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Author Topic: Accessibility tips for developers  (Read 6383 times)


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Accessibility tips for developers
« on: May 20, 2006, 11:10:52 AM »
Sooner or later mouser is going to put something here in this section of the forum and this post will make perfect sense.

This is a great page for developers that want to make their software more friendly to those with disabilities. Tons of things to think about that you might not have thought about before.

Accessible Toolkit Checklist

a few related to games:

Gaming with a visual disability
Improving Game Accessibility

This is an especially great page, and a great site. Don't let this page be the only thing you look at here.

Guidelines for developing accessible games


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Re: Accessibility tips for developers
« Reply #1 on: January 08, 2007, 06:54:53 AM »

I was thinking of retro fitting another game of mine to be playable with a switch. Since it has only a small number of moves available at any one time I figure its possible to treat it as just a menu/selection control.

Picture a list of options with a highlight showing the selected one.

To that end I'm thinking, click to advance cursor to the next option and hold to select the current option (say 1 second, anything less is a click).

Is that the best way of controlling a simple menu with one switch?


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Re: Accessibility tips for developers
« Reply #2 on: January 08, 2007, 08:07:46 AM »
You may want to take a look at two things.

1) Something simonj pointed out:
Resource explaining switch access and 'scanning':
 -  http://tinyurl.com/f8qxk

2) My game Asteroids of Orion, where I use the technique in the game's main menu. In my game the menu choice moves quickly. Pressing the spacebar slows the scan rate. Releasing the spacebar make the choice.