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Messages - timns [ switch to compact view ]

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1076
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 26, 2010, 04:32 PM »
Ok - new Twigatelle in place.

1. The ball now hits the point where your mouse pointer is aiming it!
2. Assassin mode is fixed!
3. A couple of surprises will happen 1% of the time!
4. Bumpers fly in from off the screen instead of the top corners!

Back to work...


1077
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 26, 2010, 09:35 AM »
OK I ran into the assassin ball bug again. Those balls sure do love each other... do they have a programmed attraction? Why would they attract each other?

Here's a screencast of the issue:
http://www.oshyan.co...ig_bug_assassin1.swf

- Oshyan

Dagnabbit! Ok that is extremely helpful - I'll be on it today. What was the sequence: ball frenzy then assassin?

Thanks!

1078
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 25, 2010, 09:17 AM »
Shoot! Sorry folks about the update issues.

JavaJones, can you try now please?

Re: the colours - I'll try and make the purple stand out more. It's ok here but for all I know I may have a very high-contrast setting on my screen. Never did calibrate it...


1079
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 24, 2010, 06:44 PM »
Small new release of the game just uploaded.

1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.

2. I also made the assassin ball more fun.

3. May have fixed the auto-download of latest update thingy for you too. Is someone able to let me know please?

Another build in the pipeline - ohhh if I could just get my weekends to myself  :-\

1080
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 23, 2010, 10:59 AM »
Is it just me or does disabling the background music not actually do anything?

EDIT: It turned off after finishing the first level (I lost).

Playing sounds from Java took me a few attempts to even get working at all, so I would not be surprised if there are some glitches. I'll take a look - I need to add some more noises anyway, and shrink the music files. They are about 90% of the jar file's size.

1081
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 23, 2010, 10:57 AM »
No new high score tonight, just can't seem to get past level 3..  :-\

Anyway, can you please please please fix the frenzied assassins bug, got it quite a few times tonight...

Next on my list, I promise!  :(

1082
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 23, 2010, 12:23 AM »
New ways to score points coming up in the next release. I hope that's not going to be a problem for you big shots  :-[

1083
N.A.N.Y. 2010 / Re: NANY 2010 - POST YOUR MUG PHOTOS HERE
« on: January 22, 2010, 11:08 AM »
Nice pictures everyone, keep 'em coming.

ps.
tim it looks like you live in an art galery.. nice!

Thank you! I count the DC mugs as objets d'art  8)

1084
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 22, 2010, 10:58 AM »
(see attachment in previous post)
Thank you thank you thank you!  You fixed the high scores, plus twiggles now remembers my name (but he always forgets my birthday).

JavaJones, you didn't post your 2mil score, so I'll claim victory tonight  :P

Tim, good work on level 6, ball frenzy on my first shot, it was mayhem.  I'm looking forward to seeing some more shapes, how about some triangles?

Ah good - thank you for letting me know.

You got to level 6 - I should stop worrying about making stuff too hard eh?

Triangles is a good one, and probably quite feasible to add.

1085
N.A.N.Y. 2010 / Re: NANY 2010 - POST YOUR MUG PHOTOS HERE
« on: January 21, 2010, 10:42 PM »
nany.jpg

I have a little coffee bar area downstairs - these mugs are ideal for a mid-morning latte  :Thmbsup:

timns

1086
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 21, 2010, 09:55 PM »
Just a couple more shapes to add and then I can really focus on making some more interesting-looking levels, add a level selector, skins, credits, my new secret bonus ball thingy... PLUS all the suggestions from this very forum.

Hopefully enough to keep us all busy for a while.

1087
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 21, 2010, 04:21 PM »
I reached level 6 and broke the 2 million barrier last night. Good stuff. :)

- Oshyan

 :o

Do I need to remove some balls?

1088
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 21, 2010, 11:22 AM »
Strange! I wonder if it gets cached somehow. There's no explicit version numbering in the jnlp - but I'll take a look and see if I can set something up to force a fresh download.

1089
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 20, 2010, 09:38 PM »
Ok folks, new release in place:

1. Highscores are fixed! What you score is what is recorded

2. Level 6 is now reachable  :-\

3. Can someone who was unable to save their name and hi-scores let me know if this is also ok by now?

Thanks all.  :Thmbsup:

1090
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 20, 2010, 09:37 PM »
There are just a few minor bugs...And they are that when you're aiming with the dotted white line, towards the sides, it becomes inaccurate.  Also, the bumpers still do not start off-screen..

Edit:  I've also found that the assassin balls only target red ones.  It hit the last red one, and would not move away to the blue ones.  Plus, I have a suggestion, and the powerup that reverses the gravity should have the top "roof" a bit more bouncier, as it only hits the top row after a while.

Useful comments indeed - thank you. I have started a todo list in my Pagico for all this stuff!

