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Messages - kwacky1 [ switch to compact view ]

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51
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 06, 2010, 03:44 AM »
2. The switcheroo is now very unsubtle

hehe, I got the switcheroo a few times on level 5, it was definitely not subtle that time, I can't wait to see what you've done.

Good luck. I'll try and add a new level over the weekend. The idea is one a week. Anyone got any suggestions?

Well after seeing level 8, I think you absolutely need a Cody level, and if you're going to have a Cody level, Twiggles and Cobbe will get jealous if they don't have they're own levels.

52
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 05, 2010, 07:25 AM »
Level 8 rocks!  :Thmbsup:

53
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 04, 2010, 05:32 AM »
I got some new bonus called a switcheroo, but I have no idea what it did :).

I've never gotten it or seen it, but my guess is that it switches the pegs around. Or in other words, red pegs are switched with some blue pegs. So now you have to aim at different places.

Ah, he's no dummy that deozaan  :up:

All bonuses have about an equal 10% chance of appearing. I may twiddle that later.

Funnily enough that was my guess too, however as it was my first shot on the first level I couldn't remember where all the pegs were originally :)

54
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 03, 2010, 07:45 AM »
0.7!  Great work!

I like the super wide paddle.  I got some new bonus called a switcheroo, but I have no idea what it did :).

Level 8 still eludes me at this stage, I'm struggling to get past level 6.  Keep up the good work.

55
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 03, 2010, 06:48 AM »
I'll try and think of something grand  8)

I'd be happy with fireworks  :D  or (said in your best dr evil voice) 1 million points

56
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 02, 2010, 03:36 AM »
I can't remember if I mentioned this or not, but one time I managed to clear away all the pegs from a level upon completing it. I was disappointed that there was no super mega bonus for this amazing (and lucky) accomplishment.

I've been wondering about that myself, there should definitely be an extra bonus for clearing all pegs.

57
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 01, 2010, 06:45 AM »
1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.

Frenzied-Assassin's Bug happened again, sorry to report.  Only the original ball was an iron ball.  Also I've noticed that the ball remains an iron ball after the assassin timer expires (did I already mention that).

58
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 30, 2010, 07:51 AM »
Bring back the old assassin, this new one just circles and circles and circles and circles until time runs out...   :'(

Some more ideas to take away from your free time.

I think the extra wide paddle bonus is the most useless bonus of all, could you consider making it wider (like 50% of the screen).
Neg-a-grav is still annoying, could you give neg-a-grav power bumpers so that when bouncing off the ceiling the ball can make it all the way to the bottom row.
I think level 8 should have red bumpers that actively run away from the ball  :D

59
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 29, 2010, 07:24 AM »
New Twiggly-Wiggly uploaded - 0.6
1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.

Very twiggly-wiggly indeed!

Nice work.

Couple of bits of feedback.

1) Assassin balls, when aiming for the lower rows are often over enthusiastic and just head straight out of bands
2) which means on your next shot the ball will be an assassin, but not an iron ball
3) the ball remains an iron ball if the ball is still in play after assassin time is over
4) i like the orderly way that assassins select their targets (left to right, row by row), but could you possible make them sometimes head for their closest neighbours, possibly mitigating the effect described in 1.

Highest score tonight was 2.2mill, i'll get you next time JavaJones, next time...

60
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 29, 2010, 06:52 AM »
3. A couple of surprises will happen 1% of the time!

Holy Green bumpers batman!  Level 1, 10 green bumpers in play, got a ball trio, ball frenzy, ball trio, pong mode, tracking x 2 and who knows what else all in one shot  :Thmbsup:

61
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 29, 2010, 06:25 AM »
Thank you both, for useful comments. Not sure about the aiming any more. Beginning to wonder if it's somehow a little bit PC-specific...

