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Author Topic: Flow-inspired game: Bubble Tanks  (Read 5960 times)

mouser

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Flow-inspired game: Bubble Tanks
« on: April 11, 2007, 03:52:11 PM »
Sorry to flood you guys with game posts today, but I post 'em as I see 'em, and we all need a quick little break between work..

A long time ago there was a lot of talk about a flash toy called "Flow" (it was very cool but the hype did get quite over the top in the end).  Here's a game clearly inspired by flow called Bubble Tanks.



from http://flash.plasticthinking.org/

Deozaan

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Re: Flow-inspired game: Bubble Tanks
« Reply #1 on: April 11, 2007, 04:51:17 PM »
Fun for about 3 minutes until you realize there is no challenge to it.


mouser

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Re: Flow-inspired game: Bubble Tanks
« Reply #2 on: April 11, 2007, 05:15:06 PM »
eventually other tanks start shooting at you

Deozaan

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Re: Flow-inspired game: Bubble Tanks
« Reply #3 on: April 11, 2007, 05:21:10 PM »
Oh yeah I know. I got to a huge bubble around me and I was shooting a huge red dot and one small dot and I'd have to click five billion times to kill an enemy who would also shoot red dots, some big, some small, some with a mind of their own that came after me. Maybe it was fun for 5 minutes, but still no challenge.


jgpaiva

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Re: Flow-inspired game: Bubble Tanks
« Reply #4 on: April 11, 2007, 05:31:54 PM »
Right, that huge bubble around me was the part i couldn't get past :S
I lost it and never got it back.
I gave up :(

Darwin

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Re: Flow-inspired game: Bubble Tanks
« Reply #5 on: April 11, 2007, 05:52:13 PM »
The problem I encountered is that I don't find using the a-w-s-d keys to control movement intuitive and kept getting "cut down to size" because my fingers had inadvertently moved to different keys. Also, once the other tanks start actually hitting you, you can't move for a few seconds, which makes things interesting... Anyway, if the controls were changed/customizable I'd be more "into" the game...
"Some people have a way with words, other people,... oh... have not way" - Steve Martin

Deozaan

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Re: Flow-inspired game: Bubble Tanks
« Reply #6 on: April 11, 2007, 05:53:39 PM »
The problem I encountered is that I don't find using the a-w-s-d keys to control movement intuitive and kept getting "cut down to size" because my fingers had inadvertently moved to different keys. Also, once the other tanks start actually hitting you, you can't move for a few seconds, which makes things interesting... Anyway, if the controls were changed/customizable I'd be more "into" the game...

I never stopped when the enemies hit me. And the keys are customizable. Just go into the options.

I killed tons and tons of enemies and rarely got hit. Got boring real quick.


Darwin

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Re: Flow-inspired game: Bubble Tanks
« Reply #7 on: April 11, 2007, 05:57:18 PM »
Smarty-pants...  :-[

EDIT: Oh, who am I kidding... Using the mouth - this is not my day - MOUSE lefthanded is no better than trying to maneuver using A-W-S-D.   :redface:
"Some people have a way with words, other people,... oh... have not way" - Steve Martin
« Last Edit: April 11, 2007, 06:08:28 PM by Darwin »

Deozaan

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Re: Flow-inspired game: Bubble Tanks
« Reply #8 on: April 11, 2007, 06:02:57 PM »


f0dder

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Re: Flow-inspired game: Bubble Tanks
« Reply #9 on: April 11, 2007, 06:37:01 PM »
Ah, just what you need after a dull & repetitive day at work :)

Does it get any larger than this, though?
bubble.pngFlow-inspired game: Bubble Tanks
- carpe noctem

jgpaiva

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Re: Flow-inspired game: Bubble Tanks
« Reply #10 on: April 11, 2007, 06:45:10 PM »
f0dder: same here!
I never got past that. I went in a line after i got that, and eventually just lost the shield and went a few states back. That's when i gave up. (also, the fact that i kept clicking the scroll bar of the browser was driving me nuts!)

Deozaan

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Re: Flow-inspired game: Bubble Tanks
« Reply #11 on: April 11, 2007, 06:46:09 PM »
Ah, just what you need after a dull & repetitive day at work :)

Does it get any larger than this, though?

I never got anything beyond that, grew bored and closed it out.

Interesting thing, though: I went almost exclusively up and reached the end of the world. I figured each bubble was dynamically created on passing from one to the next (but remembering the last one or two you were in) but I guess I was wrong.


f0dder

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Re: Flow-inspired game: Bubble Tanks
« Reply #12 on: April 11, 2007, 06:48:19 PM »
I went down and to the right, hit end of the world both down and right :)
- carpe noctem