A really artsy take on ancient Greek style mythological war.
My reviews often have "spoilers" that are designed to make seemingly brutally hard games doable. I saw this one on the Button Masher Bros Ludum Dare to Believe Season 3 Episode 8, and I noted their concerns with the clunky combat controls (and slow pacing) that I agree with.
However, in my ratings, "once you know a couple of tricks", that tends to crank down my ratings down to that funny category of "Medium-Easy". This is one of them.
First, the basics. http://ludumdare.com...review&uid=44846http://xlash86.itch.io/wayangLudum Dare 31: December 5th-8th, 2014
It's a fascinating concept to make it a "shadow play" with sticks and marionettes.
- I chose this pic because it's the key one that stumped the B-Bros. Your forward block is really good, but it suddenly gets really tough to handle a two sided attack because of the loose controls. The way to do it is get good at the spawn points and then dispatch the backward threats pronto, especially since the dog is long range. Divide and Conquer. And yes, hits count. It doesn't show them - you get something like a total of nine for the game, and you need them for the boss at the end.
- Use the slow pacing in your favor. There's finite numbers of threats, not a "super-spawn". So you can take your time with the double-front attackers and hold down block until they do their strikes in the timed sequence.
- When you get to the Boss lair, it will spawn "finisher" minions behind you once it "kicks the boss sequence going" - but they aren't there earlier. But the boss will follow you when you run backward. So if you run all the way back to your home base, the spawn minions can't get past your home base to distract you. Without his flank finisher minions, the boss is a snap!
That's why it's "only" Medium-Easy. It takes a little of clever reflexes in a couple of places, but especially with that boss trick, it stops feeling brutal.
Fun little game!