I haven't noticed any change in the aiming, so I'm happy.. maybe deozaan's mouse needs calibration :)

62
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 28, 2010, 04:18 AM »
1. Deozaan's bouncy bumper bug fixed

I can actually confirm that all powerups carry through to the next game if the timer was still running on your last shot.. it's quite disconcerting when this happens on an assasin ball because your next shot is very wayward!  I didn't report this however because I kinda liked this 'feature' :)

2. Hmm... Now it seems to kind of undershoot where I'm aiming for. What I'm doing is aiming it off near one of the top corners (but still low enough that the cannon still tracks the mouse movement) and then seeing if the center of the ball goes through where the mouse pointer is located. At the worst, the ball completely misses where the pointer (I'm talking pixel precision--the tip of the pointer) is pointing.

I even tried aiming just high enough that the ball should have gone completely over the top right peg and it hit it.

EDIT: I just noticed that it seems to be more accurate than I first perceived. It does still seem a little underpowered, but probably not as bad as I first let on.

I'm a little worried about this topic of conversation, I've always found the accuracy to my liking  ;)

4. New bug(?): I got a ball frenzy and one of the balls later hit a Nega-Gavity powerup, but only one ball was affected by the nega-gravity. Is that a bug or a feature?

I can also confirm this, only 1 ball in a ball frenzy is affected by neg-a-grav.

63
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 25, 2010, 04:32 AM »
1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.

Thank you...   ;D

2. I also made the assassin ball more fun.

I can't wait..  8)

3. May have fixed the auto-download of latest update thingy for you too. Is someone able to let me know please?

Well the game updated first go, so without extensive testing...  :Thmbsup:

Another build in the pipeline - ohhh if I could just get my weekends to myself  :-\

hahaha hahahah... as if  :D

64
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 23, 2010, 06:40 AM »
No new high score tonight, just can't seem to get past level 3..  :-\

Anyway, can you please please please fix the frenzied assassins bug, got it quite a few times tonight...

65
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 23, 2010, 04:08 AM »
Is it just me or does disabling the background music not actually do anything?

EDIT: It turned off after finishing the first level (I lost).

I've had a few random problems with sounds, the other night on a brand new install (someone else's computer) the background music got stuck in a very short loop and I had to exit the game to turn it off.. and last night (on my computer with the current release) the normal sounds went strange, there was only a 'donk' kind of sound for hitting the pegs and the ball saved/not saved sound didn't play at all, until I exited and restarted the game...

Doesn't really bother me, but just thought I better mention it...

66
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 22, 2010, 07:06 AM »
kwacky1_20100122.png

Thank you thank you thank you!  You fixed the high scores, plus twiggles now remembers my name (but he always forgets my birthday).

JavaJones, you didn't post your 2mil score, so I'll claim victory tonight  :P

Tim, good work on level 6, ball frenzy on my first shot, it was mayhem.  I'm looking forward to seeing some more shapes, how about some triangles?

67
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 21, 2010, 07:48 AM »
Cool, can't wait to test!  Am away from home so won't get a chance tonight  :(

Hey I don't know if this is the default behaviour of a java web app, but I find that when you release an update I have to load twigatelle twice, and the update downloads on the second run.

That is, run twiggles.jnlp -> game loads as per normal, exit, run twiggles.jnlp -> update downloads, new version runs

68
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 20, 2010, 06:21 AM »
I think once you reach level 5 it just keeps repeating that level, no?
ps There is a level 6 now - IF you can beat 5  :(

Well I did beat level 5, and got myself a new high score  :Thmbsup:

However there was no level 6?  :'(

[attachthumb=#1][/attachthumb]

Also..

1) the high scores table is wrong [attachurl=#2][/attachurl]
2) can the username and high scores be saved?

69
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 19, 2010, 06:19 AM »
kwacky1_20100119.png

 ;D  I do like this new version!    :Thmbsup:

Is it my imagination or is the ball a little bit 'bouncier'.

Good work on level 4, it was chaos with a ball trio, can't wait to see a ball frenzy on that level.  I haven't been able to get past level 5 yet, this game was the closest i got, 1 red peg left.

Thanks for all your great work timns.

