Home | Blog | Software | Reviews and Features | Forum | Help | Donate | About us
topbanner_forum
  *

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • December 10, 2016, 04:45:01 AM
  • Proudly celebrating 10 years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: OpenToonz might interest our graphic artist users  (Read 649 times)

kyrathaba

  • N.A.N.Y. Organizer
  • Honorary Member
  • Joined in 2006
  • **
  • Posts: 3,120
    • View Profile
    • Donate to Member
OpenToonz might interest our graphic artist users
« on: July 21, 2016, 04:27:11 PM »
https://opentoonz.github.io/e/

Looks pretty nifty. I've downloaded it and am playing with it. It's 2D animation software.

Edvard

  • Coding Snacks Author
  • Charter Honorary Member
  • Joined in 2005
  • ***
  • Posts: 2,888
    • View Profile
    • Donate to Member
Re: OpenToonz might interest our graphic artist users
« Reply #1 on: July 25, 2016, 11:30:02 PM »
Looks nice!  I got it to compile on Linux, now to figure out how to use it...  :-\

For those on Linux attempting the same, there may be an extra step you need to do:

In the "how_to_build_linux.md" file, there is a step for compiling the custom tiff library; "Building the tiff library from thirdparty".  Add the change below (in blue) to compile it with 'jbig' disabled:
Quote
CFLAGS="-fPIC" ./configure --disable-jbig && make

Well, try the 'official' step first, and if it craps out with "undefined reference" errors, try that.