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Messages - Deozaan [ switch to compact view ]

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9051
I just re-browsed the GM Forums and couldn't find the darn topic but I think the code I used originally had an error in it. I will keep looking.
-wreckedcarzz (April 02, 2007, 08:51 PM)

I would be glad to take a look at your source and help you out. Send me a PM if you're interested.

9052
That is what I tried the 1st time was to have "When action <UP key is pressed> then object player 1 will go 3 speed up" and that was followed by several "When action <UP key is pressed> then object player 1 will go speed Relative 1 up" However it practically shot up to the speed (I don't recall what it was) instantly. I am thinking of trying the snooze timer but I am not sure how that would work (read the Help...wasn't much Help). I will fiddle with it now so I can remember everything (I have bad short term memory) and try to get it working right once and for all.
-wreckedcarzz (March 31, 2007, 09:34 AM)

This method for acceleration doesn't sound like what you want. You should simply be able to say something like (in pseudo-code):

if (UP is pressed) { xspeed -= 3; }
playerX += xspeed;

There is a flaw in this simple example because eventually the player could be moving so fast you couldn't control him, so you can add a check:

if (KeyUP is pressed && xspeed >= -15) { xspeed -= 3; }
playerX += xspeed;

This will make it so that if the xspeed is lower than -15 (going up at a speed faster than 15) it will not accelerate any more.

I know I had some method of acceleration working as I'm describing here when I played around with making a Game Maker game sometime last year, so I know it's possible.

9053
Living Room / Re: Downloadable Game for the Weekend: Bloodmasters
« on: April 02, 2007, 04:01 PM »
Anyone still playing it? I'm a little late to the show but I'd like to give it a try.

9054
Living Room / Re: Why maple story sucks
« on: April 02, 2007, 03:54 PM »
It sucks for many more reasons that just your keyboard problem. . .

9055
That is what I tried the 1st time was to have "When action <UP key is pressed> then object player 1 will go 3 speed up" and that was followed by several "When action <UP key is pressed> then object player 1 will go speed Relative 1 up" However it practically shot up to the speed (I don't recall what it was) instantly. I am thinking of trying the snooze timer but I am not sure how that would work (read the Help...wasn't much Help). I will fiddle with it now so I can remember everything (I have bad short term memory) and try to get it working right once and for all.

-Wreckedcarzz
-wreckedcarzz (March 31, 2007, 09:34 AM)

There is a tab thingy you can drag in there that will execute a piece of code (I think) which might make it easier to do this acceleration thingy. If you'd like, you can send me your source and I'll take a look to see if I can get the movement more like what Mouser is describing.

9056
Mouser: The reason the controls are wonky is because of the way Game Maker works. It's so "user friendly" that it doesn't easily (for a beginner/without going into advanced mode) provide a way to change the object's movement direction without stopping the other direction. As you say, getting the physics and gravity working properly wouldn't be too hard if you were typing in regular code, but the way Game Maker organizes everything, it tries to simplify it to the point where it makes simple things (for somewhat experienced programmers) kind of difficult to do without going into advanced mode.

Wreckedcarzz: My opinion on the game is that with the current control system you should get rid of gravity completely. Once you get a more natural movement working then gravity can come back in. I think that what mouser means by acceleration is that when you press a direction, the ball doesn't immediately start moving at a speed of 10, but increases its speed in the direction you're pushing by a smaller amount as long as the button is being pushed until it reaches a max speed. This would be something like speed += 2 (or speed = speed+2). I just opened up Game Maker and took a look at it and what you need to do for proper acceleration is click the little "Relative" box when changing the speed. That will make it whatever it is plus the number you set.

And also what I think mouser means by not having the horizontal movement affect the vertical movement is that when you are moving to the right and you press up, you go straight up and are no longer moving to the right. More natural movement would allow the ball to keep going to the right while also starting to accelerate upwards. Unfortunately, I don't know if that is possible using the little Game Maker blocks for changing movement. You might need to put in some custom code--which you can actually do in Simple Mode (I think).

Anyway, I think that it might be useful to have a couple of tutorial levels that explain what the objects do in the game rather than just linking to the help file, which most people will not read.

Keep working on it.

9057
Living Room / Galcon: Game Du Jour Deal of the Day
« on: March 16, 2007, 04:31 AM »
Hi all,

I just wanted to point you to today's game deal of the day from Game Du Jour. It's a simplistic game called Galcon in which you send fleets of starships across space to conquer other planets. The thing is that it is fast paced, like an arcade game and each round only lasts a couple of minutes. It's definitely worth it to download the demo and I liked it enough to pay the $10 to register it. The screen shots don't make it look very cool, but in action it's a really fun game.

Probably the best aspect of it is the multi-player mode. You can compete against a few players online. It rocks!

http://www.gamedujour.com/ <-- This is the site with the deal only for Friday the 16th of March.
http://www.imitation...rg/galcon/index.html <-- This is the website for Galcon.

I wonder if Galcon is short for Galaxy Conquest. . .  :-\

9058
Living Room / Re: a 3D game that is only 97kb!
« on: January 19, 2007, 12:22 AM »
Graphics sure are purdy but the sound effects make my ears bleed.

