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Last post Author Topic: NANY 2014 Release: Blasteroids  (Read 29858 times)

Deozaan

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Re: NANY 2014 Release: Blasteroids
« Reply #75 on: November 22, 2014, 07:22:18 PM »
v1.141122.10
  • [Android] Lollipop crash fixes.
  • Fixed quitting to menu not disabling slow motion.
  • [Webplayer] Can now quit to menu mid-game.
  • Game writes save data to file instead of only using PlayerPrefs.
  • Fixed shots hit not increasing.
  • Fixed achievements incrementing by too much.
  • Allowed more time to earn Consolation Prize achievement due to respawn changes.
  • [Android] Cloud saves sync your scores and progress across devices.
  • Space background is a bit more dynamic.
  • Fixed asteroids sometimes hiding off screen.
  • Other minor fixes/improvements.


Deozaan

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Re: NANY 2014 Release: Blasteroids
« Reply #76 on: September 29, 2016, 05:46:52 PM »
So, after nearly 2 years since the last update, I just released a new version of Blasteroids.

The focus was on replacing the UI with something a bit better, as well as adding 4 new "cheat codes" to give the gameplay some variety.

Oh, and remember this logo I mocked up nearly 3 years ago?

If any artists want to be of service, I could use a logo/title image. The game is going to be called Blasteroids, and I thought it would be neat if the "o" was a spiral galaxy. Kind of like this:

Screenshot - 13-11-17, 11-26-43.png

I finally made it officially:

Itch.io Banner.png

Full changelog:

  • New “Cheat Codes” to vary play:
    • Bouncy Borders (bounce off edges of screen instead of wrapping to other side)
    • Never Miss (bullets don’t disappear until they hit an asteroid)
    • Rapid Fire
    • Tractor Beam (pull asteroids toward you when there are 10 or less on screen)
  • Added video settings (fullscreen or windowed at various resolutions)
  • New UI!
  • Asteroids now spawn in random positions instead of in predefined positions.
  • Game now accepts gamepad input for aiming/shooting.
  • Improved worldwrap to work correctly at lower framerates.
  • Preload some objects at beginning of game to improve spawn rate.
  • Cache some references instead of looking them up repeatedly.
  • Don’t count as two deaths if quitting while already dead.
  • Fixed World Wrap not updating after screen resize.
  • Tweetbot sends Tweets when achievements are unlocked.
  • Minor tweaks to various Tweets.
  • Other fixes and improvements.