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Messages - timns [ switch to compact view ]

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1026
NANY 2011 Entry Information

Application Name Auspex
Version Please refer to the official release thread
Short Description Auspex will present the busy PC user with several enhanced input features:
Replacements, Completions, Corrections, Runs
Supported OSes Windows XP,Vista,7
Web Pages Wiki where I will slowly build up a user guide: http://redmine.dcmem...projects/auspex/wiki
Bugs/Issues: http://redmine.dcmem....com/projects/auspex
Download Link Auspex Topic
System Requirements
  • A PC
Version History
  • Beta
Author timns' DC page
NotesIf Auspex does not seem to ever do anything, please make sure you have launched it with Admin rights
(The program needs to communicate with all running processes and can only do this if you allow it to)


Description
Auspex arose out of a combination of realising I was typing a lot of repetitive text, finding I did not like any of the auto-completion programs I tried, and stealing ideas from a very slick IDE I use.

The software runs in the background monitoring keyboard input in any application that currently has focus. Upon certain trigger conditions, it will do things on your behalf to enhance your productivity.

I'd been thinking about it for a while, then when spending a bit of time with a friend of mine who had broken his neck, I knew it was time to get off my behind. The guy loves to email, but finds typing very laborious. Now he's a lot more able to spin out longer and more informative emails with much less effort.

Features
The software is capable of the following actions:

1. Replace some text with some other text when triggered to do so.
This was the feature that started it all. I write, on average, 20 or so emails a day. There is little templatable text, but a lot of what feels like duplication. I talk about similar things, and I sign off in one of 3 ways depending on my audience. So the first thing Auspex can do is take shorthand acronyms (I'm using the term mnemonic because so few of us can type or say it successfully ? :D) and replace it with more useful text.

Some examples from the 100 or so I have by now:
rt<tab> expands to Regards,Tim
tt<tab> expands to Thanks,Tim
ug<tab> expands to Please download the upgrade from our website at http://www.etc.etc.com

A really sweet side-effect of this is of course auto-correction, for example cnotainer<space> becomes container while I fly across the keyboard. Yes, I know, Word etc. has this but it's often extremely intrusive. This thing only corrects what you want it to, and in any application.

UPDATE: auto-correction now has RegEx features. For those of you who know what this is, good - let your imagination run wild! For the rest: it means that Auspex is able to understand and correct many different variations of the same word. A good example might be 'mischievous', which, let's face it, no-one can spell. As long as you get close, this software will do the rest (e.g. mischevus, mischeevious etc.)

2. Complete some partially entered text.
I am very pleased with this. In any application, if you find yourself typing the same word or phrase repeatedly, Auspex picks up on this and begins to present you with the suggestion as you type.

For example, by the 3rd time I have typed productToLoad it is appearing as a suggested word in a little popup just under my cursor as I begin to type prod.

Hit <tab> and the complete word (or phrase) is put in place. In addition, Auspex likes camel humps (Cranioscopical: add witticism here) so now I can type pTL and the software will still make the correct suggestion. This has improved my coding: longer more informative variable names and less typos.

I can see a lot of applications for this, not just for developers but technical authors, medical transcribers, or pretentious people like me who use long words and often type them erroneoulsy ? :Thmbsup:

3. Fire up a link or program without leaving your current application.
To be honest, I only added this because it was so easy. Working on an email and need to quickly check your arithmetic? Type 'calc' and hit the trigger and Auspex will launch it for you. Personally I never use this, since I have FARR, which is farr better ? :D

In all cases, triggers and hot keys will be configurable so as not to clash with any existing applications you may be running.

Planned Features
Auto-update
Improved parsing for nested items (e.g. format dates and numbers)

Screenshots
auspexsshot.png

If anyone is interested I will also discuss the technical aspects of writing this software, and how I solved some of the trickier challenges of getting the blighter to work how I wanted it to.

Usage
Installation
At the moment, you just copy an exe, run and dive into the bunker

Using the Application
Run it, start typing.

Uninstallation
Some deletion would be required at the moment.

Known Issues
Well, there will be a lot of testing required.

1027
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 27, 2010, 01:40 PM »
Next version will have a difficulty level - that'll keep you rolling.

1028
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 25, 2010, 11:57 AM »
Thank you much! I may do a few more in a similar vein.

Has anyone finished 1 through 17 in one sitting yet? I'm now working on making that more feasible.

1029
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 24, 2010, 11:34 AM »
You're both right. At the moment 'esc' kills the whole game, which is a bit rotten if you're doing well but are simply off to a really bad start on some level. I'll add such a thingy.


1030
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 23, 2010, 09:49 AM »
:o Oh No! (see attachment in previous post)Just kicked off a game of 1.6, got a ball duo, immediately followed by an assasin.  Ball 1 was new iron ball assasin, Ball 2 was old school wussy assasin.  After the timer ran out, Ball 1 dropped off the screen but Ball 2 kept going strong, and then started orbiting the penultimate red peg to infinity and beyond.


$#@#!!! , *&&^%^%&!!! and also $#%#$%#%#%$#$#$#$#!!!!!!!!!!

Ok I'll try and find out what happened. And thank you for the comments on the new levels!