70
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 16, 2010, 03:57 AM »
And here was me wondering if I had not provided enough balls!
I'd just like you to know that there are some occasions on which I exercise restraint.
-cranioscopical (January 15, 2010, 10:29 AM)
:-[ And that's why we love you Chris.

On a more serious note...

I think there are just the right amount of balls, however level 4 is nigh impossible without a ball frenzy or assassin bonus.  level 3 and 5 are my favourites.

New release coming up this weekend with new levels and more graphics.

I can't wait  :Thmbsup:

71
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 15, 2010, 06:34 AM »
New High Score!   ;D
kwacky1.png

72
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 09, 2010, 07:46 AM »
2. I got a Ball Frenzy and in the ensuing chaos another green bumper was hit and may have been Assassin Ball, not sure I didn't actually catch what was activated. At any rate the last two balls came into proximity of each other at low speed and became "caught in each others' gravity." That's the only way I could describe it. They bounced off of each other then pulled back together, endlessly. I had to start a new game.

dagnabit, i was just having "one more game" when this happened to me.. fenzy+assasin, I actually had 5 balls circumnavigating each other until by chance 3 of them managed to be 'saved' as the paddle moved beneath them.. now I just have the 2 balls locked in an enternal struggle..  

It seems to me that the 'frenzied assasins' had locked onto a red bumper that dissapeared on their way there.

Oooh, as I was typing another 1 got saved, based on this progress if I wait another 15 minutes I can progress to the next level  ;D
[attach=#1][/attach]

73
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 09, 2010, 07:06 AM »
Thanks for the feedback.  :Thmbsup: I wonder if the game cannot save to your local disk...

Where is it trying to save the data, I'm having the same problem on Windows 7, high scores aren't saved either.

btw.. i'm addicted

74
N.A.N.Y. 2010 / Re: NANY 2010 Program Idea Suggestion Thread
« on: November 26, 2009, 06:14 AM »
What we really need is for FireFox to allow us to have totally separate FireFox windows so we could be logged into a different set of Yahoo, Google, Twitter or other accounts in each window. The reason we need this is that some of us log into client accounts at Google or Yahoo and when we do we lose our log-in status at sites like Delicious, Flickr and MyBlogLog and what we have automated stops running and our Avatars don't show up for the activity that is related to our primary persona.

Wouldn't Private Browsing Mode also acheive this?

What we really need is for FireFox to allow us to have totally separate FireFox windows so we could be logged into a different set of Yahoo, Google, Twitter or other accounts in each window. The reason we need this is that some of us log into client accounts at Google or Yahoo and when we do we lose our log-in status at sites like Delicious, Flickr and MyBlogLog and what we have automated stops running and our Avatars don't show up for the activity that is related to our primary persona.

Cookie Swap

With or without separate windows, we still need a faster way to get logged in as a particular persona across multiple sites. Perhaps there could be an app that we could configure with the sites for each persona that checks status or logs the current accounts out and then logs the selected persona in. Although it would be great to be able to work in different personas simultaneously, switching between them quickly would be the next best solution.

Last Pass

Request:

1. Improved Ren'Py-specific WYSIWYM code editor.

2. Experimental Reverse To-Do list (added entries are checked, un-checking = rename entries then re-insert priority + position; preferably multi-level and possessing Tree-List's features)

3. Procrastinator Checker (don't really know what it's called but you know that jail cell wall numbering system where the first 4 numbers are "I" signs and the 5th number is a \ over those 4 signs? Something like that except when you mark the 5th number, the entry gets deleted. Set up how many numbers passed before deleting the entry. Optional: typing p1 right after the entry = automatic 20-50 numbers before deletion. typing p2 = 15, p3 = 10, p4 = 5. Similar to RTFM new syntax way of adding entries)

I think I've said this before, but I'll say it again, I don't understand a single word that you say Paul, I'm sure you're speaking a foreign language or maybe you have a random word generator built into your keyboard.

75
N.A.N.Y. 2010 / Re: NANY 2010 Pledge to Participate Here
« on: November 16, 2009, 08:16 AM »
Here is my pledge to see what Crazy Little Application I can come up with this year.

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