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General Software Discussion / Have you played with this type of database?
« Last post by normeus on October 15, 2013, 11:09 PM »I have to transfer data from a database format called "neoaccess database technology" from 1995 which was used on a product called quickImage. The database format is "object based" so using my hex editor changing a bite on one field at a time an comparing results is getting me somewhere at a snails pace. I figured it wouldnt hurt to ask if any one had done something similar and might have code to share ( C, C++, VB, Perl, PHP, Objective-C, or anything at this point ) where I could at least figure out why these record pointers are so random.
like offset 13F: 2 bites represent the number of records which can be a max of 0xFFFF
the first record pointer is located at 0x55BA
Thank you if you have any answers for me or even for any comments you might have.
like offset 13F: 2 bites represent the number of records which can be a max of 0xFFFF
the first record pointer is located at 0x55BA
Thank you if you have any answers for me or even for any comments you might have.