Home | Blog | Software | Reviews and Features | Forum | Help | Donate | About us

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • November 25, 2015, 05:42:30 PM
  • Proudly celebrating 10 years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Last post Author Topic: Demina: a Minesweeper Solver/Helper  (Read 32993 times)


  • Participant
  • Joined in 2009
  • *
  • Posts: 1
    • View Profile
    • Donate to Member
Re: Demina: a Minesweeper Solver/Helper
« Reply #25 on: June 08, 2009, 05:53:00 PM »
i'd like to suggest an option

i have a program that uses for the most part the same logic used by mine sweeper but instead of losing the game when you click on the mine you get points related to how many moves you've made so far the less moves the more points for that mine so the point is to click on the mines as early as possible instead of avoiding them

the option i'd like is to enter the numbers manually and then have the program analyze the possibility's then let me make my own choices from there