9059
General Software Discussion / Re: Customized Google search for DC?
« on: January 18, 2007, 11:41 PM »
Whatever happened to that FireFox extension that App made to put a DC search up there in the built-in search box?

9060
Living Room / Re: poll: how old are you?
« on: January 18, 2007, 11:24 PM »
speaking of which, has no one clicked anything yet.. i can't see a 'view results' button.. :)

That's so your vote won't be affected by what is most popular.  ;D ;D

9061
I decided to experiment and draw someone upside down and then flip the bounding boxes upside down. Well his legs and arms are kind of funky because I needed to rotate the bounding boxes instead of just flipping over the horizontal axis, but I'm pleased that he works other than that.

I present, Drawkab

Drawkab Draw.png

Drawkab Dance.png

9062
Living Room / Re: wanted: quiet external HD (case)
« on: January 18, 2007, 04:53 PM »
I'd buy an IDE/SATA enclosure that plugs in via USB. That will allow you to use any drive as "hot-swappable."

9063
Roxik Pictaps - Let your Drawings Dance

This is so cool and fun. You draw a little character and then watch it dance around surrounded by it's clones, in a semi 3d world.
If you have a young kid, you need to bring them to this site for some laughs.

Haha look what I made. I was going for small. So I made Midgee:

http://roxik.com/pictaps/?pid=a170357

Then I thought, "SMALLER!" Thus TinyTim was born:

http://roxik.com/pictaps/?pid=a170386

EDIT: TinyTim fit inside here:

TinyTim.png

9064
Post New Requests Here / Re: IDEA Random walk over desktop image
« on: January 18, 2007, 05:50 AM »
Flash could do that.
Then, maybe it could be used combined with active desktop, to fufill the original request. You think it's possible, deozaan? (and it wouldn't take too much memory while at it?)

I know that swf files can be made into screensavers. Maybe make an option where you can put your own images into a certain directory and it will load the images from that directory and randomly zoom in/walk around, etc. Maybe even put a little stick-man animated running around. Or Cody flying around. :)

9065
SMF Forum Mods / Re: First Valid Signature of Life Satisfaction
« on: January 18, 2007, 04:28 AM »
I agree with Anderson.
Is your VaSiLiSa thingy even an SMF Mod? :tellme: It all looks like pseudo-code to me. :-\
It's beyond my comprehension. . . :huh:

9066
Living Room / Re: poll: how old are you?
« on: January 18, 2007, 02:45 AM »
That's called aging and is nothing to get overly anxious about. 8)

Oh! Phew!  :-[

9067
Post New Requests Here / Re: IDEA Random walk over desktop image
« on: January 18, 2007, 02:38 AM »
i like the idea of not animated but a screensaver that could take a huge image like that recent super giga boston image, and every hour or so zoom in on a random part of it and set it as wallpaper.

Flash could do that.

9068
Living Room / Re: Geni: Build Your Family Tree
« on: January 18, 2007, 02:36 AM »
Looks like this would be very nifty indeed!

If only it would send me my temporary password. . .

9069
Living Room / Re: poll: how old are you?
« on: January 18, 2007, 02:19 AM »
I'm only in my age bracket for the next couple of months.  :o

9070
Living Room / Re: A mathematical formula for procrastination
« on: January 17, 2007, 02:59 AM »
Nor does it explain why procrastination seems to be on the rise--afflicting as many as 95 percent of students and at least 15 percent of adults, according to two recent surveys.

Only 15% of adults? I must only know people in that 15% category.

9071
Also, a wiki would seem to be a good fit, but I've tried before, and the housekeeping for messy edits becomes a hassle, and everything breaks down.  Also, each person formats their entries slightly differently, which makes it hard to scan.

Did you look at Minki? It's unlike any other Wiki I've used in terms of simplicity and minimalistic functionality.

9072
Another thing:

Besigner.com looks like a regular blog with multiple people being able to access it. Why not sign up for a Blogger account and set permissions for your friends to all be able to post to it? Again this doesn't include threading, but it will give you pretty much everything you see as Besign.com

9073
I'll contact you in PM and we can work out the details.  :Thmbsup:

9074
similar to http://www.besigner.com .

I want to work on some art projects with friends as ideas occur to us, and we need a forum or something with instant access to posting, and a decent way of organizing it.  Also, it shouldn't need a lot of permissions to post, as little a threshold to get to writing our thoughts down as possible.  Any ideas?  I'd use the besigner engine, but the author seems very hard to reach (no replies to my emails)

I wrote some very simple PHP discussion boards I'd be willing to give you the source to. Alternately, you can use a very simple wiki-like interface known as Minki that was made by fellow DC Member Allen. I'll send you a link to my little PHP discussion boards in a private message as the only working example I have for it has information that wasn't intended for public viewing.

9075
I paid the $999 and I need to tell everyone THIS PRICE IS A SCAM! I have the third step which I'm willing to reveal to anyone with a small donation of $300.


 :Thmbsup: :Thmbsup: :Thmbsup: :Thmbsup: :Thmbsup: :Thmbsup: :Thmbsup: :Thmbsup: :Thmbsup: :Thmbsup: :Thmbsup:

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