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Messages - timns [ switch to compact view ]

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1051
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 06, 2010, 08:49 PM »
I like how every level is unique and not just "harder".  :)

Thanks cyeb. It's more like every level was "cranked out by me in order to test something" at the moment. Lots more levels to come!

1052
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 06, 2010, 10:50 AM »
2. The switcheroo is now very unsubtle

hehe, I got the switcheroo a few times on level 5, it was definitely not subtle that time, I can't wait to see what you've done.

Good luck. I'll try and add a new level over the weekend. The idea is one a week. Anyone got any suggestions?

Well after seeing level 8, I think you absolutely need a Cody level, and if you're going to have a Cody level, Twiggles and Cobbe will get jealous if they don't have they're own levels.

Genius. That's the only word for it.

Well, and "difficult" that's a good word too, but I'll give it a go!

1053
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 05, 2010, 06:10 PM »
New release online: 0.8

1. The all-important level selection is now in place. Just think: you'll never have to play level 5 again  :D

2. The switcheroo is now very unsubtle

3. Various texts added

Good luck. I'll try and add a new level over the weekend. The idea is one a week. Anyone got any suggestions?

1054
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 05, 2010, 09:22 AM »
Level 8 rocks!  :Thmbsup:

Thank you very much!

I'm working on a complete set of such shapes so that folks can create their own custom levels simply from notepad.

1055
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 03, 2010, 05:59 PM »
I got some new bonus called a switcheroo, but I have no idea what it did :).

I've never gotten it or seen it, but my guess is that it switches the pegs around. Or in other words, red pegs are switched with some blue pegs. So now you have to aim at different places.

Ah, he's no dummy that deozaan  :up:

All bonuses have about an equal 10% chance of appearing. I may twiddle that later.

1056
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 03, 2010, 09:19 AM »
0.7!  Great work!

I like the super wide paddle.  I got some new bonus called a switcheroo, but I have no idea what it did :).

Level 8 still eludes me at this stage, I'm struggling to get past level 6.  Keep up the good work.

Ah yes - it does do something, but hard to notice. I'll make it more flamboyant.

Has no-one got to level 8 yet? Dang!

Level selection screen is in the works.

1057
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 02, 2010, 09:23 AM »
Ok ok ok. Boy you guys want the moon on a stick...  :-\

I'll try and think of something grand  8)

1058
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 01, 2010, 09:41 PM »
Sounds good! Can't wait to see what you come up with. And thanks for sticking with this! :)

- Oshyan

I would not be much of a 'Donation Coder' if I did not support my donors! You all know who you are and I thank you very much.

Now, to business: Twigatelle 0.7

1. Improved colours on the curved blue bumpers
2. Improved assassin ball - less likely to go into a loop - but I'm still twiddling it!
3. The big bonus paddle is really, really big. Yet I still miss the stupid thing all the time  :mad:
4. New "special feature" triggered off the green bumpers - I'll leave you to discover it - to replace negative gravy
5. New Level 8 in place

1059
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 01, 2010, 09:19 AM »
0.6? Ball does indeed remain iron... I'm on it!

1060
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 31, 2010, 07:26 PM »
I'll fiddle with some settings - maybe I'll couple neg-a-grav with some other new feature!

1061
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 31, 2010, 12:01 PM »
Yes that's deliberate... I suppose I could have them build up.

1062
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 30, 2010, 12:30 PM »
New Twiggly-Wiggly uploaded - 0.6

1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.
2. Negative gravy should affect all balls in play.


Mmm, gravy... :drinksmiley:

Now, I'm just wondering, are you going to release the source?  I'm no java expert, so I don't care anyways, but just want to know.

Whoops! I must've been typing this while hungry.

Source code is available to anyone who expresses an interest.

1063
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 30, 2010, 12:27 PM »
Bring back the old assassin, this new one just circles and circles and circles and circles until time runs out...   :'(

Funnily enough its behaviour has not changed - just the fact it's 'iron' - but I can try and do something about it getting stuck in a holding pattern.

Some more ideas to take away from your free time.

