All the postmortems are worthwhile, and you'll surely recognize a lot of the pitfalls and triumphs they describe. Even if you don't care a whit about gaming, it's instructive to read game development postmortems because game development is such a pressure cooker. It's incredibly challenging software engineering, with unclear goals (eg, "fun") under intense deadlines. Every project pathology you're likely to see on your software project has probably already materialized on one or more of these games.
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