1091
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 20, 2010, 09:53 AM »
I think once you reach level 5 it just keeps repeating that level, no?
ps There is a level 6 now - IF you can beat 5  :(

Well I did beat level 5, and got myself a new high score  :Thmbsup:

However there was no level 6?  :'(
 (see attachment in previous post)
Also..

1) the high scores table is wrong  (see attachment in previous post)2) can the username and high scores be saved?


Nice one. There IS a six, but I may have not enabled it yet  :-[

Names and scores should be saved, works here, but we all know that don't mean much. I'll try and make sure the stuff gets written somewhere friendlier.

And finally: oh @#$@#$! Other folks had noticed the highscore table was wrong, and I had forgotten about it.

I'll get to work.

1092
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 19, 2010, 04:44 PM »
oh that's awesome.. i really need to re-do my screencast.. this has suddenly become much more a game of some skill.  :up: :up:

I really should give out more information - I remember the same thing happened with the old Deductoid game  :-[

1093
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 19, 2010, 03:41 PM »
How does one get past level 1? I know it can't be that i have to clear every bumper, because i just refuse to believe anyone here is able to accomplish that.

Only certain bumpers have to be cleaRED from the table  ;)

1094
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 19, 2010, 03:41 PM »
I dug the new level 4 as well. The "wheel" bumpers are fun since you get more ball interaction with them, and there's less room for the ball to fall between at first.

I think once you reach level 5 it just keeps repeating that level, no?

Can't wait for more levels, effects, modes, etc. I have lots of ideas for this, but don't know if you have time/interest to implement. For example a powerup that actually bumps/moves the bumpers when the ball hits it (they would just move once, not become additional balls and bounce around), or a powerup like Peggle has where it shows you the projected n bounces from your current firing direction (really helps in tricky shots).

Also it would be nice to have more options to customize the game experience. I don't know if the position of bumpers is fixed and has to be created in a level editor, but I'd love to be able to just turn up a dial and get more green, more red, more blue, etc. bumpers to customize game difficulty, or at least have a difficulty slider that adjusted these ratios for you (e.g. turning difficulty down would give you less red, more green, and maybe more balls).

I can also imagine a fun game mode with harder difficulties where you could store up powerups and choose to activate them at a particular time using hotkeys. Maybe this is overkill or going beyond the scope of the game. But I really think this is a great opportunity to take the Peggle-like gameplay and extend it to some innovative concepts.

Thanks again for all the hard work on this one. It's addictive and fun. :)

- Oshyan

That is a useful and thought-provoking post. I will most definitely implement your idea of scalable difficulty for a start.

As for mobile bumpers - let's say they're moving towards the next release  8)

ps There is a level 6 now - IF you can beat 5  :(

1095
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 19, 2010, 11:18 AM »
Corking good score too! Thank you Kwacky1. The ball had been twiddled a tiny, tiny amount. Good eye!

One of the things I'll be doing soon is to add a level selector. Once you've gotten to a certain level, you should probably be allowed to jump straight there.

1096
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 18, 2010, 09:32 PM »
Ok the new build is in place gang - I hope you enjoy. I've seen the assassin ball bug for myself now, and know what to do, so I'll fix that next.

Main thing with this release is a couple of new levels - good luck with them. I also have some new bonuses in the offing, and a prettier way to have them show up. Watch out!

By the way, has anyone seen any particularly good / bad backgrounds? They're all totally random and every now and then I get a pretty nice one.

1097
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 16, 2010, 05:49 PM »
So I finally made it to level 3 and a respectable score of 889,000, and I feel better about myself. But having got this far, I really feel like the game could be made easier, or at least have options to be so, as I was missing out on a good portion of the interest and fun for lack of ability to advance. Adding things like control of the paddle at bottom and additional peg hit effects/modes would also extend enjoyment a lot.

Anyway, I hope this is encouraging and doesn't seem like bellyaching. I really like this type of game and hope this continues to develop. :)

- Oshyan

No bellyaching detected, just useful comments from you and several other folks which I do appreciate, and shall try to take on-board!

1098
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 16, 2010, 03:39 PM »
I can modify my existing button, but I can't make bumpers.  Do you like any other color?  Obviously, I wouldn't make a new button for every color, but here's just how other colors look like.

*Edit*  I'm too busy right now, but I really can.  I might make bumpers after next week when I'm not studying my butt off for the SAT, or my writing assignment (which is, so far, 10 pages long).

Sweeet buttons. I shall definitely use these.

Good luck with the SATs, and thanks for making some time to comment and join in with the game  :Thmbsup:

1099
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 15, 2010, 09:20 AM »
That is some score all right! And here was me wondering if I had not provided enough balls!

New release coming up this weekend with new levels and more graphics.

1100
N.A.N.Y. 2010 / Re: NANY 2010 Pre-Release: Twigatelle
« on: January 09, 2010, 11:26 AM »
Ah ha - thanks, another good error report there. I recall a very good suggestion about assassin balls which I shall implement. So if they do go into the circle of doom, assigning a new target may well get you out of trouble.

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