol.

221
Found Deals and Discounts / Re: Free I.T. Courses - [PSA]
« on: January 23, 2019, 10:41 PM »
My university (The Open University) offers free courses/programs which usually come with a free "Statement of Participation" certificate when you complete them

https://www.open.edu/openlearn/

222
Android Apps / Re: android app keyboard
« on: January 18, 2019, 04:51 PM »
I cant yet figure out how to easily change (already chosen) language keyboards in it. This is very intuitive and clear in Gboard (long press on spacebar). Autocorrect in both seem to be able to cope well with changing languages on the fly, even within a sentence (I often end up typing Denglish, a mix of German and English).

I love the multilingual option within GBoard, even if it does mean I send random italian words in the middle of english sentences, when I'm paying no attention lol.

223
Android Apps / Re: android app keyboard
« on: January 18, 2019, 06:03 AM »
GBoard (Google).

224
Unity is at it once again it seems.  Perhaps they are prepping to release their own (worse) version of SoS or something, so had to think of a way to kill off competition.  Either way, it's nice of Improbable to be giving financial assistance to developers affected by this (and other help such as porting) whilst they try to resolve the issue.

Nothing really nice of them to be doing... as you stated unity is looking to clear the field, which would include their operations.  You see companies provide help to developers that are affected quite a bit.  I remember MS coming into a contract to help get it going on .NET when .NET was a new tech in order to steal a client from the competition.  Borland wasn't looking, so lost a lucrative contract when they moved away from Delphi.  Earlier, Borland had done the same to get a different contract that I was on.


Sorry, I should have pointed out, Improbable are the owners of SoS (the main thing affected), and they are providing financial assistance to other devs affected by Unity screwing them over.  Unity has taken the "f**k you...deal with it...not our problem" stance.

225
Unity Engine games developed with SpatialOS' cloud-based multiplayer Game Development Kit (GDK) are now in violation of Unity's terms of service, according to SpatialOS maker Improbable. The decision imperils the operation of many in-development game projects, including some that have already been released to the public.

Since its open beta release in 2017 (in partnership with Google), SpatialOS has allowed developers to easily integrate mass-scale multiplayer into their games by running a persistent version of the game in the cloud. But Improbable now says that a recent change in Unity's terms of service means the SpatialOS is essentially blocked from working with the Unity Engine.

The newly updated clause 2.4 of the Terms of Service now specifically excludes "managed service running on cloud infrastructure" which "install or execute the Unity Runtime on the cloud or a remote server." Though the terms of service were changed on December 5, Improbable says Unity confirmed directly to them this week that the update "specifically disallow services like Improbable’s to function with their engine. This was previously freely possible in their terms, as with other major engines."

Read Full Story: https://arstechnica....ialos-games-illegal/



Unity is at it once again it seems.  Perhaps they are prepping to release their own (worse) version of SoS or something, so had to think of a way to kill off competition.  Either way, it's nice of Improbable to be giving financial assistance to developers affected by this (and other help such as porting) whilst they try to resolve the issue.

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