LATEST OFFICIAL RELEASE:
- Download v1.05.01
- Sep 9, 2012 - Cross Platform / Open Source for Personal Use / License TBD
Find and Run Robot Has FansFind and run robot is really the best implementation of a quick run command line program I've come across and I'm sure I've tried most of them. I don't know if you've tried the others out there yourself but 'find and run robot' definitely beats them.. Find and run is just perfect - if I can think of anything that might improve it I'll let you know. Really love the ONE key shortcut key for it - genius. Really love not having to set it all up for what words that are relevant for which programs. Really love the context menu to open up folders for particular listed files.
The PythonProtoCards Open Source library provides classes and functions that are useful for rapidly prototyping printed card games.
The library makes it possible to programatically create lots of cards quickly. It helps you divide up work into different steps, so that you can manually create and edit game piece data or automatically generate it programmatically, and then generate printable images for this card and piece data. The data file format is designed to be very easy for humans to edit, but also parsable by code, which can load the data, modify it, and write out newly modified files, almost like a minimalistic database. This makes it easy to programmatically modify or add to existing data files that will also be hand edited.
The focus here is on very rapid prototyping (rather than pixel-perfect laytout control) so you'll find things like functions for automatically scaling text and images to fit within specific regions, text-wrapping, etc.
By interfacing with the Python Imaging Library (PIL), the PythonProtoCards classes can quickly generate large numbers of nice looking card images, and even lay them out for printing on card template sheets.
See the samples/codycards directory for a sample card game and scripts to create cards programmatically, and sample images
Please note this is an early release intended for programmers. I would very much like to extend this work to a full-featured tool for game designers, and even extend it to support online playtesting. If you are interested in seriously funding such work, please get in touch with me.