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Living Room / Re: "Tax Dollars"
« on: January 05, 2007, 01:58 PM »
Ha!
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http://www.u3.com/-Perry Mowbray (January 05, 2007, 12:01 AM)
Take this statement:Unfortunately Tiled exports in XML, a language I know nothing about and tried to figure out how to work with it in Flash a couple years ago but was deeply frustrated by how you had to reference objects (_root.firstChild.firstChild.firstChild.firstChild etc.).
and reverse it.
the time you spent figuring out how to get flash to load and work with the xml file will be paid back to you double. it will in the long run be far easier for you to work with such a file in flash, plus youll gain skills working with xml files which will serve you well in the future.-mouser (January 05, 2007, 01:47 PM)
I don't know how those editors work. Do they just create a text file based on the graphics included in the setup? Got links to the sites so I can read more about them?
Yes, they create data files you can load from flash or any game engine.
Some tile/level editor websites:
- TileStudio - http://tilestudio.sourceforge.net/
- Mappy - http://www.tilemap.co.uk/mappy.php
- Tiled - http://mapeditor.org/
I just saw that Tiled supports isometric levels (!)-mouser (January 05, 2007, 12:55 PM)
Deozaan: This is donationcoder, i don't think that a gui, help file, and all that paraphernalia would be needed, i guess that only some .ini file with places where to put bad guys would be enough for the people here to do some cool stuff-jgpaiva (January 05, 2007, 12:22 PM)
I agree with jgpaiva. Also I would suggest that you could use one of the existing free map/level editors to edit levels (TileStudio, Mappy, etc).-mouser (January 05, 2007, 12:38 PM)
Maybe I could work on a level editor in parallel. If I could get it done in time, great, but if not, it would at least allow Deozaan to concentrate on the core game.-tinjaw (January 05, 2007, 12:27 PM)
That sounds like a good plan. I can probably get up to speed quick enough to help out with some of the coding. Have you ever done a collaborative development project before? Are you skilled at version control, merging, etc.?-tinjaw (January 05, 2007, 11:47 AM)
I don't knowJackFlash. Do you think it would be possible to go from Zero to Competition-grade Flash game in time? I did something similar with Torque Game Builder for the Accessibility Game Contest, but I don't know if that was a one-time fluke or if it is repeatable with Flash. Can any of our resident Flash experts chime in with some of their thoughts? Are there any freeware or open source tools available to make building Flash games easier or do I need to fork out hundreds of dollars to Adobe?-tinjaw (January 05, 2007, 09:08 AM)
sounds very good but i've never played one of these tower games so i'll need a few hints.-nudone (January 05, 2007, 01:56 AM)
Here's the scoop: you, casual gamer / game designer / Flash whiz, design a simple puzzle game in Flash (version 8, AS 2.0).For full details Click Here.
Yes, the type of entry we're looking for is the same as what we called for during our first competition. And while the entries we received contained various interpretations of "simple puzzle game", all things considered, the simple puzzle idea proved to be an excellent choice. So we're doing it again!!
But there is a catch. This time your game design must incorporate this theme: "grow".
You are, of course, free to interpret that any way you choose; however, the extent to which your game addresses the theme is left up to the competition judges to decide. Entries not meeting this requirement will be disqualified.
It is a bit annoying only being able to have one logon user, that's probably the single biggest disadvantage of RDP to a workstation.
Also, you "take over the box" with RDP, sometimes it's nicer to keep the local user logged in, so s/he can see what you're doing. Iirc there's a commandline switch for this, but didn't mess much with it.
I haven't found anything else that matches RDP in speed and ease of use, though - it's king of the hill in this regard.
For RDP across the internet, I'd recommend running through a SSH/SSL tunnel or via VPN.-f0dder (January 04, 2007, 03:30 PM)
yes, general works ok for testing though hard to do anything. Just remember you can't usually use your real ip, you have to use loopback 127.0.0.1 (at least that's my experience).-mouser (January 04, 2007, 02:18 PM)
tinjaw: Send me $5 and I will send you the names of five other people who also want to know. You just ask them to send you $5 and send them five names. You make lots money fast with this proven work at home plan.I implemented this plan with several nice Nigerians who were kind enough to offer me some excellent money-making opportunities. Should be able to retire shortly!-cranioscopical (January 04, 2007, 04:29 PM)
just to refine this - the original poster was most interested in adding a new program to start with windows.-mouser (July 19, 2006, 07:17 AM)
I keep trying to get someone on DC to do a big review of these tools, but the tasks has driven both of them insane (Josh + Ken)..-mouser (January 04, 2007, 01:22 PM)
I just got back from whining on smf form (again) about the search function failures.-mouser (January 04, 2007, 10:08 AM)
<Deozaan> So I just did a search for Torsion, which Tinjaw mentioned earlier was a good IDE for Torque. One of the first results was Testicular Torsion a very painful sounding medical condition.
<hamradio> lol
<MouserBot> [DC Forum] Bulbaceous Balls - Accessibility Game Contest - by XIX - https://www.donation...65.msg47911#msg47911
<Deozaan> Talking about Testicular Torsion and then the next DC post is called Bulbacious Balls?