1031
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 22, 2010, 12:53 PM »
Excellent stuff. I'll paste your comments into the top of my ideas list!

1032
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 22, 2010, 12:22 PM »
A thoughtful and useful comment there Mr JJ! Thank you. I'll do some thinking about what can be done to avoid relying on pure luck.

1033
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 21, 2010, 10:31 PM »
question: what determines whether a colored bumper turns into a special ball? or is that a mystery i'm not supposed to be able to figure out?

It's all to do with the colour of the bumper itself me old mate...  :Thmbsup:

Now: as to what TYPE of special ball - at the moment that is quite random, but it may be fun to have the player influence it somehow. Thinking cap on: thank you mouser.

1034
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 21, 2010, 09:40 PM »
1.6 uploaded - one new level: my homage to video games of old  :-*

When we get to 20 levels in place, I'll introduce the new scoring system. But in the meantime, does anyone have any requests or suggestions for level designs?

As you can see, I'm trying to make them more animated.

1035
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 19, 2010, 09:09 PM »
Ok, 1.5 in place. Now 16 levels. Go get 'em!

1036
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 18, 2010, 12:57 PM »
Kwacky1, please let me know if this one works ok for you!

Indeed it does!

On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think. ;)

I second that...

ps. love insanity and the new levels..

All taken care of in 1.5, which I shall be uploading on Monday. Plus at least one more new level!

1037
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 14, 2010, 09:56 AM »
Oops, I left the lightning in? That was just me tinkering with a new effect. They'll do something at some point soon.

Thanks for your other thoughts - I'll do something random with Mr Pong.


1038
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 13, 2010, 09:44 PM »
Twiggles 1.3 just uploaded. Another new level (so that's 14 now) plus a new bonus. Kudos go to the first person to spot the new bonus thingy  :Thmbsup:

Kwacky1, please let me know if this one works ok for you!

1039
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 13, 2010, 11:18 AM »
Can you get me the 'Details' please? Launching ok here

1040
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 12, 2010, 10:16 PM »
Sorry all - it's been way too quiet in here lately.

Anyway, I just uploaded Twiggles 1.2 to the usual place. Please give 'er a whirl.

No deep changes, just 2 new levels to keep things ticking over while I make some more interesting mods.

This time around, it downloaded for me right away, but please check the version number on the main screen to be sure you're bouncing around with 1.2!

1041
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: March 25, 2010, 09:20 PM »
Level 10 was a hard one!  :o

Finally got through it and level 11 too. Now I'll get back to my life while I patiently wait for level 12.

12 should roll out over the weekend! Congratulations for being the first to complete level 11 (that I know of)
 :Thmbsup:

1042
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: March 23, 2010, 09:44 AM »
Dagnabbit, what happened to 1.1?

Ok, it's definitely there: I just got it to download and install a moment ago. No idea why Java Web Start does not update you sometimes - I'll do some googling.

Thank you all, for all comments :)

Dezoaan, I'll still look into your aiming, since you seem to have experienced more issues than everyone else combined  :o

1043
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: March 22, 2010, 09:45 PM »
Yes folks, I finally uploaded Twigatelle 1.1!

New level (11), small tweaks to the bounce, but just a general update to show that I'm back in action  :Thmbsup:

1044
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: March 15, 2010, 01:28 PM »
Oh no, nooooo. The only consolation (for me) is that explains the odd behaviour relating to the last bug reports of yours.

1045
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: March 14, 2010, 12:33 PM »
Folks, sorry all has been quiet for the last couple of weeks. I have been away and am in frantic catch-up mode right now. As soon as the dust settles I shall be releasing more levels (and hopefully other new features) for this game.


1046
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 19, 2010, 10:03 AM »
I hate to  spoil the surprise (thank you kwaky for your tact in the previous post).

But I'm so happy with DC at the moment, I gotta share level 10: who wouldn't want to bounce off DC.com?  :D

dc.jpg


1047
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 15, 2010, 05:27 PM »
Twigatelle 1.0 is in place!

- New level (mouser, this one's specially for you)
- and the assassin ball has been tweaked by some small diplomatic amount so as to keep both mouser and the kwakster happy  :P

1048
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 15, 2010, 09:59 AM »
When there's not many pegs left, assassin too often just goes out of bounds, then on your next shot, there's nothing you can do because assassin is still active, you shoot, and the assassin just heads straight out of play..

hahahaha.
don't fix this please! it's just one of the things that makes Twigatelle so cool.


Ooh now I'm in a quandry! What I _can_ do is to make the assassin a bit smarter about diving into oblivion. Hopefully while still keeping enough comedic effect for mouser.

Thank you all for your continued comments and feedback.

1049
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 14, 2010, 07:03 PM »
Twigatelle 0.9 is now uploaded - Twiggles' Valentine gift to you all.

One new level added :-*

Still to come:
- additional bonus features when you hit the bonus bumpers
- new ways to score
- skins
- credits so that I can greet DC donors and contributors
- new levels of course!


1050
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 13, 2010, 05:26 PM »
True. 6 is a bit reliant on (say) a frenzy or an assassin. I'm working on some levels which hopefull require a bit of skill...

Thanks for your comments on 7. Good luck getting through to 8. That's where the fun starts. :Thmbsup:

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