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Developer's Corner / Re: XNA Magic
« on: February 17, 2007, 09:06 AM »
Pure speculation - maybe they're trying to put the finishing touches on before the GDC, so they might contact you by then...
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. Or even Python-related ones
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. Hopefully with tools like these, I will be able to take advantage of what C++ has to offer without actually using C++
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. I've always loved the Mac as a platform. I've never owned a Mac, but I try to use one at school every once in a while, and I really hope to own one in the future. Too bad not many games, and game tools, are being actively developed for it.


Maybe we should be more patient... I'm sure the time is being used to optimize everyone's happiness with the results
control theory at work
My concern though is that the games won't be able to run on a Mac. Most probably, they'll work on XBox 360 though, and this is another tool that smaller game development houses (or individuals!
) can use to get that big break
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). Despite being a Mac-only development tool, Unity is able to produce games for both Windows and Mac.
42 levels of Space Invaders-type gameplay - but the enemy types were different in each level - not just in the way they looked, but in the way they behaved, so you had to approach each level differently. And the graphics were nice! We had a CGA card back then, but I was really amazed that the game ran in 16-colors - which was probably made possible by the "Lores Toolbox" which the authors (Elven Software) also sold.
I really wanted to learn Pascal back then to make a game just like that! 
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perhaps it's because they actually work this time
Although I guarantee, upon my honor, that the only things that I have changed are the two issues mentioned above
Perhaps the games look good at your monitors' native resolution instead of 640x480/800x600? 
I will incorporate this change when I update the game. Right now, only one ring is added for every bubble herded. Try to herd multiple bubbles at the same time for bigger points!
I haven't become familiar yet with the Python-related happenings here on DonationCoder.com, but I'm really willing to help out!
. Please use the same links in the first post.



In particular, the two issues mentioned. I'm hoping that the judges will use the fixed entries
Thank you so much!
and thank you so much for this very important feedback! Unfortunately, I wasn't able to test my code on other machines, and I think I made the mistake of making EVERY key a switch!
And thank you so much for telling me about the fullscreen issue - I actually agree with this 
. Thank you so much!
Fortunately (and surprisingly!), I found a PC with fast-enough internet for me to make the entries available to everyone. Here are the links to the zips
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. Here are the instructions:
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