Home | Blog | Software | Reviews and Features | Forum | Help | Donate | About us

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • December 18, 2017, 10:51 AM
  • Proudly celebrating 10 years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: Zen Bondage: a game that isn't kinky  (Read 2170 times)


  • Charter Honorary Member
  • Joined in 2005
  • ***
  • Posts: 9,100
  • [Well, THAT escalated quickly!]
    • View Profile
    • f0dder's place
    • Read more about this member.
    • Donate to Member
Zen Bondage: a game that isn't kinky
« on: October 30, 2006, 07:51 AM »
While browsing http://pouet.net the other day, I stumbled upon "Zen Bondage". With a name like that, I just had to check it out ;). The concept is pretty simple: you have a rope covered in paint, and have to cover the entire object by, well, bondaging it. This can get pretty tricky!


Note that this is a demoscene kinda thing, so it isn't a fully finished game - for instance you don't "win" when you get 100% coverage, you just have to hit escape and select quit, and go on to the next object.
- carpe noctem


  • Cody's Creator
  • Columnist
  • Joined in 2005
  • ***
  • Posts: 4,117
    • View Profile
    • Donate to Member
Re: Zen Bondage: a game that isn't kinky
« Reply #1 on: October 30, 2006, 01:24 PM »
it's more complicated than i imagined.

good idea i say. i'd play it if i was in the mood for a puzzle game.


  • Participant
  • Joined in 2006
  • *
  • default avatar
  • Posts: 12
    • View Profile
    • Donate to Member
Re: Zen Bondage: a game that isn't kinky
« Reply #2 on: November 01, 2006, 08:39 PM »
Great graphix! The soundtrack is just sublime(I love trip-hop)!
 I am having a great time! :eusa_dance:
Thanks for this! :Thmbsup: