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Non-Windows Software / Re: Steam: now has working beta of in-home streaming capability for games and apps
« on: February 07, 2014, 09:58 AM »This does raise an issue that's being discussed in the Linux game dev world: Will Steam's In-home Streaming finally remove any motivation to develop native games for Linux? If you can develop for Windows, with its vastly larger userbase, why spend money porting to Linux at all? Especially now that a nix user can be told: "Just stream it from a Windows box"?
It's an interesting question. And a very real concern since the economics favors not porting. Many nix users who are diehard game fans already (of necessity) keep some flavor of Windows in house purely for gaming purposes. They either have a separate game box, run Windows in a VM, use a copy of CodeWeaver's CrossOver, or can dual boot into it. So the serious (i.e. buying) gaming crowd is already there.
Yep...very interesting question.-40hz (February 05, 2014, 07:56 AM)
The people who are capable of streaming aren't the target market for porting games to Linux. If someone has a Windows box to stream off, chances are they'd be willing to use that box for the game anyway.
Porting games to Linux has two major targets: People who have no Windows machines (Or none that are gaming capable), and the potential market of the SteamOS boxes. This second one is a huge market by it's very nature [Simplifying PC gaming to a level that Console owners are used to]. The people who buy a SteamOS box are doing so because the Can't/Won't/Don't want to set up a gaming PC. This means they don't have a machine to stream off, and will be stuck with games that have been ported to Linux.