I think the extra wide paddle bonus is the most useless bonus of all, could you consider making it wider (like 50% of the screen).
Neg-a-grav is still annoying, could you give neg-a-grav power bumpers so that when bouncing off the ceiling the ball can make it all the way to the bottom row.
I think level 8 should have red bumpers that actively run away from the ball  :D

Got it! I'll give this some serious consideration. I do appreciate everyone's feedback: I think it's really helped the game improve  :)

1064
Living Room / Re: Optimus Maximus
« on: January 29, 2010, 11:03 AM »
Keep me posted! I would be interested in recommendations. :Thmbsup:

1065
Living Room / Re: Optimus Maximus
« on: January 29, 2010, 10:49 AM »
tbh, why not just buy a small touch screen monitor? serves the same purpose, and would be a whole lot cheaper, also FR would be a lot higher, keys much more customizable, and prettier IMO.

Now I agree that this option may seem a little 'weird' for some but I have tried this before, you need a decent sized desk I will admit, but for touch typing it is great (I do have a habit of changing between English, Greek and Spanish a lot), and for gaming, it is amazing.

I'll see if I can locate some pics of the old setup =D

Sounds interesting. Why do you not have a similar setup now if I may ask?

1066
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 28, 2010, 09:37 PM »
New Twiggly-Wiggly uploaded - 0.6

1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.
2. Negative gravy should affect all balls in play.



1067
Living Room / Re: Optimus Maximus
« on: January 28, 2010, 08:55 PM »
I still think you could turn it into the equivalent of one of those huge multi-monitor displays and watch pr0n while you're programming or possibly a game , eg. Whack a Mole! :P

That's what my 3rd monitor is for...  :Thmbsup:

But yes all the keys can be animated - about 10 fps.


1068
Living Room / Re: Optimus Maximus
« on: January 28, 2010, 08:53 PM »
There is a bubblewrap app.

Great idea, huge potential, slightly poorly engineered and with a lack of application software.

I may have to flog it - is there a DC classifieds section?

1069
Living Room / Re: Optimus Maximus
« on: January 28, 2010, 06:07 PM »
Genius idea, but unfortunately pretty hopeless for my requirements

If I were (a) a hardcore gamer, photoshopper or (b) switching between several languages, I think it would be "the biz"

But the downsides are that the keys are very 'clacky' and tend to stick sometimes.

I got it figuring I'd set up all sorts of nice key layouts for my IDEs, so that I'd find it easier to find and remember keyboard shortcuts etc. And to be fair it's helped me learn them.

But since I touch type and know 99% of the essentials by now, I'm left with a clack-monster. Albeit with some lovely looking keys and a very useful block of 10 function keys down the left-hand side. And I still get a kick out of pressing shift and seeing all the keys switch to caps  8)

But I think it's going to be replaced with a Deck pretty soon...

1070
Living Room / Re: Optimus Maximus
« on: January 28, 2010, 05:50 PM »
how about some links for those readers who aren't mind readers.

http://www.artlebede.../everything/optimus/

Sorry!

1071
Living Room / Optimus Maximus
« on: January 28, 2010, 03:30 PM »
Anyone interested in discussing this "beast?"

Experiences good or bad, are you considering one?

1072
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 28, 2010, 09:20 AM »

I can also confirm this, only 1 ball in a ball frenzy is affected by neg-a-grav.

Ok that was deliberate, but I can do someting about it if you like. There are a couple of new bonus balls I want to add anyway, so I'll do a bit of tinkering in that area.

Thank you both, for useful comments. Not sure about the aiming any more. Beginning to wonder if it's somehow a little bit PC-specific...

1073
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 27, 2010, 09:53 PM »
Twigatelle 0.5 is out:

1. Deozaan's bouncy bumper bug fixed
2. Deozaan's Improved Aiming Request Implemented with Alacrity (I always work faster with DIARIA  :P)
3. Blue rectangles are now very, very blue.

1074
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 27, 2010, 12:01 AM »
Hum hum, I forgot to say, done with the SAT on Saturday!  Aced the math, everything else...ehh, 50% right at best.  Anyways, in my free time, I modified the buttons a bit!  I made the edges rounded!  Ha ha...Which one is better?

The top one! I like the subtle pattern too. Grabbing, and and some point very soon it will appear in a skin.

And: Congrats on the SATs.

1075
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: January 26, 2010, 05:21 PM »
Can you try again please Deozaan? You should see a "0.4" version number on the main screen. If you don't, then for some annoying reason the latest version is not downloading automatically.

Aiming should be pretty good, and I got rid of the little white dots!

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